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Orc nerf coming confirmed!

  • x48rph
    x48rph
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    Probably means more nerfs for Bosmers. lol

    Yep, that stealth detect is OP
  • Megatto
    Megatto
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    Buff Dunmer
    Remove loot boxes or riot
  • max_only
    max_only
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    x48rph wrote: »
    Probably means more nerfs for Bosmers. lol

    Yep, that stealth detect is OP

    :s
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • WrathOfInnos
    WrathOfInnos
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    They didn’t specifically say Orc would be nerfed. Maybe Bosmer and Khajiit are getting buffed?
  • J2JMC
    J2JMC
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    Where is this quote from?
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Thorvarg
    Thorvarg
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    Why does no one ever use the word "improve", instead of "nerf"? People want to have their own Characters to be improved, always say "nerf the other".That is contraproductive.
  • Davor
    Davor
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    nsmurfer wrote: »
    Racial balance for Stamina classes could use some improving. Do you plan on addressing this?
    Yes, this is planned for a future update.

    Don't get too comfortable with your Orc(or for that matter other races). 3rd racial passive change coming soon.

    Where did you get "soon" from? Trying to stir up the pot or hyper anxious?
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • WrathOfInnos
    WrathOfInnos
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  • J2JMC
    J2JMC
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    Thank you
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Yellow_Monolith
    Yellow_Monolith
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    How about buffing other races to be useful instead of ruining play styles again?
  • Ozby
    Ozby
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    bulcke10 wrote: »
    Maybe they buff some race and don't nerf others.... We shall see

    Hahaha! no really Hahaha! dont be silly lol :D
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • MLGProPlayer
    MLGProPlayer
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    They really need to equalize the races, at least by type.

    For example, identify 1 magicka DD, 1 stamina DD, and 1 tank race in every alliance, and give each race within the category the same buffs (you can move the races around/come up with different passives, this is just an example):

    Mag DD: Breton, Altmer, Dunmer
    +2000 magicka, +258 SD

    Stam DD: Redguard, Bosmer, Nord
    +2000 stamina, +258 WD

    Tank: Orc, Khajiit, Argonian, Imperial
    +2000 magicka, +2000 stamina, +2000 health

    Then just throw in a unique non-combat flavour passive for each race (i.e. faster swim speed, reduced detection radius, etc.).

    Ideally, I'd like to see racial passives done away with altogether. They don't align with the lore and how the single player games work. Race should simply be a cosmetic choice. It's fine for a race to start more adept at one thing or another, but all races should be able to fill all roles in the end. But ZOS doesn't seem to like that idea.
    Edited by MLGProPlayer on August 25, 2019 9:50PM
  • Katahdin
    Katahdin
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    They really need to equalize the races, at least by type.

    For example, identify 1 magicka DD, 1 stamina DD, and 1 tank race in every alliance, and give each race within the category the same buffs (you can move the races around/come up with different passives, this is just an example):

    Mag DD: Breton, Altmer, Dunmer
    +2000 magicka, +258 SD

    Stam DD: Redguard, Bosmer, Nord
    +2000 stamina, +258 WD

    Tank: Orc, Khajiit, Argonian, Imperial
    +2000 magicka, +2000 stamina, +2000 health

    Then just throw in a unique non-combat flavour passive for each race (i.e. faster swim speed, reduced detection radius, etc.).

    Ideally, I'd like to see racial passives done away with altogether. They don't align with the lore and how the single player games work. Race should simply be a cosmetic choice. It's fine for a race to start more adept at one thing or another, but all races should be able to fill all roles in the end. But ZOS doesn't seem to like that idea.

    Sorry but NO. I do not want to see my khajiit relegated to only be tanks and be forced to race change to bosmer to be damage. I'll quit this game and my sub like a hot potato first.

    We do not need such a radical change again. Some tweeks maybe but nothing drastic.


    Edited by Katahdin on August 25, 2019 10:07PM
    Beta tester November 2013
  • BigBragg
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    I agree with the idea of buffing the underperforming races some, so over the constant nerfing and drastically shifting gameplay.
  • zaria
    zaria
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    is there any better way for zos to confirm that they have no clue what they are doing when they have to make balance changes for the balance changes for the balance changes and that within months?

    I start to really having a hard time understanding how a game dev can be that *** at their job after 5 years...and its just less and less fun
    Its an skill issue, same with not wiping on first trash in Wayrest 1.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MLGProPlayer
    MLGProPlayer
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    Katahdin wrote: »
    They really need to equalize the races, at least by type.

    For example, identify 1 magicka DD, 1 stamina DD, and 1 tank race in every alliance, and give each race within the category the same buffs (you can move the races around/come up with different passives, this is just an example):

    Mag DD: Breton, Altmer, Dunmer
    +2000 magicka, +258 SD

    Stam DD: Redguard, Bosmer, Nord
    +2000 stamina, +258 WD

    Tank: Orc, Khajiit, Argonian, Imperial
    +2000 magicka, +2000 stamina, +2000 health

    Then just throw in a unique non-combat flavour passive for each race (i.e. faster swim speed, reduced detection radius, etc.).

