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Twilight Matriarch is overperforming

Suddwrath
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Currently, the Twilight Matriarch has too much utility to justify choosing the Tormentor morph:
1) The difference in DPS between the Matriarch and Tormentor morphs is marginal (especially considering the Tormentor is only useful for targets above 50% health).
2) The burst heal from the Matriarch is one of the best in the game as it affects 2 targets, with a 360 degree hitbox, and can crit as high as 20k+ on non-healer builds.

The Matriarch was intended to be the 'healing' morph whereas the Tormentor was designed to be the 'damage' morph, but currently the Matriarch functions as the 'high-damage-while-also-providing-high-survivability' morph. There is hardly a justification for using the Tormentor morph when the benefits to the Matriarch outweigh the ever so slight increase in DPS that the Tormentor provides.

A skill which functioned similarly, but received a rework, is the Path of Darkness skill and its morphs from the Nightblade toolkit. Previously, one of the things that made Magblades outperform was the fact that one of their skills provided both high damage as well as healing (not only for themselves, but for their group). The skill has now been reworked so that Magblades have to choose between a morph that will either 1) Provide damage or 2) Provide healing. Not both.

I suggest that the Matriarch receives a rework so that it does not deal any damage at all, but that it functions similarly to the Cauterize skill from the Dragonknight toolkit. While summoned, the Matriarch would heal a single ally rather than attacking an enemy and the active burst heal would remain unchanged. This would strengthen the Matriarch's position as the 'healing' morph and provide better balance between the two morphs.

I say this while my main DPS character is a Petsorc. I have a horse in this race, and even I realize that my horse is outperforming. I shouldn't be able to reach 50k+ dps while also having access to one of the best burst heals in the game. Reworking the Matriarch so that it provides more healing at the expense of dealing damage would put it in line with other similar skills from other classes (Path of Darkness, Inferno, etc.) while not nerfing it to the point that nobody would use it. The Matriarch would still be attractive, if not even more attractive, to Sorcerer healers and it would give Petsorc DPS more incentive to actually use the Tormentor morph.
Edited by Suddwrath on June 18, 2019 5:09PM
  • ccmedaddy
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    Agreed. The Matriarch morph does way too much, even for a double-barred skill.
  • sharquez
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    In a world of 30k every half second necrobashes, we still want to nerf sorc... SMH
  • Suddwrath
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    sharquez wrote: »
    In a world of 30k every half second necrobashes, we still want to nerf sorc... SMH

    There are other balancing issues which exist outside of the necrobash spam. The existence of one imbalance does not exclude the possibility of other skills receiving a re-balance.

    And this was not a "nerf sorc" thread. This was addressing a balance issue, and would actually be a buff to Sorcerer healers.
  • Dalsinthus
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    sharquez wrote: »
    In a world of 30k every half second necrobashes, we still want to nerf sorc... SMH

    The calls for nerfs are endless here. I wish it would stop, but I know it won't.
  • Suddwrath
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    Dalsinthus wrote: »
    sharquez wrote: »
    In a world of 30k every half second necrobashes, we still want to nerf sorc... SMH

    The calls for nerfs are endless here. I wish it would stop, but I know it won't.

    This was not a call for nerfs, but for a re-balance of an overperforming skill. And if you would read the post you would see that it would in fact be a buff to Sorcerer healers.
  • Dalsinthus
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    SaltySudd wrote: »
    Dalsinthus wrote: »
    sharquez wrote: »
    In a world of 30k every half second necrobashes, we still want to nerf sorc... SMH

    The calls for nerfs are endless here. I wish it would stop, but I know it won't.

    This was not a call for nerfs, but for a re-balance of an overperforming skill. And if you would read the post you would see that it would in fact be a buff to Sorcerer healers.

    I read your post several times before I posted.

    I play a pet sorc as one of my most frequently played characters and have for several years, through updates where pets were strong and updates where pets were weak. You say you'd like a "re-balance" but this would be a nerf to my character.

    The twilight is a good skill that gives some damage, a nice heal, and draws some enemy fire. It also takes two of my 10 skill slots and costs a lot of magic to cast. It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    The "re-balance" you are calling for comes on top of a dizzying number of changes that have come to this class in the recent past. I'm tired of the changes and tired of the constant calls for nerfs on these forums.

