Lets take a look at some actual numbers taken from death recap screenshots I've taken in Battlegrounds since Scalebreaker's release:Ofc the entire issue is more complex than the pure tooltip values. I just used them to illustrate my point to Emma about how the much larger damage dealt by DoTs when compared to other abilities matters, as DoTs almost always run their full course.
The loss of offensive capabilities remains the same though, as your opponents actual damage is also subject to mitigation (and Battle Spirit). Same is true for heals and shields btw.
Tooltip difference = 16k per DoT. With 2 DoTs that is 32k additional tooltip damage over 12 seconds. Battle Spirit cuts that in half to 16k. Those 16k are then subject mitigation which should on average be somewhere around 35%. This leaves an actual additional damage of 10.4k over.
Now it is time to factor in the crit (which I didn't in my original post for the sake of simplicity). A crit rate of 30% and a crit modifier of 70% on average are reasonable to assume. Of those 70%, 40% get mitigate by crit resitance. That leave an a crit multiplier of 30%. Tha bring us to (0.7*10.4k + 0.3*10.4k*1.3) = 11.3k over 12 seconds.
That is still 2 additional shields (given how shields got an additional damage taken multiplier in CP and are considerably weaker in non CP) or 2 HoTs. Which is not too far off from the original post. So the issue remains pretty much unchanged.
I'm well aware of the snipe desync bug.Desync, my friend, desync.
But that won't help you much on a magicka build, because your snipes will be hitting for about 1k damage, and you will only have enough stamina to fire a few of them.
Not at all helpful, unless you are standing on the keep walls spamming snipe at the attackers
3) Died to Stam DK, Magicka Templar, and Magicka Sorcerer. Take Flight, Rending Slashes, and Venomous Claw all came from Stam DK, while Structured Entropy was from the Magicka Templar, and the Magicka Sorcerer from a different team kill-stole me with Endless Fury:
x1 Take Flight - 6,743
x6 Structured Entropy - 6,571
x5 Rending Slashes - 6,558
x5 Venomous Claw - 8,730
Death from Endless Fury - 2,498
BGs are (still) dominated primarily by burst damage, and this is even more true when decent team compositions are involved.I imagine kill-stealing magsorcs are meta in BGs with all the dots flying around. Haven’t hated myself enough to try it yet this update.
Also: RIP 1vX against anything besides complete noobs.
BGs are (still) dominated primarily by burst damage, and this is even more true when decent team compositions are involved.I imagine kill-stealing magsorcs are meta in BGs with all the dots flying around. Haven’t hated myself enough to try it yet this update.
Also: RIP 1vX against anything besides complete noobs.
I know my previous post was fairly long, and will get skipped over entirely by a lot of posters, but the short version is that Dizzying Swing, Jabs/Sweeps, Power of the Light, Crystal Frags, etc...will often do very similar damage in 1 second (or 1.1 in the case of Jabs/Sweeps) that the new Entropy or Soul Trap will do over their full duration.
Good points. Even as a magplar this dot nonsense in Cyrodiil is frustrating, but burst is easier to understand and work with.BGs are (still) dominated primarily by burst damage, and this is even more true when decent team compositions are involved.I imagine kill-stealing magsorcs are meta in BGs with all the dots flying around. Haven’t hated myself enough to try it yet this update.
Also: RIP 1vX against anything besides complete noobs.
I know my previous post was fairly long, and will get skipped over entirely by a lot of posters, but the short version is that Dizzying Swing, Jabs/Sweeps, Power of the Light, Crystal Frags, etc...will often do very similar damage in 1 second (or 1.1 in the case of Jabs/Sweeps) that the new Entropy or Soul Trap will do over their full duration.
FearlessOne_2014 wrote: »If one person hits you with Onslaught build rotation you are more than likely going to die. But that's more balanced than DoTs Am I Right?
Crixus8000 wrote: »FearlessOne_2014 wrote: »If one person hits you with Onslaught build rotation you are more than likely going to die. But that's more balanced than DoTs Am I Right?
I said onslaught was broken in the first place. No one needed to test that to see it was op, but yes I still think it's better than dots, because it might be op but it still has actual counterplay. There are choices you can make during a fight to counter this, but nothing you can do about dots other than stack healing and mitigation and that has nothing to do with skill and just makes for unhealthy gameplay.
Crixus8000 wrote: »FearlessOne_2014 wrote: »If one person hits you with Onslaught build rotation you are more than likely going to die. But that's more balanced than DoTs Am I Right?
