brandonv516 wrote: »ExistingRug61 wrote: »Think the new maurader + Alfiq + ? with a 2 hander would work well? Concealed has the cheap cost and stun when you combine it with Shadowy Disguise.
Or should I say, what sets would you try if you wanted to try maurader + 2H (Onslaught) + Concealed? No one seems to like 2 handers but me and I want to see if my no-CP build can be adapted to CP. Should be a proc set I think so the BRP resto is an option.
One random thing that might be useful is checking if hardening (shield) glyphs proc marauder. I know it says "whenever you use a damage shield ability" but so does infernal guardian and hardening glyphs proc that (or at least they used to last time I tried, although only with direct weapon damage abilities and LA/HA I think).
If it does then you get basically free full uptime on the speed just by light attacking, but may not be worth losing a damage enchant and you may be casting a shield frequently enough anyway.
What about the damage shield provided through the Psijic passive for blocking?
Any new insights on the new patch?? I jumped in yesterday and found AW is a lot more reliable now, feels pretty good now that we got used to the delay.
I sadly also noticed my damage overall went down significantly, and had a hard time to actually bring down decent players, even with the classic harvest - stun - aw combo. Seems as dots, especially cripple, are beyond useless now, taking my CMX into accound.
One thing that stood out though is twising path. for some reason its damage is 30% above single target coefficients while being an AOE, granting movespeed and also only marginally costing more than cripple e.g. That one makes it back on the bars for sure.
Any other thoughts?
Any new insights on the new patch?? I jumped in yesterday and found AW is a lot more reliable now, feels pretty good now that we got used to the delay.
I sadly also noticed my damage overall went down significantly, and had a hard time to actually bring down decent players, even with the classic harvest - stun - aw combo. Seems as dots, especially cripple, are beyond useless now, taking my CMX into accound.
One thing that stood out though is twising path. for some reason its damage is 30% above single target coefficients while being an AOE, granting movespeed and also only marginally costing more than cripple e.g. That one makes it back on the bars for sure.
Any other thoughts?
Any new insights on the new patch?? I jumped in yesterday and found AW is a lot more reliable now, feels pretty good now that we got used to the delay.
I sadly also noticed my damage overall went down significantly, and had a hard time to actually bring down decent players, even with the classic harvest - stun - aw combo. Seems as dots, especially cripple, are beyond useless now, taking my CMX into accound.
One thing that stood out though is twising path. for some reason its damage is 30% above single target coefficients while being an AOE, granting movespeed and also only marginally costing more than cripple e.g. That one makes it back on the bars for sure.
Any other thoughts?
what's AW and CMX?
I'd have to double check, but I'm quite sure it is buffed by the +single target damage from flame staff. It's also buffed by penetration, e.g. Sharpened weapon.So question, is the Caluurion damage ball dependent on the weapon you're using? I've always wondered and haven't checked ACT.
Of course there are builds that are better suited to no cp, than to cp. Proc builds are an example of that. That has nothing to do with what I mean with 'carried', though.Your assertion that CP is a massive carry is the one thing that I find flat out incorrect, at least as it pertains to my own build. It actually performs better in no CP. I just find it different. Players may be less tanky overall, but because of the lower damage I find the average 1v1 time actually a bit longer. It's harder to heal and harder to sustain and this is conducive to fights having an outcome, rather than stalemating. If that's what you mean by it being less boring, then I agree with that part. At any rate, as a squishy sustain build and, well, a proc build, no CP actually suits me a great deal, yet I still play CP most of the time. I've historically played a lot in IC. I would like to play in Cyro more, but am quite intolerant of lag. My continued preference for CP has a lot to do with that, as it's just the better option for (solo) farming, in IC, when there's a lull in PvP.I play exclusively no CP. CP is a massive carry and in my opinion a lot more boring, so I focus all my builds towards no CP and BGs. As for the bolded part in your argument, this is what I figured what would happen. I always play with dark cloak so I felt I cannot make the most out of that healing.My Healing Ward with a less than 3K tooltip on a low-stat build has crit for up to 5K with Blackrose resto in CP IC. It will crit for about 4.2K in repeatable tests at around 30% health. The problem with it is that, when you get hit, it's still only a small shield and tends to get consumed without healing. To get the ideal numbers basically means you successfully cloaked or shaded.Certainly impressive healing numbers for just rapid regen + resto ult. Also, how do you feel healing ward compares to ward ally? I personally use ward ally for 100% guarantee I get the shield and for support on group mates with blackrose resto. I haven't tested the new heal ward since I assumed it was trash on a brawler kind of build, which is how I play magblade. What is your experience?HEBREWHAMMERRR wrote: »Thats a solid score. What is your bar setup?HEBREWHAMMERRR wrote: »GhostofDatthaw wrote: »HEBREWHAMMERRR wrote: »Admittedly, hardly played the game this patch. ESO got kind of stale and BL3 is a blast. Hopped on this weekend, didn’t have a game under 1mil damage and 250k healing. 5 crafty Alfiq, 5 lich, BRP resto and Skoria. Heavy dot build with double healing drain poisons front bar, +9% healing back bar. Been rolling over people in BGs and single handedly carrying teams. Just have to know when to cloak away, when to get aggressive and when to defensively put up a heal. Other than that stack dots, watch the skorias rain down and time up that burst 👍🏻
Why would you run crafty over necro? Do you not use shade? I've also gone back to a more max mag based build on my argonian having a decent damage shield is the only way to survive outside of cloak spam. With my woodelf I'm still build around steed and Regen with high movement speed. I run both builds and the max mag is definitely better for standing and fighting. On my woodelf I have to constantly cloak image and roll around otherwise I get mollywhomped without a damage shield.
No shade. No shields aside from Ward to proc BRP resto. Insane sustain, great healing, solid burst when timed with Skoria proc. 1.3 mil damage and 550k healing in my one BG I did last night. Lol
Front bar - entropy, mass hysteria, inner light, swallow soul, spectral bow
Back bar - debilitate, healing ward, cloak, rapid regen, siphoning attacks
As for dark cloak, I understand the critique towards it, and can see why people opt for shadowy disguise, but I personally hate the cloakspam playstyle. With cloak you don't have to think as much about your positioning, which makes you lazy. I used to play exclusively stamblade back in the day, and boy was it a rude awakening to actually have to learn positioning when playing other classes. Also with dark cloak I feel I am more able to stay with the group in a brawl without having to pop out and leaving my team with 3 man. What many cloakers don't realize is that even when you cloak and do not run away, the enemy only sees your 3 teammates and they will receive more focus from the enemy team as a result. The healing from dark cloak isn't the best but its decent when stacked with other hots like refreshing path, swallow soul, siphoning strikes, etc. I can definately feel an increase in sturdyness.
