Mathius_Mordred wrote: »The people you are suggesting they ban are also the people who spend thousands of £/Euros each year on this game, who build communities, websites, work really hard to encourage and help new players. Sure, go ahead ban them, watch the entire community crumble, then who will you sell your mats to?
Who will ZOS turn to when subs dramatically reduce? We got about 10 million back and it's still in our guild bank, I'm hoping that we get to keep it of course but if we can't so be it, but if bans are handed out to people I know and care about then I'm gone from this game, I was here in closed beta but if they start punishing people because of a ***-up of their own making then this will be the last straw as far as I'm concerned, the 300 people in my guild will have to find another guild, well those who actually continue playing will, the rest, well there's a lot of games out there desperate for cash and players.
Mathius_Mordred wrote: »
I wrote it in plain English, further expansion on the point is not required, interpret it how you like. All I am saying is people should be careful what they wish for because this whole ridiculous episode could turn out to be very very costly for ZOS and the game in general if not handled right. Fortunately, I doubt the devs in this game will be stupid enough to cower to the witchhunt mentality sweeping this thread, if they do, well then, that's when the *** will really hit the fan.
sirinsidiator wrote: »That's great and all, but could you at least consider disabling it only during primetime instead of completely and for who knows how long, so guilds can continue to operate?
I'm not sure I understand the role played by add-ons.
If PCNA appeared to run smoothly, and PCEU was a clusterphooey, how did add-ons screw one server and not the other?
I'm just a console pleb, so the nefarious actions of evil add-ons is just one great big mystery.
Oh, and LOL.
VaranisArano wrote: »I'm not sure I understand the role played by add-ons.
If PCNA appeared to run smoothly, and PCEU was a clusterphooey, how did add-ons screw one server and not the other?
I'm just a console pleb, so the nefarious actions of evil add-ons is just one great big mystery.
Oh, and LOL.
Its the difference between PC/EU primetime and PC/NA primetime server loads.
PC/EU has its high population/high demand time very concentrated whereas PC/NA is somewhat more spread out. So at peak load, PC/EU comes under much higher demand relative to the amount of load the servers can handle than PC/NA does. ZOS basically explained that with their post on PC/EU issues months ago and the fundamentals haven't changed.
So if we take the 3 factors Gina mentioned: add-ons, multibid and game server requests, we see based on their previous issues that PC/EU sees a higher concentration of game server requests than PC/NA due to the higher population at their peak time. Addons and multibid are effectively the same.
So if that's the problem, why remove add-ons API?
Because that's the easiest fix. ZOS isnt going to remove multibidding because that's their new baby, and ZOS doesnt want to have less players to generate less game server requests, so the simplest thing to remove is the guild history API.
SammiSakura wrote: »Jesus Christ, you guys. Could we please stop hating on each other and focus on the REAL problem here: the complete meltdown of the Trader System?!
What we need to be doing is pushing for a fix for this (INCLUDING the gold you all seem more bothered about)
If we dont push for a fix, there's not even any damn vendors to spend it at anyways!!!
14 pages (just on this thread) and 48 hours in, we know its not to be used, and those that have are worse than satan himself -.-
But it would be nice to have at least ONE constructive thread that isnt just causing a scene over bans, tos, etc etc etc
/endrant
VaranisArano wrote: »SammiSakura wrote: »Jesus Christ, you guys. Could we please stop hating on each other and focus on the REAL problem here: the complete meltdown of the Trader System?!
What we need to be doing is pushing for a fix for this (INCLUDING the gold you all seem more bothered about)
If we dont push for a fix, there's not even any damn vendors to spend it at anyways!!!
14 pages (just on this thread) and 48 hours in, we know its not to be used, and those that have are worse than satan himself -.-
But it would be nice to have at least ONE constructive thread that isnt just causing a scene over bans, tos, etc etc etc
/endrant
Gina said they are working additional safeguards.
Just what exactly do you want us to do to push for a fix that we havent done already? Is there something we can do besides post stuff like "Well, it better not happen again, ZOS! Or else!"
So, um, you got something constructive for us to do? Or shall we all just continue posting our opinions on what and how we think ZOS should fix what went down (which includes the excessive bid refunds, natch.)?
