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5.1.0 - Well Done!

Asgari
Asgari
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Thank you ZOS, finally a patch where > 50% of the changes in it I totally agree with. This update looks super awesome and game changer for a lot of things. I look forward to all of the theory crafting ahead!
Edited by Asgari on July 7, 2019 4:00AM
Formerly @Persian_Princess .. Now @Asgari
Princess Asgari | Sorc
Asgari | NB
-Asgari | Stamplar
Ariana Kishi | DK | True Liberator of Haderus
Banner Down!
No Mercy
Youtube: Asgari
  • RebornV3x
    RebornV3x
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    these changes are absolutely horrible
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Xogath
    Xogath
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    Yeah, I'm not gonna lie, these changes make me seriously question my subscription to this game.

    I'll leave final judgement for patch day, but given the ZOS track record of not listening to decent feedback at all, I won't hold out any hope on anything.

    I mean there's a few good adjustments in there.. but 90% nerfs is what I'm reading.

    And the Orbs change.. just wow.
  • UntilValhalla13
    UntilValhalla13
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    Rip to healers as a role in general.
  • Asgari
    Asgari
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    Xogath wrote: »
    Yeah, I'm not gonna lie, these changes make me seriously question my subscription to this game.

    I'll leave final judgement for patch day, but given the ZOS track record of not listening to decent feedback at all, I won't hold out any hope on anything.

    I mean there's a few good adjustments in there.. but 90% nerfs is what I'm reading.

    And the Orbs change.. just wow.

    Yes there are a lot of nerfs but much of it was seriously needed. God mode needs to end and people need to get back to actually working to survive and be punished when they make mistakes.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Thogard
    Thogard
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    Healing is going to be harder and more involved now.

    Healers should be happy. More of them will be required, and it’ll reward skillful play more now.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Lucky28
    Lucky28
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    RIP my stamplar.
    Invictus
  • code65536
    code65536
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    It's funny how it's all the PvPers who are cheering this change, as the notes resemble the typical forum PvP whine thread ("waaah, healing is too strong!").

    It's almost like they have no idea how changes like this affect content that they don't play... as in, make certain things literally unbeatable.

    And fine, I'll admit that I don't know much about your world either. So maybe it's about time ZOS balanced the two separately, hm?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Lucky28
    Lucky28
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    one thing i will say about the set changes. Phoenix looks somewhat interesting, martial knowledge though.... lol what?. not like anyone used Martial knowledge much anymore but still, lol.
    Invictus
  • Jhalin
    Jhalin
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    Bye bye healers

    I guess that’s one way to deal with healers not feeling needed, ensuring you KNOW ZOS doesn’t want you playing
  • ecru
    ecru
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    Thogard wrote: »
    Healing is going to be harder and more involved now.

    Healers should be happy. More of them will be required, and it’ll reward skillful play more now.

    Go clear vCR+3 or vHoF hardmode without springs and get back to us on how well that worked out for you.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Rikumaru
    Rikumaru
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    These changes look pretty good imo. Away from everyone running heavy and more to people running medium.
    Edited by Rikumaru on July 7, 2019 5:00AM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • technohic
    technohic
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    Im just trying to figure out major evasion on FM and Rally. I mean; if you have rally over FM, you probably already have shuffle as well? Trying to figure out how to go about avoiding redundancy there. Go FM, and get a heal from somewhere else with the free slot from not needing any major evasion source? Run rally and something else for anti-snare/roots? Feels shuffle while finally buffed, becomes obsolete.
  • Audens
    Audens
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    Revert the healing changes and this is straight up one of the best patches in the game's history. No meme.
    unban my first account thanks
  • Qwazzy
    Qwazzy
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    Great changes from the perspective of a small scale player.
    Smallscale/Solo player on multiple servers

    PC North America - Characters
    AD Sorcerer - PvP 16
    AD Templar - PvP 33
    AD Nightblade - PvP 17
    AD Dragonknight - PvP 19
    AD Necromancer - PvP 22
    EP Sorcerer - PvP 20
    EP Templar - PvP 21
    EP Nightblade - PvP 20
    DC Sorcerer - PvP 16
    DC Templar - PvP 24
    DC Nightblade - PvP 18
    Xbox North America - Characters
    AD Sorcerer - PvP 32
    AD Sorcerer - PvP 20
    AD Sorcerer - PvP 14
    AD Templar - PvP 41
    AD Templar - PvP 16
    AD Templar - PvP 14
    AD Warden - PvP 29
    AD Nightblade - PvP 27
    AD Dragonknight - PvP 18
    AD Necromancer - PvP 14
    Xbox Europe - Characters
    AD Sorcerer - PvP 42
    AD Templar - PvP 36
    EP Sorcerer - PvP 16
  • Lucky28
    Lucky28
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    technohic wrote: »
    Im just trying to figure out major evasion on FM and Rally. I mean; if you have rally over FM, you probably already have shuffle as well? Trying to figure out how to go about avoiding redundancy there. Go FM, and get a heal from somewhere else with the free slot from not needing any major evasion source? Run rally and something else for anti-snare/roots? Feels shuffle while finally buffed, becomes obsolete.

