DW has just been nerfed so much. Would have to check, but I think DW twin blade and blunt buffs Caluu as does the equivalent 2H passive, AS DOES the Flame Staff +8% single target damage passive. Nirn is of no benefit to the procs. Going full Sharpened would be better in that regard, whereas I now go Infused for the restore health enchant.ExistingRug61 wrote: »I was mainly trying to figure out a way to get rid of the downside of using using a 2H weapon for onslaught with weak light attacks because they scale with stam and weapon damage.
Yeah I figured that was the case. At least with New Moon Acolyte there is still some benefit for the 2H light attacks from the raw weapon damage it gives, but obviously not as much as you had with Pelinals. I guess it depends if the increase it mag damage counteracts it.
I am trying to figure out a build that is somewhere between yours and @fred4's.
Basically Calu + swift melee magblade, but with dual wield not flame staff. So I can relate to:My answer to "Why dual wield on Magblade?" would probably be similar.People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade.
Obviously dual wield is a definite non-optimal choice, but its my preference in terms of style and I just want to see if its viable at all. My only consolations is that at least the twin blade and blunt passive should buff calu proc along with higher base spell damage (and being able to go nirn + 1/2 strength sharpened may be a slight bonus).
I was intending it for no-CP, in CP I think dual wield would be an even greater loss due to the light attacks being non-magicka damage.
It is challenging to find the right set to pair with Calu for this type of build though though. Ideally I want additional penetration as I feel that is very strong in no-CP plus its one of the few ways I have to maximise Calu's proc (ie: spinners, lover mundus). The more recent sets that provide free off-stat are also nice as these buff the dual wield light attacks (ie: shackle, new moon acolyte). But the biggest problem is trying to get enough sustain, especially given I would prefer out of combat mag regen and reasonable stam regen. Have to give something up, and I'm feeling like the most likely scenario is I will end up with really low max mag.
Those armor lines are definately not wasted, imo. Remember I don't run shadowy disguise, so I need to prevent myself being one shot. Together with 10% from merciless and 8% from dark cloak it gives just enough defense to allow me to run a damage monsterset with a lovely crit bonus on it. If I ran grundwulf (which does seem nice) it would kind of defeat the purpose of this build: working in as much damage and max stats as possible without investing too much into magicka regen. Grundwulf would increase my stam sustain, but lose me too much burst damage as I don't have any additional ways to increase my dmg again. Jewels are already full dmg enchanted. What I could try is run grundwulf, but then drop magicka furnace for another front bar set to fill the gap in lost dmg.I think those armour lines are actually a downside rather than upside. It’s such a relatively small amount compared to say going Nord or a 1 piece monster set.
I’d actually try Grundwulf or whatever it’s called. You’ll lose damage from no minor berserk but the monster set looks decent to me, only reason I don’t use it is because monster sets are so good for defense.
I’d steer clear of Blood thorn. You’ll get less magicka back from dropping one of your existing sets, plus it’s not efficient. It has a harder condition to meet then other kind of procs (% on direct damage is harder to meet then % of crit damage because of dots). In a sense you’d be using 3 sustain sets, but being able to devote all your jewellery glyphs to damage might be worth it.
I run, have ran, and will continue to run 2x1 piece armor monster sets on some builds, no matter the class. It is always rock solid imo and the advantage compared to bloodspawn is it prevents being burst beforehand. Bloodspawn is good too but only on builds which already have sufficient mitigation. I use it mostly for the ult gen when using expensive ults like meteor, etc.I had a lot of trouble with toppling too, especially 2x Templars using them together, super nasty.
Have you guys tried bloodspawn or 2x 1 piece armour monster sets? I used to use bloodspawn on my healer to make up for light, but last time I checked the uptime was really bad if you aren’t brawling. I switched to 2x 1 piece armour sets.
2x 1 piece armour sets/bloodspawn, going for higher stamina with altmer might be a good setup. Rely on your racial passive to recover stamina with a high stam amount.
GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
GL fellow blades
That's how I feel having grown up in IC. I don't know how my guildmates tolerate Cyro at prime time.GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
brandonv516 wrote: »GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
GL fellow blades
Yeah I play one BGs match every other day, down from 10+ matches a day.
