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Fire world boss in Pellitine is completely nuts

  • Harrdarrzarr
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    The first boss where people have to adjust their way of fighting, and it's instant panick. Observe the fight, die a few times in the process, prioritize your targets, and you'll be fine.
  • Moonsorrow
    Moonsorrow
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    Soloed it on StamDK pvp setup. SnB/2h, 5k wpn damage, 5 medium armor, Blood Spawn and so on.

    Hints: Focus on damage instead of being all tanky i`d say. I kept dodge rolling in a circle strafe around it while, kept DoTs and double DoT poison on it. Used Corrosive Armor and went full berzerker on it when it was up at the right times, then kite strafe dodge again and then it was done.

    When i went in another time, there was then a lot of people, some of its attacks visuals did not show because it was laggy as on Cyrodiil that time, primetime and a LOT of people. Saw many just drop dead. So it does some nasty hits and there is a mechanic that does not show in lag for some i think. Ground AOE "phase", you can avoid the Fire Ball nuclear devastation pretty much.. but randoms running in and going yolo can kill all of you. :D

    But it is all good, always fun to see a zerg die, be it in pvp or pve. :p

    Edit: Just wanted to make it clear that this boss is actually easier to solo/small group than with "zerg tactics", so tanks if you are wondering what is killing you, it most likely is the zerg around you.

    Edited by Moonsorrow on October 23, 2019 7:45AM
  • zaria
    zaria
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    Did that boss this morning and yes, we was an guild group with 8-9 players, many who are good ones.
    First try was an wipe second was an almost whip. And yes the AoE is a bit strong for an overland boss.
    Had worked well enough for an group dungeon boss however. Negate or possible suppression field while burning the adds should so it.

    Second time I did it, first time I did not react as I think they had taken out most of the adds then I arrived.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • FierceSam
    FierceSam
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    But have you tried not standing in the red circles?!?!11? ;)

    Funny funny. Have you tried actually reading the posts? There aren’t any red circles.

    I don’t mind tough mechanics, but I expect them to be correctly indicated. If I die from standing in red that’s on me. I do not expect random one shot mechanics with no indications. I am not impressed with invisible one shot instakills with no indication and rubbish death summaries like ‘soul death’ that tells me nothing about what killed me or what I might do to mitigate it in future. That is the very definition of shite game design.

    On a plus level, the dragons on this level are a step beyond the N Elsweyr ones. Not perfect, but way better.
  • Dojohoda
    Dojohoda
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    I did it; it seems off.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Zatox
    Zatox
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    1. Spending Magicka to activate abilities will increase your combat effectiveness
    2. Increasing spell resistance will reduce damage taken from magical attacks
    3. When fighting challenging monsters, try bringing a friend. Use the grouping tool, located in the Group menu.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    sometimes I wonder...wtf do people want...to solo a wb? tbh world bosses should be exactly what they are called...im still disappointed they are not actual bosses...and I mean RAID LEVEL of bosess cuz that's how it should work...yet people constantly complain...how about u play properly 1st.
  • kind_hero
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    @Carbonised Which boss is this? I have done the one in the cave, which has a damaged Meridia statue. But when I fought it there were some very skilled players there and that boss died quickly.

    I noticed the New Moon fire mage mob sometimes bugs out, he does a succession of very quick fire attacks. It happened outside the quarry where the New Moons mine aeon. One such fire mage got stuck at 0% but became unkillable and continued to spam very fast fireballs. I thought it was a mini-boss or something like that. Maybe this type of mob has a bug

    Regarding dragons, I hate they put a strong debuff on you. If you do not have a good self heal, and usually the people in the area fighting dragons do not heal others, you die from it. My mNB has dot heals which require a target, so when the dragon takes off, I do not have means to outheal the dot. OFC, I can respect, slot refreshing path, resto-staff, but am just saying that the debuff is a bit to much. It is not like you get the debuff you you stay in fire or something silly. The dragon shouts and you get the dot. For me is a minor issue, I do not farm dragons more than I need to do dailies for unlocking the Dragonguard facilities, but my impression is in line with what the OP said.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Ei8htba11
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    Personally enjoying the fact that dragons feel like dragons and world bosses are... boss.

    Not a dig at anyone but just sayin'... once upon a time in games there wasn't a convenient telegraph marker for conal or AoE effects/DOTs. If it looked dangerous when cast it probably was, and you learnt the hard way.

