I understand why you think this is a good idea. But, I'm not agree with this for one very simple reason.
The current system allows you to define clear progression steps.
1 : Creation of the character
2 : using pieces looted in solo contents
3 : crafting your sets
4 : loot of your first sets and achievment of your first dungeons
5 : improvement of your build in order to doing dungeons in veteran mode
6 : loot of monsters sets
7 : TRIALS !!!!!! (and loot of trials sets)
That's in theory how I see the game.
I would have no problem with that, but Trials & Arenas are not supported by group finder. That severely limits ability to have further progress. The only alternatives are: Wait X hours in Craglorn spamming LFG nXtrail, be forced to join a guild or try to solo trials. And to be honest, I am more willing to try solo some Craglorn nTrials rather than join a guild.I understand why you think this is a good idea. But, I'm not agree with this for one very simple reason.
The current system allows you to define clear progression steps.
1 : Creation of the character
2 : using pieces looted in solo contents
3 : crafting your sets
4 : loot of your first sets and achievment of your first dungeons
5 : improvement of your build in order to doing dungeons in veteran mode
6 : loot of monsters sets
7 : TRIALS !!!!!! (and loot of trials sets)
That's in theory how I see the game.
Tommy_The_Gun wrote: »I would have no problem with that, but Trials & Arenas are not supported by group finder. That severely limits ability to have further progress. The only alternatives are: Wait X hours in Craglorn spamming LFG nXtrail, be forced to join a guild or try to solo trials. And to be honest, I am more willing to try solo some Craglorn nTrials rather than join a guild.I understand why you think this is a good idea. But, I'm not agree with this for one very simple reason.
The current system allows you to define clear progression steps.
1 : Creation of the character
2 : using pieces looted in solo contents
3 : crafting your sets
4 : loot of your first sets and achievment of your first dungeons
5 : improvement of your build in order to doing dungeons in veteran mode
6 : loot of monsters sets
7 : TRIALS !!!!!! (and loot of trials sets)
That's in theory how I see the game.
I know it is an MMO. I get it. But it is also "play as you want" mmo. Somehow I can use group finder to do group dungeons. No strings attached, no need to join guilds. Hell, I can even use group finder to do DLC vet Hard mode dungeons. Not that I have high chance of completing them, but the game allows to do that. Game is like 5+ years old. Why up to this day we dont have a group finder for Trials or Arenas ? Is there any reason for that ? We have it for vet Dungeons DLCs that are arguable much harder than Craglorn trials.
Just add that, and ppl will be able to farm gear, and such threads as this one will go extinct.
Taleof2Cities wrote: »commodore64 wrote: »
You must be new to MMOs ...
I am pretty sure I'm in the minority, but I miss the days where you had to grind for ages just to get together a decent trait overland set. The game was more fun back then.
Tommy_The_Gun wrote: »I would have no problem with that, but Trials & Arenas are not supported by group finder. That severely limits ability to have further progress. The only alternatives are: Wait X hours in Craglorn spamming LFG nXtrail, be forced to join a guild or try to solo trials. And to be honest, I am more willing to try solo some Craglorn nTrials rather than join a guild.I understand why you think this is a good idea. But, I'm not agree with this for one very simple reason.
The current system allows you to define clear progression steps.
1 : Creation of the character
2 : using pieces looted in solo contents
3 : crafting your sets
4 : loot of your first sets and achievment of your first dungeons
5 : improvement of your build in order to doing dungeons in veteran mode
6 : loot of monsters sets
7 : TRIALS !!!!!! (and loot of trials sets)
That's in theory how I see the game.
I know it is an MMO. I get it. But it is also "play as you want" mmo. Somehow I can use group finder to do group dungeons. No strings attached, no need to join guilds. Hell, I can even use group finder to do DLC vet Hard mode dungeons. Not that I have high chance of completing them, but the game allows to do that. Game is like 5+ years old. Why up to this day we dont have a group finder for Trials or Arenas ? Is there any reason for that ? We have it for vet Dungeons DLCs that are arguable much harder than Craglorn trials.
