anitajoneb17_ESO wrote: »sylviermoone wrote: »anitajoneb17_ESO wrote: »Shamisa_En wrote: »Ideally they should be taking the servers down already, but it seems pretty quiet...
It's sunday evening in the middle of august... there's little point in taking the servers down (and it would have to be both servers I guess ? Or is it just PC/EU ?) if you don't have the staff to fix the problem.
Also, trading is a big part of the game for us traders... but other players don't care that much. They're still in dungeons and trials, or hunting down Wrothgar world bosses because it is also the last day of the event. They haven't noticed yet. There will probably, however, be more noise tomorrow when people want to buy stuff and find nothing at guild traders.
I wouldn't be surprised, however, if most people simply didn't care and this goes relatively unnoticed. Wait and see..
This hasn't happened on PC/NA yet. Our trader flip is still an hour and 45 minutes away.
... is it ?
In this case yes, ZOS should definitely stop the process on PC/NA ... wow... what a mess !
martinhpb16_ESO wrote: »We have no trader. Another guild hired the trader we were supposed to have. I could not hire a trader because the system said I already had a trader, but i didn't.
anitajoneb17_ESO wrote: »Shamisa_En wrote: »Point of taking servers down? If we're looking at a rollback that also means lost progress, in case servers have been accessible the whole time.
I know what you mean, but you can't take the servers down if you have no solution, no strategy and no ETA. And the people in charge of such big decisions (both in the managerial and the technical fields) might not even be available because it's sunday evening in the middle of August. That's what I meant.
I seriously doubt they'll roll back the entire game for entire hours or even days just for a trading system issue. They'll probably collect the gold back from trading guilds (the extra refunds) and let the rest go its merry way until next sunday.
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
This current incident is down to the patch code, not the servers.
chess1ukb16_ESO wrote: »People are now trying to launder gold they got from badly calculated trade bid refunds by buying up anything and everything in guild kiosks.
This will forever break the economy if no rollback or some other way to fix it.
sylviermoone wrote: »Question, though: Did you win the bid you placed? If you didn't win, it would make sense that you'd be able to hire. If someone beat your bid, though, you wouldn't have a trader and thus be free to hire...
Dont_do_drugs wrote: »no it isnt. the bidding problem was a server load issue.
anitajoneb17_ESO wrote: »Dont_do_drugs wrote: »no it isnt. the bidding problem was a server load issue.
Well, to be honest we don't know about that. The fact is that sundays evenings around bidding time have been a catastrophy in terms of performance on PC/EU for months and months. And we are not aware as players of anything else happening on sunday evenings but the trader flip. Therefore we correlate the two. Maybe we're right, maybe not.
But frankly, how could sorting out 1000 bids be a server load issue, for a game that deals with millions of data exchange and calculations every single minute ? Even with multibidding ! That's something anyone with half a clue about computing can sort out in Excel in 10 minutes. How could that possibly lead to a whole server crumbling down the way it does ? Just wondering. Makes no sense at all.
This hasn't happened on PC/NA yet. Our trader flip is still an hour and 45 minutes away.
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Dont_do_drugs wrote: »JasmineMcCoy wrote: »chess1ukb16_ESO wrote: »People are now trying to launder gold they got from badly calculated trade bid refunds by buying up anything and everything in guild kiosks.
This will forever break the economy if no rollback or some other way to fix it.
Isn't that intentional exploiting though? People can't not realize they got 4x they bid and suddenly go on a shopping spree.
it is innitial exploiting, and i hope everyone trying to launder or get the gold away gets banned for it, or his guild bank set to minus, so the amount gets removed even if the guild is under 0 then. the gold then still will be in circulation tho and this is an issue still. zos wont ever be able to follow it up and readjust it.
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
Plus all the business would be spread evenly through the week, there wouldn't be a Sunday evening bidding war.
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
Plus all the business would be spread evenly through the week, there wouldn't be a Sunday evening bidding war.
And killing a whole subcategory of People who actually play this game for its Trading System.
The fact that the whole Trading System is Playerrun and ZOS only changes Droprates is by far the best thing in this game. And it actually hurts how much those ppl get overlooked..
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
Plus all the business would be spread evenly through the week, there wouldn't be a Sunday evening bidding war.
And killing a whole subcategory of People who actually play this game for its Trading System.
The fact that the whole Trading System is Playerrun and ZOS only changes Droprates is by far the best thing in this game. And it actually hurts how much those ppl get overlooked..
I bet the vast majority of players never opened the guild trader interface. There is no scarcity in normal stuff such as basic crafting materials, so unless you need a lot of them you typically get all you need by playing the game. Stuff that sells just moves around among a small percentage of players. All but a handful of relevant gear sets are bound on pickup. There are no mechanisms in place to prevent item flipping and price gouging. I'll give you that there seem to be some people who enjoy the guild trader minigame. But I honestly think the game would be better off if ZOS finally trashed it and implemented an AH with some sanity checks.
