kpittsniperb14_ESO wrote: »Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
In the meantime, I like the following suggestion from @MipMip :
- locks that prevent switching to the faction that dominates the map but allow switching to the weaker factions (scoreboard)
You can change at the end of the campaign, is it so hard to stay and fight with your friends for one damn campaign ?... people gamed the system, so sorry no fun allowed !
About your proposed idea, so lets asume EP is winning, so the "loons" jump to the loosing side, that was AD, now they make AD winners, and jump to DC, and then they make them the winners, and jump back to EP, so not to burst your bubble, but isnt faction locks ment to stop just that ?...
The fact that you can change faction every 30days does not change the fact that alot of players who play EP have at least 6-7 EP characters that they would be unable to play anymore by doing an effort to create some balance.
Regarding your second paragraph, I don't believe that a few groups of people willing to help the underdog would drastically change the scoreboard and put a faction in the winning spot. At least not from what I have seen the past few months.
I have been part of a guild who used to help AD once a week and from what I understood, people were only playing AD because EP was way ahead on the scoreboard. They would not have risked to have their main faction lose.
With the suggestion from @MipMip , it creates some more challenging fights on the map and attempt to counter the massive influx of people who used to play AD or DC and who will now main EP for the victory.
Believe it or not, alot of casual people want to get those rewards.
This being said, you entirely ignored my first solution which was to fix the cp system first, and then release two 30 days campaigns, one with faction locks and one without which would make the previous discussion worthless.
As i am pointing out, it also creates possibility to game the system, again i and alot of people dont want faction hoppers, enough is enough... you guys could have argued to stop the stupid long ago, but you dident, and here we are...
Can i ask you, why dident you speak up before, or come with ideas to stop the faction hopping before ?... I have stood by my faction in thick and thin, and like many others i anoys the *** out of me, when suddenly half your pop magically disapear to bandwagon to the "winning sides" then DC takes the west side, and EP the east side, it was done like clock work for months upon months...
So yea no... i rather know my enemy and fight them and loose, then just get frustrated, not knowing when people on my side are suddenly like magic be my enemy...
The pop will be split, couse we are alot that dont want to play with faction hoppers, i rather play on a small server with faction locks, even if its deserted, then endure the madness that been, enough is enough...
you guys want to treat cyrodil like some battle ground, where you can hop around as you like, isnt that what battle ground is for ?, small scale, git good, ask ZOS for alternative ones, i dont care... but leave my fation locks alone !
And again, we been in this situation, it fixed itself with faction locks... i was there when it did, in the beginning, when AD painted the map yellow... you dont need faction hopping during a campaign to fix it... you know it, i know it, and ZOS know it, and i have history proving my point
Probably because he doesn't play on the EU mega server and we don't have these shenanigans occurring on PC NA. Faction hopping on PC NA was done for the most part to balance the servers, help the lower pop faction and find good fights and certainly not something that needed fixing on the megaserver we're on. I'm not sure where the disconnect is with you understanding that player behaviors differ from megaserver and platform. There were better solutions out there that would have fixed the issues you guys are having. Instead we got a lazy half baked fix that really isn't going to address much of anything and strips the ability of players to try and balance server populations.
I wouldn't mind faction locks if ZOS could be bothered to put some friggin effort into things such as population balancing mechanics and fixing performance so that the pvp population could recover but that just isn't going to happen cause mount reskins and reasons. Unlike you, not everyone is ok playing on a dead server.
bulbousb16_ESO wrote: »Sorry, that doesn't in any way explain why a 4% higher faction population translates to double the other alliances.Haashhtaag wrote: »Because EP is the larger faction but the scaling is just smaller in pvp?
bulbousb16_ESO wrote: »
Yes, and the following year would see the release of Star Wars Galaxies; everything since has been regressive.Izanagi.Xiiib16_ESO wrote: »FF11 released 2002 had interesting story driven faction swapping with a lockout and reputation consequence.
Look how far we have come in gaming...
Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
I don't know how we fix CP to make it fair for low CP players in blended campaigns without removing CP altogether. Or eliminating CP PVP. Given the power creep, I'd personally be fine with that solution but I think a lot of players would riot.
