BackAndAngry wrote: »Housing is done although I hate to admit it. The dead sub forum is also a testament to the lack of interest by te players
Why I even have so many homes decorated I can only explain due to nothing else where to spend gold and mats
No, people still want to buy and furnish houses.
Housing just has some ongoing issues which aren't being addressed and as a feature, it just isn't currently being exploited to its fullest potential.
They are, also, just continuing down this road of assuming everyone wants these really big, impressive places, all the time.
When, really, many people just want a really nice large, but not huge, house with a generous furnishing limit that they can make into a really nice base for crafting and (perhaps) relaxing in.
Even in terms of guild halls, or lounges (in the case of one of my guilds), it's not being done properly - due to not being able to set someone's house as a guild hall and/or lounge.
Then you have the set crafting station debacle...
They need to introduce a new system, which allows you to consolidate all your set crafting stations into one per craft.
Thus freeing up a huge number of slots and allowing guild halls to look like guild halls, again.
Rather than something out of a bad dream.
matthiasmssb16_ESO wrote: »I dont think, there are "official" statements to the performance issues of consoles and the limitations of furniture slots on the internet. But i have read about the performance problems of that many items within the housing in general some month ago. And its true, that the more objects to be rendered, the more performance it uses. Exponentially i think.
As for the consoles in general (i have to admit, i never liked consoles because of this very reason!), the hardware inside a console is fixed and cannot be upgraded. So as for an example the xbox one was released in 2013. That means, the hardware integrated is of that year. But the gaming and hardware industry is progressing since that time, the xbox hardware, isnt! That means, there are certain performance limitations. And over time while the graphics of this game progresses/evolves with each year, those limitations will also grow with it.(sry for my bad english, but i hope i could deliver the point ^^)
Also it`s true, that older PC hardware will have the same problems, like the consoles most likely have. But i think, that should be an "option" to decide for everyone, of how many objects you want to place in your house! Not a thing forced on each and everyone of us with a restriction.
As for the PC client users, its always a possibility to upgrade their own PC`s or buy a better and newer one.
Console players sadly dont have that option, but they decided to play this game with a console in the first place, instead of choosing the PC option. That is and was their choice.
I dont see, why the PC user`s should suffer for that, if the performance issues of the consoles with their old hardware are realy the reason for those restrictions.
But that only ZOS and their devs can answer to, since i haven`t seen any official statements to this problem.
Also an option would be, to open the restriction at least a bit, lets say up to 800/900 and put in a "buy more slots" option into the crown shop with an information to it, that for consoles and older PC`s it might be bad to go higher, since you might encounter massive fps drops after.
The only other point I haven't seen raised here is the need for a Guildhall to be a primary residence. Linking a house to a guild for access purposes should be possible, without the guild needing to "own" it. One player could still have the furnishing control, and have another of their houses as personal primary residence.
Imperial_Voice wrote: »
bayushi2005 wrote: »Imperial_Voice wrote: »
This is what I'm doing RIGHT NOW, and guess what? I am seriously afraid of putting in more display cases, I am compromising my design... Please, increase the cap!
And as an owner of most notables except for the most ridiculous ones (Collosal Aldmeri Grotto, Grand Topal Hideaway and
Hakkvild's High Hall - due to the placement of the entrance) I second this. I am still really bitter because of the floating texture and a gap in the wall in Lakemire Xanmeer Manor. Lack of attention to detail and silly ramp which cannot be hidden without sacrificing the most daring feature of the house sold for 15k+ crowns...
ZOS - hire me, I'll design your houses...
Imperial_Voice wrote: »bayushi2005 wrote: »Imperial_Voice wrote: »
This is what I'm doing RIGHT NOW, and guess what? I am seriously afraid of putting in more display cases, I am compromising my design... Please, increase the cap!
And as an owner of most notables except for the most ridiculous ones (Collosal Aldmeri Grotto, Grand Topal Hideaway and
Hakkvild's High Hall - due to the placement of the entrance) I second this. I am still really bitter because of the floating texture and a gap in the wall in Lakemire Xanmeer Manor. Lack of attention to detail and silly ramp which cannot be hidden without sacrificing the most daring feature of the house sold for 15k+ crowns...
ZOS - hire me, I'll design your houses...
Considering that housing is the mpst expensive portion of the game and commands the highest real money value, the continued neglect of costumers in despicable, and fact that they refuse to acknowledge anything postes in housing forums shows how little they care.
bayushi2005 wrote: »Imperial_Voice wrote: »bayushi2005 wrote: »Imperial_Voice wrote: »
This is what I'm doing RIGHT NOW, and guess what? I am seriously afraid of putting in more display cases, I am compromising my design... Please, increase the cap!
And as an owner of most notables except for the most ridiculous ones (Collosal Aldmeri Grotto, Grand Topal Hideaway and
Hakkvild's High Hall - due to the placement of the entrance) I second this. I am still really bitter because of the floating texture and a gap in the wall in Lakemire Xanmeer Manor. Lack of attention to detail and silly ramp which cannot be hidden without sacrificing the most daring feature of the house sold for 15k+ crowns...
