It's also healing for as much as the new Healing Springs, but I couldn't fit that into the title. Also my Ritual of Retribution isn't fully leveled yet so those aren't the final numbers, but it's close enough.
Can someone tell me what's going on here? It's like the old Refreshing Path that also did damage, but on steroids because it does five other things on top of that.
Here's a list of things this single aoe ability is doing. And for anyone who doesn't know, it's probably the largest ground aoe in the entire game, unless I'm forgetting something.
- Heals for as much as Healing Springs or Illustrious Healing, but over a much wider area
- Does as much damage as Elemental Blockade, but over a much wider area
- Removes two debuffs off of the caster
- Provides the caster with Minor Mending
- Snares everyone in a huge area over 12 seconds
- Provides everyone inside of the wide area a synergy that removes all debuffs
ZOS? Anyone? It was already overloaded before but now the damage and healing has been basically doubled? Not to mention that the now doubled heal will last for 18 seconds with the other morph and the circle/synergy will last for 24 seconds, while it removes 5 debuffs off of the caster. Both morphs are basically 2-3 abilities in one.
Compared to Refreshing Path, this does damage, heals for almost as much, snares, covers five times the area, removes debuffs, gives minor mending, and provides a synergy that heals and removes all debuffs? The only thing Refreshing Path does besides healing is provides Major Expedition.
??????????????????
wtf is going on???????
leepalmer95 wrote: »
It's also healing for as much as the new Healing Springs, but I couldn't fit that into the title. Also my Ritual of Retribution isn't fully leveled yet so those aren't the final numbers, but it's close enough.
Can someone tell me what's going on here? It's like the old Refreshing Path that also did damage, but on steroids because it does five other things on top of that.
Here's a list of things this single aoe ability is doing. And for anyone who doesn't know, it's probably the largest ground aoe in the entire game, unless I'm forgetting something.
- Heals for as much as Healing Springs or Illustrious Healing, but over a much wider area
- Does as much damage as Elemental Blockade, but over a much wider area
- Removes two debuffs off of the caster
- Provides the caster with Minor Mending
- Snares everyone in a huge area over 12 seconds
- Provides everyone inside of the wide area a synergy that removes all debuffs
ZOS? Anyone? It was already overloaded before but now the damage and healing has been basically doubled? Not to mention that the now doubled heal will last for 18 seconds with the other morph and the circle/synergy will last for 24 seconds, while it removes 5 debuffs off of the caster. Both morphs are basically 2-3 abilities in one.
Compared to Refreshing Path, this does damage, heals for almost as much, snares, covers five times the area, removes debuffs, gives minor mending, and provides a synergy that heals and removes all debuffs? The only thing Refreshing Path does besides healing is provides Major Expedition.
??????????????????
wtf is going on???????
I mean ignoring the 20% dmg on blockable, ones 2.6k and one is 4.2k magicka.
WrathOfInnos wrote: »You’re right that this is not balanced with Refreshing Path. Refreshing should be changed to be in line with Ritual of Retribution. It’s not like Magblades are at risk of being overpowered.
As far as intent, Brian Wheeler specifically mentioned that Ritual’s healing was buffed to help fill the void left by the springs change. It is probably needed, and unlikely to be reverted.
Blockade:
217 Magicka/S
1287 DPS
20% additional damage to burning targets
Has the ability to proc burning status as well as enchants
Increases the chance to apply burning status (Elemental force)
Ignores 10% enemy resistance (Penetrating magic)
Restores 3600 magicka if an enemy dies (Destruction expert)
18 meter range
Ritual:
348 Magicka/S
1242 DPS
12 meter radius
Which one is better?
Blockade:
217 Magicka/S
1287 DPS
20% additional damage to burning targets
Has the ability to proc burning status as well as enchants
Increases the chance to apply burning status (Elemental force)
Ignores 10% enemy resistance (Penetrating magic)
Restores 3600 magicka if an enemy dies (Destruction expert)
18 meter range
Ritual:
348 Magicka/S
1242 DPS
12 meter radius
Which one is better?
WrathOfInnos wrote: »You’re right that this is not balanced with Refreshing Path. Refreshing should be changed to be in line with Ritual of Retribution. It’s not like Magblades are at risk of being overpowered.
