SupremeRissole wrote: »Well done OP, that pet is B R O K E N this recent few patches. No other burst heal in the game has basicly a built in Overwhelming Surge. Its free damage as if the magsorc needed more damage not to mention a meat shield and an insane burst heal. I believe removing the damage altogether is in line with other abilities where you choose between a heal or damage morph.
How a heal costing 2 slots and that can be killed with a cast time on a class with no healing passives can be balanced ?
And yes, magsorc need a strong dot to be competitive. The heal from twilight isn't insane : sorc have no healing passive and skills like coagulating blood, HoTD, ect heal for more. The heal is good, but not close to what other class in their respective healing toolkit can have.
Matriarch got buffed by about 30%. Before, no one used it. How remove comepletly the damage will make it balanced when 30% less damage made the skill unwanted ?
Note that in eylswer sorc using deadric prey got matriarch nerfed by 15%.
SupremeRissole wrote: »Well done OP, that pet is B R O K E N this recent few patches. No other burst heal in the game has basicly a built in Overwhelming Surge. Its free damage as if the magsorc needed more damage not to mention a meat shield and an insane burst heal. I believe removing the damage altogether is in line with other abilities where you choose between a heal or damage morph.
How a heal costing 2 slots and that can be killed with a cast time on a class with no healing passives can be balanced ?
And yes, magsorc need a strong dot to be competitive. The heal from twilight isn't insane : sorc have no healing passive and skills like coagulating blood, HoTD, ect heal for more. The heal is good, but not close to what other class in their respective healing toolkit can have.
Matriarch got buffed by about 30%. Before, no one used it. How remove comepletly the damage will make it balanced when 30% less damage made the skill unwanted ?
Note that in eylswer sorc using deadric prey got matriarch nerfed by 15%.
It's not a heal that costs two slots, it's a heal that costs one slot and the best dot in the game that costs another.
Lightspeedflashb14_ESO wrote: »Just do what they did to funnel, half the damage of the healing morph. Simple.
Lightspeedflashb14_ESO wrote: »Just do what they did to funnel, half the damage of the healing morph. Simple.
What about path though, they made one healing, one damage...
Whataboutism (also known as whataboutery) is a variant of the tu quoque logical fallacy that attempts to discredit an opponent's position by charging them with hypocrisy without directly refuting or disproving their argument
KurtAngle2 wrote: »Dalsinthus wrote: »Dalsinthus wrote: »
This was not a call for nerfs, but for a re-balance of an overperforming skill. And if you would read the post you would see that it would in fact be a buff to Sorcerer healers.
I read your post several times before I posted.
I play a pet sorc as one of my most frequently played characters and have for several years, through updates where pets were strong and updates where pets were weak. You say you'd like a "re-balance" but this would be a nerf to my character.
The twilight is a good skill that gives some damage, a nice heal, and draws some enemy fire. It also takes two of my 10 skill slots and costs a lot of magic to cast. It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.
The "re-balance" you are calling for comes on top of a dizzying number of changes that have come to this class in the recent past. I'm tired of the changes and tired of the constant calls for nerfs on these forums.
So I understood your post just fine, but I strongly disagree with your point.
1) Some damage is more like 20/25% of your total damage done for free with no attention whatsoever.
2) Costs a lot of magic to cast: 3510 Magicka, Breath of Life is a much worse skill now and yet costs 4590 Magicka
3) It's the only heal I have on my dps sure (as if Stamina players have many more heals othen than Vigor and Rally for Major Brutality mostly), but you're discounting Streak, Shields AND Targeting issues.
Accept the fact that Matriarch has no reason to have such a huge damage AND huge healing, choose one.
Lightspeedflashb14_ESO wrote: »Just do what they did to funnel, half the damage of the healing morph. Simple.
SupremeRissole wrote: »Well done OP, that pet is B R O K E N this recent few patches. No other burst heal in the game has basicly a built in Overwhelming Surge. Its free damage as if the magsorc needed more damage not to mention a meat shield and an insane burst heal. I believe removing the damage altogether is in line with other abilities where you choose between a heal or damage morph.
How a heal costing 2 slots and that can be killed with a cast time on a class with no healing passives can be balanced ?
And yes, magsorc need a strong dot to be competitive. The heal from twilight isn't insane : sorc have no healing passive and skills like coagulating blood, HoTD, ect heal for more. The heal is good, but not close to what other class in their respective healing toolkit can have.
Matriarch got buffed by about 30%. Before, no one used it. How remove comepletly the damage will make it balanced when 30% less damage made the skill unwanted ?
