I’m on xbox NA and the lag is edging closer and closer to unbearable, for example: i was tanking a dungeon and adds spawned after I passed their spawn point. I try puncturing and it takes forever... skills dont fire, I have to hit the button again and guess what now it double fires, it is wasting my resources and trying my patience.
This is like a bad relationship. I know I COULD DO BETTER THAN YOU. You’re not even trying, and I’m only around because I have so much time invested. I guess I’ll start looking around, got to be someone that will treat me better.
I think I'm just going the eunuch route, because the sad truth is that there aren't other games out there that interest me at the moment. Your metaphor is spot on though- a lot of people are here due to previous time invested only, myself included. But not after Rich's farce of an explanation for why performance is so bad (ie, it just happened recently due to the guild finder... it definitely wasn't bad before that). The only poll that matters is the one where you vote with your wallet and my last straw is already on top of the load. My SSD is losing so much weight today.
lordrichter wrote: »
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way. Not talking server performance, but for that they should 10000% hire more people tot deal with it if they cant. And clearly they cant.
They do turn around and fix the content that they make. We have weekly patches that fix content that they make.
The systems that people are commenting on that need to be fixed, because they are not functioning as the developers intend, are a relatively small part of the game, and seem to be split between 'development' and 'operations'. These are different from other areas that make up content.
Should they add more people? It is easy to say "yes" to that from my leather recliner, here.
New people cost money, and they rarely come fully trained. The skills may be very specialized, or have a technical nuance that prevents just anyone from doing it. Finding someone, or training someone, can take months, and once that is done, it might take months for that person to complete the work, test it, and deliver it.
While we are sitting here complaining about lag, disconnects, LFG, or guild history (to name popular items), we have no idea what ZOS is doing, or how they are doing it. (Not really our business to know the details, either) All these things seem to hit a class of skill areas, and those might be in relatively short supply. While they might be important for new content, they are only a part of what goes into that new content.
They have said that LFG may take until the end of the year. Guild history fixes could possibly delay that, if the same skills are neded and developers with those skills are constrained. Both of these could interfere with, and delay, overall work on performance.
Have they hired, or found, more people to do this work? I certainly hope so, and about a year ago. It does look from here like they are too constrained in some technical areas. But... as has been said, there are limits to how effective this can be, and all of it has to fit inside the studio budget for the game.
ZOS needs to develop BOTH new content and fixes, concurrently. That is being efficient. They do not need to maintain the release schedule. I have long predicted that ZOS will dial back the DLC schedule, as the game is getting older and they are working on new projects, so this might be the time to do that, and it would be just what the people in this thread are asking for. They could make it sound like they are doing it for quality. In fact, they could change the investment strategy to allow them to move content developers to other projects. Systems and performance fixes could be done, and when finished, any extra systems and performance staff, now trained, are moved to other projects. Net effect is less bugs, and less ESO development expense moving forward.
itscompton wrote: »They have weekly server MAINTENANCE, not patches. And they haven't dropped a patch that fixes any of the significant broad issues such as lag, DC's, random loading screens, stuck in combat, etc. in the last couple of years. I do remember a very brief window a couple of years ago (lasted maybe a month) when they had actually fixed "stuck in combat" to drop off after three seconds of not taking or doing damage. Then it got broke again and has been ever since.
Until a little over a year ago the only time you got hit with a random loading screen in Cyrodiil was being at a keep when it was flipped, now it happens everywhere on the map and at any time, often to one faction but not the other right as a fight is about to start. That's a HUGE game altering bug that was introduced with new content and has been untouched for over a year.
lordrichter wrote: »itscompton wrote: »They have weekly server MAINTENANCE, not patches. And they haven't dropped a patch that fixes any of the significant broad issues such as lag, DC's, random loading screens, stuck in combat, etc. in the last couple of years. I do remember a very brief window a couple of years ago (lasted maybe a month) when they had actually fixed "stuck in combat" to drop off after three seconds of not taking or doing damage. Then it got broke again and has been ever since.
Until a little over a year ago the only time you got hit with a random loading screen in Cyrodiil was being at a keep when it was flipped, now it happens everywhere on the map and at any time, often to one faction but not the other right as a fight is about to start. That's a HUGE game altering bug that was introduced with new content and has been untouched for over a year.
They do fix things. Almost every week. If they don't fix something you are interested in, that does not mean they don't fix other things.
I am not going to say they are some paragon of quality. They are not. They aren't very good at all with overall quality, and sometimes they break something used to work, but they do fix things, and that at least leaves the door open for them to fix the bugs you want them to fix.
itscompton wrote: »The quote above makes it clear that game performance/health is the product of a choice as to how many monetary resources (ie developer work hours) gaming companies are willing to devote.
681 VOTES 83% IN FAVOUR OF FIXES.
When one considers that the poll isn't even 2 weeks old yet, well - that's a pretty telling (if not damning) statistic of the state of the game, performance-wise.
If ZoS committed to doing this, I'd actually invest more time and money into the game. Art-wise and graphically, the last 3 updates have been superb and it's amazing to look at some of that scenery - breathtaking stuff.
