thankyourat wrote: »I’m so happy I have yet to encounter this on Xbox. I hardly ever see soul splitting trap at all. Entropy is everywhere though. Most players on Xbox are either playing magplar or tanky stam the amount of magicka players has actually decreased this patch. I haven’t really had a problem with dots I know they are too strong because I had a 1v1 with a magplar using surge and skoria with both dots and it was just killing my health bar, but overall the zergs aren’t really using them as much as I thought they would.
Indeed. It seems like a lot of people are under the impression that Entropy and Soul Trap tick every second, instead of every 2 seconds.EtTuBrutus wrote: »Emma_Overload wrote: »That recap is so deceptive. Each of those dots hit you 9 times. You had 18 seconds to kill that guy. What were you doing all that time? Running around a tree, hoping the dots would just wear off?
ZOS needs to report just one tick per line on these recaps so we can put these silly threads to rest.
How is it deceptive? Also I think your math is off lol. You do know that you can have more than one dot on you at a time yes? Also as I said it was an outnumbered fight+rss guards so I need to get some los. Just drawing attention to the absurdity of two dots landing 20k worth of damage in 7 seconds and one of them being a strong utility skill. Also this was on a magicka toon, I use Entropy as well. This isn’t a biased opinion, it’s just too strong.
Those dots don't tick every second. They tick every 2 seconds. You got hit by at least 9 ticks (7+2 or 6+3)on that screen. That's 18 seconds. Vigor + rally can EASILY outpace that.
Keep in mind you can use dots as well, they're all generally the same strength.
Of course you won't get any damage reduction by dodging after a DOT is applied to you...just like you won't avoid the damage of a spammable by dodging after you've already been hit.7 seconds of combat minimum, imagine being hit by 7 GCDs of spammabldes by two people with this high of offensive stats. You'd be dead nonetheless, dots are fine
Spammables can be dodged and require line of sight. DOTs ignore line of sight, continue ticking for huge damage while you're taking other forms of damage and require you to slot purge if you want to get rid of them altogether which isn't even that reliable due to how easy DOTs are to apply.
DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
WuffyCerulei wrote: »
They probs meant Thick-Skinned, the tree that reduce dot damage to you. But from what I take from this is:
A ) the person or people have a crap ton of CP in Thaumaturge and/or have a lot of a lot into Spell Erosion.
B ) there’s more than one person here
C ) you have little to no points into Thick-Skinned
D ) Nerf sorc again
20% damage reduction into thick skinned friend. I can’t show names but it’s all the same person.
Emma_Overload wrote: »That recap is so deceptive. Each of those dots hit you 9 times. You had 18 seconds to kill that guy. What were you doing all that time? Running around a tree, hoping the dots would just wear off?
ZOS needs to report just one tick per line on these recaps so we can put these silly threads to rest.
How is it deceptive? Also I think your math is off lol. You do know that you can have more than one dot on you at a time yes? Also as I said it was an outnumbered fight+rss guards so I need to get some los. Just drawing attention to the absurdity of two dots landing 20k worth of damage in 7 seconds and one of them being a strong utility skill. Also this was on a magicka toon, I use Entropy as well. This isn’t a biased opinion, it’s just too strong.
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
Indeed. It seems like a lot of people are under the impression that Entropy and Soul Trap tick every second, instead of every 2 seconds.EtTuBrutus wrote: »Emma_Overload wrote: »That recap is so deceptive. Each of those dots hit you 9 times. You had 18 seconds to kill that guy. What were you doing all that time? Running around a tree, hoping the dots would just wear off?
ZOS needs to report just one tick per line on these recaps so we can put these silly threads to rest.
How is it deceptive? Also I think your math is off lol. You do know that you can have more than one dot on you at a time yes? Also as I said it was an outnumbered fight+rss guards so I need to get some los. Just drawing attention to the absurdity of two dots landing 20k worth of damage in 7 seconds and one of them being a strong utility skill. Also this was on a magicka toon, I use Entropy as well. This isn’t a biased opinion, it’s just too strong.
Those dots don't tick every second. They tick every 2 seconds. You got hit by at least 9 ticks (7+2 or 6+3)on that screen. That's 18 seconds. Vigor + rally can EASILY outpace that.
Keep in mind you can use dots as well, they're all generally the same strength.