Note that in eylswer sorc using deadric prey got matriarch nerfed by 15%.
norrisnick wrote: »Lightspeedflashb14_ESO wrote: »Just do what they did to funnel, half the damage of the healing morph. Simple.
If they made the matriarch like funnel and the tormentor like swallow soul (more dmg but only heal you). I'd be more than thrilled.
Oreyn_Bearclaw wrote: »I am torn on this. It is definitely a very powerful skill, and it arguably overperforms, BUT.... It takes two bar slots, which is not trivial or insignificant. Also, sorc heals outside of this skill are a complete joke and the pet can be killed. Honestly, if this is nerfed more than a hair, it needs reworked from the ground up to be a one bar skill.
Oreyn_Bearclaw wrote: »I am torn on this. It is definitely a very powerful skill, and it arguably overperforms, BUT.... It takes two bar slots, which is not trivial or insignificant. Also, sorc heals outside of this skill are a complete joke and the pet can be killed. Honestly, if this is nerfed more than a hair, it needs reworked from the ground up to be a one bar skill.
I think pets need a massive damage nerf. The fact that the two strongest builds are also the two most mindless ones is ridiculous. I'm referring to the necro bash and pet sorc builds.
WrathOfInnos wrote: »KurtAngle2 wrote: »Dalsinthus wrote: »Dalsinthus wrote: »
This was not a call for nerfs, but for a re-balance of an overperforming skill. And if you would read the post you would see that it would in fact be a buff to Sorcerer healers.
I read your post several times before I posted.
I play a pet sorc as one of my most frequently played characters and have for several years, through updates where pets were strong and updates where pets were weak. You say you'd like a "re-balance" but this would be a nerf to my character.
The twilight is a good skill that gives some damage, a nice heal, and draws some enemy fire. It also takes two of my 10 skill slots and costs a lot of magic to cast. It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.
The "re-balance" you are calling for comes on top of a dizzying number of changes that have come to this class in the recent past. I'm tired of the changes and tired of the constant calls for nerfs on these forums.
So I understood your post just fine, but I strongly disagree with your point.
1) Some damage is more like 20/25% of your total damage done for free with no attention whatsoever.
2) Costs a lot of magic to cast: 3510 Magicka, Breath of Life is a much worse skill now and yet costs 4590 Magicka
3) It's the only heal I have on my dps sure (as if Stamina players have many more heals othen than Vigor and Rally for Major Brutality mostly), but you're discounting Streak, Shields AND Targeting issues.
Accept the fact that Matriarch has no reason to have such a huge damage AND huge healing, choose one.
I disagree with point 1. For an end-game Sorc build, the Matriarch does less than 10% of DPS. And this is with the buff from Daedric Prey, with Haunting Curse, the Matriarch is caps out around 7%. If anyone is seeing 20-25% from the pet, then it is likely a problem with the rest of their build, and they should be happy that it is helping to raise the DPS floor.
Now by using Daedric Prey, you are casting Curse every 6s instead of every 12s, so effectively you are adding one additional skill into the rotation every 12s (requiring some attention), as well as taking up two bar slots (call it one for a heal, and one for a DoT). If given the option, I would gladly trade the Matriarch for Vamp Bane and Breath of Life.
WrathOfInnos wrote: »KurtAngle2 wrote: »Dalsinthus wrote: »Dalsinthus wrote: »
This was not a call for nerfs, but for a re-balance of an overperforming skill. And if you would read the post you would see that it would in fact be a buff to Sorcerer healers.
I read your post several times before I posted.
I play a pet sorc as one of my most frequently played characters and have for several years, through updates where pets were strong and updates where pets were weak. You say you'd like a "re-balance" but this would be a nerf to my character.
The twilight is a good skill that gives some damage, a nice heal, and draws some enemy fire. It also takes two of my 10 skill slots and costs a lot of magic to cast. It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.
The "re-balance" you are calling for comes on top of a dizzying number of changes that have come to this class in the recent past. I'm tired of the changes and tired of the constant calls for nerfs on these forums.
So I understood your post just fine, but I strongly disagree with your point.
1) Some damage is more like 20/25% of your total damage done for free with no attention whatsoever.
2) Costs a lot of magic to cast: 3510 Magicka, Breath of Life is a much worse skill now and yet costs 4590 Magicka
3) It's the only heal I have on my dps sure (as if Stamina players have many more heals othen than Vigor and Rally for Major Brutality mostly), but you're discounting Streak, Shields AND Targeting issues.
Accept the fact that Matriarch has no reason to have such a huge damage AND huge healing, choose one.
I disagree with point 1. For an end-game Sorc build, the Matriarch does less than 10% of DPS. And this is with the buff from Daedric Prey, with Haunting Curse, the Matriarch is caps out around 7%. If anyone is seeing 20-25% from the pet, then it is likely a problem with the rest of their build, and they should be happy that it is helping to raise the DPS floor.
