Yeah, I'm not gonna lie, these changes make me seriously question my subscription to this game.
I'll leave final judgement for patch day, but given the ZOS track record of not listening to decent feedback at all, I won't hold out any hope on anything.
I mean there's a few good adjustments in there.. but 90% nerfs is what I'm reading.
And the Orbs change.. just wow.
Healing is going to be harder and more involved now.
Healers should be happy. More of them will be required, and it’ll reward skillful play more now.
Im just trying to figure out major evasion on FM and Rally. I mean; if you have rally over FM, you probably already have shuffle as well? Trying to figure out how to go about avoiding redundancy there. Go FM, and get a heal from somewhere else with the free slot from not needing any major evasion source? Run rally and something else for anti-snare/roots? Feels shuffle while finally buffed, becomes obsolete.
Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.
one thing i will say about the set changes. Phoenix looks somewhat interesting, martial knowledge though.... lol what?. not like anyone used Martial knowledge much anymore but still, lol.
kypranb14_ESO wrote: »From a PVP-Battlegrounds perspective, and from a Veteran Hard Mode Dungeon perspective, these changes look excellent.
I can't speak from a trial perspective, as I've only done a few normal trials.
I was thinking though, if the springs changes alone could be so game changing for trial-goers, do you think that maybe springs was over-tuned to begin with?
Let'a use our heads for a moment here without getting heated. If not being able to stack healing springs would make certain trials impossible, what if these changes are designed for force endgame trial-goers to stack more resistance, in turn lowering DPS?
Just thinking out loud here, I don't even know if the "Heal-check" damage can be mitigated.
kypranb14_ESO wrote: »From a PVP-Battlegrounds perspective, and from a Veteran Hard Mode Dungeon perspective, these changes look excellent.
I can't speak from a trial perspective, as I've only done a few normal trials.
I was thinking though, if the springs changes alone could be so game changing for trial-goers, do you think that maybe springs was over-tuned to begin with?
Let'a use our heads for a moment here without getting heated. If not being able to stack healing springs would make certain trials impossible, what if these changes are designed for force endgame trial-goers to stack more resistance, in turn lowering DPS?
Just thinking out loud here, I don't even know if the "Heal-check" damage can be mitigated.