    We're supposed to be heroes. Heroes take it on the chin, learn, and then kick it's ar$e
    Edited by Ei8htba11 on October 23, 2019 10:13AM
  • Cirantille
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    I am still not touching the new zone

    Probably they will "fix" a lot of stuff there and all that crowd chilling there, no, sir no
  • Oathunbound
    Oathunbound
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    The only thing i cant figure out with the monk boss is the adds. The boss himself i can take on no problem, but the adds when they go into their aoe channel stance there doesn't seem to be a counter. They get a shield and it appears that it is invincible and they cannot be interrupted. Sometimes they channel for what seems like 10sec, other times they barely fire off one fireball then stop channeling. It seems tho the fireballs have a range tho and i found that if you pull the monk far away from the adds they wont throw fireballs your way. I just wonder what the mechanics of the adds are, i have no problem with the boss himself.

    also another tactic seems to be pure solo target the main boss since it seems the adds do their aoe shenanigans when at low HP


    EDIT
    as a side note i really like the new dragon fights just this one boss seems......off somehow.
    Edited by Oathunbound on October 23, 2019 10:28AM
  • biminirwb17_ESO
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    I've done both WB twice with zero wipes in a group of 3-4 each time. Never had an issue the fights never lasted more than a minute. High DPS, self heal, dead Boss.

    Is it like dolmens, the more people the more difficult?
  • James-Wayne
    James-Wayne
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    Try that boss with high ping... You dont see it coming! 😄
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • biminirwb17_ESO
    biminirwb17_ESO
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    Try that boss with high ping... You dont see it coming! 😄

    I am in Australia as well, normal ping around 300. :)


  • Asys
    Asys
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    sometimes I wonder...wtf do people want...to solo a wb? tbh world bosses should be exactly what they are called...im still disappointed they are not actual bosses...and I mean RAID LEVEL of bosess cuz that's how it should work...yet people constantly complain...how about u play properly 1st.

    Amen
    I need TP for my ***!
  • Carbonised
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    sometimes I wonder...wtf do people want...to solo a wb? tbh world bosses should be exactly what they are called...im still disappointed they are not actual bosses...and I mean RAID LEVEL of bosess cuz that's how it should work...yet people constantly complain...how about u play properly 1st.

    Strawman argument full of bait is still strawman argument full of bait.
    Next time try read the arguments provided and the actual intentions of the poster, instead of replacing them with your own projections that you can then refute in order to collect cool points.

    Also, y kant xeno write prperly. Smh.
  • AlnilamE
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    Vildebill wrote: »
    Carbonised wrote: »
    Vildebill wrote: »
    All these people in here that make fun of OP yet haven't even tried the boss out... At least you know the incompetence in these forums is real.

    And OP, you are completely right, something is very off with this boss. The adds are wiping groups of ten in seconds with their rapid fire attack, interrupt and AoE thing. This boss has equivalent damage output as the harder trials in the game.

    I can solo most world bosses in the game, but this is something completely different than any world boss I've ever seen.

    Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry", the way his adds deal huge amounts of damage in the timeframe of 1-2 seconds to anyone and everyone present, no matter if you're fully decked out as a tank or not, just seems extremely glitchy, and not at all as if "working as intended". And with the huge amount of bugs and glitches we have seen make it into the game from the last couple PTS cycles, it isn't at all far fetched to think that ZOS overlooked something here.

    Yeah, I saw multiple tanks that got killed in like a second, while blocking. That can't be intended, a world boss shouldn't have mechanics like an intense trial boss fight. Especially not when all other world bosses aren't like this. But I'm preaching to the choir now :)

    And you know how it is, most people around are never going to come up with something new and constructive, yet they go behind those who do and complain.

    You were not here when Orsinium came out, were you? I went there on the first day with some guildies and we walked up to the Accursed Nursery thinking we'd knock the world boss off our list and got our butts handed to us before we knew what was happening.

    This was before the One Tamriel, so the world bosses in the rest of the game were pretty wimpy.

    It was fun.
    The Moot Councillor
  • Lady_Linux
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    Carbonised wrote: »
    Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
    However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
    As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
    And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
    Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.

    decimate means to reduce by one tenth. clearly your example shows you are being reduced by more than that.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • drkfrontiers
    drkfrontiers
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    Who-ha-ha-ha-ha.. world domination event finally!!
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Carbonised
    Carbonised
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    Lady_Linux wrote: »
    Carbonised wrote: »
    Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
    However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
    As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
    And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
    Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.

    decimate means to reduce by one tenth. clearly your example shows you are being reduced by more than that.

