SidraWillowsky wrote: »But have you tried not standing in the red circles?!?!11?
James-Wayne wrote: »Try that boss with high ping... You dont see it coming! 😄
xenowarrior92eb17_ESO wrote: »sometimes I wonder...wtf do people want...to solo a wb? tbh world bosses should be exactly what they are called...im still disappointed they are not actual bosses...and I mean RAID LEVEL of bosess cuz that's how it should work...yet people constantly complain...how about u play properly 1st.
xenowarrior92eb17_ESO wrote: »sometimes I wonder...wtf do people want...to solo a wb? tbh world bosses should be exactly what they are called...im still disappointed they are not actual bosses...and I mean RAID LEVEL of bosess cuz that's how it should work...yet people constantly complain...how about u play properly 1st.
Carbonised wrote: »All these people in here that make fun of OP yet haven't even tried the boss out... At least you know the incompetence in these forums is real.
And OP, you are completely right, something is very off with this boss. The adds are wiping groups of ten in seconds with their rapid fire attack, interrupt and AoE thing. This boss has equivalent damage output as the harder trials in the game.
I can solo most world bosses in the game, but this is something completely different than any world boss I've ever seen.
Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry", the way his adds deal huge amounts of damage in the timeframe of 1-2 seconds to anyone and everyone present, no matter if you're fully decked out as a tank or not, just seems extremely glitchy, and not at all as if "working as intended". And with the huge amount of bugs and glitches we have seen make it into the game from the last couple PTS cycles, it isn't at all far fetched to think that ZOS overlooked something here.
Yeah, I saw multiple tanks that got killed in like a second, while blocking. That can't be intended, a world boss shouldn't have mechanics like an intense trial boss fight. Especially not when all other world bosses aren't like this. But I'm preaching to the choir now
And you know how it is, most people around are never going to come up with something new and constructive, yet they go behind those who do and complain.
Carbonised wrote: »Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.
Lady_Linux wrote: »Carbonised wrote: »Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.
decimate means to reduce by one tenth. clearly your example shows you are being reduced by more than that.
Dusk_Coven wrote: »Brought to you by the people who repeatedly posted they wanted harder overland content.
Don't blame ZOS for listening to the minority community.
Too many cooks spoil the soup.
tahol10069 wrote: »But here lies my question: So what? Who cares if you die, as long as the boss gets killed? And to me it seems it gets killed. So does the dragons, and it doesn't even take too long. You can res endlessly as long as you have soul gems. I guess my ego is tiny because I really don't care how many times I get killed, as long as in the end the thing dies too and I get my rewards