Massacre_Wurm wrote: »Or you talking about buffing trash mobs to make travel from point A to point B as tedios as possible ?
Wifeaggro13 wrote: »navystylz_ESO wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »MartiniDaniels wrote: »^ If that is all correct, I thank God that I avoided MMORPG genre for all my youth and that ESO has group content of good quality and amazing community so I can give up on unplayable (for me) overland without losing my characters.
That means you missed out on the Golden Age of MMORPG's.
I heard that games like Lineage 2 and WoW screwed so many lives, studies, careers, so I was sticking with single-player RPGs and multiplayer shooters for decade.. when ESO was released it was perceived in Skyrim's community as utter trash made not by Bethesda, so I avoided it too. Only "free week" and lack of decent new games lured me to ESO in 2018.. Bleakrock was so mind-dumbingly easy, crude and in-immersive that I was ready to quit, but arrival to Bal Foyen and actual big world sparked interest in me to visit all those places we read in TES books.
I played WoW and RIFT before ESO. I'm still playing Oblivion and Skyrim, as I really enjoy TES games (with mods of course in those to change things up).
I'm not really invested in MMOs - I started this one due to friends who play and posted screenies. Such a gorgeous world. It's fun, I love it. But should I live long enough for TES VI, it will be months or years even before I play ESO again, assuming it's still around....
Seems like a lot of the naysayers of difficulty aren't here for the MMO and only care about the progression of a TES story, so f-all to those who of us who want both...
Interesting to see what happens when all these people jump ship when Elder Scrolls 6 comes out and no one who wants the MMO experience is left because ZOS keeps pushing out nauseatingly easy graphic novel while charging premium prices.
That is the blunt truth right there but the angry mob of players that dont actually play the whole game are coming to burn your reply down lol. its a sad day when i enjoy tanking the forums then tanking in the actual game.
eh. not really. again i cannot speak for everyone, but for myself - there's group content and there's solo content. I want solo content to not require a group. ever. and overworld IMO? should be solo content.
MMO =/= must group for everything. its a world that you share with a whole lot of other players where you can chose to group, OR chose to lone wolf.
Massacre_Wurm wrote: »Right , lets buff overland content and make old zones unplayable. I had to w8 almost an hour untill i find 2 other people for WB daily quest in Morrowind today.
navystylz_ESO wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »MartiniDaniels wrote: »^ If that is all correct, I thank God that I avoided MMORPG genre for all my youth and that ESO has group content of good quality and amazing community so I can give up on unplayable (for me) overland without losing my characters.
That means you missed out on the Golden Age of MMORPG's.
I heard that games like Lineage 2 and WoW screwed so many lives, studies, careers, so I was sticking with single-player RPGs and multiplayer shooters for decade.. when ESO was released it was perceived in Skyrim's community as utter trash made not by Bethesda, so I avoided it too. Only "free week" and lack of decent new games lured me to ESO in 2018.. Bleakrock was so mind-dumbingly easy, crude and in-immersive that I was ready to quit, but arrival to Bal Foyen and actual big world sparked interest in me to visit all those places we read in TES books.
I played WoW and RIFT before ESO. I'm still playing Oblivion and Skyrim, as I really enjoy TES games (with mods of course in those to change things up).
I'm not really invested in MMOs - I started this one due to friends who play and posted screenies. Such a gorgeous world. It's fun, I love it. But should I live long enough for TES VI, it will be months or years even before I play ESO again, assuming it's still around....
Seems like a lot of the naysayers of difficulty aren't here for the MMO and only care about the progression of a TES story, so f-all to those who of us who want both...
Interesting to see what happens when all these people jump ship when Elder Scrolls 6 comes out and no one who wants the MMO experience is left because ZOS keeps pushing out nauseatingly easy graphic novel while charging premium prices.
Massacre_Wurm wrote: »Or you talking about buffing trash mobs to make travel from point A to point B as tedios as possible ?
Seems to be the case. And it's a bad idea, since lots of ESO's quests rely on exploration, mobs make it annoying enough even without buffs.
Massacre_Wurm wrote: »Or you talking about buffing trash mobs to make travel from point A to point B as tedios as possible ?
