AlexanderDeLarge wrote: »Then I would suggest they go play one of the hundreds of games that have you feeling like a "badass" one shotting mobs in previous zones. This is a game designed around horizontal progression where that isn't supposed to happen. Horizontal progression is great because when implemented correctly, all content is viable at end game and it's not just mindless eradication of zones like I'm playing Path of Exile or Dynasty Warriors. Unfortunately this, Guild Wars 1 and Guild Wars 2 are the only games with this structure and if I were to leave, I'd only have one modern alternative.
This is contradictory game design in action and there's no way in hell this is what the developers intended when they introduced scaling mechanics and a gear cap that never raised beyond 160. The fact that they've stopped raising champion point levels until they've figured out what to do with the system is evidence of this.
CaptainVenom wrote: »You should try Vet HM Fang Lair, then...
I suppose Overland content may be easy (most of the time) so casuals can enjoy a light and fun game.
@AlexanderDeLarge well i would suggest you go play one of the hundreds of games that have you feeling like a "loser" being one shot by mobs in previous zones.
when will eso players realise that telling someone who disagrees with them to go and play something else doesn't mean anything or contribute to the discussion?
AlexanderDeLarge wrote: »@AlexanderDeLarge well i would suggest you go play one of the hundreds of games that have you feeling like a "loser" being one shot by mobs in previous zones.
when will eso players realise that telling someone who disagrees with them to go and play something else doesn't mean anything or contribute to the discussion?
There's a difference between disliking an element of a game and disliking the entire foundation that a game was built upon. This is one of the three MMORPGs with a horizontal progression system in place. It was implemented wrong and clearly the developers agree seeing as they're halting their progression system until they "figure it out".
I think it's extremely reasonable to say that if someone wants to feel like a badass one shotting level 2 enemies that they should go play a leveled game instead of defending a flawed scaling system created by developers that at no point in the last five years since the game launched that they're interested in power creep.
Play Oblivion on the highest difficulty. You'll learn very fast how tedious it is running into a ten-minute-fight every ten meters. It ruins the flow of exploring the world, doing quests, etc.. There's plenty of challenge in vet dungeons and trials. Or if you desperately want to die to overland mobs, go to Cyrodiil.
AlexanderDeLarge wrote: »No, I like it as it is thank you.
Why the hell do you like one shotting mobs of enemies at endgame? I was able to two shot the overwhelming majority of delve bosses at CP300 without BiS gear or optimal build and I think the fact that it's widely recommended to wait until CP500 for vMA because it allows you to trivialize mechanics is evidence that power creep is a problem.
Back when I was leveling my Warden for the first time with my CP enabled I remember not even having time to use my subterranean assault in most encounters because everything was dying so quick.
barney2525 wrote: »AlexanderDeLarge wrote: »No, I like it as it is thank you.
Why the hell do you like one shotting mobs of enemies at endgame? I was able to two shot the overwhelming majority of delve bosses at CP300 without BiS gear or optimal build and I think the fact that it's widely recommended to wait until CP500 for vMA because it allows you to trivialize mechanics is evidence that power creep is a problem.
Back when I was leveling my Warden for the first time with my CP enabled I remember not even having time to use my subterranean assault in most encounters because everything was dying so quick.
Because that is Exactly what you are supposed to BE.
You are supposed BE Aragorn, who can push a tower ladder into the center of 1000 orcs and fight his way out of it. You are supposed to BE Legolas who can kill 5 orcs in 5 shot in 5 seconds. You are supposed to BE Gimli who can swing an axe and kill 3 orcs at once.
The focus of the game is NOT overland. Overland is Flavor. Overland is nuissance. The whole point of the game is to become as big and badarse as you can so you can defveat REAL challenges. Well guess what. If you GET big and badarse enough to defeat REAL challenges, then Overland SHOULD be a cakewalk.
AlexanderDeLarge wrote: »Play Oblivion on the highest difficulty. You'll learn very fast how tedious it is running into a ten-minute-fight every ten meters. It ruins the flow of exploring the world, doing quests, etc.. There's plenty of challenge in vet dungeons and trials. Or if you desperately want to die to overland mobs, go to Cyrodiil.