The gameplay is stale with all the struggles thrown NBs way.
Cloak isn't even fun anymore when everything pulls you out of it - and to think there are still people who don't know how to counter it.
brandonv516 wrote: »GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
GL fellow blades
Yeah I play one BGs match every other day, down from 10+ matches a day.
The gameplay is stale with all the struggles thrown NBs way.
Cloak isn't even fun anymore when everything pulls you out of it - and to think there are still people who don't know how to counter it.
I think it’s because sorcs love going glass canon specs and relying on lots of mag for shield size for survivability. It works well if NBs are neutered and aren’t a threat, because NBs can jump them unprepared from stealth. There’s a whole thread about it on the other page about glass canon sorc specs.
I have a magsorc I mess around with sometimes. Chudan + Necro + BTB works really well. Still haven’t decided if I’ll switch mains, it’s a pain to do undaunted and tweak gear sets on a new character, and leveling skills is a pain. Cloak is fun though so I’ll miss it, but streak is so much better.
It's good to hear this from someone who has tried both classes. It's pretty much how I feel. What stops me from switching is that I'm old and married to my magblade, one of my oldest characters. I decided earlier this year to focus on her in order to raise my game and, subjectively at least, that is working for me, but magblade is tough.brandonv516 wrote: »GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
GL fellow blades
Yeah I play one BGs match every other day, down from 10+ matches a day.
The gameplay is stale with all the struggles thrown NBs way.
Cloak isn't even fun anymore when everything pulls you out of it - and to think there are still people who don't know how to counter it.
I think it’s because sorcs love going glass canon specs and relying on lots of mag for shield size for survivability. It works well if NBs are neutered and aren’t a threat, because NBs can jump them unprepared from stealth. There’s a whole thread about it on the other page about glass canon sorc specs.
I have a magsorc I mess around with sometimes. Chudan + Necro + BTB works really well. Still haven’t decided if I’ll switch mains, it’s a pain to do undaunted and tweak gear sets on a new character, and leveling skills is a pain. Cloak is fun though so I’ll miss it, but streak is so much better.
Yup, I've jumped on my sorc few days ago just to test some builds option and it's mind blowing how big the power difference is. My builds are pretty tanky so tooltips aren't very big but e.g. when my merciless has 16k tooltip unbuffed, on similar setup my frags had 12k tooltip without 33% damage increase from proc, curse and furry were just slightly lower, while my shields were around 9k each. This power difference is stunning.
Streak is better version of fear + shade. Furry is arguably the best execute in the game. Frags can be almost spammed.
No it's not a nerf post, but seriously, magblade feels so weak when compared to sorc. Yes magblade can work pretty well to, but our burst options are limited just to two skills, one is ultimate with cast time, second requires to do 5 LAs first while on sorc I can literally spam burst.
brandonv516 wrote: »GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
GL fellow blades
Yeah I play one BGs match every other day, down from 10+ matches a day.
The gameplay is stale with all the struggles thrown NBs way.
Cloak isn't even fun anymore when everything pulls you out of it - and to think there are still people who don't know how to counter it.
I think it’s because sorcs love going glass canon specs and relying on lots of mag for shield size for survivability. It works well if NBs are neutered and aren’t a threat, because NBs can jump them unprepared from stealth. There’s a whole thread about it on the other page about glass canon sorc specs.
I have a magsorc I mess around with sometimes. Chudan + Necro + BTB works really well. Still haven’t decided if I’ll switch mains, it’s a pain to do undaunted and tweak gear sets on a new character, and leveling skills is a pain. Cloak is fun though so I’ll miss it, but streak is so much better.
Yup, I've jumped on my sorc few days ago just to test some builds option and it's mind blowing how big the power difference is. My builds are pretty tanky so tooltips aren't very big but e.g. when my merciless has 16k tooltip unbuffed, on similar setup my frags had 12k tooltip without 33% damage increase from proc, curse and furry were just slightly lower, while my shields were around 9k each. This power difference is stunning.
Streak is better version of fear + shade. Furry is arguably the best execute in the game. Frags can be almost spammed.
