GhostofDatthaw wrote: »I'm really interested about the healing Ward changes. what was it like a buff shield and it adds a hot through the duration instead of a burst at the end. I'm not exactly sure how that is going to work out the size of the Shield but it is an interesting change that I'm going to test that with the new Rapids and dark Cloak could be a lot of incoming heals.
Holy run-on sentence Batman thank you talk to text
GhostofDatthaw wrote: »I'm really interested about the healing Ward changes. what was it like a buff shield and it adds a hot through the duration instead of a burst at the end. I'm not exactly sure how that is going to work out the size of the Shield but it is an interesting change that I'm going to test that with the new Rapids and dark Cloak could be a lot of incoming heals.
Holy run-on sentence Batman thank you talk to text
Huge nerf in size however but I could see Invis cloak magblade using it very well. Healing ward >cloak. Gonna get a few sweet ticks. Dark cloak magblade might not see much if any benefit with a shield size of ... 7k? At low health? 300 to 100 modifier is SIGNIFICANT.
Now regeneration... that could be big. Either morph looks good. Harness Magicka could find its way off a lot of bars with that sort of hot coming in. Could always add in entropy now as well for another tick. Especially for spell damage builds.
Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
thankyourat wrote: »Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
Medium armor builds are getting buffed. The heavy armor high weapon damage builds are being nerfed as well as sword and board being used as a offensive weapon. This is why I think magblade will end up in a better spot overall. Even a Relatively low damage magblade can burst a medium armor build. It’s looking like a lot more players will be using dizzy which is also pretty easy to avoid and kite as a magblade. Resto staff healing is also getting buffed like you mentioned so that’s a net buff for magblade as well. I think stamina builds will be overall easier to fight because they won’t be in heavy anymore. When you hit a medium armor build with a spectral bow they lose like 70% of their health lol. I think action will be more fast pace which is a big benefit to magblade
thankyourat wrote: »Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
Medium armor builds are getting buffed. The heavy armor high weapon damage builds are being nerfed as well as sword and board being used as a offensive weapon. This is why I think magblade will end up in a better spot overall. Even a Relatively low damage magblade can burst a medium armor build. It’s looking like a lot more players will be using dizzy which is also pretty easy to avoid and kite as a magblade. Resto staff healing is also getting buffed like you mentioned so that’s a net buff for magblade as well. I think stamina builds will be overall easier to fight because they won’t be in heavy anymore. When you hit a medium armor build with a spectral bow they lose like 70% of their health lol. I think action will be more fast pace which is a big benefit to magblade
Really? My take was the exact opposite. Medium armour will be:
- more damage (from buffs)
- better healing (improved vigor)
- more burst (onslaught buff)
- more mobile (new shuffle with major evasion, cc immunity for 10 seconds, with major expedition
I mean you can spam rat once every 4 seconds and try to kite them, but that will be hard when they’ll be faster and have a bow on their back bar. Plus stampede I believe breaks cloak which will render cloak useless.
My 5x med stamcro has 30k resists, and with shuffle will be buffed out the wazoo. I’m dw-bow now but 2h bow seems like an obvious choice. Since I’m already at 2100 stam recovery you will also have 0 chance of out sustaining me.
I’ll probably change two jewellery to swift and run steed after the patch, so my resists will only be 27k but that’s plenty with the new improved self healing.
thankyourat wrote: »thankyourat wrote: »Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
Medium armor builds are getting buffed. The heavy armor high weapon damage builds are being nerfed as well as sword and board being used as a offensive weapon. This is why I think magblade will end up in a better spot overall. Even a Relatively low damage magblade can burst a medium armor build. It’s looking like a lot more players will be using dizzy which is also pretty easy to avoid and kite as a magblade. Resto staff healing is also getting buffed like you mentioned so that’s a net buff for magblade as well. I think stamina builds will be overall easier to fight because they won’t be in heavy anymore. When you hit a medium armor build with a spectral bow they lose like 70% of their health lol. I think action will be more fast pace which is a big benefit to magblade
Really? My take was the exact opposite. Medium armour will be:
- more damage (from buffs)
- better healing (improved vigor)
- more burst (onslaught buff)
- more mobile (new shuffle with major evasion, cc immunity for 10 seconds, with major expedition
I mean you can spam rat once every 4 seconds and try to kite them, but that will be hard when they’ll be faster and have a bow on their back bar. Plus stampede I believe breaks cloak which will render cloak useless.
