It's not happening, Rob already said that earlier this year
Slowing Down Content Releases and the Great Fix Patch
I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky.
itscompton wrote: »Sounds like BS to me. Pretty much everyone I've ever played with on PS4 has/had issues with the game performance to the point most have quit completely. I used to maintain a membership and play all day every day and would eagerly anticipate getting back on when I was doing other things. However due to deteriorating performance I canceled my sub and now play maybe 5-6 hours a month because that's all I can take before frustration gets the better of me.
MLGProPlayer wrote: »You can't fix the performance. It's an engine limitation.
The only way performance will improve is if they make an ESO 2 one day with a new engine.
Doubt it. Most of the performance issues don't seem like the kind of issues caused by game engines.
My guess would be that a lot of these issues are caused by some legacy code that no one wants to go through.
RodneyRegis wrote: »MLGProPlayer wrote: »You can't fix the performance. It's an engine limitation.
The only way performance will improve is if they make an ESO 2 one day with a new engine.
Doubt it. Most of the performance issues don't seem like the kind of issues caused by game engines.
My guess would be that a lot of these issues are caused by some legacy code that no one wants to go through.
Possibly, but surely it's the same legacy code on pc-eu and pc-na? If both were struggling I'd agree completely that it's *** coding that can't be unravelled, but the discrepancy between the two servers with only one difference between the two men and that surely this is the main issue.
kylewwefan wrote: »Can’t we have it all. Perfectly working smooth as butter game and new content. That’s what we really want.
stpdmonkey wrote: »Bouldercleave wrote: »Once again, content and bug / performance fixes are TWO SEPERATE DAMN THINGS!
[snip]
[Edit for bait.]
So you are telling me that those who create content are not capable of bug fixes. Of having their department stop for one patch on creating content and fixing the stuff they made and the bugs in their content.
barney2525 wrote: »stpdmonkey wrote: »Bouldercleave wrote: »Once again, content and bug / performance fixes are TWO SEPERATE DAMN THINGS!
[snip]
[Edit for bait.]
So you are telling me that those who create content are not capable of bug fixes. Of having their department stop for one patch on creating content and fixing the stuff they made and the bugs in their content.
Throwing numbers of people at a server doesn't change anything. It's not like a tarp on a baseball field where more people = quicker and more efficient job done. There is a maximum number of people that can work on any system at any specific time. After that, it's just a bunch of people just sitting around agreeing with whatever is being done.
Now, if you think they are under-employing, then you'd want to show some data on that.
RodneyRegis wrote: »We'll exactly.
To those who keep saying that they are different departments, yes. I'm sure 99% of posters on this thread understand that the people doing the design are not also doing the coding. But the point is that with every release of new content, things get worse game-wide. Perhaps if they delayed the release for a short while and fixed some performance issues, it might help. No need for he designers to down tools.
Of course, it might be that the issues are unfixable and Zos are aware of that, so are releasing content to milk it, knowing the game only has a finite shelf life. Would explain the utter lack of communication.
RodneyRegis wrote: »We'll exactly.
To those who keep saying that they are different departments, yes. I'm sure 99% of posters on this thread understand that the people doing the design are not also doing the coding. But the point is that with every release of new content, things get worse game-wide. Perhaps if they delayed the release for a short while and fixed some performance issues, it might help. No need for he designers to down tools.
Of course, it might be that the issues are unfixable and Zos are aware of that, so are releasing content to milk it, knowing the game only has a finite shelf life. Would explain the utter lack of communication.
Even though you mention it you still actually ignore that not everyone has the skill set to work on bugs. That means you are actually suggesting Zos pay these people to do nothing or lay them off. Neither makes sense and it really is that simple.
You also ignore that last time Zos ceased releasing product people quit the game. A large number never returned. Half of my first guild never returned to the game after PC 1.6. Across the board that adds up to serious money losses and it is real.
And yes, most probably understand this when they really think of it as most work places probably have a degree of specialization. Heck, it has been ages since I worked on a team where most actually knew what I did and how I did it. Of course the group I work in is full of people with similar experience but we all work on different teams.
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way. Not talking server performance, but for that they should 10000% hire more people tot deal with it if they cant. And clearly they cant.
They dont care or someone high up is preventing them from getting what they need o fix it while still putting out content.. Its all just sad.
Unfadingsilence wrote: »
stpdmonkey wrote: »Unfadingsilence wrote: »
Seems alittle excessive. But I cant say I wasnt at the same point tonight. Running all 8 trials on normal. A thing my guild does every Saturday. And for 10 full minutes I couldnt do anything other light or heavy attack. Kept getting bounced around the map and at one point sent shooting off the side of a cliff sideways.
stpdmonkey wrote: »I am creating a poll to try and help press zos to possibly give the true players the game they want. Do note that it is understood new content will not stop. But maybe just maybe we can get a bigger focus on fixes started.