Seems to be the case. And it's a bad idea, since lots of ESO's quests rely on exploration, mobs make it annoying enough even without buffs.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »navystylz_ESO wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »MartiniDaniels wrote: »^ If that is all correct, I thank God that I avoided MMORPG genre for all my youth and that ESO has group content of good quality and amazing community so I can give up on unplayable (for me) overland without losing my characters.
That means you missed out on the Golden Age of MMORPG's.
I heard that games like Lineage 2 and WoW screwed so many lives, studies, careers, so I was sticking with single-player RPGs and multiplayer shooters for decade.. when ESO was released it was perceived in Skyrim's community as utter trash made not by Bethesda, so I avoided it too. Only "free week" and lack of decent new games lured me to ESO in 2018.. Bleakrock was so mind-dumbingly easy, crude and in-immersive that I was ready to quit, but arrival to Bal Foyen and actual big world sparked interest in me to visit all those places we read in TES books.
I played WoW and RIFT before ESO. I'm still playing Oblivion and Skyrim, as I really enjoy TES games (with mods of course in those to change things up).
I'm not really invested in MMOs - I started this one due to friends who play and posted screenies. Such a gorgeous world. It's fun, I love it. But should I live long enough for TES VI, it will be months or years even before I play ESO again, assuming it's still around....
Seems like a lot of the naysayers of difficulty aren't here for the MMO and only care about the progression of a TES story, so f-all to those who of us who want both...
Interesting to see what happens when all these people jump ship when Elder Scrolls 6 comes out and no one who wants the MMO experience is left because ZOS keeps pushing out nauseatingly easy graphic novel while charging premium prices.
That is the blunt truth right there but the angry mob of players that dont actually play the whole game are coming to burn your reply down lol. its a sad day when i enjoy tanking the forums then tanking in the actual game.
eh. not really. again i cannot speak for everyone, but for myself - there's group content and there's solo content. I want solo content to not require a group. ever. and overworld IMO? should be solo content.
MMO =/= must group for everything. its a world that you share with a whole lot of other players where you can chose to group, OR chose to lone wolf.
Understood. So I guess here is my thinking overland should always be soloable. Take a game like EQ2 you could solo but is was far quicker to quest as a duo , more efficient. Normal mobs didnt die when you looked at them and may take half the skills in your rotation to kill.overland right now seems like your opponent does from fright when you swing at them
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Overworld needs a buff to the point its challenging, but you can still mess around with builds. However it should be challenging even if you min/max
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Overworld needs a buff to the point its challenging, but you can still mess around with builds. However it should be challenging even if you min/max
I'm sorry but that.. is impossible with the kind of combat we have in this game. why? becasue we have a disparity in dps that numbers in 40k+
making a world challening for minmaxer that parses 50k+ means that even person doing 20k, let alone 4-5k that seems to be an average for most leveling player - is going to be unable to quest through the over-world on their own.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »navystylz_ESO wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »MartiniDaniels wrote: »^ If that is all correct, I thank God that I avoided MMORPG genre for all my youth and that ESO has group content of good quality and amazing community so I can give up on unplayable (for me) overland without losing my characters.
That means you missed out on the Golden Age of MMORPG's.
I heard that games like Lineage 2 and WoW screwed so many lives, studies, careers, so I was sticking with single-player RPGs and multiplayer shooters for decade.. when ESO was released it was perceived in Skyrim's community as utter trash made not by Bethesda, so I avoided it too. Only "free week" and lack of decent new games lured me to ESO in 2018.. Bleakrock was so mind-dumbingly easy, crude and in-immersive that I was ready to quit, but arrival to Bal Foyen and actual big world sparked interest in me to visit all those places we read in TES books.
I played WoW and RIFT before ESO. I'm still playing Oblivion and Skyrim, as I really enjoy TES games (with mods of course in those to change things up).
I'm not really invested in MMOs - I started this one due to friends who play and posted screenies. Such a gorgeous world. It's fun, I love it. But should I live long enough for TES VI, it will be months or years even before I play ESO again, assuming it's still around....
Seems like a lot of the naysayers of difficulty aren't here for the MMO and only care about the progression of a TES story, so f-all to those who of us who want both...
