^^^^^^^
I used to enjoy questing on ESO and WoW back when there was just a smidgen of difficulty to it. I made alts all day long, and played for HOURS. Now I can barely bring myself to play either game. The only way to get a bit of that feeling back is to play my Bowplar Stam/Mag healer. He has garbage DPS and his stats are split. He can't be used for anything else though.
Crap DPS for what.. a lvl 1 character with the 160CP 'buff' or a lvl whatever character with a 610CP?
You can't start a new Alt with whatever the starter DPS is and just.. play? Your own skill and experience should allow you to just do that. Don't min/max it, don't add the extra CP points.. just play/ quest.
ffs how hard is it to read the first post? That’s exactly what they did, and still nothing is remotely threatening. Dropped gear, no CP, non synergistic race choice. There is nothing else they can do without throwing out lessons the game teaches as far back as the tutorial quests.
If you have to purposefully refuse to use basic ingame tools in order to be at risk of dying (and people still aren’t at risk, even then), the game is too easy and it’s plain not fun.
thumpthing wrote: »yep, agree wholeheartedly with the OP.
no idea why they got rid of leveled zones and scaled everything... ruined the leveling experience. should have just scaled everything for chars level 50+ or heck, just for dungeons and trials and arena
Why do people have to min/max? Is it a must to explore and do quests? Do you have to use CP points earned on another Character? The answer is no, it's a choice. If one already thinks the game is too easy...why add to it?
Massacre_Wurm wrote: »thumpthing wrote: »yep, agree wholeheartedly with the OP.
no idea why they got rid of leveled zones and scaled everything... ruined the leveling experience. should have just scaled everything for chars level 50+ or heck, just for dungeons and trials and arena
Why ? Because you can play in any zone in any time with any people.
We have no ghost low level zones ( like in typical mmo ) thanks to this.
New player can buy the game a jump right into the latest expansion.
disintegr8 wrote: »One Tamriel and the leveling system - guilty as charged.
I remember walking out the gates of Daggerfall on my level 5 (first character) and getting killed by just about anything that breathed. Go into a zone before you had leveled up enough, death came from everywhere. Dare to take on anything in Craglorn on your own - instant death.
Those were the days.
thumpthing wrote: »yep, agree wholeheartedly with the OP.
no idea why they got rid of leveled zones and scaled everything... ruined the leveling experience. should have just scaled everything for chars level 50+ or heck, just for dungeons and trials and arena
navystylz_ESO wrote: »Why do people have to min/max? Is it a must to explore and do quests? Do you have to use CP points earned on another Character? The answer is no, it's a choice. If one already thinks the game is too easy...why add to it?
You could argue in a RPG where part of the equation is progression of your character, that progression never ends until you are min/max. Even then, the way this game is, there's really no true min/max end, unless you've collected all the equipment in the game and tricked it out.
But the ease of this game in the overland has very little to do with gear now.
navystylz_ESO wrote: »Massacre_Wurm wrote: »thumpthing wrote: »yep, agree wholeheartedly with the OP.
no idea why they got rid of leveled zones and scaled everything... ruined the leveling experience. should have just scaled everything for chars level 50+ or heck, just for dungeons and trials and arena
Why ? Because you can play in any zone in any time with any people.
We have no ghost low level zones ( like in typical mmo ) thanks to this.
New player can buy the game a jump right into the latest expansion.
The things that keep people in a zone has very little to do with the level scaling.
1. Map completion - Which was done even prior to 1T with VR players coming back to hit bosses and stuff they missed. Now it's 50 CP 810s or whatever doing it. Of course, to gain VR levels required complete map completion of later zones anyway and grinding dungeons.
2. Dailies - Which weren't in prior to 1T. No daily WBs and 1 Delve to chase those motifs or other items you do now.
3. Hubs that allow easy access to crafting tables for Writs, Decon, and banking.
What REALLY changed to make maps feel more populated. They removed the restriction that Ebonheart Pact, Daggerfall Covenant and Aldmeri Dominion played on completely different instances of the world.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
navystylz_ESO wrote: »disintegr8 wrote: »One Tamriel and the leveling system - guilty as charged.