I said onslaught was broken in the first place. No one needed to test that to see it was op, but yes I still think it's better than dots, because it might be op but it still has actual counterplay. There are choices you can make during a fight to counter this, but nothing you can do about dots other than stack healing and mitigation and that has nothing to do with skill and just makes for unhealthy gameplay.
Crixus8000 wrote: »7 seconds of combat minimum, imagine being hit by 7 GCDs of spammabldes by two people with this high of offensive stats. You'd be dead nonetheless, dots are fine
One has counterplay, the other doesn't. Combat should not force you to just stack mitigation and healing to survive. Skill should play the biggest part in surviving, unfortunately that is not the case in this game, because it doesn't matter how good you are, how quick you can react to things, if multiple people stack dots on you then you're going to die.
FearlessOne_2014 wrote: »Crixus8000 wrote: »FearlessOne_2014 wrote: »If one person hits you with Onslaught build rotation you are more than likely going to die. But that's more balanced than DoTs Am I Right?
I said onslaught was broken in the first place. No one needed to test that to see it was op, but yes I still think it's better than dots, because it might be op but it still has actual counterplay. There are choices you can make during a fight to counter this, but nothing you can do about dots other than stack healing and mitigation and that has nothing to do with skill and just makes for unhealthy gameplay.
Since you all are unaware. I'll endeavor to educate you all. There is a skill in the alliance war tree called Purge. It is expensive, but so is dodge roll and break free. Any class can slot Purge. You should try it.
Again armed with Purge. That DoT rotation will only deal a faction of the damage of a Onslaught build rotation will in 1 to 3 global cooldowns.
FearlessOne_2014 wrote: »Since you all are unaware. I'll endeavor to educate you all. There is a skill in the alliance war tree called Purge. It is expensive, but so is dodge roll and break free. Any class can slot Purge. You should try it.
Again armed with Purge. That DoT rotation will only deal a faction of the damage of a Onslaught build rotation will in 1 to 3 global cooldowns.
Give magicka spamables and ults like stamina have (Onslaught, used to be DBoS, Dizzying etc.) and we can talk about balance. Everyone talks about sudden magicka dots, but nobody cares about poison injection, blood craze etc. On my death recaps they have same values as magicka dots but in addition to them I have 10k+ onslaughts (noCP), 5k dizzying etc.
What counterplay has 20k burst in 2-3 GCD covered with preaplied DoTs? Dude even I use on my magicka toons Onslaught because it hits 2-3 times harder than my magicka ults. Yesterday I have hit a guy with 14k onslaught (noCP) on a freaking magicka toon - totally balanced
If I would use dizzying, onslaught, executioner combo I would be able to wipe the floor with half of the Cyrodiil. Add to this things like subterranean assault of stamden, random dots and ult generation and you have no skill required build ready.
It's funny that most drama because of magicka DoTs is created here on forums while Cyrodiil is still filled with players that not only refuse to die to these DoTs but also dare to kill the casters! 0_o I know it's shocking.
FearlessOne_2014 wrote: »Crixus8000 wrote: »FearlessOne_2014 wrote: »If one person hits you with Onslaught build rotation you are more than likely going to die. But that's more balanced than DoTs Am I Right?
I said onslaught was broken in the first place. No one needed to test that to see it was op, but yes I still think it's better than dots, because it might be op but it still has actual counterplay. There are choices you can make during a fight to counter this, but nothing you can do about dots other than stack healing and mitigation and that has nothing to do with skill and just makes for unhealthy gameplay.
Since you all are unaware. I'll endeavor to educate you all. There is a skill in the alliance war tree called Purge. It is expensive, but so is dodge roll and break free. Any class can slot Purge. You should try it.
Again armed with Purge. That DoT rotation will only deal a faction of the damage of a Onslaught build rotation will in 1 to 3 global cooldowns.
After watching the videos on your YouTube where you play ESO, I can say that you're nowhere near a position to talk about game balance, even less telling people to "L2P"
FearlessOne_2014 wrote: »Crixus8000 wrote: »FearlessOne_2014 wrote: »If one person hits you with Onslaught build rotation you are more than likely going to die. But that's more balanced than DoTs Am I Right?
I said onslaught was broken in the first place. No one needed to test that to see it was op, but yes I still think it's better than dots, because it might be op but it still has actual counterplay. There are choices you can make during a fight to counter this, but nothing you can do about dots other than stack healing and mitigation and that has nothing to do with skill and just makes for unhealthy gameplay.
Since you all are unaware. I'll endeavor to educate you all. There is a skill in the alliance war tree called Purge. It is expensive, but so is dodge roll and break free. Any class can slot Purge. You should try it.