False equivalency. Not an MMO, janky, bad animations, terrible scaling mechanic, had almost no reactive combat scenarios. You realize there's a median between babby's first MMO and Sekiro right? Striking a balance in difficulty is always a good thing. Especially when it's opt-in as most suggestions have proposed.
AlexanderDeLarge wrote: »@AlexanderDeLarge well i would suggest you go play one of the hundreds of games that have you feeling like a "loser" being one shot by mobs in previous zones.
when will eso players realise that telling someone who disagrees with them to go and play something else doesn't mean anything or contribute to the discussion?
There's a difference between disliking an element of a game and disliking the entire foundation that a game was built upon. This is one of the three MMORPGs with a horizontal progression system in place. It was implemented wrong and clearly the developers agree seeing as they're halting their progression system until they "figure it out".
I think it's extremely reasonable to say that if someone wants to feel like a badass one shotting level 2 enemies that they should go play a leveled game instead of defending a flawed scaling system created by developers that at no point in the last five years since the game launched that they're interested in power creep.
No no no, you are supposed to be a wimp that gets demolished by ladybug if he steps outside of town without full raid group....you know....old school.
Hallothiel wrote: »Is there any other mmo that has different difficulty levels for players? Just curious as to exactly how this could realistically be implemented. Emphasis on the realistically - so actual workable solutions not wishful thinking from people who don't understand game design.
Chilly-McFreeze wrote: »Hallothiel wrote: »Is there any other mmo that has different difficulty levels for players? Just curious as to exactly how this could realistically be implemented. Emphasis on the realistically - so actual workable solutions not wishful thinking from people who don't understand game design.
SWTOR
VaxtinTheWolf wrote: »Personally, I would like them to test what the game would be like if players were only scaled to Lv50 stats instead of Lv50(CP160) and see how that goes.
You joined in April of 2014.Smasherx74 wrote: »...
Do you remember how easy the game was for you back then?
How you could beat everything blindfolded, naked and with one arm tied to your back?
Right,. You got 5 years on those people who are truly starting fresh, not just a new character for someone who's been up and down this road a thousand times.
Funny one would surmise this, thinking that players will stay and keep playing, because the game is easier than girls in... Saucy videos.For the sake of brand new players, I’m glad if overland leans more toward easy than hard.
By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.
For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.
Just my opinion.
Chilly-McFreeze wrote: »Hallothiel wrote: »Is there any other mmo that has different difficulty levels for players? Just curious as to exactly how this could realistically be implemented. Emphasis on the realistically - so actual workable solutions not wishful thinking from people who don't understand game design.
SWTOR
No it doesnt.
Hallothiel wrote: »Is there any other mmo that has different difficulty levels for players? Just curious as to exactly how this could realistically be implemented.
I've been playing the game for a long time. So really, I have a lot of resources at hand.... But I don't use them. So really, outside of using or not using Champion Points, all my new characters function as "Fresh Account" characters with no resources.barney2525 wrote: »Snip for length.
So begone with this notion that the game is challenging for new players with absolutely no resources, when it obviously ain't the case.
Kiralyn2000 wrote: »Hallothiel wrote: »Is there any other mmo that has different difficulty levels for players? Just curious as to exactly how this could realistically be implemented.
City of Heroes & Star Trek Online (both designed by Cryptic) have a settable difficulty level. On the other hand, they both had/have almost entirely instanced content (and I believe the difficulty level only applied to those - so when you go into one of the rare multiplayer 'adventure' zones, it didn't apply)
That said...
Can anyone tell me a (modern) MMO where the Overland/Zone content is at all 'challenging' for top-end players? The type who raid/trial/top leaderboards?
Because WoW certainly wasn't, back when I played it. A new expansion came out with an increased level cap - and the overland content was balanced to be playable by the folks who'd just leveled through the previous zones, with blue/purple gear. Raiders who had 2+ tiers of gold gear, with vastly higher gearscore, cakewalked through it all, frequently not starting to find any gear upgrades until they were at the new level cap & getting new purples.
(And even ignoring well geared players, the difference between "new player" and a vet who knows WTH they're doing with the game systems is huge. Especially in this game, with weaving & similar things. So even when a vet wears white gear & has no CP assigned, they're still much stronger than an actual new player. And let's not forget how the One Tamriel scaling gives new level 1's a massive stat boost, so those 'vets' who are playing no CP/no gear, are still working off inflated stat pools.)