A pretty decent auction system was the one in City of Heroes.
Seller would set a minimum price at which they agree to sell their stuff. They cannot see the minimum price asked by other people, but they see the last few / average prices for the past few sales. Honestly can't remember which one of those two options was used, the game has been down for several years (even though some slick private server resurfaced recently, I haven't gotten around to trading there yet).
Buyer sees the same information, how much things sold for, and sets a buying price.
Then, the system works its magic in the background. If a buyer's offer matches a seller's asking price, a sale is done. Seller might even get more cash than they asked, if the buyer's offer was above what they asked. The houses takes a fee, of course.
That, or Guild wars 2 : you can see every listings for every price, and every buy offers for every price, making it very obvious when someone tries to manipulate the market. You can chose to undercut everyone for a guaranteed sale and less profit, or remain in the reasonable margin and wait a bit until it sells... And if you've got something VERY rare, you know it immediatly by the sheer lack of listings. Also, GW2 has a built-in "trade real cash currency for game money" that is pretty foolproof, while we have to use shady deals here, where one user delivers gold with no guarantee, or giofts crown items with no guarantee.
ZOS could learn alot from games that came before.
All systems have drawbacks - the question is which system would provide the largest benefit to the majority of players with the least amount of drawbacks.
And while none of us can state with 100% certainty which system would provide the best marketplace for the majority of players, observations of markets in similar games and in the real world show that more liquidity and transparency generally lead to better outcomes than restrictive and opaque markets.
Of course such a question is moot with respect to ESO as the developer may have other considerations beyond the player, including a desire to use a clunky marketplace as a time sink, lack of ability to support a server wide marketplace from a technical perspective, to pure stubbornness and desire to be different for difference sake.
Rave the Histborn wrote: »
8. The player base shrinking is because of balancing/server issues/lack luster endgame/boring chapter content. It's not because of guild traders.
It is a combination of these things. Different people have different last straws depending on what they are interested in. There are more issues than what you list as well that people have.
It all comes down to enjoyment. Does a game still provide it or is it more frustrating when looking across the board of a game. No enjoyment then people move on. Another product is created that is more enjoyable people shift to it.
For a long time people have been saying they are frustrated with the trading system and express what will make it enjoyable. Some call this a beating a dead horse, what this really says is "That they acknowledge this a long standing problem that ZOS has yet to address".
starkerealm wrote: »If you go back and actually read those threads, you'll see a lot of people who know what they're talking about explaining how economies work, and a lot of people who do not, begging for a system that would price them out of it inside a week.
No you won't, and ignoring the glaring bandwagon in the above, what you -will- find in all these AH threads across games is hollow broscience platitudes not even amounting to junior college macro micro on the con side.
starkerealm wrote: »I'd be willing to be that, "most casual players," are too disengaged to worry about the market, much less aware enough about it to actually meaningfully participate.
Which is precisely why we need a central auction house.
People who only have a few things to sell a week, and only buy a few things every now and then, are mostly unable to do so nowadays. Because having a spot requires a fierce cash battle, most guilds will require a certain amount of sale or a donation. That keeps casuals out of the market entirely.
It's akin to arriving at a supermarket and being refused entry. "Sorry, sir, you can't shop here. You only ever spend about 100 bucks per week, and this store is reserved for high spenders, at least 500 bucks a day. Try another supermarket". Somewhere else : "Sorry sir, you need at least 200 bucks spent a week, here. But you can also purchase our weekly membership card for 50 bucks."
The current system keeps casual players out of it, unless you're very lucky with your trade guild. There are some who make do without requirements like that. And yet, on the global amount of players, casuals would provide a significant amount of goods, overall. Just one tiny bit per person, but it's the whole picture that counts.
starkerealm wrote: »I'd be willing to be that, "most casual players," are too disengaged to worry about the market, much less aware enough about it to actually meaningfully participate.
