Unfadingsilence wrote: »
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
stpdmonkey wrote: »Vercingetorix wrote: »Anyone who bought Elsweyr has only themselves to blame for the current state of the game. You paid for an incomplete, buggy class on top of existing performance issues with the game. You rewarded ZoS for low quality work and for ignoring you when players gave feedback. If you want change, stop paying for things ZoS puts out until the game is fixed. It's really simple. A business will not see maintenance as a financial benefit until the player base boycotting their content gives them no choice but to fix the game to regain a profit.
Zos will choose to just stop supporting the game. They have soo much investment into the next games coming out that if eso plummets then they will just drop it.
Goregrinder wrote: »stpdmonkey wrote: »The dev has stated as previously stated that not everyone experiences the bugs and some skills are just alittle wonky and most cant tell. This is not the case. Almost everyone experiences the issues on a daily basis. The difference is that when everyone experiences the same problems only a few actually submit a ticket. If it is a bug everyone knows about how does zos not know. Just because new players do not understand that their problems are not just their playing and that it's the game doesn't mean they dont feel it. I know of quite a few people who felt like they just plain and simply sucked at the eso or something similar. They thought a few issues that had were their system or game or internet. But once discussed with them it was realized it was the game. Eso to blame. Their side is fine. Zos needs to take responsibility for their shortfalls and do something. Quit blaming our systems. Brand new and having issues. Cant stick in group chat keep loosing chat. Oh your system or internet is to blame. Once I kept fighting my dynamic IP was blamed. So zos expects everyone to play from a business class internet and pay our internet provider for a static ip which would more then double my cost. The amount of issues affect everyone. Its time for this to be realized
SO you've sat behind my computer chair and watched me play ESO to confirm whether I experience bugs or not?
lordrichter wrote: »
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way. Not talking server performance, but for that they should 10000% hire more people tot deal with it if they cant. And clearly they cant.
They do turn around and fix the content that they make. We have weekly patches that fix content that they make.
The systems that people are commenting on that need to be fixed, because they are not functioning as the developers intend, are a relatively small part of the game, and seem to be split between 'development' and 'operations'. These are different from other areas that make up content.
Should they add more people? It is easy to say "yes" to that from my leather recliner, here.
New people cost money, and they rarely come fully trained. The skills may be very specialized, or have a technical nuance that prevents just anyone from doing it. Finding someone, or training someone, can take months, and once that is done, it might take months for that person to complete the work, test it, and deliver it.
While we are sitting here complaining about lag, disconnects, LFG, or guild history (to name popular items), we have no idea what ZOS is doing, or how they are doing it. (Not really our business to know the details, either) All these things seem to hit a class of skill areas, and those might be in relatively short supply. While they might be important for new content, they are only a part of what goes into that new content.
They have said that LFG may take until the end of the year. Guild history fixes could possibly delay that, if the same skills are neded and developers with those skills are constrained. Both of these could interfere with, and delay, overall work on performance.
Have they hired, or found, more people to do this work? I certainly hope so, and about a year ago. It does look from here like they are too constrained in some technical areas. But... as has been said, there are limits to how effective this can be, and all of it has to fit inside the studio budget for the game.
ZOS needs to develop BOTH new content and fixes, concurrently. That is being efficient. They do not need to maintain the release schedule. I have long predicted that ZOS will dial back the DLC schedule, as the game is getting older and they are working on new projects, so this might be the time to do that, and it would be just what the people in this thread are asking for. They could make it sound like they are doing it for quality. In fact, they could change the investment strategy to allow them to move content developers to other projects. Systems and performance fixes could be done, and when finished, any extra systems and performance staff, now trained, are moved to other projects. Net effect is less bugs, and less ESO development expense moving forward.
stpdmonkey wrote: »Vercingetorix wrote: »Anyone who bought Elsweyr has only themselves to blame for the current state of the game. You paid for an incomplete, buggy class on top of existing performance issues with the game. You rewarded ZoS for low quality work and for ignoring you when players gave feedback. If you want change, stop paying for things ZoS puts out until the game is fixed. It's really simple. A business will not see maintenance as a financial benefit until the player base boycotting their content gives them no choice but to fix the game to regain a profit.
Zos will choose to just stop supporting the game. They have soo much investment into the next games coming out that if eso plummets then they will just drop it.
If they just drop it (without carrying people's cosmetic purchases over into ESO 2) after people have put significant amounts of money into it, in many cases very recently, they will lose what little credibility they still have left.
