5.1.0 - Well Done!

  • MaxJrFTW
    MaxJrFTW
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    Aznarb wrote: »

    Nb healer ? Ult to short, lack of good spamable aoe class heal
    DK healer ? No healing ult, weak shield, lack of spamable aoe class heal
    Necro Healer ? No healing ult, need corpse to aoe heal, not spamable then
    Sorc healer ? Weak ult heal, no aoe spamable class heal

    Warden and Templar are gonna be "fine", the other are fkd.
    And that is the problem.
    Blessing of protection only affect 6 player, not enough.

    There's not a single respectable group accepting healers of those classes. They do fine in dungeons but they don't cut it for vet trials. Dks aren't even viable end game healers...

    Just go ahead and check ESO logs. Every single group uses a magden and magplar healer. If you weren't complainjng about those classes before, you shouldn't be doing it now.
    Edited by MaxJrFTW on July 8, 2019 7:36AM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • MaxJrFTW
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    SoLooney wrote: »
    There are just so many unwanted changes.

    Making healers mandatory for 4 mans was not the move. You have a choice to have a healer and do less group damage or play risky and push damage to avoid mechanics. There is risk and reward, zos obviously hates that by nerfing group healing from vigor

    You destroyed orbs which is mandatory for the group healing and sustain. Didnt you clueless devs destroy sustain enough in morrowind? Didnt removing cost reduction, nerfing recovery cp, nerfing armor sustain, nerfing worm and hircine, making skills cost more etc etc. Didnt you destroy a dynamic gameplay? No one liked the heavy attack meta. That was boring and involved less gameplay

    I swear none of your combat team ever played in trials or even 4 man content. The new lead combat designer literally smokes trees. And what is Gillian doing? Taking bribes to shut his mouth?

    Dont destroy a game which has a unique and fun gameplay. Don't destroy an mmo which in my opinion has so much potential to be the best mmo ever made

    Oh no! Healers are going to be relevant now. What a tragedy!
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Runefang
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    MaxJrFTW wrote: »

    Oh no! Healers are going to be relevant now. What a tragedy!

    Why are they more relevant now? They made them worse?
  • frozzzen101
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    Masel wrote: »
    Put a few healing abilities like echoing vigor, ritual, healing tethers, enchanted growth, circle of protection etc. on dds and you can easily substitute the healing spring stack just by having a few damage dealers slot one additional ability for utility and healing. Players again act like changes are the end of the world every update instead of seeing change as an opportunity to try out things that weren't done before.

    Don't get me wrong, some changes are controversial, but I see a lot of good stuff in the notes as well.

    I was thinking about not posting in here because I know what will happen if I do, but oh well...

    Last time people tried to do what you suggested with magblades in Cloudrest to help healers dealing with insane incoming damage there with refreshing path and funnel health. Need a history lesson on how that went and what happened to magblades as a direct result? They got shafted to trenches for both pve and pvp just because they followed your advice. Good advice, can't wait for next meta relevant offhealer spec to get nerfed into nigh irrelevancy.
  • Saril_Durzam
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    Magicka classes still lacking DPS compared to Stamina classes. Getting equal sets could be a good starting point. Not getting some nerfs, aswell.

    Healer role becomes ... poor. It will be much better now DPS to slot Orbs and other monster set healing or sustain options, to get similar results.

    Pvp changes for balance look more or less fine, Pve totally forgotten. Nerfs seems to come more for PvP than PvE, spoiling the later.

    Just want to see it with my own eyes, test it, and then in August decide if i keep my suscription or not.
  • Aznarb
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    MaxJrFTW wrote: »

    There's not a single respectable group accepting healers of those classes. They do fine in dungeons but they don't cut it for vet trials. Dks aren't even viable end game healers...

    Just go ahead and check ESO logs. Every single group uses a magden and magplar healer. If you weren't complainjng about those classes before, you shouldn't be doing it now.

    That just proof you've no clue about what you talk.
    All class are viable to heal through all content actually.
    Pushing score no, do the content in hard mod ? Yes.
    I've no problem to be in group as healer with any class.