My 5x med stamcro has 30k resists, and with shuffle will be buffed out the wazoo. I’m dw-bow now but 2h bow seems like an obvious choice. Since I’m already at 2100 stam recovery you will also have 0 chance of out sustaining me.
I’ll probably change two jewellery to swift and run steed after the patch, so my resists will only be 27k but that’s plenty with the new improved self healing.
The self healing will basically break even vigor was made stronger but the hot from rally was removed and the burst heal will take longer to reach full strength. Actually light armor is more burst damage it just takes more time to proc. Even with 30k resist after you factor in all the pen a spectral bow from a well built Nightblade will hit you For at least 10k maybe even more when boosted by soul harvest and minor vulnerability. Magblade May have a lot of problems but it’s one of the best 1v1 classes around. What it basically comes down to is magblade damage is so high that it will always be dangerous vs light and medium armor targets. Soul harvest puts tremendous pressure on players as well so even if you don’t kill them they will kill their resource pool staying alive.
I don’t know if stam is actually more mobile either. Magblade has cloak, snare immunity and the ability to teleport around LoS. So magblade has just as high burst damage as medium builds with just as much mobility it’s just not as simple to access (melee magblade has insane mobility right now). The reason magblade is bad right now is not because of damage and mobility it’s because it has no healing which is the most important aspect of PvP. So what I’m basically hoping will happen is the resto staff changes be enough to give magblades reliable healing and all those ridiculous heavy armor 6k weapon damage builds disappear.
This isn’t to say magblade will be in a great spot, because magblade offense is often complex and has pitiful spammable damage and you often have to play perfectly to get the most out of the class. But that wtf burst is there and that’s what makes the class dangerous. Overall I think magblade will have more burst than all medium armor classes and be more mobile than most. Stamina for sure have better healing because of access to a burst heal and much higher spammable damage. Magblade also has a 12k damage shield now that most builds will use dampen.
thankyourat wrote: »thankyourat wrote: »Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
Medium armor builds are getting buffed. The heavy armor high weapon damage builds are being nerfed as well as sword and board being used as a offensive weapon. This is why I think magblade will end up in a better spot overall. Even a Relatively low damage magblade can burst a medium armor build. It’s looking like a lot more players will be using dizzy which is also pretty easy to avoid and kite as a magblade. Resto staff healing is also getting buffed like you mentioned so that’s a net buff for magblade as well. I think stamina builds will be overall easier to fight because they won’t be in heavy anymore. When you hit a medium armor build with a spectral bow they lose like 70% of their health lol. I think action will be more fast pace which is a big benefit to magblade
Really? My take was the exact opposite. Medium armour will be:
- more damage (from buffs)
- better healing (improved vigor)
- more burst (onslaught buff)
- more mobile (new shuffle with major evasion, cc immunity for 10 seconds, with major expedition
I mean you can spam rat once every 4 seconds and try to kite them, but that will be hard when they’ll be faster and have a bow on their back bar. Plus stampede I believe breaks cloak which will render cloak useless.
My 5x med stamcro has 30k resists, and with shuffle will be buffed out the wazoo. I’m dw-bow now but 2h bow seems like an obvious choice. Since I’m already at 2100 stam recovery you will also have 0 chance of out sustaining me.
I’ll probably change two jewellery to swift and run steed after the patch, so my resists will only be 27k but that’s plenty with the new improved self healing.
The self healing will basically break even vigor was made stronger but the hot from rally was removed and the burst heal will take longer to reach full strength. Actually light armor is more burst damage it just takes more time to proc. Even with 30k resist after you factor in all the pen a spectral bow from a well built Nightblade will hit you For at least 10k maybe even more when boosted by soul harvest and minor vulnerability. Magblade May have a lot of problems but it’s one of the best 1v1 classes around. What it basically comes down to is magblade damage is so high that it will always be dangerous vs light and medium armor targets. Soul harvest puts tremendous pressure on players as well so even if you don’t kill them they will kill their resource pool staying alive.
I don’t know if stam is actually more mobile either. Magblade has cloak, snare immunity and the ability to teleport around LoS. So magblade has just as high burst damage as medium builds with just as much mobility it’s just not as simple to access (melee magblade has insane mobility right now). The reason magblade is bad right now is not because of damage and mobility it’s because it has no healing which is the most important aspect of PvP. So what I’m basically hoping will happen is the resto staff changes be enough to give magblades reliable healing and all those ridiculous heavy armor 6k weapon damage builds disappear.