Of course there are builds that are better suited to no cp, than to cp. Proc builds are an example of that. That has nothing to do with what I mean with 'carried', though.Your assertion that CP is a massive carry is the one thing that I find flat out incorrect, at least as it pertains to my own build. It actually performs better in no CP. I just find it different. Players may be less tanky overall, but because of the lower damage I find the average 1v1 time actually a bit longer. It's harder to heal and harder to sustain and this is conducive to fights having an outcome, rather than stalemating. If that's what you mean by it being less boring, then I agree with that part. At any rate, as a squishy sustain build and, well, a proc build, no CP actually suits me a great deal, yet I still play CP most of the time. I've historically played a lot in IC. I would like to play in Cyro more, but am quite intolerant of lag. My continued preference for CP has a lot to do with that, as it's just the better option for (solo) farming, in IC, when there's a lull in PvP.I play exclusively no CP. CP is a massive carry and in my opinion a lot more boring, so I focus all my builds towards no CP and BGs. As for the bolded part in your argument, this is what I figured what would happen. I always play with dark cloak so I felt I cannot make the most out of that healing.My Healing Ward with a less than 3K tooltip on a low-stat build has crit for up to 5K with Blackrose resto in CP IC. It will crit for about 4.2K in repeatable tests at around 30% health. The problem with it is that, when you get hit, it's still only a small shield and tends to get consumed without healing. To get the ideal numbers basically means you successfully cloaked or shaded.Certainly impressive healing numbers for just rapid regen + resto ult. Also, how do you feel healing ward compares to ward ally? I personally use ward ally for 100% guarantee I get the shield and for support on group mates with blackrose resto. I haven't tested the new heal ward since I assumed it was trash on a brawler kind of build, which is how I play magblade. What is your experience?HEBREWHAMMERRR wrote: »Thats a solid score. What is your bar setup?HEBREWHAMMERRR wrote: »GhostofDatthaw wrote: »HEBREWHAMMERRR wrote: »Admittedly, hardly played the game this patch. ESO got kind of stale and BL3 is a blast. Hopped on this weekend, didn’t have a game under 1mil damage and 250k healing. 5 crafty Alfiq, 5 lich, BRP resto and Skoria. Heavy dot build with double healing drain poisons front bar, +9% healing back bar. Been rolling over people in BGs and single handedly carrying teams. Just have to know when to cloak away, when to get aggressive and when to defensively put up a heal. Other than that stack dots, watch the skorias rain down and time up that burst 👍🏻
Why would you run crafty over necro? Do you not use shade? I've also gone back to a more max mag based build on my argonian having a decent damage shield is the only way to survive outside of cloak spam. With my woodelf I'm still build around steed and Regen with high movement speed. I run both builds and the max mag is definitely better for standing and fighting. On my woodelf I have to constantly cloak image and roll around otherwise I get mollywhomped without a damage shield.
No shade. No shields aside from Ward to proc BRP resto. Insane sustain, great healing, solid burst when timed with Skoria proc. 1.3 mil damage and 550k healing in my one BG I did last night. Lol
Front bar - entropy, mass hysteria, inner light, swallow soul, spectral bow
Back bar - debilitate, healing ward, cloak, rapid regen, siphoning attacks
As for dark cloak, I understand the critique towards it, and can see why people opt for shadowy disguise, but I personally hate the cloakspam playstyle. With cloak you don't have to think as much about your positioning, which makes you lazy. I used to play exclusively stamblade back in the day, and boy was it a rude awakening to actually have to learn positioning when playing other classes. Also with dark cloak I feel I am more able to stay with the group in a brawl without having to pop out and leaving my team with 3 man. What many cloakers don't realize is that even when you cloak and do not run away, the enemy only sees your 3 teammates and they will receive more focus from the enemy team as a result. The healing from dark cloak isn't the best but its decent when stacked with other hots like refreshing path, swallow soul, siphoning strikes, etc. I can definately feel an increase in sturdyness.
The reason for why CP is a carry, has multiple reasons.
- You are often fighting people with lower cp than you. 100% carry right there. I have hit people with 18k bow procs in cp, which is close to impossible in no cp.
- It is a lot easier to build for full damage and still have decent sustain and defence, than in no cp. No cp builds require a lot more focus on sustain and mitigation, and thus sacrifices, whereas in cp these things are handed to you. In cp people are more often slotting more damage, because the "tank meta" is more evident there.
- Solo play in cp and no cp is a difference of night and day. Especially as a magicka build. In no cp you will run dry of stamina so much faster, plus free damage from procs actually hurts like hell there. CP feels like a walk in the park, because heals, sustain and mitigation are so much more potent. In no cp you have to be fast, mobile and have top knotch movement, else you will simply crumble under the pressure of even 2 halfway decent players.
Anyway, as far as the rest of your post that I snipped out, I see where you come from. I have actually been thinking to try a high burst damage setup using shadowy disguise + concealed, with good stam sustain so I can make more use of roll dodge. Was thinking to use the new marauder set with blackrose resto so I can healward + dodgeroll into cloak and then use RAT and dart out of trouble with the combined speed of those 3 sources. Then my 2nd 5 piece set would probably be something like amberplasm, with slimecraw monsterset. I have found combining slimecraw with lotus fan and soul harvest makes you reach very high burst even when your other sets are not even that damage oriented. Was hitting some people for 10k + bow procs with such setups.
Incidentally I am back to my dual regen drink build (slightly-modified ). Just can't beat it for my playstyle:
https://en.uesp.net/wiki/Special:EsoBuildData?id=183609
You want me to turn this girl into a vampireVampire just for more stam and mag regen, stealth speed and mist form. I’ve found mist form the only defense that works when your stamina is low.Incidentally I am back to my dual regen drink build (slightly-modified ). Just can't beat it for my playstyle:
https://en.uesp.net/wiki/Special:EsoBuildData?id=183609
You're right, I should try the Shadow Mundus. I've stayed away, because Caluu / Zaan can't crit, but I also have some 60% crit due to those sets.Incidentally I am back to my dual regen drink build (slightly-modified ). Just can't beat it for my playstyle:
https://en.uesp.net/wiki/Special:EsoBuildData?id=183609
Hum, have you tried Vampire and the Shadow Mundus?
Vampire just for more stam and mag regen, stealth speed and mist form. I’ve found mist form the only defense that works when your stamina is low.
I love crit since playing CP for those huge crit mods. You’d lose 10% speed but a 13% extra crit mod makes a big difference with how crits work. For example, against your build with 3k crit resists you’ll have a 35% crit mod which is so so, a 53% mod gives a lot more punch.
Another option is woodelf, I tried it on my sorc and it’s great. The extra stam means I can use Disaster Mara for more stats, and the stam regen means I can use dark deal and not worry about running out of stam.
