commodore64 wrote: »Allow us to trade sets to remove the repetitive grind from the game and allow players to concentrate on what they want to do, for example PVP players could buy the items they need and continue to play PVP without having to gear up specifically for Trials etc. PVE players likewise for PVP-zone items.
End-game content players would get some rewards for being uber as the drops would still be scarce enough to keep the prices high.
We'd also be less likely to hoard bound items that could be replaced much more easily, freeing up some storage space.
From personal experience, I'd have happily paid 1m gold back in the day for a BSW flame staff that just wouldn't drop from CoA and save my 100th run...
Hazurko_RaShan wrote: »This is a great idea. Why didnt you make a poll?
commodore64 wrote: »Hazurko_RaShan wrote: »This is a great idea. Why didnt you make a poll?
Thanks! I tend to avoid polls. Because Brexit
Hazurko_RaShan wrote: »hey commodore, did you ever take the cassette out of you tape drive and play it back on your cassette player?
Sure I’m down with this I can run maelstrom for major profit selling vma weapons to people who can’t complete vma
You know, I would hate if they did this. I have a bittersweet relationship with the transmute stations - I love that I can transmute items cos convenience, but also I miss the days where I was grinding world bosses to try and get my necro staff in the right trait. I miss that feeling of "omg, wowwwww!" when it finally drops.
I am pretty sure I'm in the minority, but I miss the days where you had to grind for ages just to get together a decent trait overland set. The game was more fun back then.
commodore64 wrote: »Plus vMA suggestions above, if you're not that type of player those items would be invaluable. Or at least quite expensive haha
WuffyCerulei wrote: »I feel this would take the feeling of achievement out of actually getting the rare pieces they need. Oh, I want a perfected vAS weapon, but work for it? Nah, I'll just buy it. So no, I don't agree. Drop rates/smart loot needs a rework tho. Aka how effin rare the BSW fire staff is.
Tommy_The_Gun wrote: »When it comes to grinding, I used to do it, but there is something that discourages me greatly.
It is the lack of game balancing "stability". I cant be sure if something I will invest a lot of time & effort is going to stay as it is, or is going to be nerfed / repurposed into something different. This is especially true when it comes to gear. Take a look at Hircine's Veneer Set for example.
It used to be something like 12% stamina recovery. But some patches ago they have changed it to "Reduce the cost of your Stamina abilities by 4%". So for me it suddenly became a useless set. Only by a mere luck it just so happened that I finished grinding for other better set for my build when that patch came live.
Currently we have gear set audit. There is no way to predict what our new brilliant "combat team" will come out with. At this point, seeing what they are doing. At this point, I will simply wait & see. ZOS tends to nerf stuff that people use the most, to force people to use crappy gear, instead of buffing not used gear...
As for the more options to obtain gear, I say - yes there should be more ways to get gear. Token system could be good, so we could exchange some unwanted sets to those that we want. I have suffered through grinding dungeons just to get a Bow I wanted. 100+ runs. It is just a pain. I do not wish this to anyone, not even my worst enemy.
Berserkerkitten wrote: »Apart from gear, which is automatically bound on pickup, because it comes from trials, vMA and the like, can't you already buy just about everything, anyway? Overworld sets cost next to nothing at guild vendors, crafting sets are incredibly easy to make without any help whatsoever. And altoholics even get to bank all of their gear and share it among all of their characters, because items only get bound to your account, not to a single character. I think that's pretty great.
Yes, it would be nice if I could sell off some unwanted golden gear or send it to a friend instead of vendoring it or having it rot away in my bank, but availability of most items is already pretty good as it is. As for insta-bound stuff from trials or vMA, I feel these items should remain bound for those who earn them.