Androconium wrote: »I joined four EU guilds:
- Trader in Elden Root
- Trader in Vivec
- No Trader.
- Trader in Windhelm
On Friday, I flooded all four with discounted mats and armour. I made close to 500K over the weekend.
I left all four guilds yesterday.
I didn't pay anything other than standard taxes and fees.
Androconium wrote: »Perhaps making it impossible to have the same location for more than one week at a time is the answer.
barney2525 wrote: »Which just convinces me even more of my personal opinion - this system is nuts.
IMHO
FlopsyPrince wrote: »barney2525 wrote: »Which just convinces me even more of my personal opinion - this system is nuts.
IMHO
I completely agree. Though I have only been here less than a year and others are far more comfortable with things as they are. (I am convinced much of that is because they profit from this situation.)
FlopsyPrince wrote: »And some still think this is a wonderful system.
This shows how "wonderful" it really is.
jainiadral wrote: »Just a random aside re gold sinks: The best and most reliable sink is having a good stable of in-game goods worth purchasing from vendor NPCs. Mounts, armor, fun little furnishing doo-dads, pets... Of course, that requires design and development time unlike this
You need to bid higher to maintain spot - this means you need more tax/fees.
Agreed OsManiaC.
Double-edged sword though. I'm in a guild with 50k/week minimum sales. Our GM regularly has to kick players who join, then fail to meet the target. The players who are kicked last less than a week because the target is rigorously enforced. I don't blame the GM - the targets are necessary so our guild can to remain competitive at this level.
Bump sales targets up and other traders will be unable (or unwilling) to meet the new target. In some guilds, a trader who was hitting 50k/week could now have to meet 75k/week or 100k/week. (in practice, most of our traders seem able to sell well over 50k/week)
Sales targets/fees rise, more traders are kicked out of the guild. Filling the empty spots is now even harder because the targets are more demanding.
GMs will be aware that higher bids are probably going to be needed - especially in the better spots. Those GMs will know they might have to raise fees/targets. They'll also know raising fees/targets means more traders might have to be kicked and less, new traders will be willing to join because of the new targets. If targets/fees rise high enough, big guilds might end up full of the higher end traders.
Btw, I often see you in the bank. I'll wave next time.
MLGProPlayer wrote: »The only way to meet requirements is soon going to be flipping, which is highly inaccessible to casual players. It's an activity that requires high starting capital (I'd recommend having at least 1 million gold to start) and deep knowledge of the market.
MLGProPlayer wrote: »It's only profitable for botters since they aren't putting actual man hours into the activity.
MLGProPlayer wrote: »You need to bid higher to maintain spot - this means you need more tax/fees.
Agreed OsManiaC.
Double-edged sword though. I'm in a guild with 50k/week minimum sales. Our GM regularly has to kick players who join, then fail to meet the target. The players who are kicked last less than a week because the target is rigorously enforced. I don't blame the GM - the targets are necessary so our guild can to remain competitive at this level.
Bump sales targets up and other traders will be unable (or unwilling) to meet the new target. In some guilds, a trader who was hitting 50k/week could now have to meet 75k/week or 100k/week. (in practice, most of our traders seem able to sell well over 50k/week)
Sales targets/fees rise, more traders are kicked out of the guild. Filling the empty spots is now even harder because the targets are more demanding.
GMs will be aware that higher bids are probably going to be needed - especially in the better spots. Those GMs will know they might have to raise fees/targets. They'll also know raising fees/targets means more traders might have to be kicked and less, new traders will be willing to join because of the new targets. If targets/fees rise high enough, big guilds might end up full of the higher end traders.
Btw, I often see you in the bank. I'll wave next time.
Sales requirements have never been higher (due to bidding prices being at an all-time high). At the same time, the selling prices of items have never been lower. Material prices have dropped 300% over the last 2 years thanks to rampant botting oversupplying the market. Then there is the annual motif event that has effectively made every motif in the game worthless.
The only way to meet requirements is soon going to be flipping, which is highly inaccessible to casual players. It's an activity that requires high starting capital (I'd recommend having at least 1 million gold to start) and deep knowledge of the market. Reaching weekly sales targets via farming will require an inordinate amount of time due to the extremely low prices on mats. It's only profitable for botters since they aren't putting actual man hours into the activity.
Tan9oSuccka wrote: »I wonder what the tipping point will be for members of these guilds?
For me 20K isn’t much and that’s the logic everyone follows. “Oh you can make that up in sales”.
New or casual players are getting priced right out of the market. If out of the way guilds are charging 10k per week, there’s a prohibitive barrier to sell items for quite a few players.
Tan9oSuccka wrote: »I wonder what the tipping point will be for members of these guilds?
For me 20K isn’t much and that’s the logic everyone follows. “Oh you can make that up in sales”.