Man you made me laugh hard af on this one.https://en.m.uesp.net/wiki/Special:EsoBuildData?id=186721
People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade.
This build seems highly changed, since I looked at it a few hours ago.Man you made me laugh hard af on this one.https://en.m.uesp.net/wiki/Special:EsoBuildData?id=186721
People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade.
Wow, that's some lit build, it seems like it's time to revive my melee mnb. Also, are you okay playing without fear?
Man you made me laugh hard af on this one.https://en.m.uesp.net/wiki/Special:EsoBuildData?id=186721
People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade.
Wow, that's some lit build, it seems like it's time to revive my melee mnb. Also, are you okay playing without fear?
That build no doubt hits very hard, I'm just not a fan of 2h ult or any melee weapon on magblade, outside of dw when bombing. I am a true destro resto magbladeOf course there are builds that are better suited to no cp, than to cp. Proc builds are an example of that. That has nothing to do with what I mean with 'carried', though.Your assertion that CP is a massive carry is the one thing that I find flat out incorrect, at least as it pertains to my own build. It actually performs better in no CP. I just find it different. Players may be less tanky overall, but because of the lower damage I find the average 1v1 time actually a bit longer. It's harder to heal and harder to sustain and this is conducive to fights having an outcome, rather than stalemating. If that's what you mean by it being less boring, then I agree with that part. At any rate, as a squishy sustain build and, well, a proc build, no CP actually suits me a great deal, yet I still play CP most of the time. I've historically played a lot in IC. I would like to play in Cyro more, but am quite intolerant of lag. My continued preference for CP has a lot to do with that, as it's just the better option for (solo) farming, in IC, when there's a lull in PvP.I play exclusively no CP. CP is a massive carry and in my opinion a lot more boring, so I focus all my builds towards no CP and BGs. As for the bolded part in your argument, this is what I figured what would happen. I always play with dark cloak so I felt I cannot make the most out of that healing.My Healing Ward with a less than 3K tooltip on a low-stat build has crit for up to 5K with Blackrose resto in CP IC. It will crit for about 4.2K in repeatable tests at around 30% health. The problem with it is that, when you get hit, it's still only a small shield and tends to get consumed without healing. To get the ideal numbers basically means you successfully cloaked or shaded.Certainly impressive healing numbers for just rapid regen + resto ult. Also, how do you feel healing ward compares to ward ally? I personally use ward ally for 100% guarantee I get the shield and for support on group mates with blackrose resto. I haven't tested the new heal ward since I assumed it was trash on a brawler kind of build, which is how I play magblade. What is your experience?HEBREWHAMMERRR wrote: »Thats a solid score. What is your bar setup?HEBREWHAMMERRR wrote: »GhostofDatthaw wrote: »HEBREWHAMMERRR wrote: »Admittedly, hardly played the game this patch. ESO got kind of stale and BL3 is a blast. Hopped on this weekend, didn’t have a game under 1mil damage and 250k healing. 5 crafty Alfiq, 5 lich, BRP resto and Skoria. Heavy dot build with double healing drain poisons front bar, +9% healing back bar. Been rolling over people in BGs and single handedly carrying teams. Just have to know when to cloak away, when to get aggressive and when to defensively put up a heal. Other than that stack dots, watch the skorias rain down and time up that burst 👍🏻
Why would you run crafty over necro? Do you not use shade? I've also gone back to a more max mag based build on my argonian having a decent damage shield is the only way to survive outside of cloak spam. With my woodelf I'm still build around steed and Regen with high movement speed. I run both builds and the max mag is definitely better for standing and fighting. On my woodelf I have to constantly cloak image and roll around otherwise I get mollywhomped without a damage shield.
No shade. No shields aside from Ward to proc BRP resto. Insane sustain, great healing, solid burst when timed with Skoria proc. 1.3 mil damage and 550k healing in my one BG I did last night. Lol
Front bar - entropy, mass hysteria, inner light, swallow soul, spectral bow
Back bar - debilitate, healing ward, cloak, rapid regen, siphoning attacks
As for dark cloak, I understand the critique towards it, and can see why people opt for shadowy disguise, but I personally hate the cloakspam playstyle. With cloak you don't have to think as much about your positioning, which makes you lazy. I used to play exclusively stamblade back in the day, and boy was it a rude awakening to actually have to learn positioning when playing other classes. Also with dark cloak I feel I am more able to stay with the group in a brawl without having to pop out and leaving my team with 3 man. What many cloakers don't realize is that even when you cloak and do not run away, the enemy only sees your 3 teammates and they will receive more focus from the enemy team as a result. The healing from dark cloak isn't the best but its decent when stacked with other hots like refreshing path, swallow soul, siphoning strikes, etc. I can definately feel an increase in sturdyness.
The reason for why CP is a carry, has multiple reasons.
- You are often fighting people with lower cp than you. 100% carry right there. I have hit people with 18k bow procs in cp, which is close to impossible in no cp.
- It is a lot easier to build for full damage and still have decent sustain and defence, than in no cp. No cp builds require a lot more focus on sustain and mitigation, and thus sacrifices, whereas in cp these things are handed to you. In cp people are more often slotting more damage, because the "tank meta" is more evident there.
- Solo play in cp and no cp is a difference of night and day. Especially as a magicka build. In no cp you will run dry of stamina so much faster, plus free damage from procs actually hurts like hell there. CP feels like a walk in the park, because heals, sustain and mitigation are so much more potent. In no cp you have to be fast, mobile and have top knotch movement, else you will simply crumble under the pressure of even 2 halfway decent players.
Anyway, as far as the rest of your post that I snipped out, I see where you come from. I have actually been thinking to try a high burst damage setup using shadowy disguise + concealed, with good stam sustain so I can make more use of roll dodge. Was thinking to use the new marauder set with blackrose resto so I can healward + dodgeroll into cloak and then use RAT and dart out of trouble with the combined speed of those 3 sources. Then my 2nd 5 piece set would probably be something like amberplasm, with slimecraw monsterset. I have found combining slimecraw with lotus fan and soul harvest makes you reach very high burst even when your other sets are not even that damage oriented. Was hitting some people for 10k + bow procs with such setups.
If you’re only no-CP I’d try BTB, Pelinals and Balorg. 2H-resto, 5m-2L, 3x WP glyphs.
No-CP doesn’t have the magicka boosts that CP has so it works. Medium armour weapon damage passives are converted into spell power.
Main issue is lack of crit and being dependent on onslaught for pen, but the burst is great. Might work with marauder, I’m not sure.
When everything is up you get over a 10k concealed tooltip in no-CP with 100% pen.
P.S - there’s the build.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=186721
People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade. Mist form is nice on a magblade it you haven’t tried it too, it stops magicka but not stamina regen. Looking at it now Sap might fit nicely on that front bar, getting major brutality is always an issue and it’d allow better pots.