Again armed with Purge. That DoT rotation will only deal a faction of the damage of a Onslaught build rotation will in 1 to 3 global cooldowns.
FearlessOne_2014 wrote: »Crixus8000 wrote: »FearlessOne_2014 wrote: »If one person hits you with Onslaught build rotation you are more than likely going to die. But that's more balanced than DoTs Am I Right?
I said onslaught was broken in the first place. No one needed to test that to see it was op, but yes I still think it's better than dots, because it might be op but it still has actual counterplay. There are choices you can make during a fight to counter this, but nothing you can do about dots other than stack healing and mitigation and that has nothing to do with skill and just makes for unhealthy gameplay.
Since you all are unaware. I'll endeavor to educate you all. There is a skill in the alliance war tree called Purge. It is expensive, but so is dodge roll and break free. Any class can slot Purge. You should try it.
Again armed with Purge. That DoT rotation will only deal a faction of the damage of a Onslaught build rotation will in 1 to 3 global cooldowns.
The problem is every one of those mag dots can be applied over and over again from a safe distance.
I play in cyrodiil on a magcro and cannot sustain the amount of purging/cleansing that is necessary
They are reapplied instantaneously no cool down no cast time no tell tale sound so you can avoid it nothing. So now instead of looking for a rogue sniper or two they buff mag to pew pew you from range over and over till you are empty on resources smdh zos
EtTuBrutus wrote: »Stop saying dots have no counterplay. They do.
Stop saying they can be safely applied at range. That's only true for zerging in which case, join a group with heals and support. If you're melee in a small scale fight and someone can stay safely at range l2p.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »Crixus8000 wrote: »FearlessOne_2014 wrote: »If one person hits you with Onslaught build rotation you are more than likely going to die. But that's more balanced than DoTs Am I Right?
I said onslaught was broken in the first place. No one needed to test that to see it was op, but yes I still think it's better than dots, because it might be op but it still has actual counterplay. There are choices you can make during a fight to counter this, but nothing you can do about dots other than stack healing and mitigation and that has nothing to do with skill and just makes for unhealthy gameplay.
Since you all are unaware. I'll endeavor to educate you all. There is a skill in the alliance war tree called Purge. It is expensive, but so is dodge roll and break free. Any class can slot Purge. You should try it.
Again armed with Purge. That DoT rotation will only deal a faction of the damage of a Onslaught build rotation will in 1 to 3 global cooldowns.
The problem is every one of those mag dots can be applied over and over again from a safe distance.
I play in cyrodiil on a magcro and cannot sustain the amount of purging/cleansing that is necessary
They are reapplied instantaneously no cool down no cast time no tell tale sound so you can avoid it nothing. So now instead of looking for a rogue sniper or two they buff mag to pew pew you from range over and over till you are empty on resources smdh zos
Outside of Sorc and Nightblade, is there really a thing as safe distance in ESO. Where we have very cheap spammable Gap Closer. No there is not. If you are magicka and not a sorc or nightblade you will be 2hered to death before your DoTs kill that guys spamming direct damage with buggy CCs at you.
So what you are a saying is. That it's all fine and dandy long is it's not magicka. Am I right? Correct me if I'm wrong.
EtTuBrutus wrote: »Stop saying dots have no counterplay. They do.
Stop saying they can be safely applied at range. That's only true for zerging in which case, join a group with heals and support. If you're melee in a small scale fight and someone can stay safely at range l2p.
Actually, I did see people suggesting purge as a counter to bleed builds. And the current non-class specific DOTs for Magicka are not on par with bleeds (even the current version of Rending Slashes and WW Bleed). Entropy and Soul Trap essentially always average out to ~1k damage every 2 seconds, while pre-Scalebreaker Rending Slashes + both proc bleeds would generally be around 1.6k - 2k every 2 seconds (and Rending still does that sort of damage, but the procs are justifiably weaker than they were before).Lots of people moaned about bleeds and the dot stacking bleed builds... not one person said “slot purge noob” - the dots available now are on par to everyone being a bleed build where once everything gets ticking, you die.
But hey, L2P.
Actually, I did see people suggesting purge as a counter to bleed builds. And the current non-class specific DOTs for Magicka are not on par with bleeds (even the current version of Rending Slashes and WW Bleed). Entropy and Soul Trap essentially always average out to ~1k damage every 2 seconds, while pre-Scalebreaker Rending Slashes + both proc bleeds would generally be around 1.6k - 2k every 2 seconds (and Rending still does that sort of damage, but the procs are justifiably weaker than they were before).Lots of people moaned about bleeds and the dot stacking bleed builds... not one person said “slot purge noob” - the dots available now are on par to everyone being a bleed build where once everything gets ticking, you die.
