RattusMortus wrote: »typical elitist cry - I get so sick of the "Oh xxx is easy" with the subtone that if you don't find it easy you're either a noob a *** or a waste of oxygen.
ESO is a GAME. People like me play it to get away from the hard things in life. There is challenging content if you want it and enough chill factor if you don't.
sentientomega wrote: »How about an instanced pre-Undaunted training ground? Where you can spawn mobs of the difficulty you're looking for to get the kind of preparation for hardcore content you're talking about. Surely, that's better than socking it to that part of the player-base that happens to include me. Why do so many people seem to be against relaxation gaming?
And I still back my solution of personalised stat sliders, that centre around players' characters, and not the environment. You farm the best gear that you can find, then fine-tine your sliders to hit that sweet spot.
And, as I've said before, I'm glad that ZOS leans towards safeguarding overworld gameplay for the far more casual player over the hardcore variety.
Wildstar.
Will you people ever learn?
No company, in their right mind, wants to follow down that road to nowhere.
Not everyone comes to this game from WoW or other MMOs. Some of us never played video games at all until recently, believe it or not. There are actually people who have never seen WoW or any of the shooters or whatever else is out there.
I actually have never owned a console. Ever. Just couldn't afford it, so I played PC games, and the PC games I played were not MMOs.
I started with DDO a few years ago, which anyone who's played knows is a weird sort of MMO with everything instanced and strictly level-specific--if you aren't high enough level for it, you get help doing it OR you just go fight trash mobs until you are higher level and you try again. That was experience 1, and completely different from ESO. Combat system, type of skills, game physics, everything different. No comparison.
Next was LOTRO. That one has leveled zones; if you're a new player you stay in the new areas or you die, period. The higher level zones even increase aggro range for lowbies to make SURE you die if you stray into the big dogs' area. It's very level dependent. However, once you have leveled past a zone you have literally outleveled it because mobs no longer aggro on you at all unless you start a fight with them. You can wander around in a zone you've outleveled and never be touched. There are only a small handful of zones that remain on-level for capped toons. Also, different combat system, different class sets, skills, etc. Nothing really in common with ESO.
ESO was my 3rd MMO and my FIRST playing anything in this particular style. It took me the better part of a year and a half to learn my way around the mechanics. I couldn't even figure out bar swapping as part of a rotation for a year, it was just a foreign concept. The way you use skills is different from either of the two other games I played. The way you build a toon is different. With no background in WoW or anything similar to this, this was ENTIRELY a new experience, and I found it more than challenging enough. I even got frustrated a few times...there were delves I could not solo for a long time until I figured out how to start getting my dps up, and I couldn't even solo a dolmen for a long time. Overland is *necessary* to learn these things.
If the game had been much, much harder, like enough to pose a challenge for veteran, capped, endgame-geared toons? I would've quit after a month. I don't play games to not get anywhere for the entire duration of my play time. Spending a couple of hours getting past a challenge? Sure, that's play. Spending days on the same thing and not managing it? Screw that, I'll go read a book or watch Netflix instead, that doesn't leave me at the end of my recreational time all pissed off.
You people who played WoW and nineteen other MMOs have no idea what it's like to be a new player anymore. For YOU, just being new to a *game* is not being a new player. It's playing a different flavor of the same thing and other people do NOT have your same experience or skillsets in video games in general. You have unlocked all three levels of the Video Game Player passive. While I can understand your frustration at things becoming easy for you, do not for a minute think that the average new player is like you. Or me. There are so many different experience levels. You just cannot assume it to be the highest potential tier of skill or you are going to absolutely kill off the newbies that aren't just testing their hundredth MMO.
You people who played WoW and nineteen other MMOs have no idea what it's like to be a new player anymore. For YOU, just being new to a *game* is not being a new player. It's playing a different flavor of the same thing and other people do NOT have your same experience or skillsets in video games in general. You have unlocked all three levels of the Video Game Player passive. While I can understand your frustration at things becoming easy for you, do not for a minute think that the average new player is like you. Or me. There are so many different experience levels. You just cannot assume it to be the highest potential tier of skill or you are going to absolutely kill off the newbies that aren't just testing their hundredth MMO.
Massacre_Wurm wrote: »I have said it once, and I will say it again : Don't wait for the devs to make the game "more difficult"
for you. Refund ALL of your CP and equip green gear. Then the game may be balanced.
