MLGProPlayer wrote: »MeadDrinker02 wrote: »The game is dead.. I am debating on canceling my sub and buying Borderlands 3 tonight, at least that game isn't ridden with all of these problems and nerfs.. I need something more stable and does not drains my time, money and patience. Like seriously.. This game is a joke with all of the constant changes and nerfs to skills. Get your *** together ZOS and hire professionals to balance this game properly or something.. PEACE!
Let's be real. Borderlands is published by 2K, one of the worst publishers in gaming. They aren't the saviour you're looking for.
Lord_Eomer wrote: »ZOS is again on a wrong track, nerfing everything and letting players leave ESO.
Lack of good contents are also to blame, players are asking for new Solo Arena or Duo but Q4 DLC becomes such a disappointment.
I have also taken a break from ESO, will get back once ZOS start putting things back on track.
Source: https://steamcharts.com/app/306130
dcam86b14_ESO wrote: »It's 2019 why are you still playing from steam?
dcam86b14_ESO wrote: »It's 2019 why are you still playing from steam?
Probably has something to do with the fact that they have $10 sales every other month.
Wow classic came out. It seems to be popular beyond expectations. That has to have an impact. I'm there as well, for time being. I'll return later tho. So don't get your panties in a bunch over a temporary eso population dip.
MLGProPlayer wrote: »MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
as far as I remember from statistics size of the sample is less important then representativeness of it.
What I don't understand is how people are deciding that people who enter the login screen from a Steam app are somehow different from people who enter the login screen from a different app? Do Steam users somehow have lower IQs? Lower attention spans that will make them more likely to jump from game to game? How are Steam users less representative of ESO players in general?
What I dont understand is how people are deciding anything about people logging from steam. Unless some research with representative sample will be provided nobody cant decide anything.
Do steam users have somehow lower IQ ? I dont know. Do You know that ? Can You provide results of any research that would answer that question ?
Do You know what statistics mean ? Let me help You
It's collecting and ANALYSING numerical data. Steam charts are just collecting it there is no analysis being made so we dont know who those ESO players on steam are and how they represent playerbase.
Nobody says steam users are less or more representative of ESO players in general. Their representativeness is just unknown and until it'll be known anyone who makes any claims based on steam charts have no valid argument.
The onus is on you to provide theoretical or empirical evidence that the Steam population, of at least 32,000 players (I say at least, since that's the peak concurrent population, not the total Steam population, which is many times higher) is not representative of the broader population. Good luck with that. The sample in question is so massive that it is virtually impossible for it to be behaviourally different from the broader population. The only time you can get differences in behaviour between samples that large is if you poll along very strict generational or ideological lines (i.e. a political opinion survey polling only 32,000 baby boomers in Alabama).
MLGProPlayer wrote: »VaranisArano wrote: »MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
No it's not. No You can't. If You want to prove me wrong bring up mathematical arguments supporting Your claim because as far as I remember from statistics size of the sample is less important then representativeness of it.
Representiveness is the most important quality. Large Sample Sizes help with representativeness, and help with the accuracy of the conclusions.
Example: Political Polls tend to have fairly large sample sizes, and we've all seen the problems when their sample population isn't quite representative of the voting population.
So I will give the Steam Charts some credit. Its a heck of a lot more representative than the data than we get from tiny polls on the forums.
Its just that, as you've said, more representative than the forums does not equal representative of the whole playerbase.
There's an even more foundational issue with the arguments made, which is that the data on Steam Charts, even if we were to grant that its perfectly representative, can't tell us WHY players are logging in or not.
It can't even answer the most basic of questions about variables: Are less players playing ESO period OR are less players playing ESO on Steam? Due to the lack of data on other platforms, we can't even eliminate the log-in platform as a variable! (Says a Steam user who uses the non-Steam log-in because my account is older than Nov 2016). If there's a drop on Steam mirrored by other users, that's significant! (Or not, perhaps, because it doesnt tell us WHY, as in the case of players plummeting in Nov and Dec 2018.) If its not mirrored, then it isn't significant in regards to ESO. But we can't tell that from the given data.