Just add that, and ppl will be able to farm gear, and such threads as this one will go extinct.
What You say is wrong on many levels. First of all ESO "play as You want" was never advertised in the context You're giving to it. "Play as You want" idea was always connected with the ability for every class to play as any role and mix different gameplay archetypes since early advertisement days for ESO. How You are grouping with others was never part of that theme.
No You dont need to wait many hours to create group for normal trial. It usually takes 30 minutes top if You'll advertise Yoiself in larger area and also ask other group members to do the same.
Group dungeons are way easier to complete then their arena or trial counterparts. For example it's easier to complete any non DLC dungeon even with HM then DSA (non DLC arena) and it's easier to complete any DLC dungeon even with HM then BRP (DLC arena). You say that it's easier to complete craglorn trials then it is to complete DLC dungeons but that is kinda unfair comparision. You are comparing trials that were designed many years ago to freshly released content. And to be fair I dont agree with You and I think most of the vet DLC dungeons is still easier to complete then vet craglorn trials.
Dungeons are so easy that even fake tanks or fake healers are not an issue there and You can clear lot of them in 4x DD team. When it comes to arenas or trials that would've become a huge issue if You would have a fake tank there. There is many other reasons like that that separates arenas and trials from dungeons and creates the gap that makes group finder very unsuitable tool for trials and arenas.
Tommy_The_Gun wrote: »Tommy_The_Gun wrote: »I would have no problem with that, but Trials & Arenas are not supported by group finder. That severely limits ability to have further progress. The only alternatives are: Wait X hours in Craglorn spamming LFG nXtrail, be forced to join a guild or try to solo trials. And to be honest, I am more willing to try solo some Craglorn nTrials rather than join a guild.I understand why you think this is a good idea. But, I'm not agree with this for one very simple reason.
The current system allows you to define clear progression steps.
1 : Creation of the character
2 : using pieces looted in solo contents
3 : crafting your sets
4 : loot of your first sets and achievment of your first dungeons
5 : improvement of your build in order to doing dungeons in veteran mode
6 : loot of monsters sets
7 : TRIALS !!!!!! (and loot of trials sets)
That's in theory how I see the game.
I know it is an MMO. I get it. But it is also "play as you want" mmo. Somehow I can use group finder to do group dungeons. No strings attached, no need to join guilds. Hell, I can even use group finder to do DLC vet Hard mode dungeons. Not that I have high chance of completing them, but the game allows to do that. Game is like 5+ years old. Why up to this day we dont have a group finder for Trials or Arenas ? Is there any reason for that ? We have it for vet Dungeons DLCs that are arguable much harder than Craglorn trials.
Just add that, and ppl will be able to farm gear, and such threads as this one will go extinct.
What You say is wrong on many levels. First of all ESO "play as You want" was never advertised in the context You're giving to it. "Play as You want" idea was always connected with the ability for every class to play as any role and mix different gameplay archetypes since early advertisement days for ESO. How You are grouping with others was never part of that theme.
No You dont need to wait many hours to create group for normal trial. It usually takes 30 minutes top if You'll advertise Yoiself in larger area and also ask other group members to do the same.
Group dungeons are way easier to complete then their arena or trial counterparts. For example it's easier to complete any non DLC dungeon even with HM then DSA (non DLC arena) and it's easier to complete any DLC dungeon even with HM then BRP (DLC arena). You say that it's easier to complete craglorn trials then it is to complete DLC dungeons but that is kinda unfair comparision. You are comparing trials that were designed many years ago to freshly released content. And to be fair I dont agree with You and I think most of the vet DLC dungeons is still easier to complete then vet craglorn trials.
Dungeons are so easy that even fake tanks or fake healers are not an issue there and You can clear lot of them in 4x DD team. When it comes to arenas or trials that would've become a huge issue if You would have a fake tank there. There is many other reasons like that that separates arenas and trials from dungeons and creates the gap that makes group finder very unsuitable tool for trials and arenas.
Can you please explain, how a group finder is unsuitable for arenas & 12 man trials ?