StabbityDoom wrote: »wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
Plus all the business would be spread evenly through the week, there wouldn't be a Sunday evening bidding war.
And killing a whole subcategory of People who actually play this game for its Trading System.
The fact that the whole Trading System is Playerrun and ZOS only changes Droprates is by far the best thing in this game. And it actually hurts how much those ppl get overlooked..
I bet the vast majority of players never opened the guild trader interface. There is no scarcity in normal stuff such as basic crafting materials, so unless you need a lot of them you typically get all you need by playing the game. Stuff that sells just moves around among a small percentage of players. All but a handful of relevant gear sets are bound on pickup. There are no mechanisms in place to prevent item flipping and price gouging. I'll give you that there seem to be some people who enjoy the guild trader minigame. But I honestly think the game would be better off if ZOS finally trashed it and implemented an AH with some sanity checks.
Does every single thread need to turn into a Global AH discussion? Can't we just stick to what's broken for now?
StabbityDoom wrote: »wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
Plus all the business would be spread evenly through the week, there wouldn't be a Sunday evening bidding war.
And killing a whole subcategory of People who actually play this game for its Trading System.
The fact that the whole Trading System is Playerrun and ZOS only changes Droprates is by far the best thing in this game. And it actually hurts how much those ppl get overlooked..
I bet the vast majority of players never opened the guild trader interface. There is no scarcity in normal stuff such as basic crafting materials, so unless you need a lot of them you typically get all you need by playing the game. Stuff that sells just moves around among a small percentage of players. All but a handful of relevant gear sets are bound on pickup. There are no mechanisms in place to prevent item flipping and price gouging. I'll give you that there seem to be some people who enjoy the guild trader minigame. But I honestly think the game would be better off if ZOS finally trashed it and implemented an AH with some sanity checks.
Does every single thread need to turn into a Global AH discussion? Can't we just stick to what's broken for now?
Sure. Guild trading system is broken - bring in AH
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
Plus all the business would be spread evenly through the week, there wouldn't be a Sunday evening bidding war.
And killing a whole subcategory of People who actually play this game for its Trading System.
The fact that the whole Trading System is Playerrun and ZOS only changes Droprates is by far the best thing in this game. And it actually hurts how much those ppl get overlooked..
I bet the vast majority of players never opened the guild trader interface. There is no scarcity in normal stuff such as basic crafting materials, so unless you need a lot of them you typically get all you need by playing the game. Stuff that sells just moves around among a small percentage of players. All but a handful of relevant gear sets are bound on pickup. There are no mechanisms in place to prevent item flipping and price gouging. I'll give you that there seem to be some people who enjoy the guild trader minigame. But I honestly think the game would be better off if ZOS finally trashed it and implemented an AH with some sanity checks.
wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
Plus all the business would be spread evenly through the week, there wouldn't be a Sunday evening bidding war.
StabbityDoom wrote: »wtlonewolf20 wrote: »
If the Servers can't handle something that supposedly impacts a small population of the game, then what makes you think that it can support the traffic that will occur with a GAH?
Auction house should actually generate *less* traffic than guild traders. Right now if someone were to search for an item in the main guild traders in just the top 10 zones, they would generate 50 queries. An auction house would generate 1.
Plus all the business would be spread evenly through the week, there wouldn't be a Sunday evening bidding war.
And killing a whole subcategory of People who actually play this game for its Trading System.
The fact that the whole Trading System is Playerrun and ZOS only changes Droprates is by far the best thing in this game. And it actually hurts how much those ppl get overlooked..
I bet the vast majority of players never opened the guild trader interface. There is no scarcity in normal stuff such as basic crafting materials, so unless you need a lot of them you typically get all you need by playing the game. Stuff that sells just moves around among a small percentage of players. All but a handful of relevant gear sets are bound on pickup. There are no mechanisms in place to prevent item flipping and price gouging. I'll give you that there seem to be some people who enjoy the guild trader minigame. But I honestly think the game would be better off if ZOS finally trashed it and implemented an AH with some sanity checks.
Does every single thread need to turn into a Global AH discussion? Can't we just stick to what's broken for now?
Sure. Guild trading system is broken - bring in AH
We get it. You and @Tandor have an axe to grind. Really. We get it.
Also, telling people in a thread about ZOS fixing a favoured (for them) part of the game that it should be removed and replaced its entirety probably isn't the route I would have taken.
@ZOS_GinaBruno - Can we have an update, please?
We're one hour out from NA's flip.
Should we expect the same experience as EU?