I remember walking out the gates of Daggerfall on my level 5 (first character) and getting killed by just about anything that breathed. Go into a zone before you had leveled up enough, death came from everywhere. Dare to take on anything in Craglorn on your own - instant death.
Those were the days.
My old main was one of the first two Vampires in EP. The first Blood Fiends spawned in the Rift on day 3 of early access. I was only level 17 because I kept going back to check on those spawns and so didn't level as fast as some. But 3 of us were right next to spawn when they first popped, we got infect, was the first to yell it out where people could find and immediately went to do the quest.
Back then the guys you had to drain were scaled to the Rift's level. Which was level 41 for those guys in there I believe. I had to kite those mofos around in that quest so hard. But I did it. And I was one of the first 2 vampires and only at level 17.
Unfortunately because the rank of Vampire was tied to the xp you earn, ranking it to 10 took a long time and missed out on the original achievement they had for it. My friend, who got bit with me, was 43 when we got bit and I believe was actually the first to hit rank 10 vampire as well.
I understand that people like the ability to choose what they feel like experiencing for story, but we are told to get naked and remove CP and all these other things to "make it harder" for us. But asking for help, being social and grouping, or going back to a zone once they were overlevel and could faceroll the content, much like you can faceroll it all now, was completely unreasonable.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
navystylz_ESO wrote: »disintegr8 wrote: »One Tamriel and the leveling system - guilty as charged.
I remember walking out the gates of Daggerfall on my level 5 (first character) and getting killed by just about anything that breathed. Go into a zone before you had leveled up enough, death came from everywhere. Dare to take on anything in Craglorn on your own - instant death.
Those were the days.
My old main was one of the first two Vampires in EP. The first Blood Fiends spawned in the Rift on day 3 of early access. I was only level 17 because I kept going back to check on those spawns and so didn't level as fast as some. But 3 of us were right next to spawn when they first popped, we got infect, was the first to yell it out where people could find and immediately went to do the quest.
Back then the guys you had to drain were scaled to the Rift's level. Which was level 41 for those guys in there I believe. I had to kite those mofos around in that quest so hard. But I did it. And I was one of the first 2 vampires and only at level 17.
Unfortunately because the rank of Vampire was tied to the xp you earn, ranking it to 10 took a long time and missed out on the original achievement they had for it. My friend, who got bit with me, was 43 when we got bit and I believe was actually the first to hit rank 10 vampire as well.
I understand that people like the ability to choose what they feel like experiencing for story, but we are told to get naked and remove CP and all these other things to "make it harder" for us. But asking for help, being social and grouping, or going back to a zone once they were overlevel and could faceroll the content, much like you can faceroll it all now, was completely unreasonable.
its unreasonable becasue first requires that you are the only one involved, while encouraging, no requiring that you do most content in group means that you are dependent on other people for anything and EVERYTHING. want to hop online for half an hour once your kids are in bed, just to unwind quickly, do a few quests - NOPE. need people for that and maker help you if there are no other people to do those quests with. low level zones, fine you go back and do them later, even though rewards are no irrelevant, but what do you do with higher level zones?
in SWTOR, there was this quest chain that culminated in forced group finale. and becasue it was a quest chain rather then a daily - you would only really do it once per character.
wanna guess how many people actualy got to complete it? wanna guess? NOT. a lot. heck - WHY do you think they changed main quests in Craglorn to be genuinely, truly soloable? because they were near impossible to find people to do them with after initial rush. story quests MUST be soloable, by EVERYONE.
^^^^^^^
I used to enjoy questing on ESO and WoW back when there was just a smidgen of difficulty to it. I made alts all day long, and played for HOURS. Now I can barely bring myself to play either game. The only way to get a bit of that feeling back is to play my Bowplar Stam/Mag healer. He has garbage DPS and his stats are split. He can't be used for anything else though.