StabbityDoom wrote: »VaranisArano wrote: »I'm not sure I understand the role played by add-ons.
If PCNA appeared to run smoothly, and PCEU was a clusterphooey, how did add-ons screw one server and not the other?
I'm just a console pleb, so the nefarious actions of evil add-ons is just one great big mystery.
Oh, and LOL.
Its the difference between PC/EU primetime and PC/NA primetime server loads.
PC/EU has its high population/high demand time very concentrated whereas PC/NA is somewhat more spread out. So at peak load, PC/EU comes under much higher demand relative to the amount of load the servers can handle than PC/NA does. ZOS basically explained that with their post on PC/EU issues months ago and the fundamentals haven't changed.
So if we take the 3 factors Gina mentioned: add-ons, multibid and game server requests, we see based on their previous issues that PC/EU sees a higher concentration of game server requests than PC/NA due to the higher population at their peak time. Addons and multibid are effectively the same.
So if that's the problem, why remove add-ons API?
Because that's the easiest fix. ZOS isnt going to remove multibidding because that's their new baby, and ZOS doesnt want to have less players to generate less game server requests, so the simplest thing to remove is the guild history API.
This is what I was getting at, @therift - which then means they did nothing to protect us after EU went boom, which kinda makes me irate.
juttaa77b16_ESO wrote: »StabbityDoom wrote: »VaranisArano wrote: »I'm not sure I understand the role played by add-ons.
If PCNA appeared to run smoothly, and PCEU was a clusterphooey, how did add-ons screw one server and not the other?
I'm just a console pleb, so the nefarious actions of evil add-ons is just one great big mystery.
Oh, and LOL.
Its the difference between PC/EU primetime and PC/NA primetime server loads.
PC/EU has its high population/high demand time very concentrated whereas PC/NA is somewhat more spread out. So at peak load, PC/EU comes under much higher demand relative to the amount of load the servers can handle than PC/NA does. ZOS basically explained that with their post on PC/EU issues months ago and the fundamentals haven't changed.
So if we take the 3 factors Gina mentioned: add-ons, multibid and game server requests, we see based on their previous issues that PC/EU sees a higher concentration of game server requests than PC/NA due to the higher population at their peak time. Addons and multibid are effectively the same.
So if that's the problem, why remove add-ons API?
Because that's the easiest fix. ZOS isnt going to remove multibidding because that's their new baby, and ZOS doesnt want to have less players to generate less game server requests, so the simplest thing to remove is the guild history API.
This is what I was getting at, @therift - which then means they did nothing to protect us after EU went boom, which kinda makes me irate.
I didn't see any patch for NA. I didn't hear of a server restart either. The EU server was lagging all week, and it got heavier and heavier on the weekend. Then, Sunday we started seeing bigger issues, and no replies to the complaints in the forums. Then came the trader swap delay, and such. The EU server needs to be fixed or replaced. It can't handle the day to day transactions of all of the players on this server at prime times. Heck, it even lags on off times now.
I'm not defending ZOS, but you clearly don't understand that: local machine performance and server performance are not the same thing. Servers are what is in question here, not the local client. Addons are pinging the server for information, what they do to your own computer is irrelevant to the issue at hand.Gandrhulf_Harbard wrote: »Your game runs crap with or without add-ons.
Blaming add-ons for ZOS incompetency is just flat out shameful.
As a software engineer I can be somewhat sympathetic. You build open API's to please your customers. Then they use them in ways you never imagined and end up as a form of DoS.
ZoS aint the first or last. FB, Google etc all done this before as well.
StabbityDoom wrote: »VaranisArano wrote: »SammiSakura wrote: »Jesus Christ, you guys. Could we please stop hating on each other and focus on the REAL problem here: the complete meltdown of the Trader System?!
What we need to be doing is pushing for a fix for this (INCLUDING the gold you all seem more bothered about)
If we dont push for a fix, there's not even any damn vendors to spend it at anyways!!!