Now by using Daedric Prey, you are casting Curse every 6s instead of every 12s, so effectively you are adding one additional skill into the rotation every 12s (requiring some attention), as well as taking up two bar slots (call it one for a heal, and one for a DoT). If given the option, I would gladly trade the Matriarch for Vamp Bane and Breath of Life.
It's like ~20% in a lot of pvp situations. 10% in pve is huge too, since the matriarch does it's thing without you doing anything or having to use any abilities. No other class gets that.
When I look at the parses from a petsorc in my guild, who IMO is one of the best if not the best petsorc in the game (in pve), they're like 7-11% from the matriarch. It might be less on a target dummy, but what makes it so good in an actual trial is the fact that the matriarch doesn't ever stop. If for some reason you can't dps (have to res, shield, heal, move, whatever), the pet is still doing it's thing. If you traded the matriarch for either of those, you'd be losing a substantial amount of dps.
I don't really have a solution and don't really want to see anyone nerfed (in pve), but no other magicka class can really compete due to that permanent uptime on the matriarch zap. If petsorc is the intended ceiling for magicka dps, no one else can really get close in an actual trial situation, which really sucks for everyone who isn't a petsorc/wants to play magicka, since it puts them in a tough situation where if they want to be as valuable to their group as possible, they'd be playing a petsorc.
At the high end, where player skill is going to have the least amount of variance, petsorcs are basically in a class of their own. Petsorc was already the best dps in Murkmire, and then it was.. buffed in Elsweyr? Why? And why were other magicka classes left behind? And why is magicka necromancer so far behind? Again, I don't care how much absolute dps petsorcs are doing, I care that other magicka dps are getting the short end of the stick and dragging down their.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »I am torn on this. It is definitely a very powerful skill, and it arguably overperforms, BUT.... It takes two bar slots, which is not trivial or insignificant. Also, sorc heals outside of this skill are a complete joke and the pet can be killed. Honestly, if this is nerfed more than a hair, it needs reworked from the ground up to be a one bar skill.
I think pets need a massive damage nerf. The fact that the two strongest builds are also the two most mindless ones is ridiculous. I'm referring to the necro bash and pet sorc builds.
If the nerf is massive, then nobody will be able to justify the bar space. I agree that double pet builds are very strong in PVP, but there are certainly ways to deal with them. A sorc running double pets just doesnt have a lot of space left on their bars.
In PVE, almost nobody runs 2 pets despite the fact that it is technically BIS magic DPS. 1 pet sorc is basically on par with magplar, and magplar rotation is objectively easier. Other than the mini trials, sorcs are there as a backup healer or a mechanic monkey. Sorcs are perhaps slightly overtuned in PVE, but its pretty slight.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »I am torn on this. It is definitely a very powerful skill, and it arguably overperforms, BUT.... It takes two bar slots, which is not trivial or insignificant. Also, sorc heals outside of this skill are a complete joke and the pet can be killed. Honestly, if this is nerfed more than a hair, it needs reworked from the ground up to be a one bar skill.
I think pets need a massive damage nerf. The fact that the two strongest builds are also the two most mindless ones is ridiculous. I'm referring to the necro bash and pet sorc builds.
If the nerf is massive, then nobody will be able to justify the bar space. I agree that double pet builds are very strong in PVP, but there are certainly ways to deal with them. A sorc running double pets just doesnt have a lot of space left on their bars.
In PVE, almost nobody runs 2 pets despite the fact that it is technically BIS magic DPS. 1 pet sorc is basically on par with magplar, and magplar rotation is objectively easier. Other than the mini trials, sorcs are there as a backup healer or a mechanic monkey. Sorcs are perhaps slightly overtuned in PVE, but its pretty slight.
Nobody good will be able to justify the bar space, as in, nobody that can produce their own damage without pets.
Weaker players that can't deal their own damage or simple positioning etc will still benefit from the used bar space, they just won't be getting as much for so little.
Genuinely good sorcs will carry on being very competitive.
Emma_Overload wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »I am torn on this. It is definitely a very powerful skill, and it arguably overperforms, BUT.... It takes two bar slots, which is not trivial or insignificant. Also, sorc heals outside of this skill are a complete joke and the pet can be killed. Honestly, if this is nerfed more than a hair, it needs reworked from the ground up to be a one bar skill.
I think pets need a massive damage nerf. The fact that the two strongest builds are also the two most mindless ones is ridiculous. I'm referring to the necro bash and pet sorc builds.
