Sure, but springs is a healer ability and retribution can be used as a dps ability.
Which is why it costs more resource. It heals and does dmg. Should it cost more and just do the same healing as Springs?You can place springs yea, but the area of ritual is so big it might as well be called ‘everywhere’. Max cast is what, 28m and ritual is a 20m range pbaoe effect?
20 meters radius for Retribution? Really? First you claim that Retribution heals more than Springs, but me thinks you didn't read the tool tip carefully. Maybe you assumed that Retribution also ticked every sec. Now you are claiming it has a 20 meter radius. Do you play a Templar or have you really looked at the skill carefully?
Lord_Eomer wrote: »Ritual of Retribution damage and healing causing per 2 seconds and blockade is 1 second.
OP should read patch notes in detail.
The op's comparison is silly. Ritual is every 2 secs. Healing and Blockade are every 1 sec. The healing of Retribution has always been higher than extended. Templars were given higher healing and dmg with Retribution in exchange for only cleansing 2 harmful effects instead of 5. Retribution is also half the duration of Extended. And both morphs have received a resource cost increase.
ability a ticks 6 times for 200 damage over 12 seconds for a total of 1200 damage.
ability b ticks 12 times for 100 damage over 12 seconds for a total of 1200 damage.
Which ability is better? Don't forget to show your work!
He's correct. It's more than 20m actually, it's 24m pbaoe (12m in every direction).
In dungeon groups 4 templars ~3k every 2 seconds x 4 = 12k every 2 seconds. Not really anything special especially considering they probably wont match up.
it has a synergy which we gotta be careful about so we dont take it from an inferior templar tank. More than likely there will be a DK tank soo the hot/dot is less. Not really OP but im sure it might be preferable.
Ok trial groups could definetly find use in this. 10 templars means alot more shards plus 10 ×3k HoT/DoT =~30k every 2 seconds. Nothing to sneeze at for stack and burn fights. Problem becomes the non stack and burn fights, losing other synergies, plus losing out on a ton of dps that comes from minor prophecy, brutality, force, savagery etc... soo again the tooltip seems awesome but reality sets in and having a 10 templar trial could equally have strong situations and tremendously bad situations.
In pvp everything is cut in half soo thats not much to even think about. The little it does is not enough to keep opponents scared from comming in. A snare can be but in the same breath snare immunity is readily available to both stam and mag or they just simply step out of it. Cleansing 2 effects has always been tremendously inferior than 5 to the point that its almost detrimental but yeah it does that. Soo the changes buff it up to maybe make it interesting but im still gonna go with the other morph.
They buffed up the DoT and HoT by 1k and dudes losing his mind. Maybe its time you take a minute to actually think about that.
Sordidfairytale wrote: »Ritual heals certainly stack on live, if they don't stack on PTS that's a change.
EtTuBrutus wrote: »Sordidfairytale wrote: »Ritual heals certainly stack on live, if they don't stack on PTS that's a change.
No, they don't. Cleansing ritual has never ever stacked its heal.
Think of how broken 5 templars healing a team getting 5k hps in that massive radius would be. It's the same reason identical morphs of rapid regen don't stack.
He's correct. It's more than 20m actually, it's 24m pbaoe (12m in every direction).
He wasn't correct. And if he's going to use tool tips, then he should correctly use them when comparing skills so as to not inflate or cause confusion. But as many have pointed out, just using tool tips are also misleading. Combat is situational. There is nothing wrong with Retribution in it's current form. Anything less, and it might not get used.
They increased the HoT/DoT by 1k and now 1 person cant cope.
Okay, so since ritual in it's current form is fine, are you in favor of every other ground aoe receiving heals and utility on par with ritual? And also having their radius at least doubled, if not tripled? Ritual of Retribution does six different separate things, while most ground aoes do one or two. What can we add to boneyard, while also tripling increasing it's radius? Right now it does damage in a small radius, provides a synergy, and applies fracture inside of it. That's three things. First, we can make sure everyone inside of the new gigantic radius of boneyard gets the synergy instead of just one person. We're still at three things though, and the synergy is only doing one thing. I guess the synergy can also remove all debuffs too? Seems fair. Next, we'll make it's healing output equal to it's damage, that's four. Minor protection while inside of it? Seems fair. Five. How about minor berserk for everyone inside of it too? There, now we have six.
Okay, so since ritual in it's current form is fine, are you in favor of every other ground aoe receiving heals and utility on par with ritual? And also having their radius at least doubled, if not tripled? Ritual of Retribution does six different separate things, while most ground aoes do one or two. What can we add to boneyard, while also tripling increasing it's radius? Right now it does damage in a small radius, provides a synergy, and applies fracture inside of it. That's three things. First, we can make sure everyone inside of the new gigantic radius of boneyard gets the synergy instead of just one person. We're still at three things though, and the synergy is only doing one thing. I guess the synergy can also remove all debuffs too? Seems fair. Next, we'll make it's healing output equal to it's damage, that's four. Minor protection while inside of it? Seems fair. Five. How about minor berserk for everyone inside of it too? There, now we have six.
