Maybe ult gen?
Generally the answer is stealth/cloak, but when everyone’s a tank, it’s only helpful from a “ok you’re fighting someone else & in execute range, I’ll engage now” standpoint.
Most people playing magblade are either using 2x dmg sets, or 3x infused spell dmg glyphs, & either going high penetration or proc sets.
Wrong. It does stick. Total expedition time is more like 4-5 seconds depending on how fast you leave the path.exeeter702 wrote: »HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »Until he posts his build on UESP, I won't believe a thing, specifically how you get that much mag AND that much stam AND that much regen together. If this is real at all, it probably includes vamp, Continuous Attack, potion buff and who knows what else. Hopefully not Imperial Physique.HEBREWHAMMERRR wrote: »Well I got elsweyr finally last night and my magblade is rocking 60k max mag while having shade / cloak to escape. Also have 16.6k stam, 24.6 and 21.5k resistances, 1950 impen and 2050 recovery with 41% crit. So I don’t think other classes can achieve those numbers. As stated, the issue is our self healing. The mitigation from bow is nice and indirectly reduces healing needed. Still playing around with everything. More realistically I will probably drop some mag glyphs for tri stat and mage mundus for lady.
60k lol. Is that with necro/Alfiq?
As to other classes achieving the same mag, sure they can. Warden gets the same magicka buffs as magblade and it's arguably easier to keep Necropotence up. Then compare the tooltip of warden birds with Swallow Soul and weep.
Here you go.
https://imgur.com/gallery/egYZ1pd
This is no continuous, no emp. Only a potion up and shadow passives for Major. I run weapon damage enchant (not procd) on front bar and infused absorb mag back bar for extra sustain.
Yup. Wasn’t hard to recreate. Hella stats lol.
Btw... while most magblades been all about the solo life... fear makes us so incredibly potent in group play now. Had a small group in IC last night and fear+timed ults was devastating. As well as a way to save teammates by getting multiple attackers off in an instant.
It’s a small group utility compared to some specs but... more than we had previously.
Yeah class feels better than it has in a long time.
Think I saw you for a split second in elvin gardens cp-Ic last night.
And yea.. class feels great. Mere I say... balanced.
Almost yea. There are only two issues I see:
1. Refreshing Path’s area is too small (comparing the ability to say ritual for Templars highlight’s the weakness)
2. Siphoning skill line seems to push NBs towards using Swallow Soul... and I hate that ability, it’s still too weak. I still think it’s the worst spammable in the game. Even crushing shock hits harder because of destro passives and it not being a projectile. PvE it’s okay, in pvp it’s terrible.
Its getting a bit exhausting having to constantly defend refreshing path here. It is much cheaper than ritual and it is specifically designed with that radius and the movement speed buff because the active effects of path linger for 2 seconds after you leave the path. Assuming you are fighting in the area, the effective range coverage of path is much greater than its tooltip implies. With major expedition, you can practically extened the path width by 5 meters on every side. None of which says anything to the fact that its the most cost effective way to maintain shadow barrier passives on 5L builds.
It is the most efficient way, for me at least as a healer, to maintain the shadow passives agreed.
However the major expedition doesn’t stick for two seconds after leaving the path, that’s incorrect. Only the hot portion stays for 2 seconds after leaving the area.
You can test it pretty easily. Run in a straight line and cast refreshing path. The total expedition time is 2-3 seconds.
ProbablePaul wrote: »Maybe ult gen?
Generally the answer is stealth/cloak, but when everyone’s a tank, it’s only helpful from a “ok you’re fighting someone else & in execute range, I’ll engage now” standpoint.
Most people playing magblade are either using 2x dmg sets, or 3x infused spell dmg glyphs, & either going high penetration or proc sets.
Previously I ran stygian + spinners, but they changed how the 2h ult works. However, after morrowind I decided I didn't have the time to become effective again, so I've been sitting in lich/(shackbreaker/random set)/valkyrn skoria for the past couple years. Most of the fights I get into if I go to cyrodiil rely on the people being noobs, or me being to sustain longer than them.
With the recent changes I feel a bit lost again, like I should learn to play all over. Does anyone else feel exhausted by this? It doesn't help that the devs seem to ignore melee magicka classes.
The way I see it, magicka nightblade has a lot of abilities that are useful, but they are all too fragmented, or have too many conditions for many of their combinations to work. I've tried to make many different melee magicka nightblade builds and every effing time I can't fit all the skills I need on two bars. When I do make something work, theres very few ways to optimize it. It's like the only way to optimize magicka nightblade is to switch to stamina.
milesrodneymcneely2_ESO wrote: »My issue as a melee MagBlade has always been with Concealed Weapon. I understand that for many this skill works well and is an integral part of their builds.
But I’m really bothered by the idea that both secondary functions of this skill (the speed boost from stealth and the stun from stealth) are completely dependent on a single morph of another of our class skills.
If I’m not running a stealth build, or if I decide to run Dark Cloak over Shadowy Disguise, I just lost out on 66% of the functionality of my class’ only melee spammable.