This isn’t to say magblade will be in a great spot, because magblade offense is often complex and has pitiful spammable damage and you often have to play perfectly to get the most out of the class. But that wtf burst is there and that’s what makes the class dangerous. Overall I think magblade will have more burst than all medium armor classes and be more mobile than most. Stamina for sure have better healing because of access to a burst heal and much higher spammable damage. Magblade also has a 12k damage shield now that most builds will use dampen.
10k merciless? I’ve never been hit by a merciless for 10k. Maybe on the lower defense builds.
In BGs I’ve seen some magblades do on the low average level, but never great. I don’t understand how it can be a great 1v1 class but do poorly in BGs? I don’t duel so find this confusing.
thankyourat wrote: »thankyourat wrote: »Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
Medium armor builds are getting buffed. The heavy armor high weapon damage builds are being nerfed as well as sword and board being used as a offensive weapon. This is why I think magblade will end up in a better spot overall. Even a Relatively low damage magblade can burst a medium armor build. It’s looking like a lot more players will be using dizzy which is also pretty easy to avoid and kite as a magblade. Resto staff healing is also getting buffed like you mentioned so that’s a net buff for magblade as well. I think stamina builds will be overall easier to fight because they won’t be in heavy anymore. When you hit a medium armor build with a spectral bow they lose like 70% of their health lol. I think action will be more fast pace which is a big benefit to magblade
Really? My take was the exact opposite. Medium armour will be:
- more damage (from buffs)
- better healing (improved vigor)
- more burst (onslaught buff)
- more mobile (new shuffle with major evasion, cc immunity for 10 seconds, with major expedition
I mean you can spam rat once every 4 seconds and try to kite them, but that will be hard when they’ll be faster and have a bow on their back bar. Plus stampede I believe breaks cloak which will render cloak useless.
My 5x med stamcro has 30k resists, and with shuffle will be buffed out the wazoo. I’m dw-bow now but 2h bow seems like an obvious choice. Since I’m already at 2100 stam recovery you will also have 0 chance of out sustaining me.
I’ll probably change two jewellery to swift and run steed after the patch, so my resists will only be 27k but that’s plenty with the new improved self healing.
The self healing will basically break even vigor was made stronger but the hot from rally was removed and the burst heal will take longer to reach full strength. Actually light armor is more burst damage it just takes more time to proc. Even with 30k resist after you factor in all the pen a spectral bow from a well built Nightblade will hit you For at least 10k maybe even more when boosted by soul harvest and minor vulnerability. Magblade May have a lot of problems but it’s one of the best 1v1 classes around. What it basically comes down to is magblade damage is so high that it will always be dangerous vs light and medium armor targets. Soul harvest puts tremendous pressure on players as well so even if you don’t kill them they will kill their resource pool staying alive.
I don’t know if stam is actually more mobile either. Magblade has cloak, snare immunity and the ability to teleport around LoS. So magblade has just as high burst damage as medium builds with just as much mobility it’s just not as simple to access (melee magblade has insane mobility right now). The reason magblade is bad right now is not because of damage and mobility it’s because it has no healing which is the most important aspect of PvP. So what I’m basically hoping will happen is the resto staff changes be enough to give magblades reliable healing and all those ridiculous heavy armor 6k weapon damage builds disappear.
This isn’t to say magblade will be in a great spot, because magblade offense is often complex and has pitiful spammable damage and you often have to play perfectly to get the most out of the class. But that wtf burst is there and that’s what makes the class dangerous. Overall I think magblade will have more burst than all medium armor classes and be more mobile than most. Stamina for sure have better healing because of access to a burst heal and much higher spammable damage. Magblade also has a 12k damage shield now that most builds will use dampen.
10k merciless? I’ve never been hit by a merciless for 10k. Maybe on the lower defense builds.