    But with the patch, only warden and templar left for heal and it's a pretty *** move from "balance" team.
    [ PC EU ]

    [ Khuram-dar ]
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    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Drako_Ei
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    I actually like these changes, my dps went down from 54 to 52 so not a big deal
  • Asgari
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    Drako_Ei wrote: »
    I actually like these changes, my dps went down from 54 to 52 so not a big deal

    Overall its a ton of positive changes that bring the game into a much better spot overall
    Formerly @Persian_Princess .. Now @Asgari
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  • Lucky28
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    Asgari wrote: »

    Overall its a ton of positive changes that bring the game into a much better spot overall

    No it's not. it's homogenization and when i see that, what i see is devs not caring anymore, don't want to put as much time and effort into the project they want to do something else.

    so no, i don't think these are good changes.
    Invictus
  • jediodyn_ESO
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    These changes are terrible. Werewolf nerfs are disgustingly applied and out of balance for an ultimate ability, or a play style with just one bar of preset skills and NO ultimate ability.
  • Nerhesi
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    This is the first MMO that I've played, where healing was by far the easiest role to play in PvE.

    Easily build for rotation where you never have to worry about sustain and mindlessly over-healed everyone without any risk - and a significant portion of that was due to orbs.
  • Varana
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    It will become even more mindless.
    Because half of the time, you won't be doing any healing while your HoTs tick and your orb sloooowwwwllllyyyyy crawls its way through the arena.
    You may spam BoL, of course, which (I have heard) is a very challenging and interesting task.

    Edit: Also - I don't know if people still remember, but one of the BiS sets for a healer - SPC, still used in dungeon groups - actually required you to overheal every 10 seconds or more. If you were a good healer, you needed to actively overheal to proc Major Courage. This has gone down since Olorime was introduced, but for a long time, overhealing was good (if done at the right time).
    And various other reasons why that argument of yours is, well, not a very good one.
    Edited by Varana on July 10, 2019 2:37PM
  • Baharoth77
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    This patch is not well done in so many areas. Gonna vote with my wallet.
  • imidazole
    imidazole
    Soul Shriven
    MaxJrFTW wrote: »

    There's not a single respectable group accepting healers of those classes. They do fine in dungeons but they don't cut it for vet trials. Dks aren't even viable end game healers...

    Just go ahead and check ESO logs. Every single group uses a magden and magplar healer. If you weren't complainjng about those classes before, you shouldn't be doing it now.

    Wait are you serious? What about sorc healers in stamina groups, or sorc kiters in vCR or necro healers in vSS HM?

    And where did you see a good healer spamming springs? Or just spamming orbs? If they do I'm sorry for them. Healers job is way more intensive and interesting then pressing 1 button. Which DOES NOT make this one button NOT RELEVANT.

    I'm sorry for everyone who thinks that healing is brainless (well on very casual level I probably should agree with this), but just try to keep up at least 6-7 different buffs and debuffs and look at your uptimes, while still keeping people alive and sustaining them. And we'll talk after.

    I'm sorry for all people who think that this changes will make end-game players lives harder. Yes. its tricky but they will adjust, but you do not even realize how it will become harder for low and mid-tier progression groups who are not yet THAT confident in content, and these people NEED some extra healing and support.

    I'm sorry for everyone who is excited for orbs change that it will give multiply synergy, because if you think that spamming mutagen or clap or bol or shrooms requires more skill then good timing of orbs and using them when dds actually need them and using time inbetween for buffing and debuffing.

    You never thought that dps difference between famous peeps on youtube and twitch and regular group depend on support quality, not only on dd quality?))
    Edited by imidazole on July 10, 2019 6:14PM
  • DR4GONFL1
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    lol
    Edited by DR4GONFL1 on July 10, 2019 6:16PM
  • shepart
    shepart
    Soul Shriven
    Dear zos. I totally love your game and consider it the best MMO on the market, but after seeing the PTS patch I was horrified. This is not what gateway. Do you really think that 1ORB and 1 Springs is the right solution for bans games? I am an average player and play in the middle tier raid, where the completion of each of the DLC Trial is a real victory. But with this patch, you will create a huge gap between players like me and static tops. Okay, I agree to 1 Springs, but 1 orb is death to sustain of my DDs, death from a stacked mechanic in vCR + * and make it impossible for so many people who are interested in doing top content. I will stay silent about vAS +2 (I really can’t imagine it with 1 orb)
    I hope that from all the negativity which has been said to you, you will reconsider your decision. And you will return these skills to the state in which they are now on live servers.))))
    Edited by shepart on July 10, 2019 7:35PM
  • roksolana_sowa
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    Lvl of ure gaming quality shows ure actually understanding main roles in group content.