14 pages (just on this thread) and 48 hours in, we know its not to be used, and those that have are worse than satan himself -.-
But it would be nice to have at least ONE constructive thread that isnt just causing a scene over bans, tos, etc etc etc
/endrant
Gina said they are working additional safeguards.
Just what exactly do you want us to do to push for a fix that we havent done already? Is there something we can do besides post stuff like "Well, it better not happen again, ZOS! Or else!"
So, um, you got something constructive for us to do? Or shall we all just continue posting our opinions on what and how we think ZOS should fix what went down (which includes the excessive bid refunds, natch.)?
Yes. Suggestions with how to handle timing of flip, perhaps some ideas on how we could reduce server load. Refuting the garbage theory that addons did this. Requesting change of how they are currently handled guild history in this "fix." Questioning the handling, timing, and communication regarding this mess. And demanding better.
Konstant_Tel_Necris wrote: »I just have one question, can I actually play game today without worries that's all my progress will be rolled back tomorrow?
StabbityDoom wrote: »VaranisArano wrote: »SammiSakura wrote: »Jesus Christ, you guys. Could we please stop hating on each other and focus on the REAL problem here: the complete meltdown of the Trader System?!
What we need to be doing is pushing for a fix for this (INCLUDING the gold you all seem more bothered about)
If we dont push for a fix, there's not even any damn vendors to spend it at anyways!!!
14 pages (just on this thread) and 48 hours in, we know its not to be used, and those that have are worse than satan himself -.-
But it would be nice to have at least ONE constructive thread that isnt just causing a scene over bans, tos, etc etc etc
/endrant
Gina said they are working additional safeguards.
Just what exactly do you want us to do to push for a fix that we havent done already? Is there something we can do besides post stuff like "Well, it better not happen again, ZOS! Or else!"
So, um, you got something constructive for us to do? Or shall we all just continue posting our opinions on what and how we think ZOS should fix what went down (which includes the excessive bid refunds, natch.)?
Yes. Suggestions with how to handle timing of flip, perhaps some ideas on how we could reduce server load. Refuting the garbage theory that addons did this. Requesting change of how they are currently handled guild history in this "fix." Questioning the handling, timing, and communication regarding this mess. And demanding better.
Wait isn't there already a safety net installed?
If you send too many messages to the Server, you are gonna get kicked of the game.
Everyone who promoted to many Guildees, wrote too many Notes or has used Dressing Room too fast knows this.
Why didn't that do anything on Sunday if "Add-ons" were on of the factors?
(Not a programmer / dev, just a genuine question.)
StabbityDoom wrote: »juttaa77b16_ESO wrote: »StabbityDoom wrote: »VaranisArano wrote: »I'm not sure I understand the role played by add-ons.
If PCNA appeared to run smoothly, and PCEU was a clusterphooey, how did add-ons screw one server and not the other?
I'm just a console pleb, so the nefarious actions of evil add-ons is just one great big mystery.
Oh, and LOL.
Its the difference between PC/EU primetime and PC/NA primetime server loads.
PC/EU has its high population/high demand time very concentrated whereas PC/NA is somewhat more spread out. So at peak load, PC/EU comes under much higher demand relative to the amount of load the servers can handle than PC/NA does. ZOS basically explained that with their post on PC/EU issues months ago and the fundamentals haven't changed.
So if we take the 3 factors Gina mentioned: add-ons, multibid and game server requests, we see based on their previous issues that PC/EU sees a higher concentration of game server requests than PC/NA due to the higher population at their peak time. Addons and multibid are effectively the same.
So if that's the problem, why remove add-ons API?
Because that's the easiest fix. ZOS isnt going to remove multibidding because that's their new baby, and ZOS doesnt want to have less players to generate less game server requests, so the simplest thing to remove is the guild history API.
This is what I was getting at, @therift - which then means they did nothing to protect us after EU went boom, which kinda makes me irate.
I didn't see any patch for NA. I didn't hear of a server restart either. The EU server was lagging all week, and it got heavier and heavier on the weekend. Then, Sunday we started seeing bigger issues, and no replies to the complaints in the forums. Then came the trader swap delay, and such. The EU server needs to be fixed or replaced. It can't handle the day to day transactions of all of the players on this server at prime times. Heck, it even lags on off times now.