    So I understood your post just fine, but I strongly disagree with your point.
  • Suddwrath
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    Dalsinthus wrote: »
    It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    But that isn't true, the Sorcerer toolkit does offer two class heals: Power Surge and Dark Conversion. Power Surge + Ward/Absorb Magicka provides enough healing to get you through any content in the game.

    Non-pet sorcs do just fine endgame without the Matriarch. If you're worried about survivability in dungeons/trials that is a healer problem, not a self-healing problem.

    Sorcerers can handle themselves just fine in both PvE and PvP without the Matriarch, so re-balancing the Matriarch would not be a nerf to the class.
  • norrisnick
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    SaltySudd wrote: »
    Dalsinthus wrote: »
    It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    But that isn't true, the Sorcerer toolkit does offer two class heals: Power Surge and Dark Conversion. Power Surge + Ward/Absorb Magicka provides enough healing to get you through any content in the game.

    Non-pet sorcs do just fine endgame without the Matriarch. If you're worried about survivability in dungeons/trials that is a healer problem, not a self-healing problem.

    Sorcerers can handle themselves just fine in both PvE and PvP without the Matriarch, so re-balancing the Matriarch would not be a nerf to the class.

    I'm struggling for a word here... What do you call it when you say something is overperforming and want to adjust the performance down?
    That said, if you want to nerf the bird, by all means do so. I would then request the Tormentor on one bar and the Clannfear on the other.... If you cut the bird in half you can cut the slots needed in half too.
    Edited by norrisnick on June 18, 2019 6:25PM
  • KurtAngle2
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    Dalsinthus wrote: »
    SaltySudd wrote: »
    Dalsinthus wrote: »
    sharquez wrote: »
    In a world of 30k every half second necrobashes, we still want to nerf sorc... SMH

    The calls for nerfs are endless here. I wish it would stop, but I know it won't.

    This was not a call for nerfs, but for a re-balance of an overperforming skill. And if you would read the post you would see that it would in fact be a buff to Sorcerer healers.

    I read your post several times before I posted.

    I play a pet sorc as one of my most frequently played characters and have for several years, through updates where pets were strong and updates where pets were weak. You say you'd like a "re-balance" but this would be a nerf to my character.

    The twilight is a good skill that gives some damage, a nice heal, and draws some enemy fire. It also takes two of my 10 skill slots and costs a lot of magic to cast. It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    The "re-balance" you are calling for comes on top of a dizzying number of changes that have come to this class in the recent past. I'm tired of the changes and tired of the constant calls for nerfs on these forums.

    So I understood your post just fine, but I strongly disagree with your point.


    1) Some damage is more like 20/25% of your total damage done for free with no attention whatsoever.
    2) Costs a lot of magic to cast: 3510 Magicka, Breath of Life is a much worse skill now and yet costs 4590 Magicka
    3) It's the only heal I have on my dps sure (as if Stamina players have many more heals othen than Vigor and Rally for Major Brutality mostly), but you're discounting Streak, Shields AND Targeting issues.

    Accept the fact that Matriarch has no reason to have such a huge damage AND huge healing, choose one.
  • Suddwrath
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    norrisnick wrote: »

    I'm struggling for a word here... What do you call it when you say something is overperforming and want to adjust the performance down?

    The word you're looking for is "balance". The rework to the Matriarch would not be a nerf to the Sorcerer class as a whole. 1) Non-pet sorcs do just fine in both PvE and PvP, so the Matriarch is not mandatory, 2) The Matriarch rework I proposed would be a buff to Sorcerer healers as it would increase their overall healing output, 3) It would actually make the Tormentor morph viable, 4) Petsorcs could still run the Matriarch for the survivability, they would just lose out on some dps.
  • vesselwiththepestle
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    I don't agree that the Matriarch is too strong.

    It's the Tormentor which is too weak.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • WrathOfInnos
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    The Matriarch needs the heal as well as the damage because it takes up 2 bar slots (likely replacing a self-heal or shield and a damage skill). It is functionally a single target DoT, and even against a single target does less DPS than Blockade or Liquid Lightning (significantly less in AoE fights). To even get to this level (5-6k single target) requires choosing the morph of curse that must be recast every 6s instead of every 12s, which complicates the rotation and results in fewer other abilities cast. The Matriarch is not really overperforming as a stand-alone ability, it’s just so much more effective than non-pet Sorc that it appears good by comparison.