As far as intent, Brian Wheeler specifically mentioned that Ritual’s healing was buffed to help fill the void left by the springs change. It is probably needed, and unlikely to be reverted.
Should also be noted blockade is every second. His tooltip will be 2500 off blockade and doesn't account for the fact it will ignore 10% armor plus apply enchants/poisons. And don't forget 20% extra DMG on burning targets. So it's like 3kx8= 24000.
And it costs dirt. Rit cost was increased as well. Look at that 4k cost and DMG every 2s lol. 2400x6 = 14000.
"OvERlOadED".
redspecter23 wrote: »Blockade:
217 Magicka/S
1287 DPS
20% additional damage to burning targets
Has the ability to proc burning status as well as enchants
Increases the chance to apply burning status (Elemental force)
Ignores 10% enemy resistance (Penetrating magic)
Restores 3600 magicka if an enemy dies (Destruction expert)
18 meter range
Ritual:
348 Magicka/S
1242 DPS
12 meter radius
Which one is better?
Ritual. You forgot it is also healing while doing damage. provides a synergy, has a massive area of effect compared to blockade, can be used by magicka and stamina equally well and cleanses on cast.
Even if you're just talking about dps, you might be able to make an argument that blockade is better, but there is no reason you can't use both. No reason to just use blockade... unless you're not a templar.
redspecter23 wrote: »Blockade:
217 Magicka/S
1287 DPS
20% additional damage to burning targets
Has the ability to proc burning status as well as enchants
Increases the chance to apply burning status (Elemental force)
Ignores 10% enemy resistance (Penetrating magic)
Restores 3600 magicka if an enemy dies (Destruction expert)
18 meter range
Ritual:
348 Magicka/S
1242 DPS
12 meter radius
Which one is better?
Ritual. You forgot it is also healing while doing damage. provides a synergy, has a massive area of effect compared to blockade, can be used by magicka and stamina equally well and cleanses on cast.
Even if you're just talking about dps, you might be able to make an argument that blockade is better, but there is no reason you can't use both. No reason to just use blockade... unless you're not a templar.
You guys are quick. I was editing the post to include the synergy and heals and put it in a DPS perspective.
redspecter23 wrote: »Blockade:
217 Magicka/S
1287 DPS
20% additional damage to burning targets
Has the ability to proc burning status as well as enchants
Increases the chance to apply burning status (Elemental force)
Ignores 10% enemy resistance (Penetrating magic)
Restores 3600 magicka if an enemy dies (Destruction expert)
18 meter range
Ritual:
348 Magicka/S
1242 DPS
12 meter radius
Which one is better?
Ritual. You forgot it is also healing while doing damage. provides a synergy, has a massive area of effect compared to blockade, can be used by magicka and stamina equally well and cleanses on cast.
Even if you're just talking about dps, you might be able to make an argument that blockade is better, but there is no reason you can't use both. No reason to just use blockade... unless you're not a templar.
Blockade:
217 Magicka/S
1287 DPS
20% additional damage to burning targets
Has the ability to proc burning status as well as enchants
Increases the chance to apply burning status (Elemental force)
Ignores 10% enemy resistance (Penetrating magic)
Restores 3600 magicka if an enemy dies (Destruction expert)
18 meter range
Ritual:
348 Magicka/S
1242 DPS
1155 HPS
12 meter radius
Purify Synergy
If you're talking about DPS, I think Blockade is clearly better.
WrathOfInnos wrote: »You’re right that this is not balanced with Refreshing Path. Refreshing should be changed to be in line with Ritual of Retribution. It’s not like Magblades are at risk of being overpowered.
As far as intent, Brian Wheeler specifically mentioned that Ritual’s healing was buffed to help fill the void left by the springs change. It is probably needed, and unlikely to be reverted.
Should also be noted blockade is every second. His tooltip will be 2500 off blockade and doesn't account for the fact it will ignore 10% armor plus apply enchants/poisons. And don't forget 20% extra DMG on burning targets. So it's like 3kx8= 24000.
And it costs dirt. Rit cost was increased as well. Look at that 4k cost and DMG every 2s lol. 2400x6 = 14000.