In BGs I’ve seen some magblades do on the low average level, but never great. I don’t understand how it can be a great 1v1 class but do poorly in BGs? I don’t duel so find this confusing.
thankyourat wrote: »thankyourat wrote: »Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
Medium armor builds are getting buffed. The heavy armor high weapon damage builds are being nerfed as well as sword and board being used as a offensive weapon. This is why I think magblade will end up in a better spot overall. Even a Relatively low damage magblade can burst a medium armor build. It’s looking like a lot more players will be using dizzy which is also pretty easy to avoid and kite as a magblade. Resto staff healing is also getting buffed like you mentioned so that’s a net buff for magblade as well. I think stamina builds will be overall easier to fight because they won’t be in heavy anymore. When you hit a medium armor build with a spectral bow they lose like 70% of their health lol. I think action will be more fast pace which is a big benefit to magblade
Really? My take was the exact opposite. Medium armour will be:
- more damage (from buffs)
- better healing (improved vigor)
- more burst (onslaught buff)
- more mobile (new shuffle with major evasion, cc immunity for 10 seconds, with major expedition
I mean you can spam rat once every 4 seconds and try to kite them, but that will be hard when they’ll be faster and have a bow on their back bar. Plus stampede I believe breaks cloak which will render cloak useless.
My 5x med stamcro has 30k resists, and with shuffle will be buffed out the wazoo. I’m dw-bow now but 2h bow seems like an obvious choice. Since I’m already at 2100 stam recovery you will also have 0 chance of out sustaining me.
I’ll probably change two jewellery to swift and run steed after the patch, so my resists will only be 27k but that’s plenty with the new improved self healing.
The self healing will basically break even vigor was made stronger but the hot from rally was removed and the burst heal will take longer to reach full strength. Actually light armor is more burst damage it just takes more time to proc. Even with 30k resist after you factor in all the pen a spectral bow from a well built Nightblade will hit you For at least 10k maybe even more when boosted by soul harvest and minor vulnerability. Magblade May have a lot of problems but it’s one of the best 1v1 classes around. What it basically comes down to is magblade damage is so high that it will always be dangerous vs light and medium armor targets. Soul harvest puts tremendous pressure on players as well so even if you don’t kill them they will kill their resource pool staying alive.
I don’t know if stam is actually more mobile either. Magblade has cloak, snare immunity and the ability to teleport around LoS. So magblade has just as high burst damage as medium builds with just as much mobility it’s just not as simple to access (melee magblade has insane mobility right now). The reason magblade is bad right now is not because of damage and mobility it’s because it has no healing which is the most important aspect of PvP. So what I’m basically hoping will happen is the resto staff changes be enough to give magblades reliable healing and all those ridiculous heavy armor 6k weapon damage builds disappear.
This isn’t to say magblade will be in a great spot, because magblade offense is often complex and has pitiful spammable damage and you often have to play perfectly to get the most out of the class. But that wtf burst is there and that’s what makes the class dangerous. Overall I think magblade will have more burst than all medium armor classes and be more mobile than most. Stamina for sure have better healing because of access to a burst heal and much higher spammable damage. Magblade also has a 12k damage shield now that most builds will use dampen.
10k merciless? I’ve never been hit by a merciless for 10k. Maybe on the lower defense builds.
In BGs I’ve seen some magblades do on the low average level, but never great. I don’t understand how it can be a great 1v1 class but do poorly in BGs? I don’t duel so find this confusing.
thankyourat wrote: »thankyourat wrote: »Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
Medium armor builds are getting buffed. The heavy armor high weapon damage builds are being nerfed as well as sword and board being used as a offensive weapon. This is why I think magblade will end up in a better spot overall. Even a Relatively low damage magblade can burst a medium armor build. It’s looking like a lot more players will be using dizzy which is also pretty easy to avoid and kite as a magblade. Resto staff healing is also getting buffed like you mentioned so that’s a net buff for magblade as well. I think stamina builds will be overall easier to fight because they won’t be in heavy anymore. When you hit a medium armor build with a spectral bow they lose like 70% of their health lol. I think action will be more fast pace which is a big benefit to magblade
Really? My take was the exact opposite. Medium armour will be:
- more damage (from buffs)
- better healing (improved vigor)
- more burst (onslaught buff)
- more mobile (new shuffle with major evasion, cc immunity for 10 seconds, with major expedition
I mean you can spam rat once every 4 seconds and try to kite them, but that will be hard when they’ll be faster and have a bow on their back bar. Plus stampede I believe breaks cloak which will render cloak useless.
My 5x med stamcro has 30k resists, and with shuffle will be buffed out the wazoo. I’m dw-bow now but 2h bow seems like an obvious choice. Since I’m already at 2100 stam recovery you will also have 0 chance of out sustaining me.
I’ll probably change two jewellery to swift and run steed after the patch, so my resists will only be 27k but that’s plenty with the new improved self healing.