    To change to a non-pet sorc, you can replace front bar Matriarch with Inner Light. When losing the self-heal, you typically need to slot a shield in the back bar Matriarch slot. The single bar inner light adds about 2% DPS, which doesn’t come close to replacing the 5-6k from the Matriarch. Even considering the ability to run Haunting Curse instead of Daedric Prey, we’re effectively adding 1 Elemental weapon every 12s, or around 1.5k DPS. This still puts non-pet Sorc about 3k behind single pet Sorc. This may not sound like much on a 60k-70k parse, but it’s enough to take it from top Magicka DPS, to near the bottom. Additionally pet Sorc has the benefit of 8% more health.

    My suggestions would be to increase the potency of Inner Light. Pet Sorc is the only Magicka build that would be unaffected, since they have no room to slot it. 10% Max Magicka seems about right (8% from skill, 2% from Mage Guild passive) up from the current 7%. Its not a big change but would bring most Magicka builds a little closer to pet Sorc.

    Additionally, I think that the 8% health passive should apply to having any Daedric Summoning ability slotted, not just a pet. Then Bound Aegis would add a little more survivability, and pets would be less mandatory.

    Buffing the final tick of Haunting Curse would help promote non-pet Sorc as well, as well as rewarding a good rotation (you would lose the large tick if you recast too early). In PvP you would have 12s to prepare for this larger tick, so plenty of time to purge or otherwise prepare.

    The one point I haven’t covered so far, is hiding behind the pet in PVP. I play mostly PVE, where this is not an issue (pets are not targetable). If it’s enough of an issue that it’s generating the anti-Sorc crusade, then I’m all for removing the pet targeting. But please don’t make changes for PvP that will negatively effect PVE.
  • Dalsinthus
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    @SaltySudd - I understand that you see this skill as over performing and needing a re-balance. Hopefully you can understand that this is a skill that I use on one of my favorite builds, I have been through a large number of nerfs to date on this character, and I am frankly sick of it. I enjoy the skill as it is and want it left alone.
    But that isn't true, the Sorcerer toolkit does offer two class heals: Power Surge and Dark Conversion. Power Surge + Ward/Absorb Magicka provides enough healing to get you through any content in the game.

    My comment was "I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else" which is true. Both power surge and dark conversion are a significant dps loss on a build that is severely limited in bar space. I have tested this extensively.
    Non-pet sorcs do just fine endgame without the Matriarch. If you're worried about survivability in dungeons/trials that is a healer problem, not a self-healing problem.

    OK but how is any of this relevant to discussing the matriarch skill? Yes, non-pet sorcs are a thing. So what?

    As for the healer problem, I can't control how other players play the game and I'm often playing with less than ideal groups. This requires having some survivability in the build. Matriarch fills this gap nicely and offers group utility as a backup healer. You'd like for this to go away.
    Sorcerers can handle themselves just fine in both PvE and PvP without the Matriarch, so re-balancing the Matriarch would not be a nerf to the class.

    Where to even start with this? You want to make the skill less effective for characters like mine. That is by definition a nerf to my character.

  • Gilvoth
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    the Twilight Matriarch also breaks my line of sight on a constant basis not allowing me to do damage to the sorcerer.
  • Dalsinthus
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    Gilvoth wrote: »
    the Twilight Matriarch also breaks my line of sight on a constant basis not allowing me to do damage to the sorcerer.

    Yeah that's a pain when fighting any pet build. IMO if ZOS was to change anything about pets, it should be this.
  • ecru
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    Looking at parses from my guild's raids, our petsorc does a consistent 6-8k dps with the Matriarch just by having the pet active. I don't really care how much petsorcs are doing in pve, but as a mag necro I cannot even come close to his dps no matter how good of a parse I have, and the matriarch is a major part of that. In pvp the constant outgoing dps from the matriarch's Zap allows a petsorc to continually provide outdoing damage pressure without doing anything at all, which no other class/build has the luxury or doing.

    I don't really care that petsorc is so good in pve but other magicka classes cannot really compete with them in trials. In a hundred different boss pulls with perfect uptime on everything, never missing a gcd, in melee range for a blastbones every third gcd, I would be lucky to come within 10% of that petsorc's dps.