CP is long overdue for an overhaul, though. It sounds like next balance sweep is class passives; maybe CP changes will come after that.
Haashhtaag wrote: »Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
I don't know how we fix CP to make it fair for low CP players in blended campaigns without removing CP altogether. Or eliminating CP PVP. Given the power creep, I'd personally be fine with that solution but I think a lot of players would riot.
CP is long overdue for an overhaul, though. It sounds like next balance sweep is class passives; maybe CP changes will come after that.
the 30 day CP campaign is essentially the end game pvp campaign, it shouldn't be fixed for lower CP players. Not everyone needs a trophy.
Haashhtaag wrote: »Personally I believe that they should have reworked the CP system before introducing faction locks.
The main goal is to condense our PvP population as much as possible in a minimal amount of campaign to get a fair competition during primetime. Fixing the CP system would mean that we could go with one 30 days with faction locks enabled and another 30 days campaign without locks. I think this would go a long way.
I don't know how we fix CP to make it fair for low CP players in blended campaigns without removing CP altogether. Or eliminating CP PVP. Given the power creep, I'd personally be fine with that solution but I think a lot of players would riot.
CP is long overdue for an overhaul, though. It sounds like next balance sweep is class passives; maybe CP changes will come after that.
the 30 day CP campaign is essentially the end game pvp campaign, it shouldn't be fixed for lower CP players. Not everyone needs a trophy.
Low CP players need a place to play where they aren't at a massive disadvantage versus the extra stats, extra damage and extra mitigation of full CP. If players have to grind to 810 CP just to play, they won't.
Why not?GreatWhite wrote: »It's frustrating that half of my characters just got tossed down the drain by faction locking, I'm not an overly serious player and just enjoy playing with my friends and now I can't play with a lot of them.
GreatWhite wrote: »It's frustrating that half of my characters just got tossed down the drain by faction locking, I'm not an overly serious player and just enjoy playing with my friends and now I can't play with a lot of them.
bulbousb16_ESO wrote: »Why not?GreatWhite wrote: »It's frustrating that half of my characters just got tossed down the drain by faction locking, I'm not an overly serious player and just enjoy playing with my friends and now I can't play with a lot of them.
*Looks at my Magicka/Stamina toon for every class..*
*Looks at my Magicka/Stamina toon for every class that are all DC*
Ha
Ha
Ha
*grin*.
bulbousb16_ESO wrote: »
So, you would define people fighting each other as collusion? I mean, I know that orange guy really stretched the definition, but that's taking it a bit too far.This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
bulbousb16_ESO wrote: »
This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
bulbousb16_ESO wrote: »
This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
No it isnt, we all have a choise at the beginng of a campaign, choose a side... if you dont like faction locks, all you faction hoppers have this campaign, that is made for you, it have no locks at all...
i understand you guys want to hop around to get the "best" fights, but competition doesnt work like that, you dont see half a dota team leave the winning side to help to loosing side, you stick to the side untill the "match" is over, when it is everyone again have the same choise...
Now IF what you guys have said that you want to help the loosing side, lets see next month how many leave EP to help DC or AD, couse if what you been saying is true, you will help the underdog, right... for better fights and stuff, i look forward seeing you play AD !
bulbousb16_ESO wrote: »
This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
Now IF what you guys have said that you want to help the loosing side, lets see next month how many leave EP to help DC or AD, couse if what you been saying is true, you will help the underdog, right... for better fights and stuff, i look forward seeing you play AD !
bulbousb16_ESO wrote: »
This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
No it isnt, we all have a choise at the beginng of a campaign, choose a side... if you dont like faction locks, all you faction hoppers have this campaign, that is made for you, it have no locks at all...
i understand you guys want to hop around to get the "best" fights, but competition doesnt work like that, you dont see half a dota team leave the winning side to help to loosing side, you stick to the side untill the "match" is over, when it is everyone again have the same choise...