No it's not a nerf post, but seriously, magblade feels so weak when compared to sorc. Yes magblade can work pretty well to, but our burst options are limited just to two skills, one is ultimate with cast time, second requires to do 5 LAs first while on sorc I can literally spam burst.
brandonv516 wrote: »GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
GL fellow blades
Yeah I play one BGs match every other day, down from 10+ matches a day.
The gameplay is stale with all the struggles thrown NBs way.
Cloak isn't even fun anymore when everything pulls you out of it - and to think there are still people who don't know how to counter it.
I think it’s because sorcs love going glass canon specs and relying on lots of mag for shield size for survivability. It works well if NBs are neutered and aren’t a threat, because NBs can jump them unprepared from stealth. There’s a whole thread about it on the other page about glass canon sorc specs.
I have a magsorc I mess around with sometimes. Chudan + Necro + BTB works really well. Still haven’t decided if I’ll switch mains, it’s a pain to do undaunted and tweak gear sets on a new character, and leveling skills is a pain. Cloak is fun though so I’ll miss it, but streak is so much better.
Yup, I've jumped on my sorc few days ago just to test some builds option and it's mind blowing how big the power difference is. My builds are pretty tanky so tooltips aren't very big but e.g. when my merciless has 16k tooltip unbuffed, on similar setup my frags had 12k tooltip without 33% damage increase from proc, curse and furry were just slightly lower, while my shields were around 9k each. This power difference is stunning.
Streak is better version of fear + shade. Furry is arguably the best execute in the game. Frags can be almost spammed.
No it's not a nerf post, but seriously, magblade feels so weak when compared to sorc. Yes magblade can work pretty well to, but our burst options are limited just to two skills, one is ultimate with cast time, second requires to do 5 LAs first while on sorc I can literally spam burst.
Yea I ageee. Funny thing is I think because sorcs have been overperforming for a while they haven’t put too much thought into theorycrafting.
Try this combo: time curse and rune cage to hit at the same time, have overload up, hit wrath 2 GCDs before they hit, hard cast frags to land when curse and rune hit. If you get a frag proc you can burst someone down pretty easily.
In practice it won’t be that easy and takes a bit of luck, but if you line it up it’s almost a guaranteed kill within 1 GCD. For tooltips you have:
20k damage - 2x Overload LA weaves
12k - Frags hard casted
15k - Frags proc
12k - wrath proc
10k - Curse
Stun lands to help a bit
I tried it in some BGs and landing curse makes it a bit more complicated but it’s not too bad.
Thing I don’t get is in PvE Magblades and Magsorcs do comparable dps. So theoretically magblades should have good ways to do damage too. I’m thinking it’s because of the crit modifier passive magblades get, so maybe there are some crit builds being overlooked for magblade.
I need to mess around more on my Khajit alt to check crit builds. Crit modifier is great if you stack enough of it.
For example, shadow plus Khajit gives a 103% crit modifier I think it is. 3k crit resists reduces it by 45%.
With the way crit mods and resists work you get increasing returns the more you invest into it. At 60% deducting 45% is huge and makes crits not very effective, having 75% vs 60 doubles your effective crit modifier bonus.
A while ago i head nbs benifit more from wep damage than max stats this was on a stamblade though. Does this also translate to a magblade?
For example would you be better off going for damage mitigation through damage reduction, resists, and hots while stacking as much spell damage possible over max mag and relying on a shield?
Say if you were to use the new moon set, wizzards and troll king, maybe even brp restro run path and regen. Would that be better than using high max Mag sets for offensive and rely on harness as a defense?
Eso build editor did not have the new sets in last time i checked to see how much damage you would have from this , but not sure if that would even be enough defensive. See alot of nasty stam builds that would probably tear through wizzards no prob so idk.
brandonv516 wrote: »GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
GL fellow blades
Yeah I play one BGs match every other day, down from 10+ matches a day.
The gameplay is stale with all the struggles thrown NBs way.
Cloak isn't even fun anymore when everything pulls you out of it - and to think there are still people who don't know how to counter it.
I think it’s because sorcs love going glass canon specs and relying on lots of mag for shield size for survivability. It works well if NBs are neutered and aren’t a threat, because NBs can jump them unprepared from stealth. There’s a whole thread about it on the other page about glass canon sorc specs.