That build no doubt hits very hard, I'm just not a fan of 2h ult or any melee weapon on magblade, outside of dw when bombing. I am a true destro resto magbladeOf course there are builds that are better suited to no cp, than to cp. Proc builds are an example of that. That has nothing to do with what I mean with 'carried', though.Your assertion that CP is a massive carry is the one thing that I find flat out incorrect, at least as it pertains to my own build. It actually performs better in no CP. I just find it different. Players may be less tanky overall, but because of the lower damage I find the average 1v1 time actually a bit longer. It's harder to heal and harder to sustain and this is conducive to fights having an outcome, rather than stalemating. If that's what you mean by it being less boring, then I agree with that part. At any rate, as a squishy sustain build and, well, a proc build, no CP actually suits me a great deal, yet I still play CP most of the time. I've historically played a lot in IC. I would like to play in Cyro more, but am quite intolerant of lag. My continued preference for CP has a lot to do with that, as it's just the better option for (solo) farming, in IC, when there's a lull in PvP.I play exclusively no CP. CP is a massive carry and in my opinion a lot more boring, so I focus all my builds towards no CP and BGs. As for the bolded part in your argument, this is what I figured what would happen. I always play with dark cloak so I felt I cannot make the most out of that healing.My Healing Ward with a less than 3K tooltip on a low-stat build has crit for up to 5K with Blackrose resto in CP IC. It will crit for about 4.2K in repeatable tests at around 30% health. The problem with it is that, when you get hit, it's still only a small shield and tends to get consumed without healing. To get the ideal numbers basically means you successfully cloaked or shaded.Certainly impressive healing numbers for just rapid regen + resto ult. Also, how do you feel healing ward compares to ward ally? I personally use ward ally for 100% guarantee I get the shield and for support on group mates with blackrose resto. I haven't tested the new heal ward since I assumed it was trash on a brawler kind of build, which is how I play magblade. What is your experience?HEBREWHAMMERRR wrote: »Thats a solid score. What is your bar setup?HEBREWHAMMERRR wrote: »GhostofDatthaw wrote: »HEBREWHAMMERRR wrote: »Admittedly, hardly played the game this patch. ESO got kind of stale and BL3 is a blast. Hopped on this weekend, didn’t have a game under 1mil damage and 250k healing. 5 crafty Alfiq, 5 lich, BRP resto and Skoria. Heavy dot build with double healing drain poisons front bar, +9% healing back bar. Been rolling over people in BGs and single handedly carrying teams. Just have to know when to cloak away, when to get aggressive and when to defensively put up a heal. Other than that stack dots, watch the skorias rain down and time up that burst 👍🏻
Why would you run crafty over necro? Do you not use shade? I've also gone back to a more max mag based build on my argonian having a decent damage shield is the only way to survive outside of cloak spam. With my woodelf I'm still build around steed and Regen with high movement speed. I run both builds and the max mag is definitely better for standing and fighting. On my woodelf I have to constantly cloak image and roll around otherwise I get mollywhomped without a damage shield.
No shade. No shields aside from Ward to proc BRP resto. Insane sustain, great healing, solid burst when timed with Skoria proc. 1.3 mil damage and 550k healing in my one BG I did last night. Lol
Front bar - entropy, mass hysteria, inner light, swallow soul, spectral bow
Back bar - debilitate, healing ward, cloak, rapid regen, siphoning attacks
As for dark cloak, I understand the critique towards it, and can see why people opt for shadowy disguise, but I personally hate the cloakspam playstyle. With cloak you don't have to think as much about your positioning, which makes you lazy. I used to play exclusively stamblade back in the day, and boy was it a rude awakening to actually have to learn positioning when playing other classes. Also with dark cloak I feel I am more able to stay with the group in a brawl without having to pop out and leaving my team with 3 man. What many cloakers don't realize is that even when you cloak and do not run away, the enemy only sees your 3 teammates and they will receive more focus from the enemy team as a result. The healing from dark cloak isn't the best but its decent when stacked with other hots like refreshing path, swallow soul, siphoning strikes, etc. I can definately feel an increase in sturdyness.
The reason for why CP is a carry, has multiple reasons.
- You are often fighting people with lower cp than you. 100% carry right there. I have hit people with 18k bow procs in cp, which is close to impossible in no cp.
- It is a lot easier to build for full damage and still have decent sustain and defence, than in no cp. No cp builds require a lot more focus on sustain and mitigation, and thus sacrifices, whereas in cp these things are handed to you. In cp people are more often slotting more damage, because the "tank meta" is more evident there.
- Solo play in cp and no cp is a difference of night and day. Especially as a magicka build. In no cp you will run dry of stamina so much faster, plus free damage from procs actually hurts like hell there. CP feels like a walk in the park, because heals, sustain and mitigation are so much more potent. In no cp you have to be fast, mobile and have top knotch movement, else you will simply crumble under the pressure of even 2 halfway decent players.
Anyway, as far as the rest of your post that I snipped out, I see where you come from. I have actually been thinking to try a high burst damage setup using shadowy disguise + concealed, with good stam sustain so I can make more use of roll dodge. Was thinking to use the new marauder set with blackrose resto so I can healward + dodgeroll into cloak and then use RAT and dart out of trouble with the combined speed of those 3 sources. Then my 2nd 5 piece set would probably be something like amberplasm, with slimecraw monsterset. I have found combining slimecraw with lotus fan and soul harvest makes you reach very high burst even when your other sets are not even that damage oriented. Was hitting some people for 10k + bow procs with such setups.
If you’re only no-CP I’d try BTB, Pelinals and Balorg. 2H-resto, 5m-2L, 3x WP glyphs.
No-CP doesn’t have the magicka boosts that CP has so it works. Medium armour weapon damage passives are converted into spell power.
Main issue is lack of crit and being dependent on onslaught for pen, but the burst is great. Might work with marauder, I’m not sure.
When everything is up you get over a 10k concealed tooltip in no-CP with 100% pen.
P.S - there’s the build.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=186721
People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade. Mist form is nice on a magblade it you haven’t tried it too, it stops magicka but not stamina regen. Looking at it now Sap might fit nicely on that front bar, getting major brutality is always an issue and it’d allow better pots.Reason I mentioned concealed was just for the speed bonus on backbar. I would never use it as a spammable, since its sustained damage output is lackluster compared to the dmg you put out with destro la + swallow soul/force pulse.
I recently revisited an old experimental build which I made for no CP, that requires very little mag recovery to sustain, hits very hard and is still sturdy enough to stay on the group. I have changed some things to it to add more damage at a loss of resistance, which I can since merciless now gives mitigation too and dark cloak has increased duration. It is focussed purely on single target burst damage, so my total damage numbers in BG are not as high as they would be on other specs, but I am either getting the KB's or setting up the kills for teammates with well times combo's. So far I am really happy with how it works and how hard it hits, although you are a bit susceptible to being burst down when you get focussed. So positioning is important. I worked in quite a bit of max stam, to make sure I can dodge/sprint to safety if needed.