But hey, L2P.
Entropy and Soul Trap certainly aren't "nothing" right now, but their effectiveness in small group fights in no-CP BGs is grossly exaggerated. And I'd prefer that my class not be utterly ruined because a certain chunk of the population wants to feel like pros by potato mashing in Cyrodiil, which gets countered by masses of players DOT-spamming them. If Magicka Necromancers get some other offensive tools that can make/keep them relevant after DOT nerfs, fine. But even if that happens, Entropy needs to remain in the same ballpark of usefulness as Rally/Forward Momentum; the pre-Scalebreaker gap was unacceptable, and went on for way too long.
DarkGottbeard wrote: »Dots dont have counterplay.
Saying HoTs are the counterplay to DoTs is a joke. That's like saying that the counterplay to onslaught is breath of life or life giver. Healing and damage have always been on a see-saw with each other. That is not "counterplay", thats just regular "play".
DarkGottbeard wrote: »The in game counterplay to dots is supposed to be purge (cleansing, dispel, ect.). The purge mechanics in this game are horribly designed and do not have equal opportunity access. To deny this is to show your bias.
DarkGottbeard wrote: »Furthermore, dots have no balance as well as having no counterplay. Their cost is low; their damage is high; their skill to apply is very low; their damage can not be blocked once applied; their damage can not be dodged once applied; their damage can not be line of sighted once applied; their damage is hard and costly to get rid of once applied; the majority of DoTs maintain a ranged advantage; their access is very open (not hard to run 3-5 dots per build before adding in things like proc sets and poisons and the high end for total dots off one build is somewhere around 14 dots).
DarkGottbeard wrote: »There is a reason the majority of this game sells out and shifts wholesale to meta's like proc sets and dot stacks and over-tuned true damage. And when a population shifts like that on an already weak system (or rather because of a weak system) there is a CRITICAL FAILURE of said system. That is what we have here.
FearlessOne_2014 wrote: »DarkGottbeard wrote: »Dots dont have counterplay.
Saying HoTs are the counterplay to DoTs is a joke. That's like saying that the counterplay to onslaught is breath of life or life giver. Healing and damage have always been on a see-saw with each other. That is not "counterplay", thats just regular "play".
Quit whining and learn to build in the current META and slot Purge. If some of us can brush off DoTs like it's nothing and continue with our ~Time on Target~ to secure the kill. Then the problem is not a balance issue. But a stubbornness ~I'm not going to change my build~ issueDarkGottbeard wrote: »The in game counterplay to dots is supposed to be purge (cleansing, dispel, ect.). The purge mechanics in this game are horribly designed and do not have equal opportunity access. To deny this is to show your bias.
This is a bold face lie. Anybody who turns their attention to the Alliance War Support tree can see it. All classes have equal access to Purge! Just like all classes have equal access to Dodge Roll, Break Free, and Block!DarkGottbeard wrote: »Furthermore, dots have no balance as well as having no counterplay. Their cost is low; their damage is high; their skill to apply is very low; their damage can not be blocked once applied; their damage can not be dodged once applied; their damage can not be line of sighted once applied; their damage is hard and costly to get rid of once applied; the majority of DoTs maintain a ranged advantage; their access is very open (not hard to run 3-5 dots per build before adding in things like proc sets and poisons and the high end for total dots off one build is somewhere around 14 dots).
You are right DoTs are not balanced right now. They are weak in terms of potency to finish off your target 1 on 1. A burst rotation from stealth can end a engagement in 1 to 3 Global Cooldowns. Well before the subject have time to react and use counterplay.
DoTs on the other hand either take 7 or more Global Cooldowns or multiple subjects betting on the target to secure the kill. Which gives the target massive amount of time to initiate counterplay and turn the fight in their favor. Should the target have a proper build for the current META.
All and all Direct Burst damage 1 v 1 will do in 1 to 3 Global Cooldowns. The work that magicka DoTs can do in 7 or more Global Cooldowns. So yes there is a imbalance here.DarkGottbeard wrote: »There is a reason the majority of this game sells out and shifts wholesale to meta's like proc sets and dot stacks and over-tuned true damage. And when a population shifts like that on an already weak system (or rather because of a weak system) there is a CRITICAL FAILURE of said system. That is what we have here.
Yup this is the only point from you I can agree with. Sweeping META shifts like this is a bad. There should be balancing. However there should not be complete destrustion of builds and playstyles to make room for the next set. I'd personally would like it, if every build and playstyle is viable.