Interesting to see what happens when all these people jump ship when Elder Scrolls 6 comes out and no one who wants the MMO experience is left because ZOS keeps pushing out nauseatingly easy graphic novel while charging premium prices.
That is the blunt truth right there but the angry mob of players that dont actually play the whole game are coming to burn your reply down lol. its a sad day when i enjoy tanking the forums then tanking in the actual game.
eh. not really. again i cannot speak for everyone, but for myself - there's group content and there's solo content. I want solo content to not require a group. ever. and overworld IMO? should be solo content.
MMO =/= must group for everything. its a world that you share with a whole lot of other players where you can chose to group, OR chose to lone wolf.
Understood. So I guess here is my thinking overland should always be soloable. Take a game like EQ2 you could solo but is was far quicker to quest as a duo , more efficient. Normal mobs didnt die when you looked at them and may take half the skills in your rotation to kill.overland right now seems like your opponent does from fright when you swing at them
and in my opinion, that's not a good design, becasue its soloable... technically. practically its tedious at best. to each their own, but there is a reason that as long lasting as EQ games are - they are STILL niche games. most people especially older people don't have time or desire to spend all this effort on trash mobs.
last but not least. to reiterate. your opponent dies of you look at it... for YOU. not everyone has that same dps or even close to it, as we have discussed already. this is likely a combat design issue, but this far into games life, there is no fixing it without alienating a large group of people on one side or the other. too many people actively enjoy weaving etc to try and remove it from the game. too many people have trouble with it, to force them into the kind of damage that requires weaving. and so on and so forth.
overland right now is designed to be accessible solo for EVERYONE. IMO as it should be.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »Wifeaggro13 wrote: »navystylz_ESO wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »MartiniDaniels wrote: »^ If that is all correct, I thank God that I avoided MMORPG genre for all my youth and that ESO has group content of good quality and amazing community so I can give up on unplayable (for me) overland without losing my characters.
That means you missed out on the Golden Age of MMORPG's.
I heard that games like Lineage 2 and WoW screwed so many lives, studies, careers, so I was sticking with single-player RPGs and multiplayer shooters for decade.. when ESO was released it was perceived in Skyrim's community as utter trash made not by Bethesda, so I avoided it too. Only "free week" and lack of decent new games lured me to ESO in 2018.. Bleakrock was so mind-dumbingly easy, crude and in-immersive that I was ready to quit, but arrival to Bal Foyen and actual big world sparked interest in me to visit all those places we read in TES books.
I played WoW and RIFT before ESO. I'm still playing Oblivion and Skyrim, as I really enjoy TES games (with mods of course in those to change things up).
I'm not really invested in MMOs - I started this one due to friends who play and posted screenies. Such a gorgeous world. It's fun, I love it. But should I live long enough for TES VI, it will be months or years even before I play ESO again, assuming it's still around....
Seems like a lot of the naysayers of difficulty aren't here for the MMO and only care about the progression of a TES story, so f-all to those who of us who want both...
Interesting to see what happens when all these people jump ship when Elder Scrolls 6 comes out and no one who wants the MMO experience is left because ZOS keeps pushing out nauseatingly easy graphic novel while charging premium prices.
That is the blunt truth right there but the angry mob of players that dont actually play the whole game are coming to burn your reply down lol. its a sad day when i enjoy tanking the forums then tanking in the actual game.
eh. not really. again i cannot speak for everyone, but for myself - there's group content and there's solo content. I want solo content to not require a group. ever. and overworld IMO? should be solo content.
MMO =/= must group for everything. its a world that you share with a whole lot of other players where you can chose to group, OR chose to lone wolf.
Understood. So I guess here is my thinking overland should always be soloable. Take a game like EQ2 you could solo but is was far quicker to quest as a duo , more efficient. Normal mobs didnt die when you looked at them and may take half the skills in your rotation to kill.overland right now seems like your opponent does from fright when you swing at them
and in my opinion, that's not a good design, becasue its soloable... technically. practically its tedious at best. to each their own, but there is a reason that as long lasting as EQ games are - they are STILL niche games. most people especially older people don't have time or desire to spend all this effort on trash mobs.
last but not least. to reiterate. your opponent dies of you look at it... for YOU. not everyone has that same dps or even close to it, as we have discussed already. this is likely a combat design issue, but this far into games life, there is no fixing it without alienating a large group of people on one side or the other. too many people actively enjoy weaving etc to try and remove it from the game. too many people have trouble with it, to force them into the kind of damage that requires weaving. and so on and so forth.
overland right now is designed to be accessible solo for EVERYONE. IMO as it should be.