New or casual players are getting priced right out of the market. If out of the way guilds are charging 10k per week, there’s a prohibitive barrier to sell items for quite a few players.
It’s time to blow it all up. Global auction house please.
<snip>
20K in Sales in 1 Week:
1 piece of Purple Spriggans or Seventh Legion Jewelry: 20-40K.
1 piece Spriggans or Seventh legion body: 5-10K depending on trait. So 2-4 items to hit 20K.
1 piece Spriggan or Seventh legion weapon: 10-20K+. 1 or 2 items to hit 20K (These go for much higher too, but if you really want to hit a target sale, you can move these quickly at that price point.)
Literally all a player has to do is run a chest farm and Anchor sweep once through Bangkorai and they will have enough to cover 20K dues for a trader. Running a route through Bangkorai takes like 15-30 minutes.
But really, if a player isn't attempting to sell a decent amount of goods regularly or doesn't have 20K+ of potential goods to sell regularly, what is the point of even getting into a trader? New or casual players who are only looking to sell 1 item occasionally really have no business in the trader. Sell in zone.
"Some guilds are paying 10 million+ for their kiosks, or so I believe..."
When the Rawl'kha takeover happened on PCNA, and it was alleged that GMs there were winning bids as low as a couple million, one of the GMs posted a screenshot that at least one losing bid was over 13 million.
Bids of ten million are modest for many capitol city kiosks.
generalmyrick wrote: »im just imagining 300 people hailing 200 taxis to get to the hospital and if you miss on your first you dont go to the hospital...
versus
300 people hailing 200 taxis to get to the hospital and if you miss on your first you get 9 more tries to go to the hospital...
WE NEED A MINI GAME to practice.
While I like this idea in theory, I'm definitely guilty of getting comfortable with certain guilds being in certain locations. I have particular guilds I go to when I want something specific (i.e. stockpiling basic materials) because they consistently have that thing and I know exactly where to find them.Androconium wrote: »Perhaps making it impossible to have the same location for more than one week at a time is the answer.
Never forget!kendellking_chaosb14_ESO wrote: »Selling in zone is free
Their version of an "economy" is indeed very different from ours. I enjoy socializing with a few goldmakers from WoW and comparing notes, as they have to play their game 100% differently when it comes to trade. Since they have a central auction house, they're also able to take advantage of addons which can scan, buy, sell, etc. on their behalf as well -- taking a lot of the work out of otherwise advanced activities like flipping.MLGProPlayer wrote: »WoW, GW2, FFXIV, etc. don't have functioning economies.
MLGProPlayer wrote: »FlopsyPrince wrote: »And some still think this is a wonderful system.
This shows how "wonderful" it really is.
I've been told that a central auction house always crashes the economy. Apparently, ESO is the only MMO with a functioning in-game economy. WoW, GW2, FFXIV, etc. don't have functioning economies.
MLGProPlayer wrote: »The only way to meet requirements is soon going to be flipping, which is highly inaccessible to casual players. It's an activity that requires high starting capital (I'd recommend having at least 1 million gold to start) and deep knowledge of the market.
I started trading with about 40k of seed capital and knew next to nothing about the market. I've made around 15 million now, partly thanks to MM. Made plenty of blunders along the way too.
"Some guilds are paying 10 million+ for their kiosks, or so I believe..."
When the Rawl'kha takeover happened on PCNA, and it was alleged that GMs there were winning bids as low as a couple million, one of the GMs posted a screenshot that at least one losing bid was over 13 million.
Bids of ten million are modest for many capitol city kiosks.
MLGProPlayer wrote: »You need to bid higher to maintain spot - this means you need more tax/fees.
Agreed OsManiaC.
Double-edged sword though. I'm in a guild with 50k/week minimum sales. Our GM regularly has to kick players who join, then fail to meet the target. The players who are kicked last less than a week because the target is rigorously enforced. I don't blame the GM - the targets are necessary so our guild can to remain competitive at this level.
Bump sales targets up and other traders will be unable (or unwilling) to meet the new target. In some guilds, a trader who was hitting 50k/week could now have to meet 75k/week or 100k/week. (in practice, most of our traders seem able to sell well over 50k/week)
Sales targets/fees rise, more traders are kicked out of the guild. Filling the empty spots is now even harder because the targets are more demanding.
GMs will be aware that higher bids are probably going to be needed - especially in the better spots. Those GMs will know they might have to raise fees/targets. They'll also know raising fees/targets means more traders might have to be kicked and less, new traders will be willing to join because of the new targets. If targets/fees rise high enough, big guilds might end up full of the higher end traders.
Btw, I often see you in the bank. I'll wave next time.
Sales requirements have never been higher (due to bidding prices being at an all-time high). At the same time, the selling prices of items have never been lower. Material prices have dropped 300% over the last 2 years thanks to rampant botting oversupplying the market. Then there is the annual motif event that has effectively made every motif in the game worthless.