Crap DPS for what.. a lvl 1 character with the 160CP 'buff' or a lvl whatever character with a 610CP?
You can't start a new Alt with whatever the starter DPS is and just.. play? Your own skill and experience should allow you to just do that. Don't min/max it, don't add the extra CP points.. just play/ quest.
ffs how hard is it to read the first post? That’s exactly what they did, and still nothing is remotely threatening. Dropped gear, no CP, non synergistic race choice. There is nothing else they can do without throwing out lessons the game teaches as far back as the tutorial quests.
If you have to purposefully refuse to use basic ingame tools in order to be at risk of dying (and people still aren’t at risk, even then), the game is too easy and it’s plain not fun.
Well... sorry I missed a previous post... somewhere between page 19 and 21..
Refuse to use in game tools? What I suggested would be that same thing as if one was playing their very 1st character or started a new account and rolled the 1st character on that.
Why do people have to min/max? Is it a must to explore and do quests? Do you have to use CP points earned on another Character? The answer is no, it's a choice. If one already thinks the game is too easy...why add to it?
<snipped irrelevant content>
My choice, my way of playing. It was only a suggestion...asking wouldn't it be better to start a new character and just not add buffs, rather than play a suboptimal character.
You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue
^^^^^^^
I used to enjoy questing on ESO and WoW back when there was just a smidgen of difficulty to it. I made alts all day long, and played for HOURS. Now I can barely bring myself to play either game. The only way to get a bit of that feeling back is to play my Bowplar Stam/Mag healer. He has garbage DPS and his stats are split. He can't be used for anything else though.
Crap DPS for what.. a lvl 1 character with the 160CP 'buff' or a lvl whatever character with a 610CP?
You can't start a new Alt with whatever the starter DPS is and just.. play? Your own skill and experience should allow you to just do that. Don't min/max it, don't add the extra CP points.. just play/ quest.
ffs how hard is it to read the first post? That’s exactly what they did, and still nothing is remotely threatening. Dropped gear, no CP, non synergistic race choice. There is nothing else they can do without throwing out lessons the game teaches as far back as the tutorial quests.
If you have to purposefully refuse to use basic ingame tools in order to be at risk of dying (and people still aren’t at risk, even then), the game is too easy and it’s plain not fun.
Well... sorry I missed a previous post... somewhere between page 19 and 21..
Refuse to use in game tools? What I suggested would be that same thing as if one was playing their very 1st character or started a new account and rolled the 1st character on that.
Why do people have to min/max? Is it a must to explore and do quests? Do you have to use CP points earned on another Character? The answer is no, it's a choice. If one already thinks the game is too easy...why add to it?
<snipped irrelevant content>
My choice, my way of playing. It was only a suggestion...asking wouldn't it be better to start a new character and just not add buffs, rather than play a suboptimal character.
Go read the first post on the first page before you comment. Ffs, did you read anything I wrote? Where I explicitly told you he used no CP and just used trash gear?
Since I doubt you’ll bother listening and reading the OP, here it isYou know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue
Sogreth wrote: »
^^^^^^^
I used to enjoy questing on ESO and WoW back when there was just a smidgen of difficulty to it. I made alts all day long, and played for HOURS. Now I can barely bring myself to play either game. The only way to get a bit of that feeling back is to play my Bowplar Stam/Mag healer. He has garbage DPS and his stats are split. He can't be used for anything else though.
thumpthing wrote: »yep, agree wholeheartedly with the OP.
no idea why they got rid of leveled zones and scaled everything... ruined the leveling experience. should have just scaled everything for chars level 50+ or heck, just for dungeons and trials and arena
^^^^^^^
I used to enjoy questing on ESO and WoW back when there was just a smidgen of difficulty to it. I made alts all day long, and played for HOURS. Now I can barely bring myself to play either game. The only way to get a bit of that feeling back is to play my Bowplar Stam/Mag healer. He has garbage DPS and his stats are split. He can't be used for anything else though.