ZOS - hire me, I'll design your houses...
Considering that housing is the mpst expensive portion of the game and commands the highest real money value, the continued neglect of costumers in despicable, and fact that they refuse to acknowledge anything postes in housing forums shows how little they care.
It is true that housing community simply throws money at ZOS and usually gets a badly designed product. There are some lovely pieces of furniture coming though the houses are way too big considering the cap, way too monotnous and contain a lot of bubby traps - unevenly placed floors, holes or things like:
*Can't really comment on this one, it hurts my eyes*
Well, as I'm sure we all suspected, I see that this got moved to the housing sub-forum. I clicked on the thread because I saw the "Z" only to see it was just a post letting us know they removed some posts and also moved the thread.
I'm beginning to suspect that they don't know how to increase the housing limits, even on PC, and just blamed consoles for it and called it a day. While I do think that console limitations are real, I'm not sure that ZOS is willing to put forth any effort to improve things for PC. Maybe they can't, due to some agreement with MS/Sony, but with player add-ons, the experience on console isn't the same as on PC anyway.
I feel like they've made console a scapegoat so that they don't have to do anything to improve things.
MornaBaine wrote: »Perhaps we ought to simply start writing in reviews to every gaming publication we can find.
most of the houses are designed from skeetches and inpirations, what the developer is here is trying to do is put people wishes into a interact object(a visible object/touchable). as designer/prog,cord this is not the most easy task in the world since it interacts with multible light sources, collisionboxes, shadow, texture break, distance issue, script issue! list is long ^^ ofc its not error free but what do the bird mom do if kid is hungry, its feeds it
most of the houses are designed from skeetches and inpirations, what the developer is here is trying to do is put people wishes into a interact object(a visible object/touchable). as designer/prog,cord this is not the most easy task in the world since it interacts with multible light sources, collisionboxes, shadow, texture break, distance issue, script issue! list is long ^^ ofc its not error free but what do the bird mom do if kid is hungry, its feeds it
bayushi2005 wrote: »most of the houses are designed from skeetches and inpirations, what the developer is here is trying to do is put people wishes into a interact object(a visible object/touchable). as designer/prog,cord this is not the most easy task in the world since it interacts with multible light sources, collisionboxes, shadow, texture break, distance issue, script issue! list is long ^^ ofc its not error free but what do the bird mom do if kid is hungry, its feeds it
It is a business and in game houses are products as any other you can find in a shop. We are not given things free by a caring developer, we pay for them with real money.
I understand technical issues causing the limits, but we ask for these issues to be adressed and nothing is being done.
What I personally find unnerving is a mediocre quality product being sold with a luxury price tag.
Everything else was already mentioned in this thread: cluttered attunable crafting stations with their lovely atmosphere of a chinese factory, lack of proper guild halls (I can imagine an RP guild in the Grand Topal Hideaway trying to play hide and seek ... still limited to 24 visitors), too much space outside the real house.
I doubt anyone really wants to run through a spacious cavern or a huge garden just to get to a crafting station or sit on a porcelain throne in peace.
I doubt anyone wants to feel helpless while hitting the limit of 700 items just after they finished decorating half of the interior.
I really doubt anyone wants to hit "use" key two times just to get into a small room.
We don't need THAT much space, we need smarter designs!
ThanatosXR wrote: »I don't get why people invest time and money into some instance house. might as well spend that on yor IRL house
ThanatosXR wrote: »I don't get why people invest time and money into some instance house. might as well spend that on yor IRL house
NoTimeToWait wrote: »I am more supportive of this, since it is now in Housing section, where it should be. I agree, that this is an issue that many of us would be delighted to see resolved.
But next time I hope you spare a thought for the fact, that your posts might not get attention you want them to receive, because you don't bring anything new to the table. No new arguments, nothing that would add to the discussion.
While we do spend a lot of time and money on housing, this game is not about housing. It has major issues elsewhere, which are more urgent, than housing problems.
vesselwiththepestle wrote: »I love housing in several other games. However, I can't really get into it in ESO. I like to build the stuff myself but it is a never-ending grind to get the recipes. Additionally and possible my main problem is, it is ressource consuming to manage. You need lots of inventory space (including bank and chests) for the furniture. If you don't have ESO Plus and the crafting bag it's even worse because of the materials (I wouldn't even think of building furniture on my own without crafting bag). Lastly I am missing some nice features to make housing more interesting and worthwhile. (Adding chests, music boxes and the combat arena was a step in the right direction. I think we even got a house with a cellar lateley, which was asked for, too, in my opinion we should even get cellars for some older houses or the possibility to add a cellar everywhere, we would just need a special item which looks like a trap door and acts as a teleport in another "zone" which would be the cellar. I honestly think ZOS *does* listen to player suggestions, but some things seem to not be viable/possible, like increasing the caps, else it would have been done long time ago, and everything else just takes much longer, I guess the housing team is pretty small.)