I have a magsorc I mess around with sometimes. Chudan + Necro + BTB works really well. Still haven’t decided if I’ll switch mains, it’s a pain to do undaunted and tweak gear sets on a new character, and leveling skills is a pain. Cloak is fun though so I’ll miss it, but streak is so much better.
Yup, I've jumped on my sorc few days ago just to test some builds option and it's mind blowing how big the power difference is. My builds are pretty tanky so tooltips aren't very big but e.g. when my merciless has 16k tooltip unbuffed, on similar setup my frags had 12k tooltip without 33% damage increase from proc, curse and furry were just slightly lower, while my shields were around 9k each. This power difference is stunning.
Streak is better version of fear + shade. Furry is arguably the best execute in the game. Frags can be almost spammed.
No it's not a nerf post, but seriously, magblade feels so weak when compared to sorc. Yes magblade can work pretty well to, but our burst options are limited just to two skills, one is ultimate with cast time, second requires to do 5 LAs first while on sorc I can literally spam burst.
Yea I ageee. Funny thing is I think because sorcs have been overperforming for a while they haven’t put too much thought into theorycrafting.
Try this combo: time curse and rune cage to hit at the same time, have overload up, hit wrath 2 GCDs before they hit, hard cast frags to land when curse and rune hit. If you get a frag proc you can burst someone down pretty easily.
In practice it won’t be that easy and takes a bit of luck, but if you line it up it’s almost a guaranteed kill within 1 GCD. For tooltips you have:
20k damage - 2x Overload LA weaves
12k - Frags hard casted
15k - Frags proc
12k - wrath proc
10k - Curse
Stun lands to help a bit
I tried it in some BGs and landing curse makes it a bit more complicated but it’s not too bad.
Thing I don’t get is in PvE Magblades and Magsorcs do comparable dps. So theoretically magblades should have good ways to do damage too. I’m thinking it’s because of the crit modifier passive magblades get, so maybe there are some crit builds being overlooked for magblade.
I need to mess around more on my Khajit alt to check crit builds. Crit modifier is great if you stack enough of it.
For example, shadow plus Khajit gives a 103% crit modifier I think it is. 3k crit resists reduces it by 45%.
With the way crit mods and resists work you get increasing returns the more you invest into it. At 60% deducting 45% is huge and makes crits not very effective, having 75% vs 60 doubles your effective crit modifier bonus.
Well I was sorc main for long time, my usual combo especially before summerset (when cage was undodgeable also) was weave till frags proc, then furry, course, rune cage, frags and weave. When timed well curse, frags and rune cage droped at the same time due to delays causing people to take stunning amounts of damage, usually ending with furry proc thanks to additional weaves. I'm a bit rusty on my sorc now because I haven't played on him since... like years, also delays are bit different now but it still is solid toon to play.
But love doesn't let you to choose, I'm still into my magblade
brandonv516 wrote: »GhostofDatthaw wrote: »Yeah I think I'm done with this game, I'll come back when and if the performance patch works. Been playing destiny 2, came back to eso and it's like you go kinda numb to the lag. While you're playing alot you notice it less. Go play a different game and come back and it's just like wtf.
GL fellow blades
Yeah I play one BGs match every other day, down from 10+ matches a day.
The gameplay is stale with all the struggles thrown NBs way.
Cloak isn't even fun anymore when everything pulls you out of it - and to think there are still people who don't know how to counter it.
I think it’s because sorcs love going glass canon specs and relying on lots of mag for shield size for survivability. It works well if NBs are neutered and aren’t a threat, because NBs can jump them unprepared from stealth. There’s a whole thread about it on the other page about glass canon sorc specs.
I have a magsorc I mess around with sometimes. Chudan + Necro + BTB works really well. Still haven’t decided if I’ll switch mains, it’s a pain to do undaunted and tweak gear sets on a new character, and leveling skills is a pain. Cloak is fun though so I’ll miss it, but streak is so much better.
Yup, I've jumped on my sorc few days ago just to test some builds option and it's mind blowing how big the power difference is. My builds are pretty tanky so tooltips aren't very big but e.g. when my merciless has 16k tooltip unbuffed, on similar setup my frags had 12k tooltip without 33% damage increase from proc, curse and furry were just slightly lower, while my shields were around 9k each. This power difference is stunning.