Which is precisely why we need a central auction house.
People who only have a few things to sell a week, and only buy a few things every now and then, are mostly unable to do so nowadays. Because having a spot requires a fierce cash battle, most guilds will require a certain amount of sale or a donation. That keeps casuals out of the market entirely.
It's akin to arriving at a supermarket and being refused entry. "Sorry, sir, you can't shop here. You only ever spend about 100 bucks per week, and this store is reserved for high spenders, at least 500 bucks a day. Try another supermarket". Somewhere else : "Sorry sir, you need at least 200 bucks spent a week, here. But you can also purchase our weekly membership card for 50 bucks."
The current system keeps casual players out of it, unless you're very lucky with your trade guild. There are some who make do without requirements like that. And yet, on the global amount of players, casuals would provide a significant amount of goods, overall. Just one tiny bit per person, but it's the whole picture that counts.
This +1.
Speaking as a 'casual' player, who nevertheless plays every day almost without fail....I am not too disengaged (as @starkerealm seems to assume casual players are) to worry about the market. Far from it.
But as a casual player who has played ESO for several years, I don't have a lot to sell as I normally use whatever I acquire for my own characters. When I do want to sell stuff, I can't without either doing so via zone chat or joining a trading guild which is frankly not worth it for the occasional sale. I do, however, often need to buy things, and with the trading guild system this is a pain in the proverbial. As other people have pointed out, if you have limited time to play, the last thing you want to do is spend a lot of time traveling from place to place in the hope of finding what you are looking for, or getting a good deal.
So this is where a Global Trading House really works (and note that I do not call it an Auction House as in most MMOs there is no auction going on, in spite of what a lot of people on these forums seem to believe). It's quick to find what you are looking for and quick to put your stuff up for sale, and if you seriously think that GTHs consist of nothing but players undercutting each other by a couple of dimes....then what do you think happens in ESO trading guilds if not exactly the same thing? Why do you think there are such discrepancies between prices, and not just in different kiosks but also within the same ones? And yes in whichever system the cheapest is always going to sell and be bought first.
For sheer convenience amongst other reasons, which is what not all but most people want, give me a Global Trading House any day.
starkerealm wrote: »Gandrhulf_Harbard wrote: »MLGProPlayer wrote: »A central AH is a win-win for everyone. There is literally no drawback to it.
Five thousand threads on this topic and you still have the gall to make that claim. The reason the guild trader system exists in the first place is because AHs are full of drawbacks that ZoS was trying to get away from.
Drawbacks that no one, EVER, in any of these threads has shown actually exist.
All The Best
This has been covered to death. If you go back and actually read those threads, you'll see a lot of people who know what they're talking about explaining how economies work, and a lot of people who do not, begging for a system that would price them out of it inside a week.
Gandrhulf_Harbard wrote: »There's a lot of "this could happen" but absolutely no evidence at all that "this has happened".
lordrichter wrote: »Gandrhulf_Harbard wrote: »There's a lot of "this could happen" but absolutely no evidence at all that "this has happened".
Not in this game, and that seems to be the important metric. If people bring data in from other games, or even personal experiences from other games, it does not seem to matter.
starkerealm wrote: »lordrichter wrote: »Gandrhulf_Harbard wrote: »There's a lot of "this could happen" but absolutely no evidence at all that "this has happened".
Not in this game, and that seems to be the important metric. If people bring data in from other games, or even personal experiences from other games, it does not seem to matter.
Which is the hilarious part. Because a lot of us have specific data about how GAH systems work, long term, from other titles, and people are like, "but it didn't happen in ESO, so that doesn't count." Of course it didn't happen in ESO, because the devs were aware of the pitfall and didn't make the same mistake again.
Gandrhulf_Harbard wrote: »EVERY other MMO I have played has one - and I have NEVER once seen any evidence at all of the calamity people like you claim exists.