Sets are 5 desert rose + 5 magicka furnace (front bar destro) + 2 slimecraw + blackrose resto. Here is the build: https://en.uesp.net/wiki/Special:EsoBuildData?id=185754
I'm using spell power + crit pots to give me 40% crit on front bar, which is further capitalized by nb passive and RAT. Also using double dot poisons for a bit more pressure. I went with mage mundus as I don't want my max magicka to be too low, considering how magicka furnace set works. Currently I would still lose some value of that 5 piece if it procs at close to 80%, but usually when fighting for prolonged time in BG's your magpool sits at lower percentages, so its not a huge deal. Plus I can control when it procs since its on 1 bar.
As you can see though, offensive stats are very solid all round, with 40% crit, 32k mag, 3,2k spell dmg, 10k pen, and on top of that receiving 8% dmg from slimecraw, 8% dmg from lotus fan and an additional 20% dmg from soul harvest. I am blowing consistent 8-12k assassins wills into people, depending on how tanky they are. Meanwhile, sustain is no problem at all with breton, siphoning strikes, ele drain and since both sets proc on cooldown on BG's with all the AoE and dots flying around. Defense is okay too, and both sets offering a convenient line of armor fits nicely too.
It's noting BiS, just a fun build that actually can work well in a team that throws around some support heals, to make sure you can go all out aggressive when there is a window of opportunity.
My previous version of this build used vampire + mistform and it worked. But that was before RAT and phantasmal escape. For this playstyle, and I think magblade in general, either RAT or phantasmal escape + path are always superior to mistform. You are right about the synergy between mistform and the magicka restore proc sets, though. It's just, magblade has no burst heal to quickly heal up after going out of mistform. Hots don't really synergize well with it. Plus I like minor force for this build, because I focus on high burst, and vamp regen passive kind of goes to waste as well with just 900 regen. And finally I hate dying to magdk's just because vamp or eating 8k dawnbreakers just because vamp. So no vamp for me, haha.That build no doubt hits very hard, I'm just not a fan of 2h ult or any melee weapon on magblade, outside of dw when bombing. I am a true destro resto magbladeOf course there are builds that are better suited to no cp, than to cp. Proc builds are an example of that. That has nothing to do with what I mean with 'carried', though.Your assertion that CP is a massive carry is the one thing that I find flat out incorrect, at least as it pertains to my own build. It actually performs better in no CP. I just find it different. Players may be less tanky overall, but because of the lower damage I find the average 1v1 time actually a bit longer. It's harder to heal and harder to sustain and this is conducive to fights having an outcome, rather than stalemating. If that's what you mean by it being less boring, then I agree with that part. At any rate, as a squishy sustain build and, well, a proc build, no CP actually suits me a great deal, yet I still play CP most of the time. I've historically played a lot in IC. I would like to play in Cyro more, but am quite intolerant of lag. My continued preference for CP has a lot to do with that, as it's just the better option for (solo) farming, in IC, when there's a lull in PvP.I play exclusively no CP. CP is a massive carry and in my opinion a lot more boring, so I focus all my builds towards no CP and BGs. As for the bolded part in your argument, this is what I figured what would happen. I always play with dark cloak so I felt I cannot make the most out of that healing.My Healing Ward with a less than 3K tooltip on a low-stat build has crit for up to 5K with Blackrose resto in CP IC. It will crit for about 4.2K in repeatable tests at around 30% health. The problem with it is that, when you get hit, it's still only a small shield and tends to get consumed without healing. To get the ideal numbers basically means you successfully cloaked or shaded.Certainly impressive healing numbers for just rapid regen + resto ult. Also, how do you feel healing ward compares to ward ally? I personally use ward ally for 100% guarantee I get the shield and for support on group mates with blackrose resto. I haven't tested the new heal ward since I assumed it was trash on a brawler kind of build, which is how I play magblade. What is your experience?HEBREWHAMMERRR wrote: »Thats a solid score. What is your bar setup?HEBREWHAMMERRR wrote: »GhostofDatthaw wrote: »HEBREWHAMMERRR wrote: »Admittedly, hardly played the game this patch. ESO got kind of stale and BL3 is a blast. Hopped on this weekend, didn’t have a game under 1mil damage and 250k healing. 5 crafty Alfiq, 5 lich, BRP resto and Skoria. Heavy dot build with double healing drain poisons front bar, +9% healing back bar. Been rolling over people in BGs and single handedly carrying teams. Just have to know when to cloak away, when to get aggressive and when to defensively put up a heal. Other than that stack dots, watch the skorias rain down and time up that burst 👍🏻
Why would you run crafty over necro? Do you not use shade? I've also gone back to a more max mag based build on my argonian having a decent damage shield is the only way to survive outside of cloak spam. With my woodelf I'm still build around steed and Regen with high movement speed. I run both builds and the max mag is definitely better for standing and fighting. On my woodelf I have to constantly cloak image and roll around otherwise I get mollywhomped without a damage shield.
No shade. No shields aside from Ward to proc BRP resto. Insane sustain, great healing, solid burst when timed with Skoria proc. 1.3 mil damage and 550k healing in my one BG I did last night. Lol
Front bar - entropy, mass hysteria, inner light, swallow soul, spectral bow
Back bar - debilitate, healing ward, cloak, rapid regen, siphoning attacks
As for dark cloak, I understand the critique towards it, and can see why people opt for shadowy disguise, but I personally hate the cloakspam playstyle. With cloak you don't have to think as much about your positioning, which makes you lazy. I used to play exclusively stamblade back in the day, and boy was it a rude awakening to actually have to learn positioning when playing other classes. Also with dark cloak I feel I am more able to stay with the group in a brawl without having to pop out and leaving my team with 3 man. What many cloakers don't realize is that even when you cloak and do not run away, the enemy only sees your 3 teammates and they will receive more focus from the enemy team as a result. The healing from dark cloak isn't the best but its decent when stacked with other hots like refreshing path, swallow soul, siphoning strikes, etc. I can definately feel an increase in sturdyness.
The reason for why CP is a carry, has multiple reasons.
- You are often fighting people with lower cp than you. 100% carry right there. I have hit people with 18k bow procs in cp, which is close to impossible in no cp.
- It is a lot easier to build for full damage and still have decent sustain and defence, than in no cp. No cp builds require a lot more focus on sustain and mitigation, and thus sacrifices, whereas in cp these things are handed to you. In cp people are more often slotting more damage, because the "tank meta" is more evident there.