    It's not working whatever they're trying to do. just making some skills completely worthless. It's not Redundancy, it's a choice as to what skills you would like to run to accomplish what, that choice is being taken away with these changes making the skills really boring, generic and stale.
    Invictus
  • TimeDazzler
    TimeDazzler
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    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • code65536
    code65536
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    Cries wrote: »
    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.

    Oh no would you look at that, you'll fail every major heal check in vet trials. Why don't you go and clear vHoF on the PTS on Monday, and then we can talk?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Evito
    Evito
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    Server performance fix patch - drive players away to reduce server load.
  • Stridig
    Stridig
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    Lucky28 wrote: »
    one thing i will say about the set changes. Phoenix looks somewhat interesting, martial knowledge though.... lol what?. not like anyone used Martial knowledge much anymore but still, lol.

    I'm curious about that change as well. I mean, if your stamina is below 75%, why wouldn't they boost heavy attacks? Are you really going to just light attack when you're that low?
    Enemy to many
    Friend to all
  • maxjapank
    maxjapank
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    There are other aoe heals besides Healing springs in pvp. Just means more class heals and more self-heals. Stamina players also received healing nerfs. But they should also add take a look at the Twin Slash morph "Blood Craze.' Its' healing could also be toned down some.
  • Evito
    Evito
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    TL/DR patch notes:

    Increased cost and nerfs to majority of useful ablities.

    **** healers, aoe and most of all, **** fun!
  • kypranb14_ESO
    kypranb14_ESO
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    From a PVP-Battlegrounds perspective, and from a Veteran Hard Mode Dungeon perspective, these changes look excellent.

    I can't speak from a trial perspective, as I've only done a few normal trials.

    I was thinking though, if the springs changes alone could be so game changing for trial-goers, do you think that maybe springs was over-tuned to begin with?

    Let'a use our heads for a moment here without getting heated. If not being able to stack healing springs would make certain trials impossible, what if these changes are designed for force endgame trial-goers to stack more resistance, in turn lowering DPS?

    Just thinking out loud here, I don't even know if the "Heal-check" damage can be mitigated.
  • DUTCH_REAPER
    DUTCH_REAPER
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    I like the majority of changes. Looking forward to the drop and we shall see what is what. Then I’ll come whine err uh complain on the forums.
  • Integral1900
    Integral1900
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    From a PVP-Battlegrounds perspective, and from a Veteran Hard Mode Dungeon perspective, these changes look excellent.

    I can't speak from a trial perspective, as I've only done a few normal trials.

    I was thinking though, if the springs changes alone could be so game changing for trial-goers, do you think that maybe springs was over-tuned to begin with?

    Let'a use our heads for a moment here without getting heated. If not being able to stack healing springs would make certain trials impossible, what if these changes are designed for force endgame trial-goers to stack more resistance, in turn lowering DPS?

    Just thinking out loud here, I don't even know if the "Heal-check" damage can be mitigated.

    I think you may have something there, I mean at the moment dps can go full glass canon, in trials some will clear 100k in execute which is a crazy amount of damage. Forcing them to use a more balanced approach would lower the crazy a bit.

    Personally I’m really happy, especially with the new version of onslaught... now where did I put that hybrid gear... (sound of furious rummaging)
  • khajiitNPC
    khajiitNPC
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    I too am happy and am glad the same posters are making back onto the forum. We need some positivity in regards to these doom posts! I’m looking forward to the changes. Bleeds being mitigated by resistances that’s cool right?
  • gameshark79
    gameshark79
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    I don't understand making the game harder when not even 5% of your players are completing the hardest content in the game. The best players in the game will adjust as usual, but the average player(60-70% of the game) will struggle.
  • colossalvoids
    colossalvoids
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    Lack of basic game knowledge from some pvpers is quite telling here, lmao
  • Rex-Umbra
    Rex-Umbra
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    Heavy and light attacks still are not based off highest stat :*( melee magicka builds still doing light attacks for 500dmg :*(
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Druid40
    Druid40
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    I think the Scorching Flare (morph) should still do the previous damage. It is a rarely used skill that is hard to land on a stealthed/invisible target.
  • wills43b14_ESO
    wills43b14_ESO
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    From a PVP-Battlegrounds perspective, and from a Veteran Hard Mode Dungeon perspective, these changes look excellent.

    I can't speak from a trial perspective, as I've only done a few normal trials.

    I was thinking though, if the springs changes alone could be so game changing for trial-goers, do you think that maybe springs was over-tuned to begin with?

    Let'a use our heads for a moment here without getting heated. If not being able to stack healing springs would make certain trials impossible, what if these changes are designed for force endgame trial-goers to stack more resistance, in turn lowering DPS?

    Just thinking out loud here, I don't even know if the "Heal-check" damage can be mitigated.

    Forcing dps to build tankier will let them last a couple of damage ticks longer... at the expense of lowering dps to where exhaustion continues longer and deals even more dmg and kills you anyways. On that note, baneful mark in vCR is NOT mitigatable in any sense so building dps tankier will do nothing (it will actually make it harder if they have more hp).
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
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