    It really doesn't feel fair. I feel like I'm dragging down my group by not playing a petsorc because they're just so good, and that isn't a great feeling.
    Dalsinthus wrote: »
    SaltySudd wrote: »
    Dalsinthus wrote: »
    sharquez wrote: »
    In a world of 30k every half second necrobashes, we still want to nerf sorc... SMH

    The calls for nerfs are endless here. I wish it would stop, but I know it won't.

    This was not a call for nerfs, but for a re-balance of an overperforming skill. And if you would read the post you would see that it would in fact be a buff to Sorcerer healers.

    I read your post several times before I posted.

    I play a pet sorc as one of my most frequently played characters and have for several years, through updates where pets were strong and updates where pets were weak. You say you'd like a "re-balance" but this would be a nerf to my character.

    The twilight is a good skill that gives some damage, a nice heal, and draws some enemy fire. It also takes two of my 10 skill slots and costs a lot of magic to cast. It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    The "re-balance" you are calling for comes on top of a dizzying number of changes that have come to this class in the recent past. I'm tired of the changes and tired of the constant calls for nerfs on these forums.

    So I understood your post just fine, but I strongly disagree with your point.

    Two ability slots for the best group heal and best/most consistent single target dot in the game doesn't really seem like something you should be complaining about.

    edit: here are some examples

    99th percentile: https://www.esologs.com/zone/statistics/12#class=Any&metric=dps&dataset=99&aggregate=amount

    95th percentile: https://www.esologs.com/zone/statistics/12#class=Any&metric=dps&dataset=95&aggregate=amount

    At the high end, where player skill is going to have the least amount of variance, petsorcs are basically in a class of their own. Petsorc was already the best dps in Murkmire, and then it was.. buffed in Elsweyr? Why? And why were other magicka classes left behind? And why is magicka necromancer so far behind? Again, I don't care how much absolute dps petsorcs are doing, I care that other magicka dps are getting the short end of the stick and dragging down their group by not being a petsorc.
    Edited by ecru on June 18, 2019 7:47PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • IonicKai
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    SaltySudd wrote: »
    Dalsinthus wrote: »
    It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    But that isn't true, the Sorcerer toolkit does offer two class heals: Power Surge and Dark Conversion. Power Surge + Ward/Absorb Magicka provides enough healing to get you through any content in the game.

    Non-pet sorcs do just fine endgame without the Matriarch. If you're worried about survivability in dungeons/trials that is a healer problem, not a self-healing problem.

    Sorcerers can handle themselves just fine in both PvE and PvP without the Matriarch, so re-balancing the Matriarch would not be a nerf to the class.

    Actually non-pet sorcs basically do not exist anymore in endgame PVE because of how strong they made pets. There are exceptions but if they took away the strength of pets without a buff somewhere else they would likely dip below MagDen in terms of damage and have reliability issues in dealing even that much.
  • ccmedaddy
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    IonicKai wrote: »
    SaltySudd wrote: »
    Dalsinthus wrote: »
    It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    But that isn't true, the Sorcerer toolkit does offer two class heals: Power Surge and Dark Conversion. Power Surge + Ward/Absorb Magicka provides enough healing to get you through any content in the game.

    Non-pet sorcs do just fine endgame without the Matriarch. If you're worried about survivability in dungeons/trials that is a healer problem, not a self-healing problem.

    Sorcerers can handle themselves just fine in both PvE and PvP without the Matriarch, so re-balancing the Matriarch would not be a nerf to the class.

    Actually non-pet sorcs basically do not exist anymore in endgame PVE because of how strong they made pets. There are exceptions but if they took away the strength of pets without a buff somewhere else they would likely dip below MagDen in terms of damage and have reliability issues in dealing even that much.
    But that's not what OP is proposing though. Twilight Tormentor will always be available to dps sorcs--it's the healing morph that needs its dmg toned down or removed.
  • norrisnick
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    ccmedaddy wrote: »
    IonicKai wrote: »
    SaltySudd wrote: »
    Dalsinthus wrote: »
    It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    But that isn't true, the Sorcerer toolkit does offer two class heals: Power Surge and Dark Conversion. Power Surge + Ward/Absorb Magicka provides enough healing to get you through any content in the game.

