Gandrhulf_Harbard wrote: »SammiSakura wrote: »Konstant_Tel_Necris wrote: »I just have one question, can I actually play game today without worries that's all my progress will be rolled back tomorrow?
Yes. They're not gonna roll back almost 3 days
They should roll back.
Because even if the majority of Trade GM have been like you and done nothing with the excess gold they got through a bug, the minority that have used that gold have completely destroyed the in-game economy.
Gold tempers are now selling at between 10 and 15 times what there were a week ago.
Even if ZOS recoups all the "free gold" from the system, how do they work out how much more gold to take from the Traders who have used that gold to game the system? They'd need to track EVERY SINGLE transaction from EVeRY GUILD for the last 3 days to figure it all out.
Unless they do that the in-game economy is still going to be way over-heated negatively impacting ALL player - regardless of if they are in a Trade Guild or not - because commodity prices are horrendously over-inflated because of the extra gold.
Taking the excess gold out of the system is NOT enough, you also have to find some way to take back the knock-on effects of the gold that was used by the minority of dishonest Trade Guilds.
If you don't those dishonest guilds have still benefited from their deliberate dishonesty, while everyone else has suffered because of it.
The ONLY solution that deal not only with the "extra gold" but more importantly also deal with the knock-on effects of the "extra gold" is a complete roll-back to a point before that "extra gold" was in the system.
All The Best
Gandrhulf_Harbard wrote: »SammiSakura wrote: »Konstant_Tel_Necris wrote: »I just have one question, can I actually play game today without worries that's all my progress will be rolled back tomorrow?
Yes. They're not gonna roll back almost 3 days
They should roll back.
Because even if the majority of Trade GM have been like you and done nothing with the excess gold they got through a bug, the minority that have used that gold have completely destroyed the in-game economy.
Gold tempers are now selling at between 10 and 15 times what there were a week ago.
Even if ZOS recoups all the "free gold" from the system, how do they work out how much more gold to take from the Traders who have used that gold to game the system? They'd need to track EVERY SINGLE transaction from EVeRY GUILD for the last 3 days to figure it all out.
Unless they do that the in-game economy is still going to be way over-heated negatively impacting ALL player - regardless of if they are in a Trade Guild or not - because commodity prices are horrendously over-inflated because of the extra gold.
Taking the excess gold out of the system is NOT enough, you also have to find some way to take back the knock-on effects of the gold that was used by the minority of dishonest Trade Guilds.
If you don't those dishonest guilds have still benefited from their deliberate dishonesty, while everyone else has suffered because of it.
The ONLY solution that deal not only with the "extra gold" but more importantly also deal with the knock-on effects of the "extra gold" is a complete roll-back to a point before that "extra gold" was in the system.
All The Best
Mathius_Mordred wrote: »The people you are suggesting they ban are also the people who spend thousands of £/Euros each year on this game, who build communities, websites, work really hard to encourage and help new players. Sure, go ahead ban them, watch the entire community crumble, then who will you sell your mats to?
Who will ZOS turn to when subs dramatically reduce? We got about 10 million back and it's still in our guild bank, I'm hoping that we get to keep it of course but if we can't so be it, but if bans are handed out to people I know and care about then I'm gone from this game, I was here in closed beta but if they start punishing people because of a ***-up of their own making then this will be the last straw as far as I'm concerned, the 300 people in my guild will have to find another guild, well those who actually continue playing will, the rest, well there's a lot of games out there desperate for cash and players.
You forgot the selfish, thieving sh--s bit.
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
ALL GM's found guilty of using the excess gold to buy up wax, tempers knowing it was a bug should have their account banned, and should never be trusted again, there are a lot of GM's that did not touch the gold as they were aware of the error, good for them, the others just show their true colours, PROPER p3nises.
So basically, a high volume of every kind of request, but one of those categories was new this patch, and the others were not.ZOS_GinaBruno wrote: »The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
SammiSakura wrote: »
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
Oh myy
Why so negative?
There are always bad apples but it's never effective to paint with such a wide brush.