So dramatic. Just like DrDeath said. A skill receives a slight increase in heals and dmg along with an increase in resource cost and you are worried that you won't compete. What whine post about a Templar skill are you going to make next?
brandonv516 wrote: »They are making decisions that contradict themselves.
Refreshing Path isn't allowed to decently heal and do damage at the same time, but let's ensure another class has that ability and more attached to it (snare, improved healing, and a purge).
That's definitely not overloaded.
Hey at least Magblades can provide a *** heal and group Major Expedition for a few seconds!
why does it need to do so much more and be much larger than every other ground aoe in the game? or why can't we buff every other ground aoe up to the same level?
yeah it was already overtuned and ruining BGs well before i made this thread...
One more proof that ZoS "combat system" team has no clue about what they are doing.
yeah it was already overtuned and ruining BGs well before i made this thread...
lol. Already overtuned and ruining bgs? Omg! I have never heard that before. Templars must be the bane of your existence. Exactly which Templar used Retribution in bgs before this patch? I'd like to take a picture with him. Actually, no. I'm going to stop posting in this thread. That comment "already overtuned and ruining BGs" Biggest lol I've seen in a long time.
It's also healing for as much as the new Healing Springs, but I couldn't fit that into the title. Also my Ritual of Retribution isn't fully leveled yet so those aren't the final numbers, but it's close enough.
Can someone tell me what's going on here? It's like the old Refreshing Path that also did damage, but on steroids because it does five other things on top of that.
Here's a list of things this single aoe ability is doing. And for anyone who doesn't know, it's probably the largest ground aoe in the entire game, unless I'm forgetting something.
- Heals for as much as Healing Springs or Illustrious Healing, but over a much wider area
- Does as much damage as Elemental Blockade, but over a much wider area
- Removes two debuffs off of the caster
- Provides the caster with Minor Mending
- Snares everyone in a huge area over 12 seconds
- Provides everyone inside of the wide area a synergy that removes all debuffs
ZOS? Anyone? It was already overloaded before but now the damage and healing has been basically doubled? Not to mention that the now doubled heal will last for 18 seconds with the other morph and the circle/synergy will last for 24 seconds, while it removes 5 debuffs off of the caster. Both morphs are basically 2-3 abilities in one.
Compared to Refreshing Path, this does damage, heals for almost as much, snares, covers five times the area, removes debuffs, gives minor mending, and provides a synergy that heals and removes all debuffs? The only thing Refreshing Path does besides healing is provides Major Expedition.
??????????????????
wtf is going on???????
The damage was not doubled lol. It is no longer effected by thaurmatage. It went up, but by a few hundred.
This thread has become pure absurdity.
Cleansing Ritual:
Increased the healing per tick of this ability and its morphs by approximately 95%.
Ritual of Retribution (morph): This morph no longer states it grants additional modifiers to the damage and healing, and instead deals damage for an identical coefficient of the heal.
The damage was not doubled lol. It is no longer effected by thaurmatage. It went up, but by a few hundred.
This thread has become pure absurdity.
i dunno what the point of posts like these are when anyone can just read the patch notesCleansing Ritual:
Increased the healing per tick of this ability and its morphs by approximately 95%.
i guess 95% isn't quite doubled, if you want to be pedantic.Ritual of Retribution (morph): This morph no longer states it grants additional modifiers to the damage and healing, and instead deals damage for an identical coefficient of the heal.
have any of you actually tested any of these things on PTS before making these posts to make sure that the information you're posing is actually, you know, accurate, like i did before i made this thread? i wasn't entirely sure by the way the patch notes were worded about how the ability would work, so i actually tested it. i get the feeling that some of you haven't even read the patch notes at all, much less have pts installed.
i tested it against elemental blockade multiple times and over 12s ror was doing almost the exact same amount of damage as 12s blockade, +- 5-10% depending on crits, as the tooltips imply it would. my tooltips on pts are 75% higher than it is on live, not sure if there is some scaling change or if it's my gear (don't know how recent the copy is, didn't check), so it's extremely dishonest to say that it's just "a few hundred more".
The damage was not doubled lol. It is no longer effected by thaurmatage. It went up, but by a few hundred.