So, they should be careful of that.
lordrichter wrote: »stpdmonkey wrote: »Vercingetorix wrote: »Anyone who bought Elsweyr has only themselves to blame for the current state of the game. You paid for an incomplete, buggy class on top of existing performance issues with the game. You rewarded ZoS for low quality work and for ignoring you when players gave feedback. If you want change, stop paying for things ZoS puts out until the game is fixed. It's really simple. A business will not see maintenance as a financial benefit until the player base boycotting their content gives them no choice but to fix the game to regain a profit.
Zos will choose to just stop supporting the game. They have soo much investment into the next games coming out that if eso plummets then they will just drop it.
If they just drop it (without carrying people's cosmetic purchases over into ESO 2) after people have put significant amounts of money into it, in many cases very recently, they will lose what little credibility they still have left.
So, they should be careful of that.
There does not appear to be an ESO2, at this time. Next up is Commander Keen, a cartoon multiplayer game based on an id game, for mobile, and an unnamed game that just started early development.
As for ZOS ending support for ESO, it does not appear that Commander Keen is going to take the flagship throne from ESO. ZOS will not shut down ESO in a void where nothing takes its place.
What's a "true player"?
lordrichter wrote: »
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way. Not talking server performance, but for that they should 10000% hire more people tot deal with it if they cant. And clearly they cant.
They do turn around and fix the content that they make. We have weekly patches that fix content that they make.
The systems that people are commenting on that need to be fixed, because they are not functioning as the developers intend, are a relatively small part of the game, and seem to be split between 'development' and 'operations'. These are different from other areas that make up content.
Should they add more people? It is easy to say "yes" to that from my leather recliner, here.
New people cost money, and they rarely come fully trained. The skills may be very specialized, or have a technical nuance that prevents just anyone from doing it. Finding someone, or training someone, can take months, and once that is done, it might take months for that person to complete the work, test it, and deliver it.
While we are sitting here complaining about lag, disconnects, LFG, or guild history (to name popular items), we have no idea what ZOS is doing, or how they are doing it. (Not really our business to know the details, either) All these things seem to hit a class of skill areas, and those might be in relatively short supply. While they might be important for new content, they are only a part of what goes into that new content.
They have said that LFG may take until the end of the year. Guild history fixes could possibly delay that, if the same skills are neded and developers with those skills are constrained. Both of these could interfere with, and delay, overall work on performance.
Have they hired, or found, more people to do this work? I certainly hope so, and about a year ago. It does look from here like they are too constrained in some technical areas. But... as has been said, there are limits to how effective this can be, and all of it has to fit inside the studio budget for the game.
ZOS needs to develop BOTH new content and fixes, concurrently. That is being efficient. They do not need to maintain the release schedule. I have long predicted that ZOS will dial back the DLC schedule, as the game is getting older and they are working on new projects, so this might be the time to do that, and it would be just what the people in this thread are asking for. They could make it sound like they are doing it for quality. In fact, they could change the investment strategy to allow them to move content developers to other projects. Systems and performance fixes could be done, and when finished, any extra systems and performance staff, now trained, are moved to other projects. Net effect is less bugs, and less ESO development expense moving forward.
And are you really trying to say its not our business? And you're right we dont know about what they are doing because they dont communicate inn any meaningful way at all. Its one thing to be silent on smaller issues but this issue is waaaaaay to big to remain silent on. A couple years ago i would have agreed with you that its not our business, but not today. I have literally been posting about performance (overall performance decline) issues since around morrowind. We are in elsweyr and have only seen a downward spiral with performance in pvp, and now pve.
We shouldn't have to choose, but I think zos rolls with a skeleton crew, hence the lack of fixes, etc. I don't think they have enough people to do what needs to be done.
sp_korshun wrote: »We shouldn't have to choose, but I think zos rolls with a skeleton crew, hence the lack of fixes, etc. I don't think they have enough people to do what needs to be done.
At one of old eso live somewhere in 2016 they said that the same people in their team create new content and fix bugs, so they're creating or fixing, but not both at one time. It was said cause they didn't fixed some bug with dlc patch at live server. So yeah, question at the begining of the thread is totally right.
And are you really trying to say its not our business? And you're right we dont know about what they are doing because they dont communicate inn any meaningful way at all.
SpankinDamob wrote: »lordrichter wrote: »
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way. Not talking server performance, but for that they should 10000% hire more people tot deal with it if they cant. And clearly they cant.
They do turn around and fix the content that they make. We have weekly patches that fix content that they make.
The systems that people are commenting on that need to be fixed, because they are not functioning as the developers intend, are a relatively small part of the game, and seem to be split between 'development' and 'operations'. These are different from other areas that make up content.