In my experience, many of the best guilds are run by those who hold jobs that require them to be highly organized, helpful, engaged in helping others succeed, etc. Things I've learned as a trade guild GM have actually helped me at my RL job as a non-CEO (lol) at a large media company...and vice versa! Actually, I owe my entire career path (going back 30+ years), to helping others "online".
In my experience, NONE of the GMs I know who run trade guilds do it for the status lol. Most of us do it because we get satisfaction out of helping others enjoy a game such as this.
Just as they consult expert players in other areas of the game for feedback, I don't think it's too much for experienced Trade Guild GMs to be consulted on things like Multi-bidding, bid times, etc. That's not pretending to be better than others, that's trying to help the game evolve in the right direction, imho.
Why isn't there a rep for Guilds/Trade Guilds? (or, if such a person exists, I've never heard of them).
-H
Yeah I also don't know anyone who does it for status. Also, not all of us start guilds. I inherited mine from a friend who no longer plays.
Not sure where this guy has got his very warped view of GMs.
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
Oh myy
Why so negative?
There are always bad apples but it's never effective to paint with such a wide brush.
In my experience, many of the best guilds are run by those who hold jobs that require them to be highly organized, helpful, engaged in helping others succeed, etc. Things I've learned as a trade guild GM have actually helped me at my RL job as a non-CEO (lol) at a large media company...and vice versa! Actually, I owe my entire career path (going back 30+ years), to helping others "online".
In my experience, NONE of the GMs I know who run trade guilds do it for the status lol. Most of us do it because we get satisfaction out of helping others enjoy a game such as this.
Just as they consult expert players in other areas of the game for feedback, I don't think it's too much for experienced Trade Guild GMs to be consulted on things like Multi-bidding, bid times, etc. That's not pretending to be better than others, that's trying to help the game evolve in the right direction, imho.
Why isn't there a rep for Guilds/Trade Guilds? (or, if such a person exists, I've never heard of them).
-H
silvereyes wrote: »So basically, a high volume of every kind of request, but one of those categories was new this patch, and the others were not.ZOS_GinaBruno wrote: »The cause was a high volume of add-on requests, game server requests, and multi-bid process requests all hitting at once.
Let me get this straight:I see no acknowledgement of a core issue here. Blaming the problem on "more volume" - despite eight months of increasing volume - demonstrates to me a technology company that is unwilling or incapable of making the changes required to scale.
- You knew your servers were already operating close to the red line last patch, so much so that you already had to throttle some traffic (guild history API).
- You knew there were pages and pages of PTS feedback suggesting that the max bids be reduced to 2-3. Many wanted the entire system scrapped.
- You knew that there was lots of PTS feedback saying multi-bidding was too rushed, needed load testing, and would have unintended consequences.
- Your rework of API calls in Update 23 changed nothing about guild history API requests. All it did was enable servers to push new history data once per minute. (protip: real-time data does not equal historical data)
- Your "temporary" throttles on guild history remained the same in U23.
- Now, rather than admitting you were wrong and reverting multi-bidding - the real culprit for the increased traffic - you plan to further throttle more traffic (i.e. "safeguards") and possibly upend trade guild officers' schedules.
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
Oh myy
Why so negative?
There are always bad apples but it's never effective to paint with such a wide brush.
In my experience, many of the best guilds are run by those who hold jobs that require them to be highly organized, helpful, engaged in helping others succeed, etc. Things I've learned as a trade guild GM have actually helped me at my RL job as a non-CEO (lol) at a large media company...and vice versa! Actually, I owe my entire career path (going back 30+ years), to helping others "online".
In my experience, NONE of the GMs I know who run trade guilds do it for the status lol. Most of us do it because we get satisfaction out of helping others enjoy a game such as this.
Just as they consult expert players in other areas of the game for feedback, I don't think it's too much for experienced Trade Guild GMs to be consulted on things like Multi-bidding, bid times, etc. That's not pretending to be better than others, that's trying to help the game evolve in the right direction, imho.
Why isn't there a rep for Guilds/Trade Guilds? (or, if such a person exists, I've never heard of them).