Arenas are also 4 man content. So there is pretty much NO reason for the group finder not to support them, even from a pure technical reason.
Trials are 12 man content, so it would require a different type of group finder. The easiest way would simply be to combine 3 groups of 4 people to form up one 12 man group. I know, it is not perfect as you would end up with 3 tanks, 3 healers and 6 DPS. You probably would want to have 2 tanks, 2 healers and 8 DPS. But still, I dont see how it would not work on normal mode trials.
I think that the only reason ZOS have not done it is to keep forcing people to join guilds. This is not how it should be. You should not be forced to join guild, just to have further gear progression. You should have a choice. Do I want to join a guild or not. It is a part of "play as you want". I can play PvP solo, or in a guild. I can play PvE solo or in a guild. I can do Group dungeons, DLC dungeons, vet or normal either using group finder or in a guild. I have a choice. Weirdly, Arenas & Trials, somehow do not have this choice.
btw. Maybe that is just me, maybe I am super unlucky, but 30 min of LFG chat spam in Craglorn never happened for me. Once I was able to join a group in maybe like 1,5h. No joke. For me it is simply a waste of time. In that time I can probably farm some easier trial bosses solo and get more gear, than I would normally by wasting time for "LFG" to "maybe" form a group or not.
Game would get very boring if you could just buy everything and not have to do the content. Maybe they should tie bound items to the transmute crystal system so let’s say like paying 100 crystals to unbind items or something.
For me is exactly the opposite. There are so many fun builds out there i want to try out, but i simply won't go trough 10-50hrs grinding same dungeon over and over to get the gear. It would be much more fun to just buy the gear and enjoy playing what you actually want, instead lobotomizing yourself for hours grinding gear.
commodore64 wrote: »Allow us to trade sets to remove the repetitive grind from the game and allow players to concentrate on what they want to do, for example PVP players could buy the items they need and continue to play PVP without having to gear up specifically for Trials etc. PVE players likewise for PVP-zone items.
End-game content players would get some rewards for being uber as the drops would still be scarce enough to keep the prices high.
We'd also be less likely to hoard bound items that could be replaced much more easily, freeing up some storage space.
From personal experience, I'd have happily paid 1m gold back in the day for a BSW flame staff that just wouldn't drop from CoA and save my 100th run...
Never gonna happen. Spending time in game and working hard is part of this kind of games objectives. If you get your insta-gratification for everything, you will end up playing for a month and leaving.
commodore64 wrote: »Never gonna happen. Spending time in game and working hard is part of this kind of games objectives. If you get your insta-gratification for everything, you will end up playing for a month and leaving.
I'd argue having to repeat THE SAME DUNGEON over and over is more likely to make me want to quit. There is so much content in the game.
commodore64 wrote: »Never gonna happen. Spending time in game and working hard is part of this kind of games objectives. If you get your insta-gratification for everything, you will end up playing for a month and leaving.
I'd argue having to repeat THE SAME DUNGEON over and over is more likely to make me want to quit. There is so much content in the game.
You don't have to do what you're doing. You are choosing to fixate on getting a specific item. Completely unnecessary.
No, this would harm the market... "Oh I bought this and no longer need it. Guess I'll sell it. Oh its worth more?"
Just a way for people to buy and sit on items.
I think maybe allowing us the option to unbind items with high gold or crown option would be cool so I could do the said above.
Tommy_The_Gun wrote: »Tommy_The_Gun wrote: »I would have no problem with that, but Trials & Arenas are not supported by group finder. That severely limits ability to have further progress. The only alternatives are: Wait X hours in Craglorn spamming LFG nXtrail, be forced to join a guild or try to solo trials. And to be honest, I am more willing to try solo some Craglorn nTrials rather than join a guild.I understand why you think this is a good idea. But, I'm not agree with this for one very simple reason.
The current system allows you to define clear progression steps.