"OvERlOadED".
That said, it does enough damage that I'd imagine magplars might include it in their rotation now if they can afford the cost.
Blockade:
217 Magicka/S
1287 DPS
20% additional damage to burning targets
Has the ability to proc burning status as well as enchants
Increases the chance to apply burning status (Elemental force)
Ignores 10% enemy resistance (Penetrating magic)
Restores 3600 magicka if an enemy dies (Destruction expert)
18 meter range
Ritual:
348 Magicka/S
1242 DPS
1155 HPS
12 meter radius
Purify Synergy
If you're talking about DPS, I think Blockade is clearly better.
Blockade is barely better with a flame staff, yes. Without a flame staff (lightning or frost blockade) and burning up, blockade will do about equal damage to Ritual of Retribution, and more when the burning debuff is on the target, but still over a much much larger area. That said, it does enough damage that I'd imagine magplars might include it in their rotation now if they can afford the cost.WrathOfInnos wrote: »You’re right that this is not balanced with Refreshing Path. Refreshing should be changed to be in line with Ritual of Retribution. It’s not like Magblades are at risk of being overpowered.
As far as intent, Brian Wheeler specifically mentioned that Ritual’s healing was buffed to help fill the void left by the springs change. It is probably needed, and unlikely to be reverted.
Should also be noted blockade is every second. His tooltip will be 2500 off blockade and doesn't account for the fact it will ignore 10% armor plus apply enchants/poisons. And don't forget 20% extra DMG on burning targets. So it's like 3kx8= 24000.
And it costs dirt. Rit cost was increased as well. Look at that 4k cost and DMG every 2s lol. 2400x6 = 14000.
"OvERlOadED".
You may want to read my original post again. Ritual of Retribution does more things than just damage. A lot more. It also covers about 4-5 times the area of blockade. I'm not suggesting it's overloaded because it just does damage, I'm suggesting it's overloaded because it does damage equal to a destro staff ground aoe, heals equal to a resto staff ability ground aoe, snares everyone inside of the giant circle, provides minor mending, removes debuffs off of the caster, and provides your group with a synergy (providing resources back) that has a substantial heal and removes all debuffs. Hope that helps.
That said, it does enough damage that I'd imagine magplars might include it in their rotation now if they can afford the cost.
That's the problem - it's expensive. Also - What would you drop for it. Your shield? Vamps Bane/Reflective light? Solar Barrage? I can probably do without the shield in most content, but the other's are too valuable to drop IMO.
That said, it does enough damage that I'd imagine magplars might include it in their rotation now if they can afford the cost.
That's the problem - it's expensive. Also - What would you drop for it. Your shield? Vamps Bane/Reflective light? Solar Barrage? I can probably do without the shield in most content, but the other's are too valuable to drop IMO.
If you got 7 or 8 templars in your raid, all with ritual of retribution down the entire time, you wouldn't really need healers or shields at all New meta is probably just going to be all templars stacking rituals for heals and using shards on each other for synergies. I guess a few of them could slot warhorn or purge or something. Can't wait tbh.
If you got 7 or 8 templars in your raid, all with ritual of retribution down the entire time, you wouldn't really need healers or shields at all New meta is probably just going to be all templars stacking rituals for heals and using shards on each other for synergies. I guess a few of them could slot warhorn or purge or something. Can't wait tbh.
Pve damage dealers
Ele weapons, jesus beam, solar barrage, inner light, blazing shards
Wall of ele, rune, shield, flex, channeled acceleration
Strong skill but it might make my bar on the flex spot
redspecter23 wrote: »Pve damage dealers
Ele weapons, jesus beam, solar barrage, inner light, blazing shards
Wall of ele, rune, shield, flex, channeled acceleration
Strong skill but it might make my bar on the flex spot
When slotting this skill on multiple templars can potentially mean absolutely no need for healers, it starts to become an overall dps gain for the group, even if you have to drop something that is slightly higher dps to slot it. I can't see giving up the huge group synergy this provides for just a touch more dps, but I suppose it depends on the content being played. For 99% of the playerbase who don't do elite vet trials, this is a must slot ability I think.