Jabbs_Giggity wrote: »Did you realize how much it cost?
Cost is important yea, but I’d rather have abilities that do a lot and cost more because time has value as well.
If you have two abilities and one costs 1k and does 2k damage, another costs 5k and does 10k damage, guess which one’s better.
Besides ritual also has a longer duration then other ground effect abilities. Compared to other classes it’s actually cheaper because it doesn’t have to be cast as often.
This is completely false. In a perfect world, yes you are correct that it does not need to be cast as often based on duration. However, in reality (which is what majority of veteran players live in) Extended Rit. and Ritual of Ret. are never used for a full duration, let alone a fraction of the duration. Why? Great question! The answer is because ZOS has forced mobile combat on players, but subsequently forgot to address this with the Templar Class. Unless you are tanking on a stationary boss, you are moving. More often than not, you are moving far beyond the targeted area of your casted skill. Thus, you are forced to use resources (nearly 5K now) to recast this "OP" skill upon repositioning. For PVE content this is less daunting, but in a PVP environment you are recasting Ritual of Ret on average every 3-5 seconds (More often for Extended Rit. because of how easy it is and less expensive to reapply DoTs immediately after Cleansing the non-prioratized negative effects that can stack upward of 10-15 negative effects on one character within seconds.
For all you haters of Templars...seriously get over it...it's getting old and you're poking at a dead class that is constantly being phased out of ESO by ZOS. A lot of Templar's abilities have been gutten where passive and active buffs/debuffs have been reworked to be less effective or removed completely to be given to another class. An example is Major Mending being given to DK and Warden. Both new classes introduced to ESO have been designed exclusively to effectively replace the Templar Class - albeit they have not yet achieved this 100% because we adapt and find ways to remain relevant.
Sandman929 wrote: »I don't know what people want from this skill. Its always been an AOE heal/damage. If it doesn't stack and I'm standing next to another Templar only one of our skills should do something to an enemy or for an ally? One of them is just a bright circle of nothing?
i want damage back on refreshing path, then everything will be right with the world.
Well twisting path’s damage was just reduced, it probably does less damage then RoR now so even if refreshing path did do damage the damage would likely be low.
I’d much rather they come up with something else to tack onto it.
Jabbs_Giggity wrote: »Did you realize how much it cost?
Cost is important yea, but I’d rather have abilities that do a lot and cost more because time has value as well.
If you have two abilities and one costs 1k and does 2k damage, another costs 5k and does 10k damage, guess which one’s better.
Besides ritual also has a longer duration then other ground effect abilities. Compared to other classes it’s actually cheaper because it doesn’t have to be cast as often.
This is completely false. In a perfect world, yes you are correct that it does not need to be cast as often based on duration. However, in reality (which is what majority of veteran players live in) Extended Rit. and Ritual of Ret. are never used for a full duration, let alone a fraction of the duration. Why? Great question! The answer is because ZOS has forced mobile combat on players, but subsequently forgot to address this with the Templar Class. Unless you are tanking on a stationary boss, you are moving. More often than not, you are moving far beyond the targeted area of your casted skill. Thus, you are forced to use resources (nearly 5K now) to recast this "OP" skill upon repositioning. For PVE content this is less daunting, but in a PVP environment you are recasting Ritual of Ret on average every 3-5 seconds (More often for Extended Rit. because of how easy it is and less expensive to reapply DoTs immediately after Cleansing the non-prioratized negative effects that can stack upward of 10-15 negative effects on one character within seconds.
For all you haters of Templars...seriously get over it...it's getting old and you're poking at a dead class that is constantly being phased out of ESO by ZOS. A lot of Templar's abilities have been gutten where passive and active buffs/debuffs have been reworked to be less effective or removed completely to be given to another class. An example is Major Mending being given to DK and Warden. Both new classes introduced to ESO have been designed exclusively to effectively replace the Templar Class - albeit they have not yet achieved this 100% because we adapt and find ways to remain relevant.
I’m not a Templar hater, and think Ritual should be stronger then other class based ground effects since the ability’s sort of class defining for Templars.
You have to put this change in context though. ZoS just went and nerfed similar abilities for other classes, then made this ability an exception to a rule they’ve applied to all other classes. Of course it’s going to irk people.