1 : Creation of the character
2 : using pieces looted in solo contents
3 : crafting your sets
4 : loot of your first sets and achievment of your first dungeons
5 : improvement of your build in order to doing dungeons in veteran mode
6 : loot of monsters sets
7 : TRIALS !!!!!! (and loot of trials sets)
That's in theory how I see the game.
I know it is an MMO. I get it. But it is also "play as you want" mmo. Somehow I can use group finder to do group dungeons. No strings attached, no need to join guilds. Hell, I can even use group finder to do DLC vet Hard mode dungeons. Not that I have high chance of completing them, but the game allows to do that. Game is like 5+ years old. Why up to this day we dont have a group finder for Trials or Arenas ? Is there any reason for that ? We have it for vet Dungeons DLCs that are arguable much harder than Craglorn trials.
Just add that, and ppl will be able to farm gear, and such threads as this one will go extinct.
What You say is wrong on many levels. First of all ESO "play as You want" was never advertised in the context You're giving to it. "Play as You want" idea was always connected with the ability for every class to play as any role and mix different gameplay archetypes since early advertisement days for ESO. How You are grouping with others was never part of that theme.
No You dont need to wait many hours to create group for normal trial. It usually takes 30 minutes top if You'll advertise Yoiself in larger area and also ask other group members to do the same.
Group dungeons are way easier to complete then their arena or trial counterparts. For example it's easier to complete any non DLC dungeon even with HM then DSA (non DLC arena) and it's easier to complete any DLC dungeon even with HM then BRP (DLC arena). You say that it's easier to complete craglorn trials then it is to complete DLC dungeons but that is kinda unfair comparision. You are comparing trials that were designed many years ago to freshly released content. And to be fair I dont agree with You and I think most of the vet DLC dungeons is still easier to complete then vet craglorn trials.
Dungeons are so easy that even fake tanks or fake healers are not an issue there and You can clear lot of them in 4x DD team. When it comes to arenas or trials that would've become a huge issue if You would have a fake tank there. There is many other reasons like that that separates arenas and trials from dungeons and creates the gap that makes group finder very unsuitable tool for trials and arenas.
Can you please explain, how a group finder is unsuitable for arenas & 12 man trials ?
Arenas are also 4 man content. So there is pretty much NO reason for the group finder not to support them, even from a pure technical reason.
Trials are 12 man content, so it would require a different type of group finder. The easiest way would simply be to combine 3 groups of 4 people to form up one 12 man group. I know, it is not perfect as you would end up with 3 tanks, 3 healers and 6 DPS. You probably would want to have 2 tanks, 2 healers and 8 DPS. But still, I dont see how it would not work on normal mode trials.
I think that the only reason ZOS have not done it is to keep forcing people to join guilds. This is not how it should be. You should not be forced to join guild, just to have further gear progression. You should have a choice. Do I want to join a guild or not. It is a part of "play as you want". I can play PvP solo, or in a guild. I can play PvE solo or in a guild. I can do Group dungeons, DLC dungeons, vet or normal either using group finder or in a guild. I have a choice. Weirdly, Arenas & Trials, somehow do not have this choice.
btw. Maybe that is just me, maybe I am super unlucky, but 30 min of LFG chat spam in Craglorn never happened for me. Once I was able to join a group in maybe like 1,5h. No joke. For me it is simply a waste of time. In that time I can probably farm some easier trial bosses solo and get more gear, than I would normally by wasting time for "LFG" to "maybe" form a group or not.
commodore64 wrote: »commodore64 wrote: »Never gonna happen. Spending time in game and working hard is part of this kind of games objectives. If you get your insta-gratification for everything, you will end up playing for a month and leaving.
I'd argue having to repeat THE SAME DUNGEON over and over is more likely to make me want to quit. There is so much content in the game.
You don't have to do what you're doing. You are choosing to fixate on getting a specific item. Completely unnecessary.
It's not unnecessary if it's the missing component in a build, lots of people have to do it....
This is for example, obviously I'm not actually running CoA every day myself right now, but EVERY player who has played this game has been stuck on the poor end of RNG at some point. I realise many of the forum trolls would have you believe they've never experienced a single bad RNG, or ever lost a BG it seems, but the rest of us certainly have.