    If u being dd think that heal role in this game easy couse one heal spam orbs and other spam springs, and tanks just need to turn boss away from ure ass - go and finish at least ure challenger achievements in fungal grotto I.

    U don't need to be support to understand why ure dps on dummy much lower than in raid u just need to use brain and if it not - look on ure own profession quality or if ure healer and tank not thinking same that they just need press one button to win.}|

    Real healers and tanks are not players who can't deal decent damage as many hear think, real supports know all mechanics of trial much more than dds need to know and understand what they need to do to to aware dds from all this mechanics and burst their dps so dds even dont see how huge damage they getting from trial content and can just focus on their role.

    About what class can heal - welp zos told that they want to make possible every class to heal (hmm... wonder what they planing to say now). I saw really nice sorc heal in CR+3, great necro heal in SS hms and nb heal healing easy ice prison but ye playing those classes not for ordinal players but as they told - its much more interesting and good challenge.

    Btw I'm dd and I can't find any single post which can simply explain how this changes will be ok in pve I'm not talking about pvp now. I don't see Hoddors, UA, MC and other real end game players posting that changes great I see here ppl who just happy thinking that if end game players crying it means that at least they will not finish easy trials and what really sad they simply don't understand that if raids who already done IR/TTT/GH saying that it mean that all it will be even more far away from bit casual players.

    Repeating why those changes weird have no sense if most players here haven't been in good raids to compare and understand and many good healers already wrote a lot about it but as I told - it have no sense here.

    Waiting for next week and hoping for better changes but preparing for worst.
    Edited by roksolana_sowa on July 10, 2019 8:04PM
  • Jabbs_Giggity
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    Asgari wrote: »

    Yes there are a lot of nerfs but much of it was seriously needed. God mode needs to end and people need to get back to actually working to survive and be punished when they make mistakes.

    "God Mode" is present because ZOS refuses to address two things:
    Heavy Armor and it's functionality
    Heavy Armor sets being better DPS sets than Medium armor

    ZOS created the "Max Cap Resistance" + "High DPS" + "High Sustain" Metas, whether it be tied to Class passives (or lack of in some classes case...) Heavy Armor Set choices versus Medium/Light, Healing capabilites through Heavy Armor versus Medium/Light

    Last thing is because ZOS has streamlined a process to "marginalize" all classes to operate in the same category "One-Size-Fits-All" we have no competition, just who can bring the larger group or find the less experienced players while rocking said "God Mode"
  • HaemaMagus
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    Spoiler
    MaxJrFTW wrote: »
    Aznarb wrote: »
    MaxJrFTW wrote: »
    code65536 wrote: »
    Cries wrote: »
    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.

    Oh no would you look at that, you'll fail every major heal check in vet trials. Why don't you go and clear vHoF on the PTS on Monday, and then we can talk?

    Healing Seed, Healing Ritual, healers using actual healing ults. Stop being a drama queen.

    Nb healer ? Ult to short, lack of good spamable aoe class heal
    DK healer ? No healing ult, weak shield, lack of spamable aoe class heal
    Necro Healer ? No healing ult, need corpse to aoe heal, not spamable then
    Sorc healer ? Weak ult heal, no aoe spamable class heal

    Warden and Templar are gonna be "fine", the other are fkd.
    And that is the problem.
    Blessing of protection only affect 6 player, not enough.

    There's not a single respectable group accepting healers of those classes. They do fine in dungeons but they don't cut it for vet trials. Dks aren't even viable end game healers...

    Just go ahead and check ESO logs. Every single group uses a magden and magplar healer. If you weren't complainjng about those classes before, you shouldn't be doing it now.

    1. Some of us have been complaining but, we were told to suck it up, you can still clear content, you're just not going to score push. At least that's what I've been told. However, to me at least, these changes are going to make it so that if you aren't a warden or templar healer you aren't even going to be able to clear the content at all. Is that not an issue? Especially since ZOS promotes any class any role?

    2. Even if these changes weren't the death door for the other 4 classes and they were already dead, why then aren't there any changes along with these to help fix them and have them be viable options? Isn't that an issue?

    The problem here for me isn't the nerfs. We can easily adapt to them. The problem is that most of the healing classes in the game have nothing to adapt with.
    Dunmer Templar Healer
    Bosmer Nightblade Healer
    Dunmer Sorcerer Healer
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