When several people earlier talked about the MagBlade’s kit not synergizing with itself, this is the kind of stuff they’re talking about.
Wrong. It does stick. Total expedition time is more like 4-5 seconds depending on how fast you leave the path.exeeter702 wrote: »HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »Until he posts his build on UESP, I won't believe a thing, specifically how you get that much mag AND that much stam AND that much regen together. If this is real at all, it probably includes vamp, Continuous Attack, potion buff and who knows what else. Hopefully not Imperial Physique.HEBREWHAMMERRR wrote: »Well I got elsweyr finally last night and my magblade is rocking 60k max mag while having shade / cloak to escape. Also have 16.6k stam, 24.6 and 21.5k resistances, 1950 impen and 2050 recovery with 41% crit. So I don’t think other classes can achieve those numbers. As stated, the issue is our self healing. The mitigation from bow is nice and indirectly reduces healing needed. Still playing around with everything. More realistically I will probably drop some mag glyphs for tri stat and mage mundus for lady.
60k lol. Is that with necro/Alfiq?
As to other classes achieving the same mag, sure they can. Warden gets the same magicka buffs as magblade and it's arguably easier to keep Necropotence up. Then compare the tooltip of warden birds with Swallow Soul and weep.
Here you go.
https://imgur.com/gallery/egYZ1pd
This is no continuous, no emp. Only a potion up and shadow passives for Major. I run weapon damage enchant (not procd) on front bar and infused absorb mag back bar for extra sustain.
Yup. Wasn’t hard to recreate. Hella stats lol.
Btw... while most magblades been all about the solo life... fear makes us so incredibly potent in group play now. Had a small group in IC last night and fear+timed ults was devastating. As well as a way to save teammates by getting multiple attackers off in an instant.
It’s a small group utility compared to some specs but... more than we had previously.
Yeah class feels better than it has in a long time.
Think I saw you for a split second in elvin gardens cp-Ic last night.
And yea.. class feels great. Mere I say... balanced.
Almost yea. There are only two issues I see:
1. Refreshing Path’s area is too small (comparing the ability to say ritual for Templars highlight’s the weakness)
2. Siphoning skill line seems to push NBs towards using Swallow Soul... and I hate that ability, it’s still too weak. I still think it’s the worst spammable in the game. Even crushing shock hits harder because of destro passives and it not being a projectile. PvE it’s okay, in pvp it’s terrible.
Its getting a bit exhausting having to constantly defend refreshing path here. It is much cheaper than ritual and it is specifically designed with that radius and the movement speed buff because the active effects of path linger for 2 seconds after you leave the path. Assuming you are fighting in the area, the effective range coverage of path is much greater than its tooltip implies. With major expedition, you can practically extened the path width by 5 meters on every side. None of which says anything to the fact that its the most cost effective way to maintain shadow barrier passives on 5L builds.
It is the most efficient way, for me at least as a healer, to maintain the shadow passives agreed.
However the major expedition doesn’t stick for two seconds after leaving the path, that’s incorrect. Only the hot portion stays for 2 seconds after leaving the area.
You can test it pretty easily. Run in a straight line and cast refreshing path. The total expedition time is 2-3 seconds.
So... I’m trying to put together a decent pure ranged magblade spec for pvp and this is what I came up with.
https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here are my questions, I’m a bit out of practice and am not sure about a couple things:
1. No out of combat self healing besides waiting for healing ward seems ridiculous. Is it enough?
2. Back bar temporal guard better then Soul Siphon? I really liked Undo as a dps
3. Is my recovery high enough for a cloak blade?
4. Vampire worth it and sub out the shade maybe for mist form and more recovery?
5. Soul harvest seems a waste, I’ll never use it and only use it for the passives. Is there another ultimate that might be better?
6. I’m considering putting a mark target morph on my front bar instead of harness magicka, is that just being suicidal? My self healing already sucks.
So... I’m trying to put together a decent pure ranged magblade spec for pvp and this is what I came up with.
https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here are my questions, I’m a bit out of practice and am not sure about a couple things:
1. No out of combat self healing besides waiting for healing ward seems ridiculous. Is it enough?
2. Back bar temporal guard better then Soul Siphon? I really liked Undo as a dps
3. Is my recovery high enough for a cloak blade?
4. Vampire worth it and sub out the shade maybe for mist form and more recovery?
5. Soul harvest seems a waste, I’ll never use it and only use it for the passives. Is there another ultimate that might be better?
6. I’m considering putting a mark target morph on my front bar instead of harness magicka, is that just being suicidal? My self healing already sucks.
7. Is it a mistake not slotting reach or impale? I was looking at my death recaps in BGs and I can get hit with 3 reaches at once, one more stun on a target seems like overkill. I was thinking more pen plus another dot with elemental ring would be better.