If the devs add more HP to every mob and/or add greater resistances to every mob and/or introduce
a new NPC AI, the new and casual players will find another game. Then ESO closes. No more debate
over "this game is too easy."
Better yet, has anyone everdone HM Ruins of Mazzatun in all geen gear with only base game skills
(no caltrops, no horn, etc.?)
I have a level 4 Necromancer with 0 CP with a rag on my body, and it's almost impossible for a human NPC to kill me. How is that any fun? If anything, this sucks out any kind of immersion I'd love to have as a "new player" coming into the game, seeing how you literally cannot die while being impaled with a sword.
Its not like level 4 char = 160cp 50 lvl char ( well , not quite but close )
Level to 30 with 0 CP and a rag. And then try some action.
RattusMortus wrote: »typical elitist cry - I get so sick of the "Oh xxx is easy" with the subtone that if you don't find it easy you're either a noob a *** or a waste of oxygen.
ESO is a GAME. People like me play it to get away from the hard things in life. There is challenging content if you want it and enough chill factor if you don't.
Smasherx74 wrote: »RattusMortus wrote: »typical elitist cry - I get so sick of the "Oh xxx is easy" with the subtone that if you don't find it easy you're either a noob a *** or a waste of oxygen.
ESO is a GAME. People like me play it to get away from the hard things in life. There is challenging content if you want it and enough chill factor if you don't.
Even noobs find this content easy
Smasherx74 wrote: »So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.
I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
Hmm, so no Attribute Points, No CP, No Armor, No Weapon, Just basic skill points and class abilities.
Have video to support this? Cause this gets claimed a lot with these threads, but no video evidence to support it.
Not saying you're right or wrong in your claim, just might be more beneficial to your argument to show the naysayers proof of "how easy" it is, you know, burden of proof and all. Cause anything can be claimed, especially more so when one doesn't provide evidence of said claim.
Just a thought.
Smasherx74 wrote: »So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.
I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
Hmm, so no Attribute Points, No CP, No Armor, No Weapon, Just basic skill points and class abilities.
Have video to support this? Cause this gets claimed a lot with these threads, but no video evidence to support it.
Not saying you're right or wrong in your claim, just might be more beneficial to your argument to show the naysayers proof of "how easy" it is, you know, burden of proof and all. Cause anything can be claimed, especially more so when one doesn't provide evidence of said claim.
Just a thought.
I've done full ESO beta, full ESO release at day zero, full ESO in 2015 (new restart).
Beta and day zero were A-WE-SO-ME and hard. Starter area was full, complete, fun and questing involve some skill. Pulling 2 NPCs = hard time. Pulling 3 = dead. Most outworld bosses and public dungeon bosses were really challenging.
Quests involving defeating X waves of increasingly hard NPCs were challenging.
Infamous serpent boss was... infamous and claimed so many souls.
Mannimarco and Molag Bal were a blast.
In 2017 all of this was already true garbage. Easy mode any bot could do hands off.
I've tried restarting VV from zero too and it was abysmal. You just cannot die, unless you disconnect in the middle of a boss fight.
And funny enough, PvP followed the same course. Back at release, PvP was fairly imbalanced (like... always is) but server performance was GOOD. PvP was fluid, diverse and fun.
Enter Nerfmire and Nerfbreaker, everyone play the same dumb clone. No diversity, no fun, massive and unplayable lag.
ESO: going downhill since 2014.
Wildstar.
Will you people ever learn?
No company, in their right mind, wants to follow down that road to nowhere.
Star wars the old republic.
Biggest budget in gaming history ever. Made by mighty Bioware. Every class had its own story and voice actor. Every scene had cutscene. Instead of summons it had companions with unique personalities and quests. Every role player's wet dream and very casual friendly. And still failed miserably.
P.S. tedius =/= challenging
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »Not everyone comes to this game from WoW or other MMOs. Some of us never played video games at all until recently, believe it or not. There are actually people who have never seen WoW or any of the shooters or whatever else is out there.
I actually have never owned a console. Ever. Just couldn't afford it, so I played PC games, and the PC games I played were not MMOs.
I started with DDO a few years ago, which anyone who's played knows is a weird sort of MMO with everything instanced and strictly level-specific--if you aren't high enough level for it, you get help doing it OR you just go fight trash mobs until you are higher level and you try again. That was experience 1, and completely different from ESO. Combat system, type of skills, game physics, everything different. No comparison.