Streak is better version of fear + shade. Furry is arguably the best execute in the game. Frags can be almost spammed.
No it's not a nerf post, but seriously, magblade feels so weak when compared to sorc. Yes magblade can work pretty well to, but our burst options are limited just to two skills, one is ultimate with cast time, second requires to do 5 LAs first while on sorc I can literally spam burst.
Yea I ageee. Funny thing is I think because sorcs have been overperforming for a while they haven’t put too much thought into theorycrafting.
Try this combo: time curse and rune cage to hit at the same time, have overload up, hit wrath 2 GCDs before they hit, hard cast frags to land when curse and rune hit. If you get a frag proc you can burst someone down pretty easily.
In practice it won’t be that easy and takes a bit of luck, but if you line it up it’s almost a guaranteed kill within 1 GCD. For tooltips you have:
20k damage - 2x Overload LA weaves
12k - Frags hard casted
15k - Frags proc
12k - wrath proc
10k - Curse
Stun lands to help a bit
I tried it in some BGs and landing curse makes it a bit more complicated but it’s not too bad.
Thing I don’t get is in PvE Magblades and Magsorcs do comparable dps. So theoretically magblades should have good ways to do damage too. I’m thinking it’s because of the crit modifier passive magblades get, so maybe there are some crit builds being overlooked for magblade.
I need to mess around more on my Khajit alt to check crit builds. Crit modifier is great if you stack enough of it.
For example, shadow plus Khajit gives a 103% crit modifier I think it is. 3k crit resists reduces it by 45%.
With the way crit mods and resists work you get increasing returns the more you invest into it. At 60% deducting 45% is huge and makes crits not very effective, having 75% vs 60 doubles your effective crit modifier bonus.
Well I was sorc main for long time, my usual combo especially before summerset (when cage was undodgeable also) was weave till frags proc, then furry, course, rune cage, frags and weave. When timed well curse, frags and rune cage droped at the same time due to delays causing people to take stunning amounts of damage, usually ending with furry proc thanks to additional weaves. I'm a bit rusty on my sorc now because I haven't played on him since... like years, also delays are bit different now but it still is solid toon to play.
But love doesn't let you to choose, I'm still into my magblade
I have a magsorc I mess around with sometimes. Chudan + Necro + BTB works really well. Still haven’t decided if I’ll switch mains, it’s a pain to do undaunted and tweak gear sets on a new character, and leveling skills is a pain. Cloak is fun though so I’ll miss it, but streak is so much better.
A while ago i head nbs benifit more from wep damage than max stats this was on a stamblade though. Does this also translate to a magblade?
For example would you be better off going for damage mitigation through damage reduction, resists, and hots while stacking as much spell damage possible over max mag and relying on a shield?
Say if you were to use the new moon set, wizzards and troll king, maybe even brp restro run path and regen. Would that be better than using high max Mag sets for offensive and rely on harness as a defense?
Eso build editor did not have the new sets in last time i checked to see how much damage you would have from this , but not sure if that would even be enough defensive. See alot of nasty stam builds that would probably tear through wizzards no prob so idk.
Max mag works really well in no-CP because of the Siphoning passive and magicka boost from hitting 300 CPs. Mag is comparable to spell power for damage.
In no-CP spell power is better.
Take a month or two off then come back. While I didn’t mess with Cyrodiil lag, I played some bg’s w/some buddies. We dominated & I kept up; it was pretty fun.
Still rocking my old 5L 2h, alessian & willows path both bars & did great.
I actually just recently built a Khajiit magblade specifically to do something like this, but I really haven't messed around with it much — I've basically been playing it like my Breton. Can you tell me more about this setup you are referring to?I need to mess around more on my Khajit alt to check crit builds. Crit modifier is great if you stack enough of it.
For example, shadow plus Khajit gives a 103% crit modifier I think it is. 3k crit resists reduces it by 45%.
With the way crit mods and resists work you get increasing returns the more you invest into it. At 60% deducting 45% is huge and makes crits not very effective, having 75% vs 60 doubles your effective crit modifier bonus.