It's also interesting to me how so many players were defending Stamina's bleeds in the past, claiming that ~2k damage every 2 seconds (in no-CP) was completely balanced, even on procs. But, now that Magicka builds have DOTs that do literally half that amount, there's suddenly a huge problem.Of course you won't get any damage reduction by dodging after a DOT is applied to you...just like you won't avoid the damage of a spammable by dodging after you've already been hit.7 seconds of combat minimum, imagine being hit by 7 GCDs of spammabldes by two people with this high of offensive stats. You'd be dead nonetheless, dots are fine
Spammables can be dodged and require line of sight. DOTs ignore line of sight, continue ticking for huge damage while you're taking other forms of damage and require you to slot purge if you want to get rid of them altogether which isn't even that reliable due to how easy DOTs are to apply.
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
7 seconds of combat minimum, imagine being hit by 7 GCDs of spammabldes by two people with this high of offensive stats. You'd be dead nonetheless, dots are fine
DoTs should never hit this hard. On a stamina builds, three well timed dodges, meaning none of your spammable matters. We can't deal with DoTs that way.
FearlessOne_2014 wrote: »7 seconds of combat minimum, imagine being hit by 7 GCDs of spammabldes by two people with this high of offensive stats. You'd be dead nonetheless, dots are fine
DoTs should never hit this hard. On a stamina builds, three well timed dodges, meaning none of your spammable matters. We can't deal with DoTs that way.
You should play magicka against a CCing Machine.
Just slot purge and you'll be fine. You may need some magicka and recovery too. But hey magicka characters had to invest in off resource for years. This is starting to look balance now.
Or
You can continue whining like a loser about DoTs.
The choice is yours.
DoTs is much easier to prevent than Burst damage CC chains.
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
If they’re just “pin prick” levels of damage why are you so afraid of losing them? Also these “pin prick” levels of damage are exactly what everyone was crying about with bleeds, including you, and that could only be applied at melee range.
FearlessOne_2014 wrote: »7 seconds of combat minimum, imagine being hit by 7 GCDs of spammabldes by two people with this high of offensive stats. You'd be dead nonetheless, dots are fine
DoTs should never hit this hard. On a stamina builds, three well timed dodges, meaning none of your spammable matters. We can't deal with DoTs that way.
You should play magicka against a CCing Machine.
Just slot purge and you'll be fine. You may need some magicka and recovery too. But hey magicka characters had to invest in off resource for years. This is starting to look balance now.
Or
You can continue whining like a loser about DoTs.
The choice is yours.
DoTs is much easier to prevent than Burst damage CC chains.
No they aren't, dots are easy to land and some are undodgeable, stop and take a look at the game, instead of complaing on the forums all day.
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
If they’re just “pin prick” levels of damage why are you so afraid of losing them? Also these “pin prick” levels of damage are exactly what everyone was crying about with bleeds, including you, and that could only be applied at melee range.
Shakes head at how defensive you are when people point out how long a duration those dots were on you.
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
If they’re just “pin prick” levels of damage why are you so afraid of losing them? Also these “pin prick” levels of damage are exactly what everyone was crying about with bleeds, including you, and that could only be applied at melee range.
Shakes head at how defensive you are when people point out how long a duration those dots were on you.
I wish you were on PC/NA so we could meet up for a 1v1 and you could show me exactly how wrong I am lol. Or maybe you are? Not that you would anyway, you just like hiding behind the forums. I admitted I made a mistake there, but again I never asked for a nerf, said I was having trouble or anything other than this new meta is just silly.
You left a DoT on you for 7 seconds that did 11,180 damage in that time. Thats 1,597 dps. This is purely a L2P issue.
If you would have purged just once you could have negated 3 DoTs already applied to you.
If you want to be a stronger pvp player you will need to use every defensive tactic available to you. Cant just throw up a damage shield or perma dodge roll and all is forgiven. They buffed up purge for a reason. Time to slot it and L2P.
I did purge This doesn’t count all the dots that were already on me from another player+guards. I’m sure we can meet up on PC/NA for a 1v1 and you can show me all about how to be a strong PvPer.
Sure then after we can meet up on xbox eu and ill show you how to fish then we can meet up on ps4 na and cook it together. Great end of summer date. Thing is....im just not that into you. Just saying
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
If they’re just “pin prick” levels of damage why are you so afraid of losing them? Also these “pin prick” levels of damage are exactly what everyone was crying about with bleeds, including you, and that could only be applied at melee range.
Shakes head at how defensive you are when people point out how long a duration those dots were on you.