At best, if we don't want to stretch the statistics, we can come to conclusions about the trends on Steam Charts, and maybe make some guesses as to the cause, such as Elsweyr, EU server performance, and the start of the school year. Without more data sets, we can't eliminate enough variables to draw conclusions about the whole player base.
Man, it must be fun to be the guy or gal who works for ZOS who does have access to all the stats! (Or not fun, I suppose, from the POV of those who think the game is "dying".)
What you describe are outlier scenarios. When a sample gets into the tens/hundreds of thousands, it gets extremely close to perfect representation. There is no demographic/generational/ideological/etc. split between Steam users/non-Steam users (as you can have with samples in political polls) which would indicate some sort of behavioural difference between the populations. They're both just samples of diverse gamers (Steam has 90 million users, for reference).
Lord_Eomer wrote: »Alienoutlaw wrote: »numbers seem pretty consistent not sure it really proves what your trying to say, also not everyone uses steam, and even less launch from it
What do you say then about March, April, May?
I posted for players information only, not going to debate.
YaYaPineapple wrote: »People are learning that playing ESO through Steam causes problems.
MLGProPlayer wrote: »VaranisArano wrote: »MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
No it's not. No You can't. If You want to prove me wrong bring up mathematical arguments supporting Your claim because as far as I remember from statistics size of the sample is less important then representativeness of it.
Representiveness is the most important quality. Large Sample Sizes help with representativeness, and help with the accuracy of the conclusions.
Example: Political Polls tend to have fairly large sample sizes, and we've all seen the problems when their sample population isn't quite representative of the voting population.
So I will give the Steam Charts some credit. Its a heck of a lot more representative than the data than we get from tiny polls on the forums.
Its just that, as you've said, more representative than the forums does not equal representative of the whole playerbase.
There's an even more foundational issue with the arguments made, which is that the data on Steam Charts, even if we were to grant that its perfectly representative, can't tell us WHY players are logging in or not.
It can't even answer the most basic of questions about variables: Are less players playing ESO period OR are less players playing ESO on Steam? Due to the lack of data on other platforms, we can't even eliminate the log-in platform as a variable! (Says a Steam user who uses the non-Steam log-in because my account is older than Nov 2016). If there's a drop on Steam mirrored by other users, that's significant! (Or not, perhaps, because it doesnt tell us WHY, as in the case of players plummeting in Nov and Dec 2018.) If its not mirrored, then it isn't significant in regards to ESO. But we can't tell that from the given data.
At best, if we don't want to stretch the statistics, we can come to conclusions about the trends on Steam Charts, and maybe make some guesses as to the cause, such as Elsweyr, EU server performance, and the start of the school year. Without more data sets, we can't eliminate enough variables to draw conclusions about the whole player base.
Man, it must be fun to be the guy or gal who works for ZOS who does have access to all the stats! (Or not fun, I suppose, from the POV of those who think the game is "dying".)
What you describe are outlier scenarios. When a sample gets into the tens/hundreds of thousands, it gets extremely close to perfect representation. There is no demographic/generational/ideological/etc. split between Steam users/non-Steam users (as you can have with samples in political polls) which would indicate some sort of behavioural difference between the populations. They're both just samples of diverse gamers (Steam has 90 million users, for reference).
Lord_Eomer wrote: »ZOS is again on a wrong track, nerfing everything and letting players leave ESO.
Lack of good contents are also to blame, players are asking for new Solo Arena or Duo but Q4 DLC becomes such a disappointment.
I have also taken a break from ESO, will get back once ZOS start putting things back on track.
Source: https://steamcharts.com/app/306130
MLGProPlayer wrote: »VaranisArano wrote: »MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
No it's not. No You can't. If You want to prove me wrong bring up mathematical arguments supporting Your claim because as far as I remember from statistics size of the sample is less important then representativeness of it.
Representiveness is the most important quality. Large Sample Sizes help with representativeness, and help with the accuracy of the conclusions.
Example: Political Polls tend to have fairly large sample sizes, and we've all seen the problems when their sample population isn't quite representative of the voting population.
So I will give the Steam Charts some credit. Its a heck of a lot more representative than the data than we get from tiny polls on the forums.
