Now to some other things, stone giant is bad, it really is.
The bonus effect is useless in any situation.
Having to hit someone 5 times to stun them with the same ability while the stacks disappear every 7 seconds because you will stun an enemy on cooldown is just flawed and bad.
The whole ability is bad in fact, not only for what it does but also what it was intended to do.
First of all it's ranged which means as all ranged abilities it had a minimum travel time even when used at point blank range, for a class that is in no way ment to be used at range this doesn't synergies with anything while just adding a new drawback compared to its competitors.
Then you have the damage which doesn't sets it apart from other skills which are used as spammables like dizzying swing (even with the nerf it's better than stone giant) or powerbash (which does more damage and offers a synergy for DKs who like to block)
Not only being worse on a performance level than those skills no it also fails to give stamdk any identity.
Identity isn't given by just handing out mirror skills.
Identity is strengthend when a class ability synergises with the rest of the class and other abilities in that class.
One example being suprise attack stunning from cloak.
Power lash proccing on rooted or stunned enemies for magdk which has skills like talons and fossilize to complement it.
But stone giant doesn't do anything like that, it doesn't help stamDK in a pressure playstyle neither does it open up new way to play a stamDK.
No comment on engulfing change? Looks like dk tanks have to stack spell dmg.
Engulfing Flames (morph): This morph’s bonus Flame Damage taken now scales off your Spell Damage; 1% for every 333 Spell Damage you have, up to a maximum of the original 10%.
juhislihis19 wrote: »And most people who thought Onslaught was too strong, little did they know that instead of taking a look at Onslaught, ZOS decided to nerf Dizzy! You can't make this up.
Even Templars will not bother purge our DOTs if we ever gap close, if they actually don't miss or if we just use these DOTs the way they are right now on PTS lol.
SilverPaws wrote: »I fail to see how you want to give dk a "class identity" when you nerfed core of the class = dots... You are making this class useless. Dk dots weren't overperforming in first place so the nerf doesn't make sense.
The class dots of dk should not be standartized like generic dots... You are breaking the "attrition class" with sustained damage. Please reconsider these changes.
sfpiesb14_ESO wrote: »Can someone please explain the changes to searing strike.
U23 patch notes.
Increased cost to 2160 from 1350.
Increased the DoT damage by approximately 26% per tick.
PTS U24 patch notes:
This ability and its morphs now last 10 seconds at base, up from 8 seconds.
Increased the base cost to 2970, up from 2160.
This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast.
Reduced the damage per tick of the Damage over Time portion of the ability by approximately 60%.
U23 increased cost and increased damage by 26%
U24 increased cost AGAIN but DECREASED damage by 60%? oh but made it last 2 seconds longer
and what does "This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast." mean? Just that when you cast they automatically get the "burning" or "poisoned" status effect upon cast?
Sanguinor2 wrote: »sfpiesb14_ESO wrote: »Can someone please explain the changes to searing strike.
U23 patch notes.
Increased cost to 2160 from 1350.
Increased the DoT damage by approximately 26% per tick.
PTS U24 patch notes:
This ability and its morphs now last 10 seconds at base, up from 8 seconds.
Increased the base cost to 2970, up from 2160.
This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast.
Reduced the damage per tick of the Damage over Time portion of the ability by approximately 60%.
U23 increased cost and increased damage by 26%
U24 increased cost AGAIN but DECREASED damage by 60%? oh but made it last 2 seconds longer
and what does "This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast." mean? Just that when you cast they automatically get the "burning" or "poisoned" status effect upon cast?
Change from U23 to U24 is basically "We wanted to try and buff dots since we buffed them too much we are now gonna destroy them instead of finding a middle Ground because that requires effort."
I´d assume they did the Status effect Change to try and make up for the cost increase a Little with the combustion passive but as mdk you apply Burning anyway dont really Need the 100% Chance from embers alltho it will help a Little.
sfpiesb14_ESO wrote: »
They wanted to buff dots from where they were in U22. Then decrease them below what they were in U22? Really I mean come on! Makes zero sense.