This thread has become pure absurdity.
i dunno what the point of posts like these are when anyone can just read the patch notesCleansing Ritual:
Increased the healing per tick of this ability and its morphs by approximately 95%.
i guess 95% isn't quite doubled, if you want to be pedantic.Ritual of Retribution (morph): This morph no longer states it grants additional modifiers to the damage and healing, and instead deals damage for an identical coefficient of the heal.
have any of you actually tested any of these things on PTS before making these posts to make sure that the information you're posing is actually, you know, accurate, like i did before i made this thread? i wasn't entirely sure by the way the patch notes were worded about how the ability would work, so i actually tested it. i get the feeling that some of you haven't even read the patch notes at all, much less have pts installed.
i tested it against elemental blockade multiple times and over 12s ror was doing almost the exact same amount of damage as 12s blockade, +- 5-10% depending on crits, as the tooltips imply it would. my tooltips on pts are 75% higher than it is on live, not sure if there is some scaling change or if it's my gear (don't know how recent the copy is, didn't check), so it's extremely dishonest to say that it's just "a few hundred more".
But that doesnt proc enchants, account for status effects being applied, or take into account destro staff passives orrr cost efficiency as well as praticality of bar space.
Damage dealers
Ele weapons, solar barrage, jesus beam, inner light, blazing spear
Ele blockade, rune, harness magicka, flex, channeled acceleration
Sure i could put that as a flex spot but then im losing out on other valuable skills. Especially since degeneration and soul trap seem to be pretty decent.
And no its not dishonest to say its only a few hundred more. Thaurmatage used to effect the damage modifier for RoR and now it no longer grants additional modifiers to damage and healing. Idk what you put into thaurmatage but im around 44%. Soo on a 3k tooltip id imagine it went up hundreds taking into account losing atleast 44% on thaurmatage.
Anyways this entire post has reached a level of absurdity that i wasnt really prepared for. Its not a strong damage skill or a strong heal, or a strong snare but yeah it does have a good synergy. For a game thats about min/max it fails but for the sake of saving bar space for a not cheap inferior damage skill it has it perks (post the nerfs to everything else). Im glad you think RoR is most overloaded skill and yet in the few posts i have mentioned cloak you have been silent about that. Kinda an inconvenient truth but i digress....Anyways arguing with an emotional tooltip warrior is not a good look for me. I say good day to you.
The damage was not doubled lol. It is no longer effected by thaurmatage. It went up, but by a few hundred.
This thread has become pure absurdity.
i dunno what the point of posts like these are when anyone can just read the patch notesCleansing Ritual:
Increased the healing per tick of this ability and its morphs by approximately 95%.
i guess 95% isn't quite doubled, if you want to be pedantic.Ritual of Retribution (morph): This morph no longer states it grants additional modifiers to the damage and healing, and instead deals damage for an identical coefficient of the heal.
have any of you actually tested any of these things on PTS before making these posts to make sure that the information you're posing is actually, you know, accurate, like i did before i made this thread? i wasn't entirely sure by the way the patch notes were worded about how the ability would work, so i actually tested it. i get the feeling that some of you haven't even read the patch notes at all, much less have pts installed.
i tested it against elemental blockade multiple times and over 12s ror was doing almost the exact same amount of damage as 12s blockade, +- 5-10% depending on crits, as the tooltips imply it would. my tooltips on pts are 75% higher than it is on live, not sure if there is some scaling change or if it's my gear (don't know how recent the copy is, didn't check), so it's extremely dishonest to say that it's just "a few hundred more".
But that doesnt proc enchants, account for status effects being applied, or take into account destro staff passives orrr cost efficiency as well as praticality of bar space.
Damage dealers
Ele weapons, solar barrage, jesus beam, inner light, blazing spear
Ele blockade, rune, harness magicka, flex, channeled acceleration
Sure i could put that as a flex spot but then im losing out on other valuable skills. Especially since degeneration and soul trap seem to be pretty decent.
And no its not dishonest to say its only a few hundred more. Thaurmatage used to effect the damage modifier for RoR and now it no longer grants additional modifiers to damage and healing. Idk what you put into thaurmatage but im around 44%. Soo on a 3k tooltip id imagine it went up hundreds taking into account losing atleast 44% on thaurmatage.
Anyways this entire post has reached a level of absurdity that i wasnt really prepared for. Its not a strong damage skill or a strong heal, or a strong snare but yeah it does have a good synergy. For a game thats about min/max it fails but for the sake of saving bar space for a not cheap inferior damage skill it has it perks (post the nerfs to everything else). Im glad you think RoR is most overloaded skill and yet in the few posts i have mentioned cloak you have been silent about that. Kinda an inconvenient truth but i digress....Anyways arguing with an emotional tooltip warrior is not a good look for me. I say good day to you.
i have no idea what you're even talking about anymore. whether thaum effects it or not, the tooltips are 75% higher on PTS. the way you phrase it sounds like it was nerfed. it's not "a few hundred more" unless your gear is so awful or you're so underleveled that it was only a few hundred in the first place.
the levels of dishonesty or flat out lying in this thread about how this ability works or was changed is really disappointing. make your point without obfuscating facts, spreading misinformation, or flat out making *** up or stop wasting everyone's time.