- Solo play in cp and no cp is a difference of night and day. Especially as a magicka build. In no cp you will run dry of stamina so much faster, plus free damage from procs actually hurts like hell there. CP feels like a walk in the park, because heals, sustain and mitigation are so much more potent. In no cp you have to be fast, mobile and have top knotch movement, else you will simply crumble under the pressure of even 2 halfway decent players.
Anyway, as far as the rest of your post that I snipped out, I see where you come from. I have actually been thinking to try a high burst damage setup using shadowy disguise + concealed, with good stam sustain so I can make more use of roll dodge. Was thinking to use the new marauder set with blackrose resto so I can healward + dodgeroll into cloak and then use RAT and dart out of trouble with the combined speed of those 3 sources. Then my 2nd 5 piece set would probably be something like amberplasm, with slimecraw monsterset. I have found combining slimecraw with lotus fan and soul harvest makes you reach very high burst even when your other sets are not even that damage oriented. Was hitting some people for 10k + bow procs with such setups.
If you’re only no-CP I’d try BTB, Pelinals and Balorg. 2H-resto, 5m-2L, 3x WP glyphs.
No-CP doesn’t have the magicka boosts that CP has so it works. Medium armour weapon damage passives are converted into spell power.
Main issue is lack of crit and being dependent on onslaught for pen, but the burst is great. Might work with marauder, I’m not sure.
When everything is up you get over a 10k concealed tooltip in no-CP with 100% pen.
P.S - there’s the build.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=186721
People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade. Mist form is nice on a magblade it you haven’t tried it too, it stops magicka but not stamina regen. Looking at it now Sap might fit nicely on that front bar, getting major brutality is always an issue and it’d allow better pots.Reason I mentioned concealed was just for the speed bonus on backbar. I would never use it as a spammable, since its sustained damage output is lackluster compared to the dmg you put out with destro la + swallow soul/force pulse.
I recently revisited an old experimental build which I made for no CP, that requires very little mag recovery to sustain, hits very hard and is still sturdy enough to stay on the group. I have changed some things to it to add more damage at a loss of resistance, which I can since merciless now gives mitigation too and dark cloak has increased duration. It is focussed purely on single target burst damage, so my total damage numbers in BG are not as high as they would be on other specs, but I am either getting the KB's or setting up the kills for teammates with well times combo's. So far I am really happy with how it works and how hard it hits, although you are a bit susceptible to being burst down when you get focussed. So positioning is important. I worked in quite a bit of max stam, to make sure I can dodge/sprint to safety if needed.
Sets are 5 desert rose + 5 magicka furnace (front bar destro) + 2 slimecraw + blackrose resto. Here is the build: https://en.uesp.net/wiki/Special:EsoBuildData?id=185754
I'm using spell power + crit pots to give me 40% crit on front bar, which is further capitalized by nb passive and RAT. Also using double dot poisons for a bit more pressure. I went with mage mundus as I don't want my max magicka to be too low, considering how magicka furnace set works. Currently I would still lose some value of that 5 piece if it procs at close to 80%, but usually when fighting for prolonged time in BG's your magpool sits at lower percentages, so its not a huge deal. Plus I can control when it procs since its on 1 bar.
As you can see though, offensive stats are very solid all round, with 40% crit, 32k mag, 3,2k spell dmg, 10k pen, and on top of that receiving 8% dmg from slimecraw, 8% dmg from lotus fan and an additional 20% dmg from soul harvest. I am blowing consistent 8-12k assassins wills into people, depending on how tanky they are. Meanwhile, sustain is no problem at all with breton, siphoning strikes, ele drain and since both sets proc on cooldown on BG's with all the AoE and dots flying around. Defense is okay too, and both sets offering a convenient line of armor fits nicely too.
It's noting BiS, just a fun build that actually can work well in a team that throws around some support heals, to make sure you can go all out aggressive when there is a window of opportunity.
That looks really similar to the MagDK cheese 1vX builds you’ll sometimes see. Have you tried using the same trick?
Add vampire and mist form. While Mist Form will disable your mag regen it won’t disable magicka proc sets, so hit mist form under pressure and you get a lot of magicka back while misting. Usually when I see desert rose I think of guard too; the damage you take from guard will proc it, though I haven’t seen it a lot since guard was changed and am not sure if it still works.
Other than that it’s the typical Magblade issue: poor stamina sustain so you’ll eventually get cc’d and not be able to break free. That monster set that gives mag and stam back might help, IDK.
Of course there are builds that are better suited to no cp, than to cp. Proc builds are an example of that. That has nothing to do with what I mean with 'carried', though.Your assertion that CP is a massive carry is the one thing that I find flat out incorrect, at least as it pertains to my own build. It actually performs better in no CP. I just find it different. Players may be less tanky overall, but because of the lower damage I find the average 1v1 time actually a bit longer. It's harder to heal and harder to sustain and this is conducive to fights having an outcome, rather than stalemating. If that's what you mean by it being less boring, then I agree with that part. At any rate, as a squishy sustain build and, well, a proc build, no CP actually suits me a great deal, yet I still play CP most of the time. I've historically played a lot in IC. I would like to play in Cyro more, but am quite intolerant of lag. My continued preference for CP has a lot to do with that, as it's just the better option for (solo) farming, in IC, when there's a lull in PvP.I play exclusively no CP. CP is a massive carry and in my opinion a lot more boring, so I focus all my builds towards no CP and BGs. As for the bolded part in your argument, this is what I figured what would happen. I always play with dark cloak so I felt I cannot make the most out of that healing.My Healing Ward with a less than 3K tooltip on a low-stat build has crit for up to 5K with Blackrose resto in CP IC. It will crit for about 4.2K in repeatable tests at around 30% health. The problem with it is that, when you get hit, it's still only a small shield and tends to get consumed without healing. To get the ideal numbers basically means you successfully cloaked or shaded.Certainly impressive healing numbers for just rapid regen + resto ult. Also, how do you feel healing ward compares to ward ally? I personally use ward ally for 100% guarantee I get the shield and for support on group mates with blackrose resto. I haven't tested the new heal ward since I assumed it was trash on a brawler kind of build, which is how I play magblade. What is your experience?HEBREWHAMMERRR wrote: »Thats a solid score. What is your bar setup?HEBREWHAMMERRR wrote: »GhostofDatthaw wrote: »HEBREWHAMMERRR wrote: »Admittedly, hardly played the game this patch. ESO got kind of stale and BL3 is a blast. Hopped on this weekend, didn’t have a game under 1mil damage and 250k healing. 5 crafty Alfiq, 5 lich, BRP resto and Skoria. Heavy dot build with double healing drain poisons front bar, +9% healing back bar. Been rolling over people in BGs and single handedly carrying teams. Just have to know when to cloak away, when to get aggressive and when to defensively put up a heal. Other than that stack dots, watch the skorias rain down and time up that burst 👍🏻
Why would you run crafty over necro? Do you not use shade? I've also gone back to a more max mag based build on my argonian having a decent damage shield is the only way to survive outside of cloak spam. With my woodelf I'm still build around steed and Regen with high movement speed. I run both builds and the max mag is definitely better for standing and fighting. On my woodelf I have to constantly cloak image and roll around otherwise I get mollywhomped without a damage shield.
