You introduced bias in your description of why you're conducting the poll, so it's likely ZOS will see the results as invalid. Were you looking for more of a petition?
RodneyRegis wrote: »We'll exactly.
To those who keep saying that they are different departments, yes. I'm sure 99% of posters on this thread understand that the people doing the design are not also doing the coding. But the point is that with every release of new content, things get worse game-wide. Perhaps if they delayed the release for a short while and fixed some performance issues, it might help. No need for he designers to down tools.
Of course, it might be that the issues are unfixable and Zos are aware of that, so are releasing content to milk it, knowing the game only has a finite shelf life. Would explain the utter lack of communication.
Even though you mention it you still actually ignore that not everyone has the skill set to work on bugs. That means you are actually suggesting Zos pay these people to do nothing or lay them off. Neither makes sense and it really is that simple.
You also ignore that last time Zos ceased releasing product people quit the game. A large number never returned. Half of my first guild never returned to the game after PC 1.6. Across the board that adds up to serious money losses and it is real.
And yes, most probably understand this when they really think of it as most work places probably have a degree of specialization. Heck, it has been ages since I worked on a team where most actually knew what I did and how I did it. Of course the group I work in is full of people with similar experience but we all work on different teams.
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way.
You make it seem as though everyone that works for Zos is a programmer and it should be obvious that is far from the case. So the sound people, graphic artists, story writers and such are often not able to find and fix issues with the game.
This is common and normal team type settings with game studios. So if it seems that I am saying that not everyone involved in creating new content has the skill set necessary for fixing bugs in the game then congratulations. You understand perfectly.
It is pretty much this way in any business that has a heavy technical aspect to it.
ZOS will only do what makes quick easy money for their new projects, lets hope people don't have short memories when any future products are released by this company.
RodneyRegis wrote: »We'll exactly.
To those who keep saying that they are different departments, yes. I'm sure 99% of posters on this thread understand that the people doing the design are not also doing the coding. But the point is that with every release of new content, things get worse game-wide. Perhaps if they delayed the release for a short while and fixed some performance issues, it might help. No need for he designers to down tools.
Of course, it might be that the issues are unfixable and Zos are aware of that, so are releasing content to milk it, knowing the game only has a finite shelf life. Would explain the utter lack of communication.
Even though you mention it you still actually ignore that not everyone has the skill set to work on bugs. That means you are actually suggesting Zos pay these people to do nothing or lay them off. Neither makes sense and it really is that simple.
You also ignore that last time Zos ceased releasing product people quit the game. A large number never returned. Half of my first guild never returned to the game after PC 1.6. Across the board that adds up to serious money losses and it is real.
And yes, most probably understand this when they really think of it as most work places probably have a degree of specialization. Heck, it has been ages since I worked on a team where most actually knew what I did and how I did it. Of course the group I work in is full of people with similar experience but we all work on different teams.
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way.
You make it seem as though everyone that works for Zos is a programmer and it should be obvious that is far from the case. So the sound people, graphic artists, story writers and such are often not able to find and fix issues with the game.
This is common and normal team type settings with game studios. So if it seems that I am saying that not everyone involved in creating new content has the skill set necessary for fixing bugs in the game then congratulations. You understand perfectly.
It is pretty much this way in any business that has a heavy technical aspect to it.
Im not saying the sound guy is going to fix the elsweyr performance issues
RodneyRegis wrote: »We'll exactly.
To those who keep saying that they are different departments, yes. I'm sure 99% of posters on this thread understand that the people doing the design are not also doing the coding. But the point is that with every release of new content, things get worse game-wide. Perhaps if they delayed the release for a short while and fixed some performance issues, it might help. No need for he designers to down tools.
Of course, it might be that the issues are unfixable and Zos are aware of that, so are releasing content to milk it, knowing the game only has a finite shelf life. Would explain the utter lack of communication.
Even though you mention it you still actually ignore that not everyone has the skill set to work on bugs. That means you are actually suggesting Zos pay these people to do nothing or lay them off. Neither makes sense and it really is that simple.
You also ignore that last time Zos ceased releasing product people quit the game. A large number never returned. Half of my first guild never returned to the game after PC 1.6. Across the board that adds up to serious money losses and it is real.
