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No More BOUND Items

  • therift
    therift
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    Trials gear used to be bind on equip. In fact, when they made it bind on pickup, they had to introduce undaunted plunder because otherwise running a trial put you in the negative cash flow.

    Not quite.

    Prior to One Tamriel, there were sets in Trials that were BoE, but the actual Trials sets were BoP.

    The BoE sets were removed and placed elsewhere in the game with set standardization under One Tamriel.
  • Eraldus
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    Agreed with the OP. If people wants to farm for those items, by all means, do it. If people wants to buy them from others, just let them buy them.

    Not sure why you people care on how other people will get their gear... Sounds like you're just jealous that people might buy the gear you farmed for, and if that's indeed the reason why you'd be against this, then you're a pretty shallow person.
  • Kuramas9tails
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    You would have hated when you couldn't trade sets in trials and dungeons to group members.

    Some sets make sense to keep bound. You need to DO the content to GET the content.

    I do think craftable sets should be able to be unbound but at a price (like 600g a piece or something) so there's a sink because plenty of times I made sets for friends who outgrow their sets and wants to give it to their other friend who is at that level or close to. It takes time to craft, upgrade and make glyphs for these sets that only get used once and then tossed.

    But even then, it is not THAT big of a deal. I am not hurting on materials to craft these sets, it's just convenance and adds a new layer to holding onto some things to help other players instead of being like "hang on....let me switch to my crafter...".
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • therift
      therift
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      Eraldus wrote: »
      Agreed with the OP. If people wants to farm for those items, by all means, do it. If people wants to buy them from others, just let them buy them.

      Not sure why you people care on how other people will get their gear... Sounds like you're just jealous that people might buy the gear you farmed for, and if that's indeed the reason why you'd be against this, then you're a pretty shallow person.

      Because back when all but the Trial sets were BoE, nobody ran dungeons or trials. Players lobbied ZoS to add incentives.

      The game is much better now with incentives to run group content.
    • DreadDaedroth
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      Make it an unbound event!:P
      Each year a week where dungeon and trial drops can be put to sell and then stop.
    • es4eva
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      Eraldus wrote: »
      Agreed with the OP. If people wants to farm for those items, by all means, do it. If people wants to buy them from others, just let them buy them.

      Not sure why you people care on how other people will get their gear... Sounds like you're just jealous that people might buy the gear you farmed for, and if that's indeed the reason why you'd be against this, then you're a pretty shallow person.

      Why do people think they're entitled to something they haven't done the work to earn?
    • Integral1900
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      But how will they get us to run those same trolls tea party dungeons over and over until our eyes bleed!?
    • Jayman1000
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      Starlock wrote: »
      Jayman1000 wrote: »
      If there were no BoP or BoE, everything could be traded all the time, the total amount it item gear would just climb and climb and climb until the game would become completely oversaturated with all items. Everyone would be able to get everything for nothing. How fun would that be?

      Very. It would mean pointless hurdles and obstacles that stand in the way of me realizing the creative vision I have for my characters would be gone. I could actually consider bind-on-pickup sets when designing my characters in the first place, which would open up a fantastic array of creative possibilities. Bind-on-equip can stay even though I see no logic in it, but removal of bind-on-pickup would be a serious gamechanger for character-driven players like me.

      For your purpose a simple change to costumes could give you your creativity, simple let you copy the design from acquired sets and make costumes out of them. No need to change the whole gear hunt game to give you that.
    • outabody
      outabody
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      I like the bound items
    • Nordic__Knights
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      I feel this would take the feeling of achievement out of actually getting the rare pieces they need. Oh, I want a perfected vAS weapon, but work for it? Nah, I'll just buy it. So no, I don't agree. Drop rates/smart loot needs a rework tho. Aka how effin rare the BSW fire staff is.

      I get flame staffs every other run js that an restro
    • El_Borracho
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      Absolutely not. If you want the gear, run the content. I know it blows at times as some items are near impossible to get in drops (looking at you, Siroria inferno staff). But the alternative would turn this game into a farce. Can't complete that vet trial, but want the gear? Just buy it at a guild store! And this is before we get into VMA weapons...

      People today think its garbage that other players sell skin runs and carries (it is). I could only imagine if everything was unbound.

      Besides, isn't part of this game getting good in order to get the good gear in order to prepare yourself for harder content? Raids with the noob running purchased BIS gear would be a nightmare. "I have Perfected Relequen and Perfected Lokkes, why am I still dying?"
    • Demra
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      I feel this would take the feeling of achievement out of actually getting the rare pieces they need. Oh, I want a perfected vAS weapon, but work for it? Nah, I'll just buy it. So no, I don't agree. Drop rates/smart loot needs a rework tho. Aka how effin rare the BSW fire staff is.