But the bugs and glitches have almost completely masked that. It would be nice just to walk around Elsweyr, Summerset, and Vvardenfell on a horse and just soaking up the scenery. Instead of sprinting on a treadmill the poor thing's back.
But instead, I find myself getting crabby because the shield animation persists, even when I'm trying to buy something from a vendor. Or having to wait 1-2 seconds just to make sure that you HAVE, actually, killed that terror-bird just because the death animation is messed up. etc. etc. etc...
lordrichter wrote: »
Yup, that's me, now go away.681 VOTES 83% IN FAVOUR OF FIXES.
When one considers that the poll isn't even 2 weeks old yet, well - that's a pretty telling (if not damning) statistic of the state of the game, performance-wise.
If ZoS committed to doing this, I'd actually invest more time and money into the game. Art-wise and graphically, the last 3 updates have been superb and it's amazing to look at some of that scenery - breathtaking stuff.
But the bugs and glitches have almost completely masked that. It would be nice just to walk around Elsweyr, Summerset, and Vvardenfell on a horse and just soaking up the scenery. Instead of sprinting on a treadmill the poor thing's back.
But instead, I find myself getting crabby because the shield animation persists, even when I'm trying to buy something from a vendor. Or having to wait 1-2 seconds just to make sure that you HAVE, actually, killed that terror-bird just because the death animation is messed up. etc. etc. etc...
The poll is meaningless. Well, let me phrase that differently... it does not tell ZOS anything they do not already know. They don't even really need to be reminded, which is about the only thing the poll does. Well, other than allow players to vent and get it out of their system. That is really what these threads do.
Daviiid_ESO wrote: »RodneyRegis wrote: »We'll exactly.
To those who keep saying that they are different departments, yes. I'm sure 99% of posters on this thread understand that the people doing the design are not also doing the coding. But the point is that with every release of new content, things get worse game-wide. Perhaps if they delayed the release for a short while and fixed some performance issues, it might help. No need for he designers to down tools.
Of course, it might be that the issues are unfixable and Zos are aware of that, so are releasing content to milk it, knowing the game only has a finite shelf life. Would explain the utter lack of communication.
Even though you mention it you still actually ignore that not everyone has the skill set to work on bugs. That means you are actually suggesting Zos pay these people to do nothing or lay them off. Neither makes sense and it really is that simple.
You also ignore that last time Zos ceased releasing product people quit the game. A large number never returned. Half of my first guild never returned to the game after PC 1.6. Across the board that adds up to serious money losses and it is real.
And yes, most probably understand this when they really think of it as most work places probably have a degree of specialization. Heck, it has been ages since I worked on a team where most actually knew what I did and how I did it. Of course the group I work in is full of people with similar experience but we all work on different teams.
You make it seem like the people who make the content, which is supposed to be a certain way, could not then turn around and fix the things they broke when they put the new content out that didnt Come out that certain way.
You make it seem as though everyone that works for Zos is a programmer and it should be obvious that is far from the case. So the sound people, graphic artists, story writers and such are often not able to find and fix issues with the game.
This is common and normal team type settings with game studios. So if it seems that I am saying that not everyone involved in creating new content has the skill set necessary for fixing bugs in the game then congratulations. You understand perfectly.
It is pretty much this way in any business that has a heavy technical aspect to it.
Im not saying the sound guy is going to fix the elsweyr performance issues
You are correct that not all have the skill set to work on bugs, That is exactly what I have been saying. Those people either get paid to do nothing or get laid off and have to start looking for a new opportunity. If they are laid off then Zos loses their story writers, graphical artists and others that they would then have to search for new talent.
Or again, those people get paid to do nothing, which they might like.
This also has nothing to do with Zos adding to the team that does work on bugs, but that is not what OP is asking. The OP asks if ZOs should shut down operations on new content and fix bugs or should just keep working on new content which is the fatal flaw in their argument and why it is a bad business choice across the board.
No, they have several ongoing projects at a time, why would you want to fire everyone? Biggest issue is just that all competent programmers and those who work with the engine and back-end performance probably have been moved away from ESO a long time ago to other projects.
Go ahead try a quarter w/o new content, see what happens
stpdmonkey wrote: »This is an attempt to try and I will keep putting attempts out there. As I hope others do also. If no one says or does anything then they will for sure do nothing. So that's your choice. Dont tell us we are basically wasting our time. Let us do what we can. This poll has started a petition also. So yes people are actually attempting to. And with enough something will happen. They cant ignore it. Or eventually they will loose players and money. This poll is to get enough people to have a voice in one place. When its spread between 100 forum posts its alot easier to ignore
Daviiid_ESO wrote: »Not a single post from zos acknowledging the problems exist. Amazing.
Daviiid_ESO wrote: »Not a single post from zos acknowledging the problems exist. Amazing.
Zos would have not reason to post in this thread as this thread is based in a lack of understanding of how game developer teams are build.
Look at the Dev Tracker and pinned threads if you want their acknowledgement.
stpdmonkey wrote: »The point of this is to bring everyone together in one place instead of 800 different posts.