I actually just recently built a Khajiit magblade specifically to do something like this, but I really haven't messed around with it much — I've basically been playing it like my Breton. Can you tell me more about this setup you are referring to?I need to mess around more on my Khajit alt to check crit builds. Crit modifier is great if you stack enough of it.
For example, shadow plus Khajit gives a 103% crit modifier I think it is. 3k crit resists reduces it by 45%.
With the way crit mods and resists work you get increasing returns the more you invest into it. At 60% deducting 45% is huge and makes crits not very effective, having 75% vs 60 doubles your effective crit modifier bonus.
I actually just recently built a Khajiit magblade specifically to do something like this, but I really haven't messed around with it much — I've basically been playing it like my Breton. Can you tell me more about this setup you are referring to?I need to mess around more on my Khajit alt to check crit builds. Crit modifier is great if you stack enough of it.
For example, shadow plus Khajit gives a 103% crit modifier I think it is. 3k crit resists reduces it by 45%.
With the way crit mods and resists work you get increasing returns the more you invest into it. At 60% deducting 45% is huge and makes crits not very effective, having 75% vs 60 doubles your effective crit modifier bonus.
Oh, I’ve mainly been using him for a build where I tried the shadow mundus, minor force as a cloakblade. Playing trying to get big burst from stealth.
I haven’t taken him for a spin in a while. I really want to try mother’s sorrow, balorgh and x. I’m not sure if crit is worth it though, crit modifier is good, but I’m not sure if you need a high crit rate to take advantage of the a big modifier; 5x light, major crit buff and Shadowy Disguise might be enough.
I’m sort of torn between multiple characters and not enough time to play them. I have stuff I want to do but am being indecisive. I don’t want to try a build and it not work.
magnb is as strong as sorc if played correctly , cannot get a good build if your race is Khajit tho
I'm torn between high penetration & high crit. Right now I'm using Slimecraw with Bright Throat's/Spinner's/Lover on my Breton with decent results, but I've run the whole gamut. Bright Throat's/Torug's/Shadow is pretty nasty, and the 3 second cooldown on the enchant seems helpful for pressuring, but that setup is even worse with tanky players due to lack of penetration. Bright Throat's/Crafty Alfiq is a nice combo as well. (Bright Throat's is kind of a must for me, as my playstyle is pretty sustain-intensive.)
ExistingRug61 wrote: »I'm torn between high penetration & high crit. Right now I'm using Slimecraw with Bright Throat's/Spinner's/Lover on my Breton with decent results, but I've run the whole gamut. Bright Throat's/Torug's/Shadow is pretty nasty, and the 3 second cooldown on the enchant seems helpful for pressuring, but that setup is even worse with tanky players due to lack of penetration. Bright Throat's/Crafty Alfiq is a nice combo as well. (Bright Throat's is kind of a must for me, as my playstyle is pretty sustain-intensive.)
*Warning: long theorycrafting post*
I've been messing around with some options recently in the builder while waiting for the next update to drop fro console, and I find Bright Thorat's Boast to be a difficult set to work with. I can see the attraction as its 5th piece bonus is comparatively better than the standard set bonus (being worth around 2.8x a normal set 2-4 piece bonus, where the standard 5th piece is normally set at 2.3x). However the fact that you have to run a drink with it is actually a reasonably significant opportunity cost vs food.
The issue with having to use a drink is two fold:
1) Drinks normally include a regen bonus of some form. However, on food drink the ratio that you normally get regen:stat in is ~1:10, whereas from almost all other sources it is ~1.17:10 (ie 129:1096). So food/drink is actually the least efficient source of regen. (**Note: one thing food/drink regen does have going for it is that it is out of combat which is good for cloaking, so if that is important to you it may override this point)
2) For drinks that do provide stat instead of regen, these always provide a lesser amount than you would get from food, ie consider Spring Loaded Infusion vs Crown Tri-Food or even more so Bewitched Sugar Skulls. Again, this makes drinks less efficient in terms of getting stats than drink.
From what I can see, using Bright Throat + Drink generally results in less total value (ie: the amount of set lines worth) than another set + food, provided that you have another place where you can swap stat for regen on your build (ie: changing jewellery glyphs from spell damage to regen) as generally the set you change to has less regen than Bright Throat.