      If everybody say 'i don't want to work for it i'd rather pay', the prices will get really high for those items. Than it would be a question of working hard to beat it, or if i really hate it, than working hard to earn enough to buys it. I like when games have many ways to achieve same goal. Personal opinion of course.
    • Nordic__Knights
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      agegarton wrote: »
      I agree with the OP.

      And originally everything that dropped could be sold - didn’t harm the market then, so it won’t now.

      Not everything could be sold at the beginning there was bound items they were just fewer
    • El_Borracho
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      Demra wrote: »
      I feel this would take the feeling of achievement out of actually getting the rare pieces they need. Oh, I want a perfected vAS weapon, but work for it? Nah, I'll just buy it. So no, I don't agree. Drop rates/smart loot needs a rework tho. Aka how effin rare the BSW fire staff is.

      If everybody say 'i don't want to work for it i'd rather pay', the prices will get really high for those items. Than it would be a question of working hard to beat it, or if i really hate it, than working hard to earn enough to buys it. I like when games have many ways to achieve same goal. Personal opinion of course.

      Or people would just sell crowns for gold and buy it. Which is what would happen because the prices would be super high.

      Said it above, but the issue I have with it is the gear in question is usually in a vet-level dungeon or trial, like Relequen, or Lokkes, or Zaan (although I do recognize the golden vendor does sell dungeon gear). So it takes skill to get that gear. If you remove that impediment, you get players who don't have the skill to get the gear, but who (probably) think wearing that gear will transform them into 60K DPS killers overnight. Its not an elitist thing, its a QOL thing for players who run trials.

      Again, it BLOWS when you run a vet trial like Sunspire and get anything but the gear you are looking for. But I don't want to go all the way to the other extreme to deal with it.

      Finally, I do sympathize with anyone farming for the BSW inferno staff. The drop rate for that thing is criminal.
    • Thorvik_Tyrson
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      just no

      go play the game a little

      not just flip stuff on market

      I know reading can be hard and not everyone has English as their first language, but really? OP's whole point was that people should play the parts of the game that they enjoy, rather than endlessly grind for equipment by doing content they dislike. Did you miss that part, or do you simply belong to the part of the population that thinks a game - ie something played for fun - should be turned into another mindless job and that that is a good thing?

      OP you have my support with the caveat that once an item is equipped it is bound, but things should not generally be bound on drop.

      I understand the OP's point, but I don't agree with it. IMO If you don't want to do the content, then you don't need the gear.
      ESO is already easy enough as it is with crafted sets. If you have no interest in doing the end game content, then why do you need to be able to buy the end game gear?

      IMO, this request would make the game absolutely pay to win beyond a shadow of doubt. That is why I do not agree with the request. I understand the play what you want argument, but I do not agree that you should be able to get the top end game gear without doing the end game content yourself. As others have pointed out, they started there and made the change to get where they are today.
    • Thorvik_Tyrson
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      Eraldus wrote: »
      Agreed with the OP. If people wants to farm for those items, by all means, do it. If people wants to buy them from others, just let them buy them.

      Not sure why you people care on how other people will get their gear... Sounds like you're just jealous that people might buy the gear you farmed for, and if that's indeed the reason why you'd be against this, then you're a pretty shallow person.

      It's not being shallow. it's that this crosses the line of pay to win. That is why I dont support it.
    • shaielzafine
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      Agree with OP. I don't see a problem with making gear / weapons buyable.
    • Juhasow
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      People who wants all the gear to be tradable basically wants for the game to die just because they're to lazy to get what they want by farming it. It would be very unhealthy for the game like ESO to have only BoE items. Unhealthy from both players and developers perspective.
      Edited by Juhasow on August 23, 2019 11:16PM
    • Rave the Histborn
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      Eraldus wrote: »
      Agreed with the OP. If people wants to farm for those items, by all means, do it. If people wants to buy them from others, just let them buy them.

      Not sure why you people care on how other people will get their gear... Sounds like you're just jealous that people might buy the gear you farmed for, and if that's indeed the reason why you'd be against this, then you're a pretty shallow person.

      If said person can't farm the gear they need what makes you think they'll be able to afford BoE items? You think those sets will be cheap?
    • Starlock
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      Eraldus wrote: »
      Agreed with the OP. If people wants to farm for those items, by all means, do it. If people wants to buy them from others, just let them buy them.

