ZOS_JessicaFolsom wrote: »Hey everyone,
We've seen your feedback and concerns about the Pummeling Goliath ability and the detrimental impact it is currently having in PvP content. As a result, we have some significant changes coming for the ability and other related mechanics in next week's incremental patch. Watch for full details in the patch notes on Monday.
No, he's absolutely correct - Magicka Necromancer is hands down the worst class in the game right now. Until I see some hard evidence, I will continue to dismiss these claims of, "Magicka Necromancer is great, you guys just don't know about my super secret build" out of hand. Playing in low MMR BGs and/or "potato mashing" in Cyrodiil can warp one's perspective; good kill/death ratios are very possible in those scenarios even on a class that's really bad.Sybreed_Neurodrive wrote: »LukosCreyden wrote: »Hm, I wonder if any of the other sorely needed Necro adjustments will be occurring in the coming patch too?
Nah they gonna leave this worthless class at bottom tier and then remove the only thing it has going for it... bash bs- Unfortunately
That's not true, im playing magicka necromancer in pvp, my new main and i have no issues with dmg or sustain, i won't share my secrets tho. self made build
What platform are you on? If it's PC-NA, I could get you duo queued into some high MMR BGs and let you see what's really going on with Magicka Necromancer. Going up against people that have good damage, positioning, etc...causes Magicka Necromancer to fall apart. The Colossus Ultimate with a full premade coordinating other ults/roots/snares/etc...is pretty strong, but outside of that the class is just garbage when it's actually pushed to the limit.
eovogtb16_ESO wrote: »Holy *** they actually buffed the god damn skill. *** this game I'm done.
eovogtb16_ESO wrote: »Yes instead of 100% more damage it's 500 weapon damage which is not going to be a huge change. Instead they increased the radius and nerfed the damage by a minimal amount. People are still going to be steamrolled this isn't going to change anything.
eovogtb16_ESO wrote: »Yes instead of 100% more damage it's 500 weapon damage which is not going to be a huge change. Instead they increased the radius and nerfed the damage by a minimal amount. People are still going to be steamrolled this isn't going to change anything.
How is it not going to be huge change. Why do you come here and talk stuff and know nothing at all.
On any 5k weapon damage buff the 100% more damage was +- (without CP or other damage buffs) equal to, surprise surprise, getting 5k more weapon damage for bash.
leepalmer95 wrote: »eovogtb16_ESO wrote: »Yes instead of 100% more damage it's 500 weapon damage which is not going to be a huge change. Instead they increased the radius and nerfed the damage by a minimal amount. People are still going to be steamrolled this isn't going to change anything.
How is it not going to be huge change. Why do you come here and talk stuff and know nothing at all.
On any 5k weapon damage buff the 100% more damage was +- (without CP or other damage buffs) equal to, surprise surprise, getting 5k more weapon damage for bash.
But think of it this way.
1050 stam is roughly 100 wpn dmg.
So a 5k wpn dmg build would of got the equiv of a 10k wpn dmg bash with s&b.
Now that 5k wpn dmg build gets 500 from s&b + 30-30k stamina so roughly 3000- 3500 wpn dmg from that.
So it won't be quite 10k wpn dmg bashes but it'll be close.
Its more of a nerf to the extreme infused bash glyphs, 6k wpn dmg builds.
Dinokstrun wrote: »Bash is awful now, the damage isn't the worst part. The animation is gone all sluggish and there's a delay on the bash too. I've tested the ability and after every 2 bashes I get some kind of delay before the next bash can be used. I can see this ultimate becoming rather unusable now.
eovogtb16_ESO wrote: »
Woohoo, my oil pour is famous!
leepalmer95 wrote: »eovogtb16_ESO wrote: »Yes instead of 100% more damage it's 500 weapon damage which is not going to be a huge change. Instead they increased the radius and nerfed the damage by a minimal amount. People are still going to be steamrolled this isn't going to change anything.
How is it not going to be huge change. Why do you come here and talk stuff and know nothing at all.
On any 5k weapon damage buff the 100% more damage was +- (without CP or other damage buffs) equal to, surprise surprise, getting 5k more weapon damage for bash.
But think of it this way.
1050 stam is roughly 100 wpn dmg.
So a 5k wpn dmg build would of got the equiv of a 10k wpn dmg bash with s&b.
Now that 5k wpn dmg build gets 500 from s&b + 30-30k stamina so roughly 3000- 3500 wpn dmg from that.
So it won't be quite 10k wpn dmg bashes but it'll be close.
Its more of a nerf to the extreme infused bash glyphs, 6k wpn dmg builds.
That's not the way it works. The damage from stamina has not been simply added to the equation but the influence of weapon damage has been halved, effectively double nerfing SnB builds as WD has a 40-60% higher modifier than Stamina.
So bash damage is cut by 40% - 50% depending on your build.
Jimmy_The_Fixer wrote: »leepalmer95 wrote: »eovogtb16_ESO wrote: »Yes instead of 100% more damage it's 500 weapon damage which is not going to be a huge change. Instead they increased the radius and nerfed the damage by a minimal amount. People are still going to be steamrolled this isn't going to change anything.
How is it not going to be huge change. Why do you come here and talk stuff and know nothing at all.
On any 5k weapon damage buff the 100% more damage was +- (without CP or other damage buffs) equal to, surprise surprise, getting 5k more weapon damage for bash.
But think of it this way.
1050 stam is roughly 100 wpn dmg.
So a 5k wpn dmg build would of got the equiv of a 10k wpn dmg bash with s&b.
Now that 5k wpn dmg build gets 500 from s&b + 30-30k stamina so roughly 3000- 3500 wpn dmg from that.
So it won't be quite 10k wpn dmg bashes but it'll be close.
Its more of a nerf to the extreme infused bash glyphs, 6k wpn dmg builds.
That's not the way it works. The damage from stamina has not been simply added to the equation but the influence of weapon damage has been halved, effectively double nerfing SnB builds as WD has a 40-60% higher modifier than Stamina.
So bash damage is cut by 40% - 50% depending on your build.
Most of the bash builds are running wepdam burst sets like clever alch, balorgh, fury, 7th et cetera and peaking at huge amounts of weapon damage during their ult window. Most of these builds are going to suffer a lot with the new changes since so little of their damage is coming from max stam.
Honestly, these changes might be all that’s needed to bring bashcro into line.
Lightspeedflashb14_ESO wrote: »
I think it's far more likely that they simply overlooked the kind of damage "specialized" Bash-builds could do with this ultimate. Unless of course they conspired to make this one ultimate overpowered only on Stamina builds, while simultaneously making Magicka Necromancer the worst class in the game by far, in order to somehow sell more copies of Elsweyr.Darkestnght wrote: »In my opinion this was intentional and they new full well the damage it was capable of. Think about it. They put out a new chapter with a new class that can do this kind of damage. Now some players may see this and say hey I need to go buy Elsweyr so I can do this kind of damage as well, waht fun. Boom sales for Elsweyr go up and everyone on their end is happy. As someone who PvP's a lot this was very clear to me from the beginning.
Shokasegambit1 wrote: »Ok now can we stop complaining in this community ?