Its just that, as you've said, more representative than the forums does not equal representative of the whole playerbase.
There's an even more foundational issue with the arguments made, which is that the data on Steam Charts, even if we were to grant that its perfectly representative, can't tell us WHY players are logging in or not.
It can't even answer the most basic of questions about variables: Are less players playing ESO period OR are less players playing ESO on Steam? Due to the lack of data on other platforms, we can't even eliminate the log-in platform as a variable! (Says a Steam user who uses the non-Steam log-in because my account is older than Nov 2016). If there's a drop on Steam mirrored by other users, that's significant! (Or not, perhaps, because it doesnt tell us WHY, as in the case of players plummeting in Nov and Dec 2018.) If its not mirrored, then it isn't significant in regards to ESO. But we can't tell that from the given data.
At best, if we don't want to stretch the statistics, we can come to conclusions about the trends on Steam Charts, and maybe make some guesses as to the cause, such as Elsweyr, EU server performance, and the start of the school year. Without more data sets, we can't eliminate enough variables to draw conclusions about the whole player base.
Man, it must be fun to be the guy or gal who works for ZOS who does have access to all the stats! (Or not fun, I suppose, from the POV of those who think the game is "dying".)
What you describe are outlier scenarios. When a sample gets into the tens/hundreds of thousands, it gets extremely close to perfect representation. There is no demographic/generational/ideological/etc. split between Steam users/non-Steam users (as you can have with samples in political polls) which would indicate some sort of behavioural difference between the populations. They're both just samples of diverse gamers (Steam has 90 million users, for reference).
RinaldoGandolphi wrote: »I don't understand why folks take things so personally over a game. ESO has had a pretty good life so far. to make an "educated guess" based on comments from Todd Howard, Matt Firor, and Pete Hines i'd say ESO will be around until 2022 or 2023 give or take a year or so.
To say population is not down is just players defending a game they have a ton of time logged and that’s ok.
How I come to the conclusion population is down and has been down for some time.
I’m a 3 platform/2 server player who is in 30 Guilds total. Some top tier and some med tier. All populations in PRIME TIME are down 20%-35% over the last 60 days
Guilds that were pulling 150 players on at any time are barely at a 100. I have been taking screenshots to track how slow it’s been.
Questing an Alt thru the Deeshan story line PS4 NA Thursday-Sunday and zone chat was DEAD DEAD and Dead every day and night.
Trying to do a pug trial in my usual Craglorn wall spot and we couldn’t even get a trial filled and we were all willing to do anything or any role.
Also players come and go but we ARE losing a good amount of ENDGAME players.
As someone else noted we will see when the pop decline hits ZOS wallet. When that happens we will see major nerf reversals, great log in rewards , etc etc
I don’t think casual players,housing players,RP, crafting have anything to worry about, it’s the Endgame, PvP and Large Trader Guilds who depend on steady pop for Guild costs.
Just my 2 1/2 cents
dcam86b14_ESO wrote: »It's 2019 why are you still playing from steam?
Probably has something to do with the fact that they have $10 sales every other month.
Doesn't Epic Games have similar or better sales?
MLGProPlayer wrote: »Steam users aren't behaviouraly any different from non-Steam users so the sample size is the only thing that matters here.
RainfeatherUK wrote: »This entire thread is yet another (looking at the world, without going political) exhibition of how ignorant most people are of batch testing or survey. Steam is still a viable trend metric, whether it covers a massive portion of the community or not.
It serves as an indicator of general opinion in its potential. A larger batch from another source would likely show the same. A rise in those who use it, or no longer do (fall) is a trend curve of the current steam populace; amongst themselves. They have many other options - as does ANYONE.
Fan'ing it up with the usual denial does nothing to change the reality of mathematics. Nor does it placate the volume of players turning up in other games now with fresh gripes about this one.
Ofcourse ESO is doing poorly. It's a poorly balanced and technically broken mess. Considering some of the costs for things in this title, is unacceptable - and in any other area of the world, would see you fired and out on your ass.
Best address the truth, so changes can be made. Assuming you actually care about the game - over the top of point scoring opinions and nonsense.