Which means everyone screaming EU was the guinea pig was wrong, that we just took the same risks EU did and we just have a better situation, which proves the point of those saying EU is unloved.
SammiSakura wrote: »Konstant_Tel_Necris wrote: »I just have one question, can I actually play game today without worries that's all my progress will be rolled back tomorrow?
Yes. They're not gonna roll back almost 3 days
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
Bring in a single marke, get rid of the guild traders and ban all add-ons
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
Oh myy
Why so negative?
There are always bad apples but it's never effective to paint with such a wide brush.
In my experience, many of the best guilds are run by those who hold jobs that require them to be highly organized, helpful, engaged in helping others succeed, etc. Things I've learned as a trade guild GM have actually helped me at my RL job as a non-CEO (lol) at a large media company...and vice versa! Actually, I owe my entire career path (going back 30+ years), to helping others "online".
In my experience, NONE of the GMs I know who run trade guilds do it for the status lol. Most of us do it because we get satisfaction out of helping others enjoy a game such as this.
Just as they consult expert players in other areas of the game for feedback, I don't think it's too much for experienced Trade Guild GMs to be consulted on things like Multi-bidding, bid times, etc. That's not pretending to be better than others, that's trying to help the game evolve in the right direction, imho.
Why isn't there a rep for Guilds/Trade Guilds? (or, if such a person exists, I've never heard of them).
-H
Gandrhulf_Harbard wrote: »SammiSakura wrote: »Konstant_Tel_Necris wrote: »I just have one question, can I actually play game today without worries that's all my progress will be rolled back tomorrow?
Yes. They're not gonna roll back almost 3 days
They should roll back.
Because even if the majority of Trade GM have been like you and done nothing with the excess gold they got through a bug, the minority that have used that gold have completely destroyed the in-game economy.
Gold tempers are now selling at between 10 and 15 times what there were a week ago.
Even if ZOS recoups all the "free gold" from the system, how do they work out how much more gold to take from the Traders who have used that gold to game the system? They'd need to track EVERY SINGLE transaction from EVeRY GUILD for the last 3 days to figure it all out.
Unless they do that the in-game economy is still going to be way over-heated negatively impacting ALL player - regardless of if they are in a Trade Guild or not - because commodity prices are horrendously over-inflated because of the extra gold.
Taking the excess gold out of the system is NOT enough, you also have to find some way to take back the knock-on effects of the gold that was used by the minority of dishonest Trade Guilds.
If you don't those dishonest guilds have still benefited from their deliberate dishonesty, while everyone else has suffered because of it.
The ONLY solution that deal not only with the "extra gold" but more importantly also deal with the knock-on effects of the "extra gold" is a complete roll-back to a point before that "extra gold" was in the system.
All The Best
Can I just say something here, who made them start a guild, I'm sure some do it to feel important, to play boss, as they can't do it in the real world, sick of hearing we give up our time blah blah, GM's choose to waste too much time on a game then spout stuff like this, just go solo and someone else will come along, honestly some GM's make out they are like CEO's in this game.
Solo players spend money on subs and clown store amounting to thousands, you are not anymore special, you made a choice, don't like don't do it, stop making out you are higher up in a GAME.
Oh myy
Why so negative?
There are always bad apples but it's never effective to paint with such a wide brush.
In my experience, many of the best guilds are run by those who hold jobs that require them to be highly organized, helpful, engaged in helping others succeed, etc. Things I've learned as a trade guild GM have actually helped me at my RL job as a non-CEO (lol) at a large media company...and vice versa! Actually, I owe my entire career path (going back 30+ years), to helping others "online".
In my experience, NONE of the GMs I know who run trade guilds do it for the status lol. Most of us do it because we get satisfaction out of helping others enjoy a game such as this.
Just as they consult expert players in other areas of the game for feedback, I don't think it's too much for experienced Trade Guild GMs to be consulted on things like Multi-bidding, bid times, etc. That's not pretending to be better than others, that's trying to help the game evolve in the right direction, imho.
Why isn't there a rep for Guilds/Trade Guilds? (or, if such a person exists, I've never heard of them).
-H