Now IF what you guys have said that you want to help the loosing side, lets see next month how many leave EP to help DC or AD, couse if what you been saying is true, you will help the underdog, right... for better fights and stuff, i look forward seeing you play AD !
After all the toxicity from faction loyal DC and AD players why would anyone want to come over and help them?
ellahellabella wrote: »bulbousb16_ESO wrote: »
This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
Now IF what you guys have said that you want to help the loosing side, lets see next month how many leave EP to help DC or AD, couse if what you been saying is true, you will help the underdog, right... for better fights and stuff, i look forward seeing you play AD !
Sorry hon, it doesn't work that way anymore.
Red is my main alliance but I would play for other factions when ep had everything in an attempt to keep the fight alive and get momentum back for blue and yellow. I would call out objectives and aid calls in zone just like I did on red.
You and folks like you decided that I wasn't playing right because I wasn't playing it YOUR way. You've tried to inspire 'loyalty' onto me and side with a colour in a video game. "FOR THE (insert virtual game monarch here)!!!"
You wanted me to make a choice and i did. I chose to stay with my friends and guildmates because that's my side.
ellahellabella wrote: »bulbousb16_ESO wrote: »
This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
Now IF what you guys have said that you want to help the loosing side, lets see next month how many leave EP to help DC or AD, couse if what you been saying is true, you will help the underdog, right... for better fights and stuff, i look forward seeing you play AD !
Sorry hon, it doesn't work that way anymore.
Red is my main alliance but I would play for other factions when ep had everything in an attempt to keep the fight alive and get momentum back for blue and yellow. I would call out objectives and aid calls in zone just like I did on red.
You and folks like you decided that I wasn't playing right because I wasn't playing it YOUR way. You've tried to inspire 'loyalty' onto me and side with a colour in a video game. "FOR THE (insert virtual game monarch here)!!!"
You wanted me to make a choice and i did. I chose to stay with my friends and guildmates because that's my side.
Fashinating choise of words, why would you need to get momentum ?... your main faction is winning, unless you feel you need to take things for other sides, so EP can then again take things later, isnt that exactly what they wanted to prevent, within a "match"
At the start of each match we all have a choise... then you stick with that till next match, thats sorta the very foundation of competition... take a battleground, its esentialy just a much much smaller cyrodil, should you allow faction hopping in there also ? during a match, to give you momentum, makes no sense
ellahellabella wrote: »ellahellabella wrote: »bulbousb16_ESO wrote: »
This is the kind of violation that is the only legitimate argument for faction locks - cross alliance abuse by collusion.
But glad to see that you support it.
Now IF what you guys have said that you want to help the loosing side, lets see next month how many leave EP to help DC or AD, couse if what you been saying is true, you will help the underdog, right... for better fights and stuff, i look forward seeing you play AD !
Sorry hon, it doesn't work that way anymore.
Red is my main alliance but I would play for other factions when ep had everything in an attempt to keep the fight alive and get momentum back for blue and yellow. I would call out objectives and aid calls in zone just like I did on red.
You and folks like you decided that I wasn't playing right because I wasn't playing it YOUR way. You've tried to inspire 'loyalty' onto me and side with a colour in a video game. "FOR THE (insert virtual game monarch here)!!!"
You wanted me to make a choice and i did. I chose to stay with my friends and guildmates because that's my side.
Fashinating choise of words, why would you need to get momentum ?... your main faction is winning, unless you feel you need to take things for other sides, so EP can then again take things later, isnt that exactly what they wanted to prevent, within a "match"
At the start of each match we all have a choise... then you stick with that till next match, thats sorta the very foundation of competition... take a battleground, its esentialy just a much much smaller cyrodil, should you allow faction hopping in there also ? during a match, to give you momentum, makes no sense
I said get momentum back for Blue and Yellow.
Look you might have fun taking everything and gating your foes but I don't. When most players get gated, they log off and that just makes it harder to gain territory back for those that stay. This in turn, ends the fights and kills the server for a while.
It's no fun for the dominating faction either because there's now no one to fight and nothing to attack/defend.
You want to win? That's fine. But what enjoyment is there in a hollow victory because you had no one to fight?