    Ideally, I'd like to see racial passives done away with altogether. They don't align with the lore and how the single player games work. Race should simply be a cosmetic choice. It's fine for a race to start more adept at one thing or another, but all races should be able to fill all roles in the end. But ZOS doesn't seem to like that idea.

    Sorry but NO. I do not want to see my khajiit relegated to only be tanks and be forced to race change to bosmer to be damage. I'll quit this game and my sub like a hot potato first.

    We do not need such a radical change again. Some tweeks maybe but nothing drastic.


    That was just an example. I said you can swap the races around. You can make Bosmer the tank race since no one uses them for DPS right now (or anything really since the stealth nerf). Hell, you don't even need a tank race in each faction, but I thought it would make sense for RP/PvP loyalty purposes (some people like to play a specific alliance only).

    But again, my optimal solution would be to get rid of racial passives altogether and shift to the system they use in the single player TES games (where any race can train up to become optimal in any role). For example, a Redguard will start with stamina passives, but you can still level up magicka passives if you want to play as a magicka DD.
    Edited by MLGProPlayer on August 25, 2019 10:40PM
  • Girl_Number8
    Girl_Number8
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    BigBragg wrote: »
    I agree with the idea of buffing the underperforming races some, so over the constant nerfing and drastically shifting gameplay.

    Yes, I would agree with this. As there has been way too much nerfing of late. No one even gives anything a chance to settle before asking for nerfs.

    All these constant nerf threads are honestly ruining this game.
    Edited by Girl_Number8 on August 25, 2019 10:35PM
  • UntilValhalla13
    UntilValhalla13
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    The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.
  • Runkorko
    Runkorko
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    As long ZoS provide race change tokens i dont mind racial changes.
    Most/ if not all of us, pick a race because of specific build/ inluding racials.
    So we spend time leveling /sp gathering/ sets farm+ upgrade, and in the end ZoS come from nowhere and s.it on all we done, only to please some crying babyes, which will start cry about something esle, right after the changes?!
    Nope, is not the right way. Some minor changes, sure. Bur racial rework only if they provide race change tokens.
    (and no, i dont have any orc in my account)
    Edited by Runkorko on August 25, 2019 10:40PM
  • MLGProPlayer
    MLGProPlayer
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    The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.

    Orc is the most grossly overperforming race at the moment. No other race even comes close in terms of stamina DPS output.
  • Runkorko
    Runkorko
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    The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.

    Orc is the most grossly overperforming race at the moment. No other race even comes close in terms of stamina DPS output.

    top KEK
  • ChunkyCat
    ChunkyCat
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    Perhaps they’re going to buff Orc instead of nerf it.
  • Willard
    Willard
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    Nerfs = the real End-Game Boss Fight! :p
  • DrowElfMorwen
    DrowElfMorwen
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    Races should definitely be more empowered, not less. I wanna feel like a hero XD
    3d Artist: https://deviantart.com/drowelfmorwen
    Wheel of Time Fan :: James Cameron's Avatar Fan
  • MLGProPlayer
    MLGProPlayer
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    The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.

    Orc is the most grossly overperforming race at the moment. No other race even comes close in terms of stamina DPS output.

    top KEK

    Find me one serious endgame player who isn't using Orc on their stamina DD. There is like a 2-3k DPS gap between Orc and Redguard/Bosmer.
  • Runkorko
    Runkorko
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    The title is kind of jumping the gun a tad, unless the op is telepathic or something. I didn't see the word ORC anywhere in that statement. If anything, they'll probably just homogenize the racials even further.

    Orc is the most grossly overperforming race at the moment. No other race even comes close in terms of stamina DPS output.

    top KEK

    Find me one serious endgame player who isn't using Orc on their stamina DD. There is like a 2-3k DPS gap between Orc and Redguard/Bosmer.

    Orc is great in pvp, but in pve isnt top dps race. I dont need to "find" you. Neither i do min maxing.
    But there are lots of such players guides, and orc isnt on top.
    Wont mention sustain races like wood elf and redguard.
    But tell me how this :

    Rank III - Unlocked at Orsimer (Orc) 30
    Increases your Max Stamina by 2000.
    Rank III - Unlocked at Orsimer (Orc) 50
    Increases your weapon damage by 258

    and this "

    Rank III - Unlocked at Dunmer (Dark Elf) 30
    Increases Max Magicka and Max Stamina by 1875
    Rank III - Unlocked at Dunmer (Dark Elf) 50
    Increases your Weapon and Spell Damage by 258

    can have 3k dps gap?
    since when 125 stamina give 3k dps ?