I mainly jump in these threads when I see people spouting nonsense to shoot down the ridiculous arguments people bring up. Say it’s class defining for Templars and I’m cool for that, after all if all abilities were equal why would someone play a templar without cloak, streak, etc... try and pretend that this ability isn’t the strongest ground effect in game and of course people are going to jump in.
What you temps need to understand is:
1. RoR is way above any AoE dot skill in the game now.
2. People are not mad because it's awesome skill now but because their similar awesome skills had been nerfed into uselessness while this one got buffed.
3. They are mad because templars pretend RoR is same as those nerfed skills when it's goes to power, which is an obvious lie.
4. People just want justice. Twisting Path or Cinder Storm are far behind this skill, if ZOS buffs them to comparable level DKs and NB won't call for nerfs to RoR. Simple as that.
leepalmer95 wrote: »
It's also healing for as much as the new Healing Springs, but I couldn't fit that into the title. Also my Ritual of Retribution isn't fully leveled yet so those aren't the final numbers, but it's close enough.
Can someone tell me what's going on here? It's like the old Refreshing Path that also did damage, but on steroids because it does five other things on top of that.
Here's a list of things this single aoe ability is doing. And for anyone who doesn't know, it's probably the largest ground aoe in the entire game, unless I'm forgetting something.
- Heals for as much as Healing Springs or Illustrious Healing, but over a much wider area
- Does as much damage as Elemental Blockade, but over a much wider area
- Removes two debuffs off of the caster
- Provides the caster with Minor Mending
- Snares everyone in a huge area over 12 seconds
- Provides everyone inside of the wide area a synergy that removes all debuffs
ZOS? Anyone? It was already overloaded before but now the damage and healing has been basically doubled? Not to mention that the now doubled heal will last for 18 seconds with the other morph and the circle/synergy will last for 24 seconds, while it removes 5 debuffs off of the caster. Both morphs are basically 2-3 abilities in one.
Compared to Refreshing Path, this does damage, heals for almost as much, snares, covers five times the area, removes debuffs, gives minor mending, and provides a synergy that heals and removes all debuffs? The only thing Refreshing Path does besides healing is provides Major Expedition.
??????????????????
wtf is going on???????
I mean ignoring the 20% dmg on blockable, ones 2.6k and one is 4.2k magicka.
leepalmer95 wrote: »
It's also healing for as much as the new Healing Springs, but I couldn't fit that into the title. Also my Ritual of Retribution isn't fully leveled yet so those aren't the final numbers, but it's close enough.
Can someone tell me what's going on here? It's like the old Refreshing Path that also did damage, but on steroids because it does five other things on top of that.
Here's a list of things this single aoe ability is doing. And for anyone who doesn't know, it's probably the largest ground aoe in the entire game, unless I'm forgetting something.
- Heals for as much as Healing Springs or Illustrious Healing, but over a much wider area
- Does as much damage as Elemental Blockade, but over a much wider area
- Removes two debuffs off of the caster
- Provides the caster with Minor Mending
- Snares everyone in a huge area over 12 seconds
- Provides everyone inside of the wide area a synergy that removes all debuffs
ZOS? Anyone? It was already overloaded before but now the damage and healing has been basically doubled? Not to mention that the now doubled heal will last for 18 seconds with the other morph and the circle/synergy will last for 24 seconds, while it removes 5 debuffs off of the caster. Both morphs are basically 2-3 abilities in one.
Compared to Refreshing Path, this does damage, heals for almost as much, snares, covers five times the area, removes debuffs, gives minor mending, and provides a synergy that heals and removes all debuffs? The only thing Refreshing Path does besides healing is provides Major Expedition.
??????????????????
wtf is going on???????
I mean ignoring the 20% dmg on blockable, ones 2.6k and one is 4.2k magicka.
Very good points. Comparing aspects of skills in a vacuume and ignoring important differences is not the way to make logical and rational comparisons.
leepalmer95 wrote: »
It's also healing for as much as the new Healing Springs, but I couldn't fit that into the title. Also my Ritual of Retribution isn't fully leveled yet so those aren't the final numbers, but it's close enough.
Can someone tell me what's going on here? It's like the old Refreshing Path that also did damage, but on steroids because it does five other things on top of that.
Here's a list of things this single aoe ability is doing. And for anyone who doesn't know, it's probably the largest ground aoe in the entire game, unless I'm forgetting something.