Should they add more people? It is easy to say "yes" to that from my leather recliner, here.
New people cost money, and they rarely come fully trained. The skills may be very specialized, or have a technical nuance that prevents just anyone from doing it. Finding someone, or training someone, can take months, and once that is done, it might take months for that person to complete the work, test it, and deliver it.
While we are sitting here complaining about lag, disconnects, LFG, or guild history (to name popular items), we have no idea what ZOS is doing, or how they are doing it. (Not really our business to know the details, either) All these things seem to hit a class of skill areas, and those might be in relatively short supply. While they might be important for new content, they are only a part of what goes into that new content.
They have said that LFG may take until the end of the year. Guild history fixes could possibly delay that, if the same skills are neded and developers with those skills are constrained. Both of these could interfere with, and delay, overall work on performance.
Have they hired, or found, more people to do this work? I certainly hope so, and about a year ago. It does look from here like they are too constrained in some technical areas. But... as has been said, there are limits to how effective this can be, and all of it has to fit inside the studio budget for the game.
ZOS needs to develop BOTH new content and fixes, concurrently. That is being efficient. They do not need to maintain the release schedule. I have long predicted that ZOS will dial back the DLC schedule, as the game is getting older and they are working on new projects, so this might be the time to do that, and it would be just what the people in this thread are asking for. They could make it sound like they are doing it for quality. In fact, they could change the investment strategy to allow them to move content developers to other projects. Systems and performance fixes could be done, and when finished, any extra systems and performance staff, now trained, are moved to other projects. Net effect is less bugs, and less ESO development expense moving forward.
And are you really trying to say its not our business? And you're right we dont know about what they are doing because they dont communicate inn any meaningful way at all. Its one thing to be silent on smaller issues but this issue is waaaaaay to big to remain silent on. A couple years ago i would have agreed with you that its not our business, but not today. I have literally been posting about performance (overall performance decline) issues since around morrowind. We are in elsweyr and have only seen a downward spiral with performance in pvp, and now pve.
This is the thing that has baffled me the most. A good percentage of the Xbox NA server has had issues since the patch. To the point it’s unplayable at times. ZOS hasn’t said anything about it. I came to Eso a little over a year ago from WoW. One of the things they was good about when their patches screwed things up was posting about. Working with community to find temporary fixes till the could fix things on their end. While it sucks to have a patch screw things up it happens in Mmo’s. At least if the company acknowledges it and works to help people find temporary solutions it creates less feelings of animosity.
lordrichter wrote: »And are you really trying to say its not our business? And you're right we dont know about what they are doing because they dont communicate inn any meaningful way at all.
Pretty much. We buy services from them. If we don't like what they are providing, we can stop paying for those services. We are not investors in the game, or the studio, we are customers. We have no business stake in what they are doing. How they go about legally performing their business is no business of ours. They can tell us that they are fixing things, or not. They have, and we can choose to believe them (or not), but we don't get to know the details unless they choose to tell us. They have not chosen to tell us.
Honestly, the customer level is as simple as it gets. We give them money, they give us something in return. If we don't like what they are giving, we don't give them money. If we have already given them the money, we ask for a refund. Simple.
We can't make them talk to us, we can't make them fix problems. We can ask, demand, chant, burn effigies of game devs, stream the burial of our characters, or whatever trips our fancy, but ZOS is going to be ZOS. ZOS is always going to be ZOS, and that includes being on the quiet side when it comes to communication about problems that customers are having.
RodneyRegis wrote: »We'll exactly.
To those who keep saying that they are different departments, yes. I'm sure 99% of posters on this thread understand that the people doing the design are not also doing the coding. But the point is that with every release of new content, things get worse game-wide. Perhaps if they delayed the release for a short while and fixed some performance issues, it might help. No need for he designers to down tools.
Of course, it might be that the issues are unfixable and Zos are aware of that, so are releasing content to milk it, knowing the game only has a finite shelf life. Would explain the utter lack of communication.
Even though you mention it you still actually ignore that not everyone has the skill set to work on bugs. That means you are actually suggesting Zos pay these people to do nothing or lay them off. Neither makes sense and it really is that simple.
You also ignore that last time Zos ceased releasing product people quit the game. A large number never returned. Half of my first guild never returned to the game after PC 1.6. Across the board that adds up to serious money losses and it is real.
And yes, most probably understand this when they really think of it as most work places probably have a degree of specialization. Heck, it has been ages since I worked on a team where most actually knew what I did and how I did it. Of course the group I work in is full of people with similar experience but we all work on different teams.
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way.