    Non-pet sorcs do just fine endgame without the Matriarch. If you're worried about survivability in dungeons/trials that is a healer problem, not a self-healing problem.

    Sorcerers can handle themselves just fine in both PvE and PvP without the Matriarch, so re-balancing the Matriarch would not be a nerf to the class.

    Actually non-pet sorcs basically do not exist anymore in endgame PVE because of how strong they made pets. There are exceptions but if they took away the strength of pets without a buff somewhere else they would likely dip below MagDen in terms of damage and have reliability issues in dealing even that much.
    But that's not what OP is proposing though. Twilight Tormentor will always be available to dps sorcs--it's the healing morph that needs its dmg toned down or removed.

    Then, IMO, neither bird would be worth double-barring.
  • Illuvatarr
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    Two ability slots bubba. Compare it to molten whip and wings. It’s effectively two abilities so not overperforming one bit.

    It SHOULD be one ability, have a small dot and huge burst heal. That way sorcs can have some versatility in spec.
  • Jaimeh
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    I like that sorcs have a non-conditional flat heal, we already have surge for conditional healing, so I wouldn't like reworking the matriarch to become conditional as well, and the fact that it's really costly and requires double slotting, are good trade-offs, in my opinion. If they indeed decide to nerf it, I'd prefer an increase in cost, or reduction of damage (to make the other morph more attractive, for eg.), rather than changing how the skill works.
  • AcadianPaladin
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    I could support the matriarch that OP suggests - keeps current burst healing but changes attacks to heals. . . IF the tormentor is changed to what the current matriarch is now - burst + damage. That kind of choice would cause me to be drawn to both as attractive options. The nonflying pets are already pure damage and nothing but damage so that direction is already well-covered. As others have said, matriarch overperforming is not the problem; tormentor underperforming is the problem.
    PC NA(no Steam), PvE, mostly solo
  • chris211
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    SaltySudd wrote: »
    Currently, the Twilight Matriarch has too much utility to justify choosing the Tormentor morph:
    1) The difference in DPS between the Matriarch and Tormentor morphs is marginal (especially considering the Tormentor is only useful for targets above 50% health).
    2) The burst heal from the Matriarch is one of the best in the game as it affects 2 targets, with a 360 degree hitbox, and can crit as high as 20k+ on non-healer builds.

    The Matriarch was intended to be the 'healing' morph whereas the Tormentor was designed to be the 'damage' morph, but currently the Matriarch functions as the 'high-damage-while-also-providing-high-survivability' morph. There is hardly a justification for using the Tormentor morph when the benefits to the Matriarch outweigh the ever so slight increase in DPS that the Tormentor provides.

    A skill which functioned similarly, but received a rework, is the Path of Darkness skill and its morphs from the Nightblade toolkit. Previously, one of the things that made Magblades outperform was the fact that one of their skills provided both high damage as well as healing (not only for themselves, but for their group). The skill has now been reworked so that Magblades have to choose between a morph that will either 1) Provide damage or 2) Provide healing. Not both.

    I suggest that the Matriarch receives a rework so that it does not deal any damage at all, but that it functions similarly to the Cauterize skill from the Dragonknight toolkit. While summoned, the Matriarch would heal a single ally rather than attacking an enemy and the active burst heal would remain unchanged. This would strengthen the Matriarch's position as the 'healing' morph and provide better balance between the two morphs.

    I say this while my main DPS character is a Petsorc. I have a horse in this race, and even I realize that my horse is outperforming. I shouldn't be able to reach 50k+ dps while also having access to one of the best burst heals in the game. Reworking the Matriarch so that it provides more healing at the expense of dealing damage would put it in line with other similar skills from other classes (Path of Darkness, Inferno, etc.) while not nerfing it to the point that nobody would use it. The Matriarch would still be attractive, if not even more attractive, to Sorcerer healers and it would give Petsorc DPS more incentive to actually use the Tormentor morph.

    sorc as a whole is overpowering
  • IonicKai
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    ccmedaddy wrote: »
    IonicKai wrote: »
    SaltySudd wrote: »
    Dalsinthus wrote: »
    It's the only heal I have on my dps - I literally can't afford any other skill slots for healing and the sorc kit doesn't offer much else. I pvp and run dungeons where healers are not always reliable; without twilight (and with my heavily nerfed shields), my character is going to die a lot.