- Heals for as much as Healing Springs or Illustrious Healing, but over a much wider area
- Does as much damage as Elemental Blockade, but over a much wider area
- Removes two debuffs off of the caster
- Provides the caster with Minor Mending
- Snares everyone in a huge area over 12 seconds
- Provides everyone inside of the wide area a synergy that removes all debuffs
ZOS? Anyone? It was already overloaded before but now the damage and healing has been basically doubled? Not to mention that the now doubled heal will last for 18 seconds with the other morph and the circle/synergy will last for 24 seconds, while it removes 5 debuffs off of the caster. Both morphs are basically 2-3 abilities in one.
Compared to Refreshing Path, this does damage, heals for almost as much, snares, covers five times the area, removes debuffs, gives minor mending, and provides a synergy that heals and removes all debuffs? The only thing Refreshing Path does besides healing is provides Major Expedition.
??????????????????
wtf is going on???????
I mean ignoring the 20% dmg on blockable, ones 2.6k and one is 4.2k magicka.
Very good points. Comparing aspects of skills in a vacuume and ignoring important differences is not the way to make logical and rational comparisons.
I've seen ppl of this thread saying RoR heal more than Illustrious healing so..
RoR tick each 2 sec, but hey, they'll not divide the value by 2 before make a comparison right ?
Would invalidate their point, so bad
On PTS RoR is actually the weakest of all ground healing effect hopefully he got some nice other effect, if not it would be just trash.
It's not with that than you gonna pass healing check.
Also if people would have made test by themselve on PTS using other thing than the stupid olo/aether set-up they would have seen than DK is gonna be one of the strongest healer after the patch.
And I'm currently waiting to see the change of Power Surge but it can be pretty big too, very curious.
Need to test NB too, the path power heal buff look awesome but the design of path make it harder to use than eruption.
leepalmer95 wrote: »
It's also healing for as much as the new Healing Springs, but I couldn't fit that into the title. Also my Ritual of Retribution isn't fully leveled yet so those aren't the final numbers, but it's close enough.
Can someone tell me what's going on here? It's like the old Refreshing Path that also did damage, but on steroids because it does five other things on top of that.
Here's a list of things this single aoe ability is doing. And for anyone who doesn't know, it's probably the largest ground aoe in the entire game, unless I'm forgetting something.
- Heals for as much as Healing Springs or Illustrious Healing, but over a much wider area
- Does as much damage as Elemental Blockade, but over a much wider area
- Removes two debuffs off of the caster
- Provides the caster with Minor Mending
- Snares everyone in a huge area over 12 seconds
- Provides everyone inside of the wide area a synergy that removes all debuffs
ZOS? Anyone? It was already overloaded before but now the damage and healing has been basically doubled? Not to mention that the now doubled heal will last for 18 seconds with the other morph and the circle/synergy will last for 24 seconds, while it removes 5 debuffs off of the caster. Both morphs are basically 2-3 abilities in one.
Compared to Refreshing Path, this does damage, heals for almost as much, snares, covers five times the area, removes debuffs, gives minor mending, and provides a synergy that heals and removes all debuffs? The only thing Refreshing Path does besides healing is provides Major Expedition.
??????????????????
wtf is going on???????
I mean ignoring the 20% dmg on blockable, ones 2.6k and one is 4.2k magicka.
Very good points. Comparing aspects of skills in a vacuume and ignoring important differences is not the way to make logical and rational comparisons.
I've seen ppl of this thread saying RoR heal more than Illustrious healing so..
RoR tick each 2 sec, but hey, they'll not divide the value by 2 before make a comparison right ?
Would invalidate their point, so bad
On PTS RoR is actually the weakest of all ground healing effect hopefully he got some nice other effect, if not it would be just trash.
It's not with that than you gonna pass healing check.
Also if people would have made test by themselve on PTS using other thing than the stupid olo/aether set-up they would have seen than DK is gonna be one of the strongest healer after the patch.
And I'm currently waiting to see the change of Power Surge but it can be pretty big too, very curious.
Need to test NB too, the path power heal buff look awesome but the design of path make it harder to use than eruption.
Is eruption the 5m circle effect? Unless there was something I missed, nothing was done to help DK. Values are meaningless when the area is so small.