It was actually fun .The risk vs reward was proper and not everything was tough you could tell by the border and color of its name how tough it would be.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Wifeaggro13 wrote: »Wifeaggro13 wrote: »Wifeaggro13 wrote: »navystylz_ESO wrote: »Sylvermynx wrote: »MartiniDaniels wrote: »Goregrinder wrote: »MartiniDaniels wrote: »^ If that is all correct, I thank God that I avoided MMORPG genre for all my youth and that ESO has group content of good quality and amazing community so I can give up on unplayable (for me) overland without losing my characters.
That means you missed out on the Golden Age of MMORPG's.
I heard that games like Lineage 2 and WoW screwed so many lives, studies, careers, so I was sticking with single-player RPGs and multiplayer shooters for decade.. when ESO was released it was perceived in Skyrim's community as utter trash made not by Bethesda, so I avoided it too. Only "free week" and lack of decent new games lured me to ESO in 2018.. Bleakrock was so mind-dumbingly easy, crude and in-immersive that I was ready to quit, but arrival to Bal Foyen and actual big world sparked interest in me to visit all those places we read in TES books.
I played WoW and RIFT before ESO. I'm still playing Oblivion and Skyrim, as I really enjoy TES games (with mods of course in those to change things up).
I'm not really invested in MMOs - I started this one due to friends who play and posted screenies. Such a gorgeous world. It's fun, I love it. But should I live long enough for TES VI, it will be months or years even before I play ESO again, assuming it's still around....
Seems like a lot of the naysayers of difficulty aren't here for the MMO and only care about the progression of a TES story, so f-all to those who of us who want both...
Interesting to see what happens when all these people jump ship when Elder Scrolls 6 comes out and no one who wants the MMO experience is left because ZOS keeps pushing out nauseatingly easy graphic novel while charging premium prices.
That is the blunt truth right there but the angry mob of players that dont actually play the whole game are coming to burn your reply down lol. its a sad day when i enjoy tanking the forums then tanking in the actual game.
eh. not really. again i cannot speak for everyone, but for myself - there's group content and there's solo content. I want solo content to not require a group. ever. and overworld IMO? should be solo content.
MMO =/= must group for everything. its a world that you share with a whole lot of other players where you can chose to group, OR chose to lone wolf.
Understood. So I guess here is my thinking overland should always be soloable. Take a game like EQ2 you could solo but is was far quicker to quest as a duo , more efficient. Normal mobs didnt die when you looked at them and may take half the skills in your rotation to kill.overland right now seems like your opponent does from fright when you swing at them
and in my opinion, that's not a good design, becasue its soloable... technically. practically its tedious at best. to each their own, but there is a reason that as long lasting as EQ games are - they are STILL niche games. most people especially older people don't have time or desire to spend all this effort on trash mobs.
last but not least. to reiterate. your opponent dies of you look at it... for YOU. not everyone has that same dps or even close to it, as we have discussed already. this is likely a combat design issue, but this far into games life, there is no fixing it without alienating a large group of people on one side or the other. too many people actively enjoy weaving etc to try and remove it from the game. too many people have trouble with it, to force them into the kind of damage that requires weaving. and so on and so forth.
overland right now is designed to be accessible solo for EVERYONE. IMO as it should be.
It was actually fun .The risk vs reward was proper and not everything was tough you could tell by the border and color of its name how tough it would be.
fun for YOU. wasn't fun for me. I tried everquest at a friend's house for an hour or so.. gosh... ages ago, back before WoW came out. it did very much nothing for me.
proper risk vs reward is a very subjective opinion anyways.
By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.
For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.
Just my opinion.
^^^^^^^But the biggest thing brought up here, that you lot seem to keep ignoring, is that quests are extreme let downs because the bosses are not bosses. They aren’t dangerous despite being eons old, or a horrific monster, or a thus undefeated warrior, or a powerful mage, or a Daedric lord.