If the nerf is massive, then nobody will be able to justify the bar space. I agree that double pet builds are very strong in PVP, but there are certainly ways to deal with them. A sorc running double pets just doesnt have a lot of space left on their bars.
In PVE, almost nobody runs 2 pets despite the fact that it is technically BIS magic DPS. 1 pet sorc is basically on par with magplar, and magplar rotation is objectively easier. Other than the mini trials, sorcs are there as a backup healer or a mechanic monkey. Sorcs are perhaps slightly overtuned in PVE, but its pretty slight.
Nobody good will be able to justify the bar space, as in, nobody that can produce their own damage without pets.
Weaker players that can't deal their own damage or simple positioning etc will still benefit from the used bar space, they just won't be getting as much for so little.
Genuinely good sorcs will carry on being very competitive.
The fact that people are complaining about pets in PvP means that they are finally working correctly after 5 years of mediocrity. If you nerf pets now, I don't even want them at all. Re-work the Daedric Summoning line or give us something else completely different!
Dalsinthus wrote: »
Dalsinthus wrote: »
Dalsinthus wrote: »
Oreyn_Bearclaw wrote: »I am torn on this. It is definitely a very powerful skill, and it arguably overperforms, BUT.... It takes two bar slots, which is not trivial or insignificant. Also, sorc heals outside of this skill are a complete joke and the pet can be killed. Honestly, if this is nerfed more than a hair, it needs reworked from the ground up to be a one bar skill.
Emma_Overload wrote: »The fact that people are complaining about pets in PvP means that they are finally working correctly after 5 years of mediocrity. If you nerf pets now, I don't even want them at all. Re-work the Daedric Summoning line or give us something else completely different!
WrathOfInnos wrote: »KurtAngle2 wrote: »Dalsinthus wrote: »Dalsinthus wrote: »
This was not a call for nerfs, but for a re-balance of an overperforming skill. And if you would read the post you would see that it would in fact be a buff to Sorcerer healers.
I read your post several times before I posted.
I play a pet sorc as one of my most frequently played characters and have for several years, through updates where pets were strong and updates where pets were weak. You say you'd like a "re-balance" but this would be a nerf to my character.
The twilight is a good skill that gives some damage, a nice heal, and draws some enemy fire. It also takes two of my 10 skill slots and costs a lot of magic to cast. It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.
The "re-balance" you are calling for comes on top of a dizzying number of changes that have come to this class in the recent past. I'm tired of the changes and tired of the constant calls for nerfs on these forums.
So I understood your post just fine, but I strongly disagree with your point.
1) Some damage is more like 20/25% of your total damage done for free with no attention whatsoever.
2) Costs a lot of magic to cast: 3510 Magicka, Breath of Life is a much worse skill now and yet costs 4590 Magicka
3) It's the only heal I have on my dps sure (as if Stamina players have many more heals othen than Vigor and Rally for Major Brutality mostly), but you're discounting Streak, Shields AND Targeting issues.
Accept the fact that Matriarch has no reason to have such a huge damage AND huge healing, choose one.
I disagree with point 1. For an end-game Sorc build, the Matriarch does less than 10% of DPS. And this is with the buff from Daedric Prey, with Haunting Curse, the Matriarch is caps out around 7%. If anyone is seeing 20-25% from the pet, then it is likely a problem with the rest of their build, and they should be happy that it is helping to raise the DPS floor.
Now by using Daedric Prey, you are casting Curse every 6s instead of every 12s, so effectively you are adding one additional skill into the rotation every 12s (requiring some attention), as well as taking up two bar slots (call it one for a heal, and one for a DoT). If given the option, I would gladly trade the Matriarch for Vamp Bane and Breath of Life.
It's like ~20% in a lot of pvp situations. 10% in pve is huge too, since the matriarch does it's thing without you doing anything or having to use any abilities. No other class gets that.
When I look at the parses from a petsorc in my guild, who IMO is one of the best if not the best petsorc in the game (in pve), they're like 7-11% from the matriarch. It might be less on a target dummy, but what makes it so good in an actual trial is the fact that the matriarch doesn't ever stop. If for some reason you can't dps (have to res, shield, heal, move, whatever), the pet is still doing it's thing. If you traded the matriarch for either of those, you'd be losing a substantial amount of dps.
I don't really have a solution and don't really want to see anyone nerfed (in pve), but no other magicka class can really compete due to that permanent uptime on the matriarch zap. If petsorc is the intended ceiling for magicka dps, no one else can really get close in an actual trial situation, which really sucks for everyone who isn't a petsorc/wants to play magicka, since it puts them in a tough situation where if they want to be as valuable to their group as possible, they'd be playing a petsorc.