-H
Oh come on, it is not like running a trade guild is rocket science and guildleaders of trade guilds should have a say in how the trade system in the game should be working.
The trade system in eso is bad enough as it is. Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
What is a trade rep going to add to the discusion? "As a representitive of the traders in Tamriel and other areas, i suggest we lower the taxes on sales by a certain percentage."
Oh come on, it is not like running a trade guild is rocket science and guildleaders of trade guilds should have a say in how the trade system in the game should be working.
Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
What is a trade rep going to add to the discusion? "As a representitive of the traders in Tamriel and other areas, i suggest we lower the taxes on sales by a certain percentage."
The trade system in eso is bad enough as it is. Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
The trade system in eso is bad enough as it is. Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
Oh myy
Why so negative?
There are always bad apples but it's never effective to paint with such a wide brush.
In my experience, many of the best guilds are run by those who hold jobs that require them to be highly organized, helpful, engaged in helping others succeed, etc. Things I've learned as a trade guild GM have actually helped me at my RL job as a non-CEO (lol) at a large media company...and vice versa! Actually, I owe my entire career path (going back 30+ years), to helping others "online".
In my experience, NONE of the GMs I know who run trade guilds do it for the status lol. Most of us do it because we get satisfaction out of helping others enjoy a game such as this.
Just as they consult expert players in other areas of the game for feedback, I don't think it's too much for experienced Trade Guild GMs to be consulted on things like Multi-bidding, bid times, etc. That's not pretending to be better than others, that's trying to help the game evolve in the right direction, imho.
Why isn't there a rep for Guilds/Trade Guilds? (or, if such a person exists, I've never heard of them).
-H
I’d QFT you @silvereyes, but it’s a long (and completely correct) post.
Amen to everything you said.
I didn't really forget it, although I did notice how they listed addon traffic first....wavingblue wrote: »All the above.. and you forgot something.. blaming add-ons for the ills, twice now.
Oh come on, it is not like running a trade guild is rocket science and guildleaders of trade guilds should have a say in how the trade system in the game should be working.
Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
What is a trade rep going to add to the discusion? "As a representitive of the traders in Tamriel and other areas, i suggest we lower the taxes on sales by a certain percentage."
Bolded the most relevant portion.
I'm sure your question was rhetorical but I'll go ahead and pretend you wanted an answer.
Off of the top of my head, here are 4 things trade guild GMs helped influence:
- Bid Flips not in the middle of the night or during maintenance
- End of bid spying part 1
- End of bid spying part 2
- Better organized trading hubs (see: Vvardenfell, Summerset, Rimmen vs. Abah's Landing, Wrothgar)
VaranisArano wrote: »The trade system in eso is bad enough as it is. Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
Oh myy
Why so negative?
There are always bad apples but it's never effective to paint with such a wide brush.
In my experience, many of the best guilds are run by those who hold jobs that require them to be highly organized, helpful, engaged in helping others succeed, etc. Things I've learned as a trade guild GM have actually helped me at my RL job as a non-CEO (lol) at a large media company...and vice versa! Actually, I owe my entire career path (going back 30+ years), to helping others "online".
In my experience, NONE of the GMs I know who run trade guilds do it for the status lol. Most of us do it because we get satisfaction out of helping others enjoy a game such as this.
Just as they consult expert players in other areas of the game for feedback, I don't think it's too much for experienced Trade Guild GMs to be consulted on things like Multi-bidding, bid times, etc. That's not pretending to be better than others, that's trying to help the game evolve in the right direction, imho.
Why isn't there a rep for Guilds/Trade Guilds? (or, if such a person exists, I've never heard of them).
-H
Wait, you think that one big auction house is going to make the system work better?
You know its going to be coded by the exact same people who brought you the current system, yeah?
Oh come on, it is not like running a trade guild is rocket science and guildleaders of trade guilds should have a say in how the trade system in the game should be working.
Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
What is a trade rep going to add to the discusion? "As a representitive of the traders in Tamriel and other areas, i suggest we lower the taxes on sales by a certain percentage."