    But that isn't true, the Sorcerer toolkit does offer two class heals: Power Surge and Dark Conversion. Power Surge + Ward/Absorb Magicka provides enough healing to get you through any content in the game.

    Non-pet sorcs do just fine endgame without the Matriarch. If you're worried about survivability in dungeons/trials that is a healer problem, not a self-healing problem.

    Sorcerers can handle themselves just fine in both PvE and PvP without the Matriarch, so re-balancing the Matriarch would not be a nerf to the class.

    Actually non-pet sorcs basically do not exist anymore in endgame PVE because of how strong they made pets. There are exceptions but if they took away the strength of pets without a buff somewhere else they would likely dip below MagDen in terms of damage and have reliability issues in dealing even that much.
    But that's not what OP is proposing though. Twilight Tormentor will always be available to dps sorcs--it's the healing morph that needs its dmg toned down or removed.

    I wasn't referring to the OP but rather the person non-pet sorcs are fine in endgame. They aren't right now. I know because I caved and switched to pets in murkmire because it seemed silly not to given the easier rotation and higher damage consistentsy.
  • CynicK
    CynicK
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    I love that all those reasoned threads telling devs what to do go to the garbage bin. All mmos forums are all day nerf this nerf that and they ruin the joy and fun of playing...
  • ChunkyCat
    ChunkyCat
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    sharquez wrote: »
    In a world of 30k every half second necrobashes, we still want to nerf sorc... SMH

    put on some resist gear lol :lol:
  • Apox
    Apox
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    pets are overperforming, slotting twilight matriarch over bound aegis is an instant 3k dps increase. the heal morph, not the dmg morph. just a pet doing its thing. throw on the familiar, 3k more.

    the dps discrepancy of easy to play pet builds and more player-centric non pet builds is huge.

    pet builds should remain avaiable option as an easy to learn and play build for beginners, but it should not outperform non pet to such a degree
  • Aedaryl
    Aedaryl
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    Some stupids idea there.

    Healing matriarch is overperforming for sure, but only in PvP.

    In PvE damage will always be prefered on a DPS character.

    Matriach dealing damage is necessary to justify the 2 slots.

    Problem is that the light attack from pets being affected by CP buffed the matriarch damage by 30%

    And that damage increase make the healing morph dealing too much damage.

    ZoS already nerfed all pet damage (expect atro) by 15% from deadric prey (Why nerfing volatile familiar when it's not overperforming ???), they need to nerf healing matriarch damage by an other 15%, but not link it to a deadric prey nerf, because other pets aren't overperforming and because non deadric prey sorc still get huge damage from it.

    Nerf the damage tooltip of healing matriarch by 15% but don't nerf every pets by killing deadric prey.

    Actually healing matriarch damage does not need to use a global cooldown and deal similar damage than volatile familiar. But volatile isn't a burst heal, need a global cooldown to deal it's main damage and need to reach the target making it counterable in PvP.
    Edited by Aedaryl on June 19, 2019 9:00AM
  • SupremeRissole
    SupremeRissole
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    Well done OP, that pet is B R O K E N this recent few patches. No other burst heal in the game has basicly a built in Overwhelming Surge. Its free damage as if the magsorc needed more damage not to mention a meat shield and an insane burst heal. I believe removing the damage altogether is in line with other abilities where you choose between a heal or damage morph.
  • Aedaryl
    Aedaryl
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    Well done OP, that pet is B R O K E N this recent few patches. No other burst heal in the game has basicly a built in Overwhelming Surge. Its free damage as if the magsorc needed more damage not to mention a meat shield and an insane burst heal. I believe removing the damage altogether is in line with other abilities where you choose between a heal or damage morph.

    How a heal costing 2 slots and that can be killed with a cast time on a class with no healing passives can be balanced ?

    And yes, magsorc need a strong dot to be competitive. The heal from twilight isn't insane : sorc have no healing passive and skills like coagulating blood, HoTD, ect heal for more. The heal is good, but not close to what other class in their respective healing toolkit can have.

    Matriarch got buffed by about 30%. Before, no one used it. How remove comepletly the damage will make it balanced when 30% less damage made the skill unwanted ?

    Note that in eylswer sorc using deadric prey got matriarch nerfed by 15%.

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