I agree with the OP.
And originally everything that dropped could be sold - didn’t harm the market then, so it won’t now.
I do not recall a time since the game launched that everything was BoE. Granted, trial gear was not in the game on day one but Ebon armor, worm cult and the stamin a set in that roundup were always BoP. There were other sets in dungeons that were BoP. Trial gear was BoP from the day it was released and vDSA Master weapons were always BoP
Update 12/One Tamriel was the Update that set the standard: All dungeon and trial gear is BoP; overland is BoE. You recall correctly; there was a hodge-podge approach to BoE and BoP.
The Forums had a meltdown with predictions that trading guilds would cease to operate, trials would be inaccessible to players who did not already have the gear, and a mass exodus of frustrated players would kill the game.
As usual, all the dire predictions came to nought. And as usual, they make for delightfully amusing reading in retrospect. I just read one today that ran to several pages after Update 12 hit the PTS. I think it was patch 2.6 or perhaps 2.7.
Doom, gloom, defeat, and despair. It's a complete laugh riot.
I agree with the OP.
And originally everything that dropped could be sold - didn’t harm the market then, so it won’t now.
I do not recall a time since the game launched that everything was BoE. Granted, trial gear was not in the game on day one but Ebon armor, worm cult and the stamin a set in that roundup were always BoP. There were other sets in dungeons that were BoP. Trial gear was BoP from the day it was released and vDSA Master weapons were always BoP
Update 12/One Tamriel was the Update that set the standard: All dungeon and trial gear is BoP; overland is BoE. You recall correctly; there was a hodge-podge approach to BoE and BoP.
The Forums had a meltdown with predictions that trading guilds would cease to operate, trials would be inaccessible to players who did not already have the gear, and a mass exodus of frustrated players would kill the game.
As usual, all the dire predictions came to nought. And as usual, they make for delightfully amusing reading in retrospect. I just read one today that ran to several pages after Update 12 hit the PTS. I think it was patch 2.6 or perhaps 2.7.
Doom, gloom, defeat, and despair. It's a complete laugh riot.
I may have this all wrong but I can only guess you are schooling me on some of the history of the game because you think I got things wrong yet nothing you have said has anything to do with how the game was at launch which is the topic of my comment and what I replied to.
commodore64 wrote: »commodore64 wrote: »Never gonna happen. Spending time in game and working hard is part of this kind of games objectives. If you get your insta-gratification for everything, you will end up playing for a month and leaving.
I'd argue having to repeat THE SAME DUNGEON over and over is more likely to make me want to quit. There is so much content in the game.
You don't have to do what you're doing. You are choosing to fixate on getting a specific item. Completely unnecessary.
It's not unnecessary if it's the missing component in a build, lots of people have to do it....
This is for example, obviously I'm not actually running CoA every day myself right now, but EVERY player who has played this game has been stuck on the poor end of RNG at some point. I realise many of the forum trolls would have you believe they've never experienced a single bad RNG, or ever lost a BG it seems, but the rest of us certainly have.
commodore64 wrote: »I think we've hit the point where it's the same people repeatedly trying to make the same point, rather than accepting other points of view and allowing the discussion to develop.
It's been interesting I'd ask the mods lock this now, please?
El_Borracho wrote: »Said it above, but the issue I have with it is the gear in question is usually in a vet-level dungeon or trial, like Relequen, or Lokkes, or Zaan (although I do recognize the golden vendor does sell dungeon gear). So it takes skill to get that gear. If you remove that impediment, you get players who don't have the skill to get the gear, but who (probably) think wearing that gear will transform them into 60K DPS killers overnight. Its not an elitist thing, its a QOL thing for players who run trials.
Again, it BLOWS when you run a vet trial like Sunspire and get anything but the gear you are looking for. But I don't want to go all the way to the other extreme to deal with it.
Finally, I do sympathize with anyone farming for the BSW inferno staff. The drop rate for that thing is criminal.
JamieAubrey wrote: »WTB vMA Flame Staff 20 million gold