Bolded the most relevant portion.
I'm sure your question was rhetorical but I'll go ahead and pretend you wanted an answer.
Off of the top of my head, here are 4 things trade guild GMs helped influence:
- Bid Flips not in the middle of the night or during maintenance
- End of bid spying part 1
- End of bid spying part 2
- Better organized trading hubs (see: Vvardenfell, Summerset, Rimmen vs. Abah's Landing, Wrothgar)
I believe you bolded the wrong part.
Doesnt the system work with bidding whenever you want? You lose the gold the moment you bid but get it back if you dont get the tradespot? Does the flip time really matter.. only if you want to wait to bid until the very last moment i guess.
Bid spying.. well that could have been a reason to wait until the very last moment to bid.
Me, not a trade guild GM, could have told that to them. Those early dlc areas locations are just stupid. Wrothgar is located at a bad spot but when you had to do max level writs in Wrothgar you did pass them. There are also the traders in that little quest town but nobody goes there. Thieves guild location was just stupid.. in a harbor on boats and nowhere near a Wayshrine. Im glad they put the traders in better places but still... do you need a trade rep for that?
I dont know... doesnt really seem like a guild trader rep is needed. The whole rep program looks like a failed thing anyway...
Mathius_Mordred wrote: »In the meantime my guild history is active and showing everything, so I don't know when they are supposed to be switching it off.
StabbityDoom wrote: »
Oh come on, it is not like running a trade guild is rocket science and guildleaders of trade guilds should have a say in how the trade system in the game should be working.
Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
What is a trade rep going to add to the discusion? "As a representitive of the traders in Tamriel and other areas, i suggest we lower the taxes on sales by a certain percentage."
Bolded the most relevant portion.
I'm sure your question was rhetorical but I'll go ahead and pretend you wanted an answer.
Off of the top of my head, here are 4 things trade guild GMs helped influence:
- Bid Flips not in the middle of the night or during maintenance
- End of bid spying part 1
- End of bid spying part 2
- Better organized trading hubs (see: Vvardenfell, Summerset, Rimmen vs. Abah's Landing, Wrothgar)
I believe you bolded the wrong part.
Doesnt the system work with bidding whenever you want? You lose the gold the moment you bid but get it back if you dont get the tradespot? Does the flip time really matter.. only if you want to wait to bid until the very last moment i guess.
Bid spying.. well that could have been a reason to wait until the very last moment to bid.
Me, not a trade guild GM, could have told that to them. Those early dlc areas locations are just stupid. Wrothgar is located at a bad spot but when you had to do max level writs in Wrothgar you did pass them. There are also the traders in that little quest town but nobody goes there. Thieves guild location was just stupid.. in a harbor on boats and nowhere near a Wayshrine. Im glad they put the traders in better places but still... do you need a trade rep for that?
I dont know... doesnt really seem like a guild trader rep is needed. The whole rep program looks like a failed thing anyway...
How about - looking for an empty spot if you don't get your bid? It's possible, even now. If you don't know what you are talking about, why are you criticizing the people who do, AND who take enough interest to come here to inform ZOS about it?
JHartEllis wrote: »@ZOS_GinaBrunoThis load would be partially reduced if the number of the bids were dropped from 10, right? There are a lot of other reasons 10 is already probably too many, so I hope part of the solution is to drop this by a few.multi-bid process requests all hitting at once
Oh, and I wanted to put in a big thank you for ensuring NA wasn't impacted--I imagine that was a scramble to prevent this issue from being twice as big.
silvereyes wrote: »I didn't really forget it, although I did notice how they listed addon traffic first....wavingblue wrote: »All the above.. and you forgot something.. blaming add-ons for the ills, twice now.
Gina didn't say it was addon traffic's fault. She simply said that of all the things taking up resources, it was the least impactful thing for them to cut.
It's very telling, though, that they decided to target addon traffic and player schedules instead of multi-bidding; that they consider it less impactful than reverting a brand new feature that nobody will miss.