It makes the game unfun and boring for anyone with even a simple grasp of the most basic mechanics in the game.
By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.
For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.
Just my opinion.
Then maybe there should be a more detailed tutorial for new players. Because I never had these issues of anything being remotely "hard".
And as someone mentioned in this thread, just like with World of Warcraft, the more difficult early stages of the game brought in many more players and encouraged more people to play together then what it is now.^^^^^^^But the biggest thing brought up here, that you lot seem to keep ignoring, is that quests are extreme let downs because the bosses are not bosses. They aren’t dangerous despite being eons old, or a horrific monster, or a thus undefeated warrior, or a powerful mage, or a Daedric lord.
It makes the game unfun and boring for anyone with even a simple grasp of the most basic mechanics in the game.
I used to enjoy questing on ESO and WoW back when there was just a smidgen of difficulty to it. I made alts all day long, and played for HOURS. Now I can barely bring myself to play either game. The only way to get a bit of that feeling back is to play my Bowplar Stam/Mag healer. He has garbage DPS and his stats are split. He can't be used for anything else though.
^^^^^^^
I used to enjoy questing on ESO and WoW back when there was just a smidgen of difficulty to it. I made alts all day long, and played for HOURS. Now I can barely bring myself to play either game. The only way to get a bit of that feeling back is to play my Bowplar Stam/Mag healer. He has garbage DPS and his stats are split. He can't be used for anything else though.
Massacre_Wurm wrote: »navystylz_ESO wrote: »Massacre_Wurm wrote: »Right , lets buff overland content and make old zones unplayable. I had to w8 almost an hour untill i find 2 other people for WB daily quest in Morrowind today.
Why do people keep talking about World Bosses? Holy heck the reading comprehension in these forums. I suggest some need stop playing this game and go take English lessons before anything.
Because world bosses are overland content ? Or you talking about buffing trash mobs to make travel from point A to point B as tedios as possible ? Korean MMO style , yes ?
Massacre_Wurm wrote: »navystylz_ESO wrote: »Massacre_Wurm wrote: »Right , lets buff overland content and make old zones unplayable. I had to w8 almost an hour untill i find 2 other people for WB daily quest in Morrowind today.
Why do people keep talking about World Bosses? Holy heck the reading comprehension in these forums. I suggest some need stop playing this game and go take English lessons before anything.
Because world bosses are overland content ? Or you talking about buffing trash mobs to make travel from point A to point B as tedios as possible ? Korean MMO style , yes ?
Massacre_Wurm wrote: »Or you talking about buffing trash mobs to make travel from point A to point B as tedios as possible ?
Seems to be the case. And it's a bad idea, since lots of ESO's quests rely on exploration, mobs make it annoying enough even without buffs.
<snort> you just answered that yourself.. who's going to be around for the nauseatingly easy graphic novel.. the people that want more difficulty... or the people that think the world is fine the way it is.. is beautiful... is an almost perfect sandbox to roleplay in.
Overworld needs a buff to the point its challenging, but you can still mess around with builds. However it should be challenging even if you min/max
I’d like to see the lowbie chars get demolished when they pull dozens of mobs at once (looking at you Vivec’s Antlers, and you zombie haven of Coldharbor, and you feral elf haven of Grahtwood), but god forbid doing something stupid at level 3 has a chance to kill you.
^^^^^^^
I used to enjoy questing on ESO and WoW back when there was just a smidgen of difficulty to it. I made alts all day long, and played for HOURS. Now I can barely bring myself to play either game. The only way to get a bit of that feeling back is to play my Bowplar Stam/Mag healer. He has garbage DPS and his stats are split. He can't be used for anything else though.
Crap DPS for what.. a lvl 1 character with the 160CP 'buff' or a lvl whatever character with a 610CP?
You can't start a new Alt with whatever the starter DPS is and just.. play? Your own skill and experience should allow you to just do that. Don't min/max it, don't add the extra CP points.. just play/ quest.
navystylz_ESO wrote: »Overworld needs a buff to the point its challenging, but you can still mess around with builds. However it should be challenging even if you min/max
Funny thing is, I'm cleaning out my Necromancer's inventory. He has 425 filled soul gems because it's impossible to die. The only time I die is jumping off cliffs because I can't be bothered to go the long way.