I wish you were on PC/NA so we could meet up for a 1v1 and you could show me exactly how wrong I am lol. Or maybe you are? Not that you would anyway, you just like hiding behind the forums. I admitted I made a mistake there, but again I never asked for a nerf, said I was having trouble or anything other than this new meta is just silly.
It’s funny how no one likes Bash meta but multi dot slot a purge on your stam toon meta is totally cool.
FTR, I play magicka. And this ish is still dumb af.
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
If they’re just “pin prick” levels of damage why are you so afraid of losing them? Also these “pin prick” levels of damage are exactly what everyone was crying about with bleeds, including you, and that could only be applied at melee range.
Shakes head at how defensive you are when people point out how long a duration those dots were on you.
I wish you were on PC/NA so we could meet up for a 1v1 and you could show me exactly how wrong I am lol. Or maybe you are? Not that you would anyway, you just like hiding behind the forums. I admitted I made a mistake there, but again I never asked for a nerf, said I was having trouble or anything other than this new meta is just silly.
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
If they’re just “pin prick” levels of damage why are you so afraid of losing them? Also these “pin prick” levels of damage are exactly what everyone was crying about with bleeds, including you, and that could only be applied at melee range.
Shakes head at how defensive you are when people point out how long a duration those dots were on you.
I wish you were on PC/NA so we could meet up for a 1v1 and you could show me exactly how wrong I am lol. Or maybe you are? Not that you would anyway, you just like hiding behind the forums. I admitted I made a mistake there, but again I never asked for a nerf, said I was having trouble or anything other than this new meta is just silly.
So now you are trying to get up all in my face like a tough guy/gal.
I merely pointed out an observation that you have been attacking the comments of others, even though their comments make sense. Granted, it is clear you have not gotten the reaction you wanted but you really need to chill out.
Emma_Overload wrote: »DoTs are just way too strong. You spent 1 global cooldown for 20k to 25k Tooltip damage. Where else can you get numbers like this.
Sure, it is not the same as direct damage as it does not all unload immediately and as such should deal more damage as it gives you more time to counter. But given that essentially only Templars and NBs have a viable counter and fights usually last the duration of the dots (unless you are fighting those new Dizzying Swing One-Shot Builds) it is essentially an attack that deals twice to three times the damage as any other attack. Which is just too much. Even given its delayed nature, a 200% to 300% increase of DoTs over direct damage abilities is not warranted due to them almost always running for their entire duration.
And not all Defensive Tools did not keep up with that development.
- Cloak is inherently fine as it surpresses DoTs
- Purge is having a blast and consistently something to do - unfortunately it is only viable on Templars
- Dodge Roll as always is fine too, as most of the DoTs can be dodged and thus never affect the target
- Heals only received partial adjustments - especially in the HoT department
- Shields are completely unadjusted, in fact they even got nerfed in the wake of this massive DPS increase
- Block should be fine due to it's percentage based nature and the buff to HoTs
So unless you are spamming Cloak, Dodge, Purge, or Block - or in other words, are a Stamblade, Magblade, Magplar, or Perma-blocker - you are taking significantly more damage than before and have to cope with defensive tools that were not meant for this kind of pressure.
LOL @ "1 global cooldown for 20k to 25k Tooltip damage..."
You have TWELVE global cooldowns to heal or shield though that damage! If the same enemy casts an second Entropy during that time, it merely overwrites the first Entropy. They do not stack!
Again, what are you guys DOING this whole time these pin prick levels of damage are ticking away on you every two seconds?
If they’re just “pin prick” levels of damage why are you so afraid of losing them? Also these “pin prick” levels of damage are exactly what everyone was crying about with bleeds, including you, and that could only be applied at melee range.
Shakes head at how defensive you are when people point out how long a duration those dots were on you.
I wish you were on PC/NA so we could meet up for a 1v1 and you could show me exactly how wrong I am lol. Or maybe you are? Not that you would anyway, you just like hiding behind the forums. I admitted I made a mistake there, but again I never asked for a nerf, said I was having trouble or anything other than this new meta is just silly.
So now you are trying to get up all in my face like a tough guy/gal.
I merely pointed out an observation that you have been attacking the comments of others, even though their comments make sense. Granted, it is clear you have not gotten the reaction you wanted but you really need to chill out.
What reaction? Most people hate these new dots. The rest are just trying to divert attention away and hide behind the forums. Anyway rumor is the nerfs are coming next patch so gl with all that.