The self healing will basically break even vigor was made stronger but the hot from rally was removed and the burst heal will take longer to reach full strength. Actually light armor is more burst damage it just takes more time to proc. Even with 30k resist after you factor in all the pen a spectral bow from a well built Nightblade will hit you For at least 10k maybe even more when boosted by soul harvest and minor vulnerability. Magblade May have a lot of problems but it’s one of the best 1v1 classes around. What it basically comes down to is magblade damage is so high that it will always be dangerous vs light and medium armor targets. Soul harvest puts tremendous pressure on players as well so even if you don’t kill them they will kill their resource pool staying alive.
I don’t know if stam is actually more mobile either. Magblade has cloak, snare immunity and the ability to teleport around LoS. So magblade has just as high burst damage as medium builds with just as much mobility it’s just not as simple to access (melee magblade has insane mobility right now). The reason magblade is bad right now is not because of damage and mobility it’s because it has no healing which is the most important aspect of PvP. So what I’m basically hoping will happen is the resto staff changes be enough to give magblades reliable healing and all those ridiculous heavy armor 6k weapon damage builds disappear.
This isn’t to say magblade will be in a great spot, because magblade offense is often complex and has pitiful spammable damage and you often have to play perfectly to get the most out of the class. But that wtf burst is there and that’s what makes the class dangerous. Overall I think magblade will have more burst than all medium armor classes and be more mobile than most. Stamina for sure have better healing because of access to a burst heal and much higher spammable damage. Magblade also has a 12k damage shield now that most builds will use dampen.
10k merciless? I’ve never been hit by a merciless for 10k. Maybe on the lower defense builds.
In BGs I’ve seen some magblades do on the low average level, but never great. I don’t understand how it can be a great 1v1 class but do poorly in BGs? I don’t duel so find this confusing.
It’s because we can mitigate the damage of one person but trying to fend off incoming damage from 2+ players is nearly impossible.
thankyourat wrote: »thankyourat wrote: »Good points:
Blessing of resto (my burst heal) is getting a slight ~3% buff
Bleeds will be resisted by physical resistance
Bad points:
Many other classes, particularly stam, are getting some crazy buffs that will make fighting them difficult.
Medium armor builds are getting buffed. The heavy armor high weapon damage builds are being nerfed as well as sword and board being used as a offensive weapon. This is why I think magblade will end up in a better spot overall. Even a Relatively low damage magblade can burst a medium armor build. It’s looking like a lot more players will be using dizzy which is also pretty easy to avoid and kite as a magblade. Resto staff healing is also getting buffed like you mentioned so that’s a net buff for magblade as well. I think stamina builds will be overall easier to fight because they won’t be in heavy anymore. When you hit a medium armor build with a spectral bow they lose like 70% of their health lol. I think action will be more fast pace which is a big benefit to magblade
Really? My take was the exact opposite. Medium armour will be:
- more damage (from buffs)
- better healing (improved vigor)
- more burst (onslaught buff)
- more mobile (new shuffle with major evasion, cc immunity for 10 seconds, with major expedition
I mean you can spam rat once every 4 seconds and try to kite them, but that will be hard when they’ll be faster and have a bow on their back bar. Plus stampede I believe breaks cloak which will render cloak useless.
My 5x med stamcro has 30k resists, and with shuffle will be buffed out the wazoo. I’m dw-bow now but 2h bow seems like an obvious choice. Since I’m already at 2100 stam recovery you will also have 0 chance of out sustaining me.
I’ll probably change two jewellery to swift and run steed after the patch, so my resists will only be 27k but that’s plenty with the new improved self healing.
The self healing will basically break even vigor was made stronger but the hot from rally was removed and the burst heal will take longer to reach full strength. Actually light armor is more burst damage it just takes more time to proc. Even with 30k resist after you factor in all the pen a spectral bow from a well built Nightblade will hit you For at least 10k maybe even more when boosted by soul harvest and minor vulnerability. Magblade May have a lot of problems but it’s one of the best 1v1 classes around. What it basically comes down to is magblade damage is so high that it will always be dangerous vs light and medium armor targets. Soul harvest puts tremendous pressure on players as well so even if you don’t kill them they will kill their resource pool staying alive.