What it tells me is that they they built something, they don't want to let go of it, and they are willing to throw away things that the community has clearly communicated that they value more in order to keep it.
This further reinforces that multi-bidding was never about player quality-of-life for us.
StabbityDoom wrote: »
Oh come on, it is not like running a trade guild is rocket science and guildleaders of trade guilds should have a say in how the trade system in the game should be working.
Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
What is a trade rep going to add to the discusion? "As a representitive of the traders in Tamriel and other areas, i suggest we lower the taxes on sales by a certain percentage."
Bolded the most relevant portion.
I'm sure your question was rhetorical but I'll go ahead and pretend you wanted an answer.
Off of the top of my head, here are 4 things trade guild GMs helped influence:
- Bid Flips not in the middle of the night or during maintenance
- End of bid spying part 1
- End of bid spying part 2
- Better organized trading hubs (see: Vvardenfell, Summerset, Rimmen vs. Abah's Landing, Wrothgar)
I believe you bolded the wrong part.
Doesnt the system work with bidding whenever you want? You lose the gold the moment you bid but get it back if you dont get the tradespot? Does the flip time really matter.. only if you want to wait to bid until the very last moment i guess.
Bid spying.. well that could have been a reason to wait until the very last moment to bid.
Me, not a trade guild GM, could have told that to them. Those early dlc areas locations are just stupid. Wrothgar is located at a bad spot but when you had to do max level writs in Wrothgar you did pass them. There are also the traders in that little quest town but nobody goes there. Thieves guild location was just stupid.. in a harbor on boats and nowhere near a Wayshrine. Im glad they put the traders in better places but still... do you need a trade rep for that?
I dont know... doesnt really seem like a guild trader rep is needed. The whole rep program looks like a failed thing anyway...
How about - looking for an empty spot if you don't get your bid? It's possible, even now. If you don't know what you are talking about, why are you criticizing the people who do, AND who take enough interest to come here to inform ZOS about it?
So the big guild leader input was "change swaptimes for a more convient time for us so we can find a replacement spot?"
Yeah not sure if you really need a rep for that.
StabbityDoom wrote: »StabbityDoom wrote: »
Oh come on, it is not like running a trade guild is rocket science and guildleaders of trade guilds should have a say in how the trade system in the game should be working.
Personally i would rather have all the marketstall npcs deleted and replaced with one big action house.
What is a trade rep going to add to the discusion? "As a representitive of the traders in Tamriel and other areas, i suggest we lower the taxes on sales by a certain percentage."
Bolded the most relevant portion.
I'm sure your question was rhetorical but I'll go ahead and pretend you wanted an answer.
Off of the top of my head, here are 4 things trade guild GMs helped influence:
- Bid Flips not in the middle of the night or during maintenance
- End of bid spying part 1
- End of bid spying part 2
- Better organized trading hubs (see: Vvardenfell, Summerset, Rimmen vs. Abah's Landing, Wrothgar)
I believe you bolded the wrong part.
Doesnt the system work with bidding whenever you want? You lose the gold the moment you bid but get it back if you dont get the tradespot? Does the flip time really matter.. only if you want to wait to bid until the very last moment i guess.
Bid spying.. well that could have been a reason to wait until the very last moment to bid.
Me, not a trade guild GM, could have told that to them. Those early dlc areas locations are just stupid. Wrothgar is located at a bad spot but when you had to do max level writs in Wrothgar you did pass them. There are also the traders in that little quest town but nobody goes there. Thieves guild location was just stupid.. in a harbor on boats and nowhere near a Wayshrine. Im glad they put the traders in better places but still... do you need a trade rep for that?
I dont know... doesnt really seem like a guild trader rep is needed. The whole rep program looks like a failed thing anyway...
How about - looking for an empty spot if you don't get your bid? It's possible, even now. If you don't know what you are talking about, why are you criticizing the people who do, AND who take enough interest to come here to inform ZOS about it?
So the big guild leader input was "change swaptimes for a more convient time for us so we can find a replacement spot?"
Yeah not sure if you really need a rep for that.
That was -one- reason off the top of my head, and a rather important one, too.