Next was LOTRO. That one has leveled zones; if you're a new player you stay in the new areas or you die, period. The higher level zones even increase aggro range for lowbies to make SURE you die if you stray into the big dogs' area. It's very level dependent. However, once you have leveled past a zone you have literally outleveled it because mobs no longer aggro on you at all unless you start a fight with them. You can wander around in a zone you've outleveled and never be touched. There are only a small handful of zones that remain on-level for capped toons. Also, different combat system, different class sets, skills, etc. Nothing really in common with ESO.
ESO was my 3rd MMO and my FIRST playing anything in this particular style. It took me the better part of a year and a half to learn my way around the mechanics. I couldn't even figure out bar swapping as part of a rotation for a year, it was just a foreign concept. The way you use skills is different from either of the two other games I played. The way you build a toon is different. With no background in WoW or anything similar to this, this was ENTIRELY a new experience, and I found it more than challenging enough. I even got frustrated a few times...there were delves I could not solo for a long time until I figured out how to start getting my dps up, and I couldn't even solo a dolmen for a long time. Overland is *necessary* to learn these things.
If the game had been much, much harder, like enough to pose a challenge for veteran, capped, endgame-geared toons? I would've quit after a month. I don't play games to not get anywhere for the entire duration of my play time. Spending a couple of hours getting past a challenge? Sure, that's play. Spending days on the same thing and not managing it? Screw that, I'll go read a book or watch Netflix instead, that doesn't leave me at the end of my recreational time all pissed off.
You people who played WoW and nineteen other MMOs have no idea what it's like to be a new player anymore. For YOU, just being new to a *game* is not being a new player. It's playing a different flavor of the same thing and other people do NOT have your same experience or skillsets in video games in general. You have unlocked all three levels of the Video Game Player passive. While I can understand your frustration at things becoming easy for you, do not for a minute think that the average new player is like you. Or me. There are so many different experience levels. You just cannot assume it to be the highest potential tier of skill or you are going to absolutely kill off the newbies that aren't just testing their hundredth MMO.
I agree with you completely. Yes, I played WoW (for 7 years) and RIFT (for 3 years) - on gimped satellite internet, so THEY weren't easy for me either (until I had max level toons and could go back and do quest lines where I really wanted to see the story.... or clear lower level instances for gear - and sometimes.... those weren't easy either because early satband was only a small step up from decent dialup).
The first 11 months I played this game on that same gimped satband. Now I've got remarkably better satellite (HughesNet instead of Wildblue - Exede couldn't offer me an upgrade to their higher speed - "not available in your area sorry"). So now I'm actually learning how to play. I'm working on LA weaving (it's easier every day); next I'm going to work on bar swapping. My reflexes aren't as good as when I played WoW, so I have to work out exactly what to do when....
*sigh*
Let me translate that post for everyone, hmm?
"Since I play well, I want the game to be hard so everyone else have a miserable time playing it ! Oh, how I delight in the distress of my fellow humans, especially when I dont have to suffer anything ! Really, only good players such as I deserve to play this game. For I, after all, am a member of the elite, not a noob like most other players. Praise me !".
Maybe I exagerate a bit .. but when I read "XXX is too easy, make it harder" .. this is actually what I understand. Such a shame.
Did you know it’s actually impossible, literally, not possible, to die while fighting the necromancer you chase down after the dragon attack in Elsweyr? I left my character standing in one spot while I ate dinner, and just watched for 30 minutes while his heath bar casually drifted between 100% and 85%.
Did you know it’s actually impossible, literally, not possible, to die while fighting the necromancer you chase down after the dragon attack in Elsweyr? I left my character standing in one spot while I ate dinner, and just watched for 30 minutes while his heath bar casually drifted between 100% and 85%.
You could make a time-lapse movie of this and post it every time someone still claims the game is hard for newbies
Smasherx74 wrote: »So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.
I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
Kiralyn2000 wrote: »Did you know it’s actually impossible, literally, not possible, to die while fighting the necromancer you chase down after the dragon attack in Elsweyr? I left my character standing in one spot while I ate dinner, and just watched for 30 minutes while his heath bar casually drifted between 100% and 85%.
You could make a time-lapse movie of this and post it every time someone still claims the game is hard for newbies
Because if one story fight is rigged, clearly there is no other overland content that might kill someone.