No shade. No shields aside from Ward to proc BRP resto. Insane sustain, great healing, solid burst when timed with Skoria proc. 1.3 mil damage and 550k healing in my one BG I did last night. Lol
Front bar - entropy, mass hysteria, inner light, swallow soul, spectral bow
Back bar - debilitate, healing ward, cloak, rapid regen, siphoning attacks
As for dark cloak, I understand the critique towards it, and can see why people opt for shadowy disguise, but I personally hate the cloakspam playstyle. With cloak you don't have to think as much about your positioning, which makes you lazy. I used to play exclusively stamblade back in the day, and boy was it a rude awakening to actually have to learn positioning when playing other classes. Also with dark cloak I feel I am more able to stay with the group in a brawl without having to pop out and leaving my team with 3 man. What many cloakers don't realize is that even when you cloak and do not run away, the enemy only sees your 3 teammates and they will receive more focus from the enemy team as a result. The healing from dark cloak isn't the best but its decent when stacked with other hots like refreshing path, swallow soul, siphoning strikes, etc. I can definately feel an increase in sturdyness.
The reason for why CP is a carry, has multiple reasons.
- You are often fighting people with lower cp than you. 100% carry right there. I have hit people with 18k bow procs in cp, which is close to impossible in no cp.
- It is a lot easier to build for full damage and still have decent sustain and defence, than in no cp. No cp builds require a lot more focus on sustain and mitigation, and thus sacrifices, whereas in cp these things are handed to you. In cp people are more often slotting more damage, because the "tank meta" is more evident there.
- Solo play in cp and no cp is a difference of night and day. Especially as a magicka build. In no cp you will run dry of stamina so much faster, plus free damage from procs actually hurts like hell there. CP feels like a walk in the park, because heals, sustain and mitigation are so much more potent. In no cp you have to be fast, mobile and have top knotch movement, else you will simply crumble under the pressure of even 2 halfway decent players.
Anyway, as far as the rest of your post that I snipped out, I see where you come from. I have actually been thinking to try a high burst damage setup using shadowy disguise + concealed, with good stam sustain so I can make more use of roll dodge. Was thinking to use the new marauder set with blackrose resto so I can healward + dodgeroll into cloak and then use RAT and dart out of trouble with the combined speed of those 3 sources. Then my 2nd 5 piece set would probably be something like amberplasm, with slimecraw monsterset. I have found combining slimecraw with lotus fan and soul harvest makes you reach very high burst even when your other sets are not even that damage oriented. Was hitting some people for 10k + bow procs with such setups.
If you’re only no-CP I’d try BTB, Pelinals and Balorg. 2H-resto, 5m-2L, 3x WP glyphs.
No-CP doesn’t have the magicka boosts that CP has so it works. Medium armour weapon damage passives are converted into spell power.
Main issue is lack of crit and being dependent on onslaught for pen, but the burst is great. Might work with marauder, I’m not sure.
When everything is up you get over a 10k concealed tooltip in no-CP with 100% pen.
P.S - there’s the build.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=186721
People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade. Mist form is nice on a magblade it you haven’t tried it too, it stops magicka but not stamina regen. Looking at it now Sap might fit nicely on that front bar, getting major brutality is always an issue and it’d allow better pots.
ExistingRug61 wrote: »Of course there are builds that are better suited to no cp, than to cp. Proc builds are an example of that. That has nothing to do with what I mean with 'carried', though.Your assertion that CP is a massive carry is the one thing that I find flat out incorrect, at least as it pertains to my own build. It actually performs better in no CP. I just find it different. Players may be less tanky overall, but because of the lower damage I find the average 1v1 time actually a bit longer. It's harder to heal and harder to sustain and this is conducive to fights having an outcome, rather than stalemating. If that's what you mean by it being less boring, then I agree with that part. At any rate, as a squishy sustain build and, well, a proc build, no CP actually suits me a great deal, yet I still play CP most of the time. I've historically played a lot in IC. I would like to play in Cyro more, but am quite intolerant of lag. My continued preference for CP has a lot to do with that, as it's just the better option for (solo) farming, in IC, when there's a lull in PvP.I play exclusively no CP. CP is a massive carry and in my opinion a lot more boring, so I focus all my builds towards no CP and BGs. As for the bolded part in your argument, this is what I figured what would happen. I always play with dark cloak so I felt I cannot make the most out of that healing.My Healing Ward with a less than 3K tooltip on a low-stat build has crit for up to 5K with Blackrose resto in CP IC. It will crit for about 4.2K in repeatable tests at around 30% health. The problem with it is that, when you get hit, it's still only a small shield and tends to get consumed without healing. To get the ideal numbers basically means you successfully cloaked or shaded.Certainly impressive healing numbers for just rapid regen + resto ult. Also, how do you feel healing ward compares to ward ally? I personally use ward ally for 100% guarantee I get the shield and for support on group mates with blackrose resto. I haven't tested the new heal ward since I assumed it was trash on a brawler kind of build, which is how I play magblade. What is your experience?HEBREWHAMMERRR wrote: »Thats a solid score. What is your bar setup?HEBREWHAMMERRR wrote: »GhostofDatthaw wrote: »HEBREWHAMMERRR wrote: »Admittedly, hardly played the game this patch. ESO got kind of stale and BL3 is a blast. Hopped on this weekend, didn’t have a game under 1mil damage and 250k healing. 5 crafty Alfiq, 5 lich, BRP resto and Skoria. Heavy dot build with double healing drain poisons front bar, +9% healing back bar. Been rolling over people in BGs and single handedly carrying teams. Just have to know when to cloak away, when to get aggressive and when to defensively put up a heal. Other than that stack dots, watch the skorias rain down and time up that burst 👍🏻
Why would you run crafty over necro? Do you not use shade? I've also gone back to a more max mag based build on my argonian having a decent damage shield is the only way to survive outside of cloak spam. With my woodelf I'm still build around steed and Regen with high movement speed. I run both builds and the max mag is definitely better for standing and fighting. On my woodelf I have to constantly cloak image and roll around otherwise I get mollywhomped without a damage shield.
