thankyourat wrote: »
And miles away from what it was.thankyourat wrote: »
Still too many mechanics that far apart with an ounce of lag. Really only shines as a shadowy zerg surfer, everything else just means twice the work for half the return.
Wish I hadn't main'd it for so many years, I feel compelled to make it work. I've skinned it every which way, and each flavor works for about half a day, then out of the blue just falls apart to a mediocre build that isn't a threat to any experienced players. Cloak and run is about the only thing players/forumer will *** about because every other flavor of mNB is only a pothole on the road to more AP.
And miles away from what it was.thankyourat wrote: »
Still too many mechanics that far apart with an ounce of lag. Really only shines as a shadowy zerg surfer, everything else just means twice the work for half the return.
Wish I hadn't main'd it for so many years, I feel compelled to make it work. I've skinned it every which way, and each flavor works for about half a day, then out of the blue just falls apart to a mediocre build that isn't a threat to any experienced players. Cloak and run is about the only thing players/forumer will *** about because every other flavor of mNB is only a pothole on the road to more AP.
I’ve dropped Shadowy Disguise for Dark Cloak. It helps a ton, I think Magblade’s okay but Shadowy Disguise is the meh part.
It’s great for noob farming but against more competent opponents I don’t think it works well.
I’d suggest a back to basics if you’re having issues; 1 sustain, 1 defense, 1 damage set and one weapon set. Be tanky enough to survive without shade, less abilities and make them stronger with inner light rather then cluttering your bars. That’s what I did and it works really well, simplify so you only have to focus on important things like light attack weaving and positional awareness.
Even though my current build performs well, I’ve decided to mess around making a new one.
I’m using 5 light 2 heavy, rattle cage jewelry & weapons (all gold) with buffer of the swift, 1pirate, 1 chokethorn & it’s working decently.
1 infused recovery, 2 infused spell dmg glyphs. (I always run sharp weap w/lover mundus)
I’m a bit undecided on whether I prefer buffer of the swift or alessian, but having rattle cage on a 5 light build can not only free up a slot but also allow you to run different pots; is there a detect+immovable or detect+lingering health?
brandonv516 wrote: »Get ready for yet another Healing Ward nerf! This was an advantage for MagNBs and we can't have such things.
GhostofDatthaw wrote: »
GhostofDatthaw wrote: »
ScruffyWhiskers wrote: »Anybody else worried about the soul harvest 400 ms animation sync?
ScruffyWhiskers wrote: »I'm pretty sure it means you will be watching your character spin in the air a lot and you can't animation cancel it. You can cancel it with say a weapon swap and it won't go off and you will get the ultimate back. It's going to make your typical burst from stealth more awkward and give your target more time to respond.
If anybody plans on going on the PTS tomorrow and try it out please report back. I think this might end up being a real PITA.
GhostofDatthaw wrote: »I'm just scared for shade. That cost increase is a lot, and they break shade when they don't even "tweak" it. Shade goes magnb in a rough spot again.
I’ve been mulling over a lot of the changes. It’s crazy hard to figure out how things will shake out but... I’m thinking ranged magblade will be in a better spot.
There’s nothing good about the changes for magblade in the class changes, it’s all nerfs. Even the extra healing on refreshing is meh when you compare it to similar healing abilities for other classes being buffed a lot more.
The only good things are all the guild/weapon/alliance war changes. Some abilities got buffed a lot, but I’ll have to go on PTS to see values for what’s worth slotting.
I’m thinking a resto back bar will be a MUST and a ranged build using high speed, only magblade core abilities with the rest weapon or guild abilities will be pretty good. I don’t know if this is an overreaction, but melee magblade looks dead to me.
I’ve been mulling over a lot of the changes. It’s crazy hard to figure out how things will shake out but... I’m thinking ranged magblade will be in a better spot.
There’s nothing good about the changes for magblade in the class changes, it’s all nerfs. Even the extra healing on refreshing is meh when you compare it to similar healing abilities for other classes being buffed a lot more.
The only good things are all the guild/weapon/alliance war changes. Some abilities got buffed a lot, but I’ll have to go on PTS to see values for what’s worth slotting.
I’m thinking a resto back bar will be a MUST and a ranged build using high speed and kiting will work well, with only magblade core abilities with the rest weapon or guild abilities.
I don’t know if this is an overreaction, but melee magblade looks dead to me. With 2h buffs magblade will be uncompetitive, but it’s possible a 2h melee magblade build could work well, I’m not sure.
thankyourat wrote: »I’ve been mulling over a lot of the changes. It’s crazy hard to figure out how things will shake out but... I’m thinking ranged magblade will be in a better spot.
There’s nothing good about the changes for magblade in the class changes, it’s all nerfs. Even the extra healing on refreshing is meh when you compare it to similar healing abilities for other classes being buffed a lot more.
The only good things are all the guild/weapon/alliance war changes. Some abilities got buffed a lot, but I’ll have to go on PTS to see values for what’s worth slotting.
I’m thinking a resto back bar will be a MUST and a ranged build using high speed, only magblade core abilities with the rest weapon or guild abilities will be pretty good. I don’t know if this is an overreaction, but melee magblade looks dead to me.
You are missing a big buff to melee magblade and that’s heavy armor stam being nerfed and the buff to rapid regen. It might actually be decent open world during the next update. Players are going to be a lot more burstable next patch if everyone is in light or medium. This will give melee magblade a chance to shine. Overall I think the resto staff changes positively impact all versions of magblade more than other classes because other classes have viable heals built into their class kit where magblades didn’t.
Tether bombers might make a return as well since group healing took a hit and proxy det was buffed. Heavy armor magblade maybe good again too since they nerfed harness sustain finally. It’s early but this is looking like a positive patch for magblade and there are going to be overall more build diversity available