Crap DPS for what.. a lvl 1 character with the 160CP 'buff' or a lvl whatever character with a 610CP?
You can't start a new Alt with whatever the starter DPS is and just.. play? Your own skill and experience should allow you to just do that. Don't min/max it, don't add the extra CP points.. just play/ quest.
ffs how hard is it to read the first post? That’s exactly what they did, and still nothing is remotely threatening. Dropped gear, no CP, non synergistic race choice. There is nothing else they can do without throwing out lessons the game teaches as far back as the tutorial quests.
If you have to purposefully refuse to use basic ingame tools in order to be at risk of dying (and people still aren’t at risk, even then), the game is too easy and it’s plain not fun.
Well... sorry I missed a previous post... somewhere between page 19 and 21..
Refuse to use in game tools? What I suggested would be that same thing as if one was playing their very 1st character or started a new account and rolled the 1st character on that.
Why do people have to min/max? Is it a must to explore and do quests? Do you have to use CP points earned on another Character? The answer is no, it's a choice. If one already thinks the game is too easy...why add to it?
<snipped irrelevant content>
My choice, my way of playing. It was only a suggestion...asking wouldn't it be better to start a new character and just not add buffs, rather than play a suboptimal character.
Go read the first post on the first page before you comment. Ffs, did you read anything I wrote? Where I explicitly told you he used no CP and just used trash gear?
Since I doubt you’ll bother listening and reading the OP, here it isYou know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue
Again results can be easily fabricated and seems OP is just a troll.
Massacre_Wurm wrote: »thumpthing wrote: »yep, agree wholeheartedly with the OP.
no idea why they got rid of leveled zones and scaled everything... ruined the leveling experience. should have just scaled everything for chars level 50+ or heck, just for dungeons and trials and arena
Why ? Because you can play in any zone in any time with any people.
We have no ghost low level zones ( like in typical mmo ) thanks to this.
New player can buy the game a jump right into the latest expansion.
VioletVience wrote: »Massacre_Wurm wrote: »thumpthing wrote: »yep, agree wholeheartedly with the OP.
no idea why they got rid of leveled zones and scaled everything... ruined the leveling experience. should have just scaled everything for chars level 50+ or heck, just for dungeons and trials and arena
Why ? Because you can play in any zone in any time with any people.
We have no ghost low level zones ( like in typical mmo ) thanks to this.
New player can buy the game a jump right into the latest expansion.
Yep, we have no ghost low level zones, now all zones (except Alik'r and Craglorn) are almost empty.
MartiniDaniels wrote: »Again results can be easily fabricated and seems OP is just a troll.
I killed elite enemy (giant) without gear, food, abilities used and CP on cp810 toon, i.e. with zero boon to newbies in comparison to level 20 where boon is still considerable. And I am just average experienced player, I bet real good player may even manage to kill some WB in that setup.
https://forums.elderscrollsonline.com/en/discussion/comment/6097275/#Comment_6097275
So OP is completely right, game is extremely easy no matter of CP and gold gear. Basically you need to slot just one self-healing ability to be invincible in overland. Or~ 1000 health recovery to offset that laughable dps which elite mobs and delve/quest bosses have, and which you can get from white stolen food.
thumpthing wrote: »yep, agree wholeheartedly with the OP.
no idea why they got rid of leveled zones and scaled everything... ruined the leveling experience. should have just scaled everything for chars level 50+ or heck, just for dungeons and trials and arena
Thats very easy, because the game died and needed complete rework.
To me...One Tamriel ruined the game. Overland was far more interesting when the difficulty from zone to zone got harder and harder since it was tuned to your assumed level. If you wanted a challenge you could go directly from Stonefalls to The Rift and have a very difficult time indeed...but One Tamriel scaled it all down to the player so instead of just the zone you were leveled for being braindead easy...ALL the zones became braindead easy. The important thing is that before One Tamriel, the player could choose to a degree the challenge level they wanted(at least up until lvl50)