    And 'sinister' also meant 'on the left side' in latin. Tell me, when did you last use the word 'sinister' to denominate the leftward direction?
    You should really know the difference between the current and historical/etymological dictionary definition of a word.
  • Cirantille
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    I am so curious about this boss, as soon as the servers up I will try it :o
  • Robo_Hobo
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    Dusk_Coven wrote: »
    Brought to you by the people who repeatedly posted they wanted harder overland content.
    Don't blame ZOS for listening to the minority community.

    Too many cooks spoil the soup.

    When people ask for harder overland content, they're not asking about World Bosses, we're asking about the standard enemies you find in quests, and quest bosses. Honestly, when I even say "overland content" I generally don't even consider world bosses a part of them, personally (Nor Dolmens etc really, but that's just me). Not that I am against harder world bosses necessarily, I just don't have much an opinion on them.

    Technically they are overland content, to be sure, but to say that they were increased dramatically and that it was as a response to everyone asking for harder overland content would be either obliviously missing the point or purposely missing the point.
  • tahol10069
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    I've killed some dragons and that said world boss (once), in a group of course. Given is I died, crap player with a magBlade, I don't even expect anything else.

    But here lies my question: So what? Who cares if you die, as long as the boss gets killed? And to me it seems it gets killed. So does the dragons, and it doesn't even take too long. You can res endlessly as long as you have soul gems. I guess my ego is tiny because I really don't care how many times I get killed, as long as in the end the thing dies too and I get my rewards.

    There has been so many posts about how overland bosses are too easy.

    I would say the boss would be too difficult if 10 people couldn't kill it AT ALL. They can. If someone dies while doing it, so what?

    Edited by tahol10069 on October 23, 2019 12:06PM
  • Surak73
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    Well, we still have to wait on PS4, but finally seems there is something interesting.
  • Carbonised
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    tahol10069 wrote: »
    But here lies my question: So what? Who cares if you die, as long as the boss gets killed? And to me it seems it gets killed. So does the dragons, and it doesn't even take too long. You can res endlessly as long as you have soul gems. I guess my ego is tiny because I really don't care how many times I get killed, as long as in the end the thing dies too and I get my rewards

    Good question, let me answer it for you. It's odd you bring ego into the discussion, when it has nothing at all to do with any kind of ego. This is a world boss in a DLC zone, of which there are 2 world bosses in total. The other world boss, btw, is a complete pushover and could probably be done solo or with very few people in quick time, at least.
    There's a daily quest NPC in the zone with daily world boss quests, eventually they will release motif pieces through him as well, and there's achievements and achievement tied furniture related to his quests as well.
    This all boils down to me having to do a LOT of these world boss quests each and every day in order to collect these achievements, furniture items, motif pieces etc. When you do these quests more than a few times, they often become what we know as a grind, something used extensively in this MMO to keep playing time and player investment up. What is the absolute worst thing in a grind? Waste of time. Time spent not moving towards the objective, time spent waiting, for instance waiting for 10+ people to come along when you can't kill a boss with, say, 5 people. Waiting when a boss resets to full health 5 times due to stupid over the top mechanics. Waiting to ress multiple times because you die to these stupid mechanics.
    Now do this 30-50 times since this boss will be the quest objective for 50 % of all kill-boss daily quests in this zone for all eternity, for all achievements and motif pieces, for all DLC anniversary events etc, and you might see now how this becomes a issue, when half the time it will just be a "normal" grind vs. the easy boss, or vs. most and indeed all world bosses across DLC zones, and half the time it will be a waste of valuable time, an incredibly frustrating experience, and very tempting just to abandon the daily boss quest and ask for a share for the other one.
    Nothing at all to do with ego, everything to do with minimizing tedious time wasting and frustration when doing these kinds of "grinds".
  • kwando
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    It's funny how there's all these threads about how the overworld is too easy and now here you are.
  • Sarousse
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    kwando wrote: »
    It's funny how there's all these threads about how the overworld is too easy and now here you are.

    <3 Thank you. <3
  • Carbonised
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    kwando wrote: »
    It's funny how there's all these threads about how the overworld is too easy and now here you are.

    It's funny how some people seem drawn to making snarky comments without having bothered to investigate what the thread is actually about, by, I don't know, maybe reading it beforehand.
  • jircris11
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    Ran him 4 times 2 on dps 1 on tank 1 in healer NO issues. Hell I have more issues with the dragons soul tare shout. Just learn the mechanics, I'm not one for hard content but this was achievable if you watch what you're doing. Let me add my stamblade dps is a vampire...so fire hurts.
    Edited by jircris11 on October 23, 2019 2:19PM
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
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