No shade. No shields aside from Ward to proc BRP resto. Insane sustain, great healing, solid burst when timed with Skoria proc. 1.3 mil damage and 550k healing in my one BG I did last night. Lol
Front bar - entropy, mass hysteria, inner light, swallow soul, spectral bow
Back bar - debilitate, healing ward, cloak, rapid regen, siphoning attacks
As for dark cloak, I understand the critique towards it, and can see why people opt for shadowy disguise, but I personally hate the cloakspam playstyle. With cloak you don't have to think as much about your positioning, which makes you lazy. I used to play exclusively stamblade back in the day, and boy was it a rude awakening to actually have to learn positioning when playing other classes. Also with dark cloak I feel I am more able to stay with the group in a brawl without having to pop out and leaving my team with 3 man. What many cloakers don't realize is that even when you cloak and do not run away, the enemy only sees your 3 teammates and they will receive more focus from the enemy team as a result. The healing from dark cloak isn't the best but its decent when stacked with other hots like refreshing path, swallow soul, siphoning strikes, etc. I can definately feel an increase in sturdyness.
The reason for why CP is a carry, has multiple reasons.
- You are often fighting people with lower cp than you. 100% carry right there. I have hit people with 18k bow procs in cp, which is close to impossible in no cp.
- It is a lot easier to build for full damage and still have decent sustain and defence, than in no cp. No cp builds require a lot more focus on sustain and mitigation, and thus sacrifices, whereas in cp these things are handed to you. In cp people are more often slotting more damage, because the "tank meta" is more evident there.
- Solo play in cp and no cp is a difference of night and day. Especially as a magicka build. In no cp you will run dry of stamina so much faster, plus free damage from procs actually hurts like hell there. CP feels like a walk in the park, because heals, sustain and mitigation are so much more potent. In no cp you have to be fast, mobile and have top knotch movement, else you will simply crumble under the pressure of even 2 halfway decent players.
Anyway, as far as the rest of your post that I snipped out, I see where you come from. I have actually been thinking to try a high burst damage setup using shadowy disguise + concealed, with good stam sustain so I can make more use of roll dodge. Was thinking to use the new marauder set with blackrose resto so I can healward + dodgeroll into cloak and then use RAT and dart out of trouble with the combined speed of those 3 sources. Then my 2nd 5 piece set would probably be something like amberplasm, with slimecraw monsterset. I have found combining slimecraw with lotus fan and soul harvest makes you reach very high burst even when your other sets are not even that damage oriented. Was hitting some people for 10k + bow procs with such setups.
If you’re only no-CP I’d try BTB, Pelinals and Balorg. 2H-resto, 5m-2L, 3x WP glyphs.
No-CP doesn’t have the magicka boosts that CP has so it works. Medium armour weapon damage passives are converted into spell power.
Main issue is lack of crit and being dependent on onslaught for pen, but the burst is great. Might work with marauder, I’m not sure.
When everything is up you get over a 10k concealed tooltip in no-CP with 100% pen.
P.S - there’s the build.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=186721
People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade. Mist form is nice on a magblade it you haven’t tried it too, it stops magicka but not stamina regen. Looking at it now Sap might fit nicely on that front bar, getting major brutality is always an issue and it’d allow better pots.
I think the partial hybrid is interesting, but I always find the cost of running medium pelinals to be hard to overcome.
For example, consider swapping:
Pelinals + Infused Weapon Damage + Warrior + Medium Armour + Brutality
for
New Moon Acolyte + Infused Spell Damage + Serpent + Light Armour + Sorcery
By my calculations this should result in approx (can't do it in the builder as NMA is not there yet)
+100 Spell Damage
+6k Spell Pen
+14% Spell crit
-1400 Weapon Damage
-2% Weapon crit
~same mag regen (mag rec from extra Light pieces balances lost mag rec line of Pelinals)
~same stam regen (Serpent balances loss of stam rec line of Pelinals and stam rec bonus of removed Medium pieces)
+5% all active ability cost (New Moon Acolyte)
-8% all magicka ability cost (cost red from extra Light pieces)
Trade roll dodge/sprint speed medium passive for sprint cost/snare reduction light passive
[edit] Also lose some max health, hopefully didn't miss anything else
Basically, you give up a chunk of weapon damage for for a little spell damage but more importantly get the Light armour passives for crit and pen, and a bit extra of each from New Moon Acolyte.
This would mean vigor would probably have to be removed in favour of a magicka heal, and your 2H light attacks would be somewhat worse.
Mag sustain is probably fairly similar as while the light armour cost reduction outweighs the penalty from New moon acolyte, your magicka requirement goes up slightly due to swapping vigor for a magicka heal.
Stam sustain should feel similar as although you don't have to use stam to cast vigor, this is probably offset by dodge roll costing more as the medium armour roll dodge reduction passive is gone. Although if it is too much/too little then stam regen can be easily adjusted by changing mundus and jewelery glyph/traits to get the value you need.
The other downsides are a reduction in defense due to light armour instead of medium, and the cost increase from NMA will affect your Ults.
Overall I think the net result would be an increase in your mag damage and healing at the cost of some 2H light attack damage, a slight cost increase to Ults, and having to find a skill to replace vigor.
I was mainly trying to figure out a way to get rid of the downside of using using a 2H weapon for onslaught with weak light attacks because they scale with stam and weapon damage.
My answer to "Why dual wield on Magblade?" would probably be similar.People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade.
ExistingRug61 wrote: »I was mainly trying to figure out a way to get rid of the downside of using using a 2H weapon for onslaught with weak light attacks because they scale with stam and weapon damage.
Yeah I figured that was the case. At least with New Moon Acolyte there is still some benefit for the 2H light attacks from the raw weapon damage it gives, but obviously not as much as you had with Pelinals. I guess it depends if the increase it mag damage counteracts it.
I am trying to figure out a build that is somewhere between yours and @fred4's.
Basically Calu + swift melee magblade, but with dual wield not flame staff. So I can relate to:My answer to "Why dual wield on Magblade?" would probably be similar.People always ask me why I don’t just play a stamblade. Silly question, because I’m a magblade.
Obviously dual wield is a definite non-optimal choice, but its my preference in terms of style and I just want to see if its viable at all. My only consolations is that at least the twin blade and blunt passive should buff calu proc along with higher base spell damage (and being able to go nirn + 1/2 strength sharpened may be a slight bonus).
I was intending it for no-CP, in CP I think dual wield would be an even greater loss due to the light attacks being non-magicka damage.
It is challenging to find the right set to pair with Calu for this type of build though though. Ideally I want additional penetration as I feel that is very strong in no-CP plus its one of the few ways I have to maximise Calu's proc (ie: spinners, lover mundus). The more recent sets that provide free off-stat are also nice as these buff the dual wield light attacks (ie: shackle, new moon acolyte). But the biggest problem is trying to get enough sustain, especially given I would prefer out of combat mag regen and reasonable stam regen. Have to give something up, and I'm feeling like the most likely scenario is I will end up with really low max mag.