TequilaFire wrote: »Probably means more nerfs for Bosmers. lol
TequilaFire wrote: »Probably means more nerfs for Bosmers. lol
Yep, that stealth detect is OP
ZOS_GinaBruno wrote: »Racial balance for Stamina classes could use some improving. Do you plan on addressing this?
Yes, this is planned for a future update.
Don't get too comfortable with your Orc(or for that matter other races). 3rd racial passive change coming soon.
Where is this quote from?
WrathOfInnos wrote: »Where is this quote from?
@J2JMC The combat Q&A.
https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a#latest
Maybe they buff some race and don't nerf others.... We shall see
MLGProPlayer wrote: »They really need to equalize the races, at least by type.
For example, identify 1 magicka DD, 1 stamina DD, and 1 tank race in every alliance, and give each race within the category the same buffs (you can move the races around/come up with different passives, this is just an example):
Mag DD: Breton, Altmer, Dunmer
+2000 magicka, +258 SD
Stam DD: Redguard, Bosmer, Nord
+2000 stamina, +258 WD
Tank: Orc, Khajiit, Argonian, Imperial
+2000 magicka, +2000 stamina, +2000 health
Then just throw in a unique non-combat flavour passive for each race (i.e. faster swim speed, reduced detection radius, etc.).
Ideally, I'd like to see racial passives done away with altogether. They don't align with the lore and how the single player games work. Race should simply be a cosmetic choice. It's fine for a race to start more adept at one thing or another, but all races should be able to fill all roles in the end. But ZOS doesn't seem to like that idea.
Its an skill issue, same with not wiping on first trash in Wayrest 1.Nemesis7884 wrote: »is there any better way for zos to confirm that they have no clue what they are doing when they have to make balance changes for the balance changes for the balance changes and that within months?
I start to really having a hard time understanding how a game dev can be that *** at their job after 5 years...and its just less and less fun
MLGProPlayer wrote: »They really need to equalize the races, at least by type.
For example, identify 1 magicka DD, 1 stamina DD, and 1 tank race in every alliance, and give each race within the category the same buffs (you can move the races around/come up with different passives, this is just an example):
Mag DD: Breton, Altmer, Dunmer
+2000 magicka, +258 SD
Stam DD: Redguard, Bosmer, Nord
+2000 stamina, +258 WD
Tank: Orc, Khajiit, Argonian, Imperial
+2000 magicka, +2000 stamina, +2000 health
Then just throw in a unique non-combat flavour passive for each race (i.e. faster swim speed, reduced detection radius, etc.).
Ideally, I'd like to see racial passives done away with altogether. They don't align with the lore and how the single player games work. Race should simply be a cosmetic choice. It's fine for a race to start more adept at one thing or another, but all races should be able to fill all roles in the end. But ZOS doesn't seem to like that idea.
Sorry but NO. I do not want to see my khajiit relegated to only be tanks and be forced to race change to bosmer to be damage. I'll quit this game and my sub like a hot potato first.
We do not need such a radical change again. Some tweeks maybe but nothing drastic.
I agree with the idea of buffing the underperforming races some, so over the constant nerfing and drastically shifting gameplay.
UntilValhalla13 wrote: »The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.
MLGProPlayer wrote: »UntilValhalla13 wrote: »The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.
Orc is the most grossly overperforming race at the moment. No other race even comes close in terms of stamina DPS output.
runkorkoeb17_ESO wrote: »MLGProPlayer wrote: »UntilValhalla13 wrote: »The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.
Orc is the most grossly overperforming race at the moment. No other race even comes close in terms of stamina DPS output.
top KEK
MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »MLGProPlayer wrote: »UntilValhalla13 wrote: »The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.
Orc is the most grossly overperforming race at the moment. No other race even comes close in terms of stamina DPS output.
top KEK
Find me one serious endgame player who isn't using Orc on their stamina DD. There is like a 2-3k DPS gap between Orc and Redguard/Bosmer.
runkorkoeb17_ESO wrote: »Neither i do min maxing.
But tell me how this :
Rank III - Unlocked at Orsimer (Orc) 30
Increases your Max Stamina by 2000.
Rank III - Unlocked at Orsimer (Orc) 50
Increases your weapon damage by 258
and this "
Rank III - Unlocked at Dunmer (Dark Elf) 30
Increases Max Magicka and Max Stamina by 1875
Rank III - Unlocked at Dunmer (Dark Elf) 50
Increases your Weapon and Spell Damage by 258
can have 3k dps gap?
since when 125 stamina give 3k dps ?
Dunmer is top dpc race /both magica and stamina builds/
Every min/maxer know it.
I see no reason why ppl want orc nerfed so badly.
MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Neither i do min maxing.
And yet you're arguing about racial balance...But tell me how this :
Rank III - Unlocked at Orsimer (Orc) 30
Increases your Max Stamina by 2000.
Rank III - Unlocked at Orsimer (Orc) 50
Increases your weapon damage by 258
and this "
Rank III - Unlocked at Dunmer (Dark Elf) 30
Increases Max Magicka and Max Stamina by 1875
Rank III - Unlocked at Dunmer (Dark Elf) 50
Increases your Weapon and Spell Damage by 258
can have 3k dps gap?
since when 125 stamina give 3k dps ?
Dunmer is top dpc race /both magica and stamina builds/
Every min/maxer know it.
I see no reason why ppl want orc nerfed so badly.
You're ignoring the fact that Orcs recieve +1000 max health as well. This lets them use sustain food without having to put attributes into health or wear gear that boosts health. This increases their damage even further.
runkorkoeb17_ESO wrote: »MLGProPlayer wrote: »runkorkoeb17_ESO wrote: »Neither i do min maxing.
And yet you're arguing about racial balance...But tell me how this :
Rank III - Unlocked at Orsimer (Orc) 30
Increases your Max Stamina by 2000.
Rank III - Unlocked at Orsimer (Orc) 50
Increases your weapon damage by 258
and this "
Rank III - Unlocked at Dunmer (Dark Elf) 30
Increases Max Magicka and Max Stamina by 1875
Rank III - Unlocked at Dunmer (Dark Elf) 50
Increases your Weapon and Spell Damage by 258
can have 3k dps gap?
since when 125 stamina give 3k dps ?
Dunmer is top dpc race /both magica and stamina builds/
Every min/maxer know it.
I see no reason why ppl want orc nerfed so badly.
You're ignoring the fact that Orcs recieve +1000 max health as well. This lets them use sustain food without having to put attributes into health or wear gear that boosts health. This increases their damage even further.
Even if i dont min/max my game skills are way more honed than yours/ and i dont say it to shine or smth.
I min max long enough to know that 2k diference is nothing, even if you are in progresing grp.
About 1k HP diference, is MEH and you know it.
Seoncdary resource like dunmer magica is way more importand than 1k hp (as dps, and even as tank)
Same with1h HP compared to wood elf/red guard sustain passives.
We speak about dps not about survival, so please dont try to convice me how big diference 1k HP means ..