I don’t know if stam is actually more mobile either. Magblade has cloak, snare immunity and the ability to teleport around LoS. So magblade has just as high burst damage as medium builds with just as much mobility it’s just not as simple to access (melee magblade has insane mobility right now). The reason magblade is bad right now is not because of damage and mobility it’s because it has no healing which is the most important aspect of PvP. So what I’m basically hoping will happen is the resto staff changes be enough to give magblades reliable healing and all those ridiculous heavy armor 6k weapon damage builds disappear.
This isn’t to say magblade will be in a great spot, because magblade offense is often complex and has pitiful spammable damage and you often have to play perfectly to get the most out of the class. But that wtf burst is there and that’s what makes the class dangerous. Overall I think magblade will have more burst than all medium armor classes and be more mobile than most. Stamina for sure have better healing because of access to a burst heal and much higher spammable damage. Magblade also has a 12k damage shield now that most builds will use dampen.
10k merciless? I’ve never been hit by a merciless for 10k. Maybe on the lower defense builds.
In BGs I’ve seen some magblades do on the low average level, but never great. I don’t understand how it can be a great 1v1 class but do poorly in BGs? I don’t duel so find this confusing.
GhostofDatthaw wrote: »So really brief half ass run of the idea for next patch.
Skoria, shackle heavy body, overwhelming jewels, inferno, snb.
Bars
Fb inferno
Structured entropy, mercy, ele block, swallow soul, debilitate, soul harvest
Bb snb (don't have overwhelming resto atmy stole this gear from my temp, next patch definitely will be resto possibly defending)
Dark cloak, sap essence, fear, mirage, refreshing, teather (when I farm resto 100% dropping sap for mutagen)
Ran a few bgs with this setup and it works surprisingly well. The dots add so much pressure and the mitigation from cloak and mercy allow you to be pretty damn tanky. Mirage and refreshing path are amazing synergy imo, tanky stand your ground or kite the hell away choice with them.
Either way I'm slightly excited and also nervous for next patch.
GhostofDatthaw wrote: »So really brief half ass run of the idea for next patch.
Skoria, shackle heavy body, overwhelming jewels, inferno, snb.
Bars
Fb inferno
Structured entropy, mercy, ele block, swallow soul, debilitate, soul harvest
Bb snb (don't have overwhelming resto atmy stole this gear from my temp, next patch definitely will be resto possibly defending)
Dark cloak, sap essence, fear, mirage, refreshing, teather (when I farm resto 100% dropping sap for mutagen)
Ran a few bgs with this setup and it works surprisingly well. The dots add so much pressure and the mitigation from cloak and mercy allow you to be pretty damn tanky. Mirage and refreshing path are amazing synergy imo, tanky stand your ground or kite the hell away choice with them.
Either way I'm slightly excited and also nervous for next patch.
GhostofDatthaw wrote: »So really brief half ass run of the idea for next patch.
Skoria, shackle heavy body, overwhelming jewels, inferno, snb.
Bars
Fb inferno
Structured entropy, mercy, ele block, swallow soul, debilitate, soul harvest
Bb snb (don't have overwhelming resto atmy stole this gear from my temp, next patch definitely will be resto possibly defending)
Dark cloak, sap essence, fear, mirage, refreshing, teather (when I farm resto 100% dropping sap for mutagen)
Ran a few bgs with this setup and it works surprisingly well. The dots add so much pressure and the mitigation from cloak and mercy allow you to be pretty damn tanky. Mirage and refreshing path are amazing synergy imo, tanky stand your ground or kite the hell away choice with them.
Either way I'm slightly excited and also nervous for next patch.
Nice, this puts my mind at ease. The combination I use is refreshing path, dark cloak and harness magicka. What scares me most are 2h stam and onslaught, it looks like it’ll be nasty.and as a healer I’m struggling to figure out a good counter because I’m expecting nasty burst.
Not to burst your bubble or anything, but last PTS I think I did 3 BGs and went 7-1, 7-0 and 8-0. It takes a while for people to get comfortable so it might not perform as well on live as PTS. That plus everyone who tests is great, but they might be goofing around and using the opportunity to try things, vs live where you’re fighting a lot of mains in high MMR.
I was thinking about how best to counter burst and think the combination of % mitigation and strong self healing might be enough. IDK yet. If you can provide any insight that’d be great.
thankyourat wrote: »GhostofDatthaw wrote: »So really brief half ass run of the idea for next patch.
Skoria, shackle heavy body, overwhelming jewels, inferno, snb.