Some examples using the more common drink options I have seen used with Bright Throats Boast:
These all compare to Amberplasm and Sugar Skulls with some other things like jewellery and armour glyph changes to keep regens similar.
1) Bright Throats Boast + Witchmothers Potent Brew + Tri-stat armour glyphs + 2x Spell damage jewellery enchants.
Change to Amberplasm + Sugar Skulls + Magicka armour glyphs + 2 Magicka recovery jewellery enchants.
Net result (before passives/buffs):
Slight (-0.5k) health drop, slight mag gain (+0.3k), large stam gain (+2.2k), bonus health and stam regen (+462 and +250 respectively), equal magicka regen, less spell damage (~-220), increased spell crit (+833).
So the total damage is just slightly less as the spell crit and slight mag increase doesn't quite make up for the spell damage loss, but you get a whole lot of max stam and stam sustain plus health regen. point. Only downside is that now less to the mag regen is out of combat.
2) Bright Throats Boast + Disast. Bloody Mara + Tri-stat armour glyphs
Change to Amberplasm + Sugar Skulls + Magicka armour glyphs
Net result (before passives/buffs):
Some health (-2.4k) lost, some stam (+2.2k) gained, some Mag lost (-1.4k) but spell damage (+129) and crit (+833) gained and also gains stam regen (+250) with only very slight mag (-29) and health regen (-43) losses.
So its basically a straight trade of health for stam (which I prefer as I find Bloody Mara gives more health than needed), bonus stam regen (with others almost the same), and damage is higher as the spell damage and crit outweights the lost mag.
3) Bright Throats Boast + Spring Loaded Infusion
Change to Amberplasm + Sugar Skulls
Net result (before passives/buffs):
Slight health (+0.4k) and stam (+0.4k) gain, significant magicka loss (-2.7k). Gain spell damage (+129) and spell crit (+833). Mag regen slight loss (-29) but gain stam (+250) and health (+462) regens.
The final damage is about the same as spell damage and crit almost makes up for the mag loss, but gain regens and a it of off stats.
Note: in cases 1&2 the armour glyph change loses a bit of efficiency due to changing from Tri Glyphs back to magicka, this is more than outweighed by the gains from the sugar skulls vs WMPB. You could always choose to keep the tri glyphs but this sacrifices magicka (damage) for the off stats versus the starting
In all these cases its generally possible to keep the effective spell damage and mag regen similar, but gain free off stat.
The only example I have seen that there isn't an equivalent that can achieve the same regens and damage with extra off stat is @fred4's build. This is because his already has everything committed to regen so it isn't possible to make up for the regen loss of swapping from Bright Throat + Hissmir. The closest I could get was something like swapping
Breton + Bright Throats + Hissmir + Tri-stat armour glyphs + Steed
for
Khajit + Amberplasm + Sugar Skulls + Magicka armour glyphs + Atronach + add vampire
I haven't tried this in the builder but I think it would result in almost the same stam sustain, but trades slightly less mag regen, health regen, and 10% speed to gain something like 3.5k Health, 2k Mag, 3k Stam, some spell damage and crit chance, and the Khajit crit damage bonus. Which seems like a lot to gain but speed and mag sustain are key parts of that build, so it may not be worth it for his playstyle.
Amberplasm would be good if bloodspawn wasn’t meta , running 1.2 stam rec in cp is totally useless ( even more if you use Tristat pots and since they added Snare immune to rat) it’s just better to get more mag and dmg/health by disastrous bloody Mara + btb
Amberplasm would be good if bloodspawn wasn’t meta , running 1.2 stam rec in cp is totally useless ( even more if you use Tristat pots and since they added Snare immune to rat) it’s just better to get more mag and dmg/health by disastrous bloody Mara + btb
This is something I never understood: how could Bloodspawn be "meta," especially for a magblade? I don't even find it to be a particularly good set, let alone the best. (Unless you're building for tankiness & don't use cloak, in which case disregard.) You have to already be able to withstand a good amount of punishment just to be able to get it to proc, and using cloak as a defensive mechanic basically cripples the set's up time. What am I missing?