So my pain points and suggestions are:
1. Add a furniture bag, where we can store all our furniture without taking up inventory space. This furniture bag shouldn't be a ESO Plus thing, it should be able to obtain either via means in the game (buying with gold, doing a quest etc.) or by crown store.
2. Add more housing-related features.
2.1. ZOS is adding non-combat pets and mounts like there is no tomorrow. Why aren't there more NPC to put in your house? Make those NPC in a way, they can interact either with you, guests or your furniture. Like a NPC which runs to a random guest and speaks to him. This could be huge if you would allow famous NPC to live in your house, like Cadwell, Stibbons or Stuga. Just look at the music box. It's great and now it is easy to make more and more music boxes and sell all of them. Just do a test-run with ONE NPC who can do things in a house. If it sells well in the crown store, imagine all the NPCs which you already have animations etc. for you can put easily there, too.
2.2. Allow NPC, mounts and non-combat pets to interact with furniture. Let us make a NPC sit on a chair, a mount eating hay instead of just standing there and add more animations/behaviour to non-combat pets. Or let us use emotes on NPC, like make the banker do /situps or /read or /sitchair.
2.3. Lets us change the weather in our housings, it's client based anyway. Although it would be great to change the weather for the guests, too. This would be great for role-playing. It could be done by adding a weather control furniture piece, if it has to be by crown store...
3. Add a "build your own house" player home.
Many players enjoy building a house from the ground up. I've seen some great places, one I like very much used the free Summerset palace/cathedral, but blocked the way to the actual palace and build a nice house at the water with a cave and pirate treasure etc. Hacking is great and many like to do it. I like to get just free space and build on my own. To do this I am missing tools. There are some houses which would make it possible by having some free space, but it could be done even better with a player house which is actually made for this. Additionally there would be high demand of more furniture, like walls and roofs. Of course this would need an increase of the furniture cap. Also it would probably so huge, it could be done as a DLC.
bayushi2005 wrote: »ThanatosXR wrote: »I don't get why people invest time and money into some instance house. might as well spend that on yor IRL house
I will speak for myself:
a) it is bloody hell difficult to stack corpses in your real life house mostly due to the smell and unhealthy interest of your neighbours (tested)
b) there is not enough black and blue stone on the market for me to replicate my Coldharbour Surreal Estate, not to mention technical issues connected to foldable platforms
c) can't afford gold-plated walls in real life
d) an attempt on placing a nuclear reactor in a real life house would probably get me killed... with half of the town
e) bone dragon won't fit in the living room...
Should I go on?
mnemoniclights wrote: »While I do agree with the idea of a lot of houses being way too big and not having enough room to fill, I honestly see Jode's Embrace as a sign of moving away from that. While the House itself is huge it's also reasonably spaced. The courtyard being mostly rock gardens helps this imo as it's a fixture that adds in a good aesthetic and the parts of the grass designed for plants can easily fill in.
Though this is my opinion. I feel the main function of the larger homes is that you're suppose to use large furnishings and structures, a good example of this is Pariah's Pinnacle which is really easy for building in if you put the time and energy. I've even seen someone make an ayleid themed battleground in Hunter's Glade.
In the end it's more of an issue of not every house is suited to do what you want with it nor is it suited for everyone.
Imperial_Voice wrote: »
I disagree entirely. It isnt an issue of whether or not you can do cool stuff with housing, the issue is that limits placed by ZoS prevent their use for genuine guildhalls and severely limits the ability to decorate them while ZoS keeps charging us an arm and leg for "limited offer" houses and furniture packs that they know we cant fully use.
And Jodes Embraces interior isnt the issue. Its its giant extra dimension which exists as a huge open flat area, players will basically either be decorating the interior or the plane of Jode but not both.
bayushi2005 wrote: »Imperial_Voice wrote: »
I disagree entirely. It isnt an issue of whether or not you can do cool stuff with housing, the issue is that limits placed by ZoS prevent their use for genuine guildhalls and severely limits the ability to decorate them while ZoS keeps charging us an arm and leg for "limited offer" houses and furniture packs that they know we cant fully use.
And Jodes Embraces interior isnt the issue. Its its giant extra dimension which exists as a huge open flat area, players will basically either be decorating the interior or the plane of Jode but not both.
I agree with this. You can create cool stuff in any of the houses.
We are talking utility and comfort here. Huge yards are cool, honest, but I would rather have a huge backyard than a frontyard. If it comes to Jode's Embrace - I absolutely adore that extra dimension and I would love to have "just that" without having to go through the whole house first.
The problem with the biggest houses is that ... they are too big, you can do one thing or the other, there will always be a part which looks neglected unless you cut off some parts of the area and sometimes it just looks wrong (see Psijic Villa - you can't really cut off the garden part even if you want to, if you block the entrance to the house it looks strange as it is still the main feature). This is also the reason why I will never buy Grand Topal Hideaway (I love the volcano!), I would have to be able to bomb that argonian reed village first.