Flame reach is very effective at cc+bursting people at range. And ofc soul harvest > soul assault. But if you choose fear, which undoubtedly is very strong, you are limited to melee ranged cc only. It's just a choice of playstyle. I personally prefer reach even for brawler playstyle, because it adds extra pressure through the dot (especially against vamps) and makes it easier to proc poisons.A magNB using flame clench and soul assault (instead of the far superior fear and soul harvest) is definitely not leveraging the class's advantages--you're just playing a s**tier magsorc.
A magNB using flame clench and soul assault (instead of the far superior fear and soul harvest) is definitely not leveraging the class's advantages--you're just playing a s**tier magsorc.
meant to say reach obviously lolGhostofDatthaw wrote: »
Ugh DEVs love them some sorc
Here’s a crazy idea, what about not using hardened ward or a resto staff on the back bar?
Think it’s possible to double destro as a magblade?
Ugh DEVs love them some sorc
One thing I’ve come to realize is both the ‘nerf NBs’ and ‘nerf Sorcs’ are issues of spec rather then class... or at least I’m starting to think so.
Nerf NB threads are about S&B Stamblades and Damage & Healing mix magblades. The problem then is 90% of players (to pull a number out of my butt) don’t want to spec this way and run more glass canon specs.
Same applies with sorcs, the complaints are about sorcs with one pet wearing armour master and Chudan so they’re tanky with good burst, but a lot of sorcs don’t want to spec that way either.
So it’s people who aren’t running the most powerful specs for their class complaining about the other class in the most powerful spec. I’m not saying players should run the optimal spec either, I’m saying the optimal spec doesn’t fit the class stereotype.
Tough position for the devs to be in, to make players happy they have to find a way to make sure each class is powerful in the way players want to play it. Like today I pulled off my first 1v3 (expect an incoming nerf magblade thread any time now) and afterwards I was thinking, no way I’d be able to do that in a traditional magblade spec. I’m just not that good, my strength has always been developing the best spec and being a good but not great player.
thankyourat wrote: »Ugh DEVs love them some sorc
One thing I’ve come to realize is both the ‘nerf NBs’ and ‘nerf Sorcs’ are issues of spec rather then class... or at least I’m starting to think so.
Nerf NB threads are about S&B Stamblades and Damage & Healing mix magblades. The problem then is 90% of players (to pull a number out of my butt) don’t want to spec this way and run more glass canon specs.
Same applies with sorcs, the complaints are about sorcs with one pet wearing armour master and Chudan so they’re tanky with good burst, but a lot of sorcs don’t want to spec that way either.
So it’s people who aren’t running the most powerful specs for their class complaining about the other class in the most powerful spec. I’m not saying players should run the optimal spec either, I’m saying the optimal spec doesn’t fit the class stereotype.
Tough position for the devs to be in, to make players happy they have to find a way to make sure each class is powerful in the way players want to play it. Like today I pulled off my first 1v3 (expect an incoming nerf magblade thread any time now) and afterwards I was thinking, no way I’d be able to do that in a traditional magblade spec. I’m just not that good, my strength has always been developing the best spec and being a good but not great player.
There are people complaining about magblades? The class is still only average. however stamblades are still in a really good spot they are weaker in 1v1s which is a good thing but they are just as strong for open world. Overall I think players will play what’s op and that’s what they want to play seeing as a “traditional” magsorc is still really strong, though it’s not as strong as a meta sorc. Even though both pet sorc and non pet sorc are both strong you only see pet sorcs because players will always gravitate towards what’s broken
thankyourat wrote: »Ugh DEVs love them some sorc
One thing I’ve come to realize is both the ‘nerf NBs’ and ‘nerf Sorcs’ are issues of spec rather then class... or at least I’m starting to think so.
Nerf NB threads are about S&B Stamblades and Damage & Healing mix magblades. The problem then is 90% of players (to pull a number out of my butt) don’t want to spec this way and run more glass canon specs.
Same applies with sorcs, the complaints are about sorcs with one pet wearing armour master and Chudan so they’re tanky with good burst, but a lot of sorcs don’t want to spec that way either.
So it’s people who aren’t running the most powerful specs for their class complaining about the other class in the most powerful spec. I’m not saying players should run the optimal spec either, I’m saying the optimal spec doesn’t fit the class stereotype.
Tough position for the devs to be in, to make players happy they have to find a way to make sure each class is powerful in the way players want to play it. Like today I pulled off my first 1v3 (expect an incoming nerf magblade thread any time now) and afterwards I was thinking, no way I’d be able to do that in a traditional magblade spec. I’m just not that good, my strength has always been developing the best spec and being a good but not great player.
There are people complaining about magblades? The class is still only average. however stamblades are still in a really good spot they are weaker in 1v1s which is a good thing but they are just as strong for open world. Overall I think players will play what’s op and that’s what they want to play seeing as a “traditional” magsorc is still really strong, though it’s not as strong as a meta sorc. Even though both pet sorc and non pet sorc are both strong you only see pet sorcs because players will always gravitate towards what’s broken
I've seen magsorcs claim that magblades are the strongest mag class period... which is pretty funny.