The only way to meet requirements is soon going to be flipping, which is highly inaccessible to casual players. It's an activity that requires high starting capital (I'd recommend having at least 1 million gold to start) and deep knowledge of the market. Reaching weekly sales targets via farming will require an inordinate amount of time due to the extremely low prices on mats. It's only profitable for botters since they aren't putting actual man hours into the activity.
Or the guilds that have sky high/ridiculous dues will have people quit to find guilds that aren't a full time job to belong to. Unless there is some kind of video game ninja assassin squad that will show up at your RL house to kill if you quit a guild, everyone has the option of saying "No, the cost is too high", and walking away. There isn't any "you must sell eleventy billion gold a day or the game will ban you from playing forever" rule under the ToS and Code of Conduct the last time I looked. The people who actually play ESO TRADE WARS ONLINE will continue to be able to generate the sales needed, I guess. But no one can force you to do that.
Why do players feel the need to sell items and make eleventy billion gold a day, anyway? Even if you're buying crowns, there isn't exactly thousands of ways to spend it. Even if you buy every house that is possible to purchase for gold.....
FlopsyPrince wrote: »MLGProPlayer wrote: »FlopsyPrince wrote: »And some still think this is a wonderful system.
This shows how "wonderful" it really is.
I've been told that a central auction house always crashes the economy. Apparently, ESO is the only MMO with a functioning in-game economy. WoW, GW2, FFXIV, etc. don't have functioning economies.
I haven't played WoW for several years, but the economy seemed quite functional when I played.
Tan9oSuccka wrote: »I wonder what the tipping point will be for members of these guilds?
For me 20K isn’t much and that’s the logic everyone follows. “Oh you can make that up in sales”.
New or casual players are getting priced right out of the market. If out of the way guilds are charging 10k per week, there’s a prohibitive barrier to sell items for quite a few players.
It’s time to blow it all up. Global auction house please.
20K in Sales in 1 Week:
1 piece of Purple Spriggans or Seventh Legion Jewelry: 20-40K.
1 piece Spriggans or Seventh legion body: 5-10K depending on trait. So 2-4 items to hit 20K.
1 piece Spriggan or Seventh legion weapon: 10-20K+. 1 or 2 items to hit 20K (These go for much higher too, but if you really want to hit a target sale, you can move these quickly at that price point.)
Literally all a player has to do is run a chest farm and Anchor sweep once through Bangkorai and they will have enough to cover 20K dues for a trader. Running a route through Bangkorai takes like 15-30 minutes.
But really, if a player isn't attempting to sell a decent amount of goods regularly or doesn't have 20K+ of potential goods to sell regularly, what is the point of even getting into a trader? New or casual players who are only looking to sell 1 item occasionally really have no business in the trader. Sell in zone.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder what the tipping point will be for members of these guilds?
For me 20K isn’t much and that’s the logic everyone follows. “Oh you can make that up in sales”.
New or casual players are getting priced right out of the market. If out of the way guilds are charging 10k per week, there’s a prohibitive barrier to sell items for quite a few players.
It’s time to blow it all up. Global auction house please.
20K in Sales in 1 Week:
1 piece of Purple Spriggans or Seventh Legion Jewelry: 20-40K.
1 piece Spriggans or Seventh legion body: 5-10K depending on trait. So 2-4 items to hit 20K.
1 piece Spriggan or Seventh legion weapon: 10-20K+. 1 or 2 items to hit 20K (These go for much higher too, but if you really want to hit a target sale, you can move these quickly at that price point.)
Literally all a player has to do is run a chest farm and Anchor sweep once through Bangkorai and they will have enough to cover 20K dues for a trader. Running a route through Bangkorai takes like 15-30 minutes.
But really, if a player isn't attempting to sell a decent amount of goods regularly or doesn't have 20K+ of potential goods to sell regularly, what is the point of even getting into a trader? New or casual players who are only looking to sell 1 item occasionally really have no business in the trader. Sell in zone.
It’s true. There’s money to be made for people who have more gold than time.
For me, I seldom buy anything really. I have more AP and gold than I need.
I’d like to see something else implemented overall. I know these large trade conglomerates pay out a bunch for traders, but there has to be a benefit to do so. Whether it’s profit, power or control.
If I had to guess, the people running some of these conglomerate guilds have little authority or influence in real life and instead thrive with it in game.
MLGProPlayer wrote: »"Some guilds are paying 10 million+ for their kiosks, or so I believe..."
When the Rawl'kha takeover happened on PCNA, and it was alleged that GMs there were winning bids as low as a couple million, one of the GMs posted a screenshot that at least one losing bid was over 13 million.
Bids of ten million are modest for many capitol city kiosks.
AUT's bid that week was 22.5 million gold.