Bars
Fb inferno
Structured entropy, mercy, ele block, swallow soul, debilitate, soul harvest
Bb snb (don't have overwhelming resto atmy stole this gear from my temp, next patch definitely will be resto possibly defending)
Dark cloak, sap essence, fear, mirage, refreshing, teather (when I farm resto 100% dropping sap for mutagen)
Ran a few bgs with this setup and it works surprisingly well. The dots add so much pressure and the mitigation from cloak and mercy allow you to be pretty damn tanky. Mirage and refreshing path are amazing synergy imo, tanky stand your ground or kite the hell away choice with them.
Either way I'm slightly excited and also nervous for next patch.
Im actually kind of excited for this patch as well. I want to theory craft different types of magblade builds also and I think that part of magblade will be back next patch. I have a few heavy armor builds I want to try and I’ll probably switch over to melee magblade for my primary open world build.
GhostofDatthaw wrote: »GhostofDatthaw wrote: »So really brief half ass run of the idea for next patch.
Skoria, shackle heavy body, overwhelming jewels, inferno, snb.
Bars
Fb inferno
Structured entropy, mercy, ele block, swallow soul, debilitate, soul harvest
Bb snb (don't have overwhelming resto atmy stole this gear from my temp, next patch definitely will be resto possibly defending)
Dark cloak, sap essence, fear, mirage, refreshing, teather (when I farm resto 100% dropping sap for mutagen)
Ran a few bgs with this setup and it works surprisingly well. The dots add so much pressure and the mitigation from cloak and mercy allow you to be pretty damn tanky. Mirage and refreshing path are amazing synergy imo, tanky stand your ground or kite the hell away choice with them.
Either way I'm slightly excited and also nervous for next patch.
Nice, this puts my mind at ease. The combination I use is refreshing path, dark cloak and harness magicka. What scares me most are 2h stam and onslaught, it looks like it’ll be nasty.and as a healer I’m struggling to figure out a good counter because I’m expecting nasty burst.
Not to burst your bubble or anything, but last PTS I think I did 3 BGs and went 7-1, 7-0 and 8-0. It takes a while for people to get comfortable so it might not perform as well on live as PTS. That plus everyone who tests is great, but they might be goofing around and using the opportunity to try things, vs live where you’re fighting a lot of mains in high MMR.
I was thinking about how best to counter burst and think the combination of % mitigation and strong self healing might be enough. IDK yet. If you can provide any insight that’d be great.
Other than burst anticipation and block/cloak/shield/roll. we gonna have to rely on hots and dark cloak. I think defending resto with heavy might be my bread and butter but only time will tell if it's viable.thankyourat wrote: »GhostofDatthaw wrote: »So really brief half ass run of the idea for next patch.
Skoria, shackle heavy body, overwhelming jewels, inferno, snb.
Bars
Fb inferno
Structured entropy, mercy, ele block, swallow soul, debilitate, soul harvest
Bb snb (don't have overwhelming resto atmy stole this gear from my temp, next patch definitely will be resto possibly defending)
Dark cloak, sap essence, fear, mirage, refreshing, teather (when I farm resto 100% dropping sap for mutagen)
Ran a few bgs with this setup and it works surprisingly well. The dots add so much pressure and the mitigation from cloak and mercy allow you to be pretty damn tanky. Mirage and refreshing path are amazing synergy imo, tanky stand your ground or kite the hell away choice with them.
Either way I'm slightly excited and also nervous for next patch.
Im actually kind of excited for this patch as well. I want to theory craft different types of magblade builds also and I think that part of magblade will be back next patch. I have a few heavy armor builds I want to try and I’ll probably switch over to melee magblade for my primary open world build.
Yeah I love theory crafting, I feel like I run a different style like every other night. If something flows well I will play it for a week or so and then save it to my dressing room tab
@brandonv516
I don’t know if you’ve seen the new sustain monster helm, but it looks great. Way better then engine guardian.
I think the dot buffs are going to be pretty strong, so valkyn skoria will be more viable on nb than it has in the past.
Since bleed builds will be mitigated by physical resistance, I’ll probably be using fortified brass & rattle cage (5L 2 heavy).
I’m enjoying onslaught so much on live, even if they weren’t buffing it I would still use it.
Metemsycosis wrote: »Anyone see blobs magblade? Hist sp, clever alchemist, pirate skeleton. Has everything except mobility. Not relly my style but seems brilliant.