      Not sure why you people care on how other people will get their gear... Sounds like you're just jealous that people might buy the gear you farmed for, and if that's indeed the reason why you'd be against this, then you're a pretty shallow person.

      If said person can't farm the gear they need what makes you think they'll be able to afford BoE items? You think those sets will be cheap?

      Most of the sets would be, and a few of them wouldn't be... just like it is with sets that are able to be sold on traders currently. Overall, it would increase availability of sets for players to be able to have fun with them and experiment with them.

      Of course, what will end up happening is microtransactions. They'll put it in the cash shop. There's no reason for them not to at this point after skill points and skill lines in the cash shop.
    • Rave the Histborn
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      Starlock wrote: »
      Eraldus wrote: »
      Agreed with the OP. If people wants to farm for those items, by all means, do it. If people wants to buy them from others, just let them buy them.

      Not sure why you people care on how other people will get their gear... Sounds like you're just jealous that people might buy the gear you farmed for, and if that's indeed the reason why you'd be against this, then you're a pretty shallow person.

      If said person can't farm the gear they need what makes you think they'll be able to afford BoE items? You think those sets will be cheap?

      Most of the sets would be, and a few of them wouldn't be... just like it is with sets that are able to be sold on traders currently. Overall, it would increase availability of sets for players to be able to have fun with them and experiment with them.

      Of course, what will end up happening is microtransactions. They'll put it in the cash shop. There's no reason for them not to at this point after skill points and skill lines in the cash shop.

      You're assuming the prices will stay the same, they won't when you dont have people farming up gear to sell. Prices will spike, it's already happened with motifs. Motifs like assassins league that I used to well for basically nothing are worth crazy amounts of gold now.

      So you're saying the game will be pay to win. Do you think most of the player base is going to really stick around for that?
    • idk
      idk
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      agegarton wrote: »
      I agree with the OP.

      And originally everything that dropped could be sold - didn’t harm the market then, so it won’t now.

      I do not recall a time since the game launched that everything was BoE. Granted, trial gear was not in the game on day one but Ebon armor, worm cult and the stamin a set in that roundup were always BoP. There were other sets in dungeons that were BoP. Trial gear was BoP from the day it was released and vDSA Master weapons were always BoP
    • therift
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      idk wrote: »
      agegarton wrote: »
      I agree with the OP.

      And originally everything that dropped could be sold - didn’t harm the market then, so it won’t now.

      I do not recall a time since the game launched that everything was BoE. Granted, trial gear was not in the game on day one but Ebon armor, worm cult and the stamin a set in that roundup were always BoP. There were other sets in dungeons that were BoP. Trial gear was BoP from the day it was released and vDSA Master weapons were always BoP

      Update 12/One Tamriel was the Update that set the standard: All dungeon and trial gear is BoP; overland is BoE. You recall correctly; there was a hodge-podge approach to BoE and BoP.

      The Forums had a meltdown with predictions that trading guilds would cease to operate, trials would be inaccessible to players who did not already have the gear, and a mass exodus of frustrated players would kill the game.

      As usual, all the dire predictions came to nought. And as usual, they make for delightfully amusing reading in retrospect. I just read one today that ran to several pages after Update 12 hit the PTS. I think it was patch 2.6 or perhaps 2.7.

      Doom, gloom, defeat, and despair. It's a complete laugh riot.
    • Girl_Number8
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      I disagree, as me and my guild already make decent gold from carrying people for weapons, gear, skins, and helms that they can't get or don't have the time to get.

      I PvP mainly but I took the time to learn the content over years and to be very proficient at completing any challenge and have a great raid group. Our skills and time are a valuable commodity that is no different from selling mats, farmed weapons and overland gear at a guild trader. So I see your post as moot point since you can buy your gear for gold.

      Your way would hurt people that actually do all the content which takes time and skill. The money we make goes into keeping costs down for our activities.
      Edited by Girl_Number8 on August 23, 2019 11:56PM
    • kargen27
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      MMOs survive by content being repeated. That is why the game has RNG and bound items. Removing the RNG or changing bound items to bind on equip would be detrimental to the long term health of the game.
      and then the parrot said, "must be the water mines green too."
    • Partomax
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      Just because something isn't easy to get doesn't mean it's wrong. Things don't need to be handed to you just because you want them but can't be bothered to work for it. It would be very convenient for me to be able to just purchase the items I need but that's not earning it through playing the game is it? The grind would just be entirely focused on gold rather than on gold and gear if everything was accessible through gold.