    Dunmer is top dpc race /both magica and stamina builds/
    Every min/maxer know it.
    I see no reason why ppl want orc nerfed so badly.

    and about the gap betwen bosmer/red guard/ EVEN if is true stil afect VERY small % even of the endagmers.
    because ppl are hardly so precise with their rotation.
    and how 2k dps diference may lead to nerf ?
    its like " hey you do 2k less dps today, we kick you from main grp for a week, go back to dumy and practice..."
    like cmoon...
    Edited by Runkorko on August 25, 2019 11:17PM
  • MLGProPlayer
    MLGProPlayer
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    Neither i do min maxing.

    And yet you're arguing about racial balance...
    But tell me how this :

    Rank III - Unlocked at Orsimer (Orc) 30
    Increases your Max Stamina by 2000.
    Rank III - Unlocked at Orsimer (Orc) 50
    Increases your weapon damage by 258

    and this "

    Rank III - Unlocked at Dunmer (Dark Elf) 30
    Increases Max Magicka and Max Stamina by 1875
    Rank III - Unlocked at Dunmer (Dark Elf) 50
    Increases your Weapon and Spell Damage by 258

    can have 3k dps gap?
    since when 125 stamina give 3k dps ?

    Dunmer is top dpc race /both magica and stamina builds/
    Every min/maxer know it.
    I see no reason why ppl want orc nerfed so badly.

    You're ignoring the fact that Orcs recieve +1000 max health as well. This lets them use sustain food without having to put attribute points into health or wear gear that boosts health. This increases the DPS gap. Dunmer need to put additional attribute points into health, or wear set pieces that boost health.

    They wouldn't be nearly as overtuned without the health passive.
    Edited by MLGProPlayer on August 25, 2019 11:21PM
  • Amira
    Amira
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    The OP should get banned for posting fake Zos news.

    It was never confirmed officially Orcs would be nerfed.

  • Runkorko
    Runkorko
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    Neither i do min maxing.

    And yet you're arguing about racial balance...
    But tell me how this :

    Rank III - Unlocked at Orsimer (Orc) 30
    Increases your Max Stamina by 2000.
    Rank III - Unlocked at Orsimer (Orc) 50
    Increases your weapon damage by 258

    and this "

    Rank III - Unlocked at Dunmer (Dark Elf) 30
    Increases Max Magicka and Max Stamina by 1875
    Rank III - Unlocked at Dunmer (Dark Elf) 50
    Increases your Weapon and Spell Damage by 258

    can have 3k dps gap?
    since when 125 stamina give 3k dps ?

    Dunmer is top dpc race /both magica and stamina builds/
    Every min/maxer know it.
    I see no reason why ppl want orc nerfed so badly.

    You're ignoring the fact that Orcs recieve +1000 max health as well. This lets them use sustain food without having to put attributes into health or wear gear that boosts health. This increases their damage even further.

    Even if i dont min/max my game skills are way more honed than yours/ and i dont say it to shine or smth.
    I min max long enough to know that 2k diference is nothing, even if you are in progresing grp.
    About 1k HP diference, is MEH and you know it.
    Seoncdary resource like dunmer magica is way more importand than 1k hp (as dps, and even as tank)
    Same with1h HP compared to wood elf/red guard sustain passives.
    We speak about dps not about survival, so please dont try to convice me how big diference 1k HP means .. :D

  • MLGProPlayer
    MLGProPlayer
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    Neither i do min maxing.

    And yet you're arguing about racial balance...
    But tell me how this :

    Rank III - Unlocked at Orsimer (Orc) 30
    Increases your Max Stamina by 2000.
    Rank III - Unlocked at Orsimer (Orc) 50
    Increases your weapon damage by 258

    and this "

    Rank III - Unlocked at Dunmer (Dark Elf) 30
    Increases Max Magicka and Max Stamina by 1875
    Rank III - Unlocked at Dunmer (Dark Elf) 50
    Increases your Weapon and Spell Damage by 258

    can have 3k dps gap?
    since when 125 stamina give 3k dps ?

    Dunmer is top dpc race /both magica and stamina builds/
    Every min/maxer know it.
    I see no reason why ppl want orc nerfed so badly.

    You're ignoring the fact that Orcs recieve +1000 max health as well. This lets them use sustain food without having to put attributes into health or wear gear that boosts health. This increases their damage even further.

    Even if i dont min/max my game skills are way more honed than yours/ and i dont say it to shine or smth.
    I min max long enough to know that 2k diference is nothing, even if you are in progresing grp.
    About 1k HP diference, is MEH and you know it.
    Seoncdary resource like dunmer magica is way more importand than 1k hp (as dps, and even as tank)
    Same with1h HP compared to wood elf/red guard sustain passives.
    We speak about dps not about survival, so please dont try to convice me how big diference 1k HP means .. :D

    You do realize that you need a minimum amount of health to run endgame content, right? If you don't have that health, as in the case of Dunmer, you need to obtain it by putting extra attribute points into health or wearing set pieces that give health or eating food that gives health (at the expense of sustain). Orcs don't need to make these build tradeoffs.

    Rather than saying "I am a master of the game", maybe you should try arguing an actual point.
    Edited by MLGProPlayer on August 25, 2019 11:49PM
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