Gandrhulf_Harbard wrote: »EVERY other MMO I have played has one - and I have NEVER once seen any evidence at all of the calamity people like you claim exists.
Because it already happened. You're basically strolling around in the smoldering ruins while loudly proclaiming that there is no evidence that a disaster is going to happen. Even as irradiated, mutant survivors claw at your legs and beg for you to buy their stuff at about half what the vendor will give them for it.
Gandrhulf_Harbard wrote: »Gandrhulf_Harbard wrote: »EVERY other MMO I have played has one - and I have NEVER once seen any evidence at all of the calamity people like you claim exists.
Because it already happened. You're basically strolling around in the smoldering ruins while loudly proclaiming that there is no evidence that a disaster is going to happen. Even as irradiated, mutant survivors claw at your legs and beg for you to buy their stuff at about half what the vendor will give them for it.
So you've got no evidence of it actually happening - well done.
lordrichter wrote: »You may have to go a ways back,
There are obviously educated, experienced financial people in this thread, ALL of them on the pro central market/liquidity side...
EatYourVegetables wrote: »I play multiple MMOs. Every time I leave ESO and go to one of the ones with a centralized trading system, its a breath of fresh air. And when I come back to ESO the distributed guild based trading system is a breath of foul, stinky, fart-like air.
Seriously, join a guild and pay dues every week just to be able to sell your stuff? Or hunt around dozens of different traders trying to find what you want to buy? Dumbest system I've ever seen. Its one of the reasons, but not the only one, that I don't generally sub for this game.
darthgummibear_ESO wrote: »We'll never get an auction house, but it would be nice if they did something to combat the trade mafias which consistently control just about all the spots people actually use. Basically, the people who have the money now will always have the money because it's virtually impossible for anyone smaller to break in.
Rave the Histborn wrote: »EatYourVegetables wrote: »I play multiple MMOs. Every time I leave ESO and go to one of the ones with a centralized trading system, its a breath of fresh air. And when I come back to ESO the distributed guild based trading system is a breath of foul, stinky, fart-like air.
Seriously, join a guild and pay dues every week just to be able to sell your stuff? Or hunt around dozens of different traders trying to find what you want to buy? Dumbest system I've ever seen. Its one of the reasons, but not the only one, that I don't generally sub for this game.
Gotcha so you dont really play this game
Rave the Histborn wrote: »EatYourVegetables wrote: »I play multiple MMOs. Every time I leave ESO and go to one of the ones with a centralized trading system, its a breath of fresh air. And when I come back to ESO the distributed guild based trading system is a breath of foul, stinky, fart-like air.
Seriously, join a guild and pay dues every week just to be able to sell your stuff? Or hunt around dozens of different traders trying to find what you want to buy? Dumbest system I've ever seen. Its one of the reasons, but not the only one, that I don't generally sub for this game.
Gotcha so you dont really play this game
barney2525 wrote: »
So they invent the 'Lots of guilds have traders and have no fees or sales minimums'. To which I would normally say - Name them. Of course, they would respond that they can't do that here, as it could be considered 'shaming'. So it's just another false claim that they do not have to back up with Facts.
The best thing for the Majority of players is the GAH.
IMHO
starkerealm wrote: »Gandrhulf_Harbard wrote: »Gandrhulf_Harbard wrote: »EVERY other MMO I have played has one - and I have NEVER once seen any evidence at all of the calamity people like you claim exists.
Because it already happened. You're basically strolling around in the smoldering ruins while loudly proclaiming that there is no evidence that a disaster is going to happen. Even as irradiated, mutant survivors claw at your legs and beg for you to buy their stuff at about half what the vendor will give them for it.
So you've got no evidence of it actually happening - well done.
No, we've, literally, watched it happen, multiple times.
I don't see how naming guilds, in a positive light, could be considered "shaming" either?
Gandrhulf_Harbard wrote: »But you haven't prevent ANY EVIDENCE AT ALL.