      Get rid of bound items jesus... Some people I swear
      PC/EU - This is a signature
    • Starlock
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      You're assuming the prices will stay the same, they won't when you dont have people farming up gear to sell..

      I'm not sure where you got "assuming the prices will stay the same" from what I wrote.
      So you're saying the game will be pay to win. Do you think most of the player base is going to really stick around for that?

      They've already gotten enough of the player base normalized to predatory microtransactions. So much so that instead of making the conversation about what is actually important - the big picture of predatory microtransactions - people fixate on "pay to win" as if it's the worst thing a game company can do to us. It isn't.

      What's worse is being a roleplayer and told that your "cosmetic only" purchases don't impact your gameplay. Bull freaking crap. What's worse is watching a game you love slide further and further down the predatory microtransactions hole by introducing bloody gamble boxes and now skill points and skill lines for "convenience." There's no reason for them to stop here. And at this point, I have no reason to believe that they will. If this company is okay putting bloody skill points and skill lines in the cash shop, there is no reason at all not to put in gear too. After all, you can earn it all in game so you are paying for "convenience." Yes, the "convenience" of being milked for cash by a big game publisher for a problem they themselves created - grind - so they can sell you a solution to it. They will sooner put gear up in the cash shop than actually fix the problem of mindless, unfun grinding in this game.
    • Rave the Histborn
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      Starlock wrote: »
      You're assuming the prices will stay the same, they won't when you dont have people farming up gear to sell..

      I'm not sure where you got "assuming the prices will stay the same" from what I wrote.
      So you're saying the game will be pay to win. Do you think most of the player base is going to really stick around for that?

      They've already gotten enough of the player base normalized to predatory microtransactions. So much so that instead of making the conversation about what is actually important - the big picture of predatory microtransactions - people fixate on "pay to win" as if it's the worst thing a game company can do to us. It isn't.

      What's worse is being a roleplayer and told that your "cosmetic only" purchases don't impact your gameplay. Bull freaking crap. What's worse is watching a game you love slide further and further down the predatory microtransactions hole by introducing bloody gamble boxes and now skill points and skill lines for "convenience." There's no reason for them to stop here. And at this point, I have no reason to believe that they will. If this company is okay putting bloody skill points and skill lines in the cash shop, there is no reason at all not to put in gear too. After all, you can earn it all in game so you are paying for "convenience." Yes, the "convenience" of being milked for cash by a big game publisher for a problem they themselves created - grind - so they can sell you a solution to it. They will sooner put gear up in the cash shop than actually fix the problem of mindless, unfun grinding in this game.

      I think the big picture of microtransactions is lost at the moment due to it being an industry standard. You're not going to get this out of games unless the government gets involved, and regulation probably isn't the best option. Pay to win becomes the worst case scenario at that point. It isn't the worst thing I agree, but it's the only thing we can fight against.

      I'm getting mixed messages. First you're saying your cosmetic items should impact gameplay, then you go and switch to hating loot boxes and skill lines. It's just weird, are you for some pay to win and against other forms of it. Grind isn't a problem either, it is a feature of every MMO and most mutliplayer RPGs. If you had access to every item as BoE you wouldn't have a player base. There would be no reason to play the game (why buy dlc/chapters if you can get all the gear on the traders?) You're going to hate the system a lot more if it ever got changed to BoE. All of a sudden gear will be dlc dependent, dont have ESO+? Sorry you can't equip that set. You dont own that chapter? Sorry you can't equip that set. If you think they can only lock zones you're outta your mind.
    • commodore64
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      Thanks everyone for the comments and discussion following my opening post. It's always interesting to hear differing points of view. By 'agree' alone vs negative comments I think the idea would have won a poll, but obviously I won't be holding my breath on any feedback from the powers that be!
    • Satanas
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      I understand why you think this is a good idea. But, I'm not agree with this for one very simple reason.

      The current system allows you to define clear progression steps.

      1 : Creation of the character

      2 : using pieces looted in solo contents

      3 : crafting your sets

      4 : loot of your first sets and achievment of your first dungeons

      5 : improvement of your build in order to doing dungeons in veteran mode

      6 : loot of monsters sets

      7 : TRIALS !!!!!! (and loot of trials sets)

      That's in theory how I see the game.

      In fact, the leveling is not too difficult and the real progression is in a large majority based on the stuff.
      Excluding trials and thanks to transmutation, it's not very too long to have a good stuff in this game (according to me).
      Edited by Satanas on August 24, 2019 2:09PM
    This discussion has been closed.