And yes, most probably understand this when they really think of it as most work places probably have a degree of specialization. Heck, it has been ages since I worked on a team where most actually knew what I did and how I did it. Of course the group I work in is full of people with similar experience but we all work on different teams.
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way.
You make it seem as though everyone that works for Zos is a programmer and it should be obvious that is far from the case. So the sound people, graphic artists, story writers and such are often not able to find and fix issues with the game.
This is common and normal team type settings with game studios. So if it seems that I am saying that not everyone involved in creating new content has the skill set necessary for fixing bugs in the game then congratulations. You understand perfectly.
It is pretty much this way in any business that has a heavy technical aspect to it.
Im not saying the sound guy is going to fix the elsweyr performance issues
You are correct that not all have the skill set to work on bugs, That is exactly what I have been saying. Those people either get paid to do nothing or get laid off and have to start looking for a new opportunity. If they are laid off then Zos loses their story writers, graphical artists and others that they would then have to search for new talent.
Or again, those people get paid to do nothing, which they might like.
This also has nothing to do with Zos adding to the team that does work on bugs, but that is not what OP is asking. The OP asks if ZOs should shut down operations on new content and fix bugs or should just keep working on new content which is the fatal flaw in their argument and why it is a bad business choice across the board.
]
Not really. All i was really saying is that there is no reason that the people who create the DLC, or update, cannot fix it. Im not saying the sound guy is going to fix the elsweyr performance issues but someone created it and it you would think they could work on fixing it as well. Even a group of people. However, i think its more likely that they are already working on the next update and they dont have that many people working on performance and bug issues.
lordrichter wrote: »]
Not really. All i was really saying is that there is no reason that the people who create the DLC, or update, cannot fix it. Im not saying the sound guy is going to fix the elsweyr performance issues but someone created it and it you would think they could work on fixing it as well. Even a group of people. However, i think its more likely that they are already working on the next update and they dont have that many people working on performance and bug issues.
Oh, if they follow the pattern, I am reasonably sure that the bulk of the studio is currently working on the next two (three?) DLC updates, and the 2020 Chapter. Some of that will include people working on assorted bug fixes.
How many people working on performance is more a matter of how many are needed. The number is less important than having the right people working on it, and then letting them do the work.
Daviiid_ESO wrote: »Still no word, seems like they will ignore this.
Bouldercleave wrote: »Why does it have to be one or the other? I think being a long term successful game would require BOTH.
stpdmonkey wrote: »
I wish it would bring at least some result. As for now we receive only total ignore.
Nordic__Knights wrote: »stpdmonkey wrote: »
I wish it would bring at least some result. As for now we receive only total ignore.
As far as zos is concerned we are showing only a .01% of the community here. There is a lack of realization that of their claimed 13.5 million users there are many multiple accounts for users and many inactive this is a better representation of maybe 5% of actual players. As well as a higher percent of those who actually care about the game enough to say something. All we can do is keep increasing the number of people saying something and eventually there will be a point they have to do something. If we can possibly get in thousands of votes and show them what's going on they will have to do something
Nordic__Knights wrote: »stpdmonkey wrote: »
I wish it would bring at least some result. As for now we receive only total ignore.
As far as zos is concerned we are showing only a .01% of the community here. There is a lack of realization that of their claimed 13.5 million users there are many multiple accounts for users and many inactive this is a better representation of maybe 5% of actual players. As well as a higher percent of those who actually care about the game enough to say something. All we can do is keep increasing the number of people saying something and eventually there will be a point they have to do something. If we can possibly get in thousands of votes and show them what's going on they will have to do something
I have 9 accounts for eso js and know many that has same or more
I’m on xbox NA and the lag is edging closer and closer to unbearable, for example: i was tanking a dungeon and adds spawned after I passed their spawn point. I try puncturing and it takes forever... skills dont fire, I have to hit the button again and guess what now it double fires, it is wasting my resources and trying my patience.
This is like a bad relationship. I know I COULD DO BETTER THAN YOU. You’re not even trying, and I’m only around because I have so much time invested. I guess I’ll start looking around, got to be someone that will treat me better.