Phaedrathallassa wrote: »
Who was asking for this?
It isn't okay.
Phaedrathallassa wrote: »I PvP very casually. I like being able to tell my friends that I can play on any campaign, any faction. Buddy needs help getting skyshards? I'm there. Want to farm up some transmute crystals? Need help with an achievement? No problem.
Now I will only be able to play... uh... why did you have to make the campaign names so hard to type... Bahlokdaan on my primary faction, Kaalgrontiid on my secondary, and any AD friends will be stuck in Yolnahkriin if they want to play with me.
White wabbit wrote: »It hasn't even gone live and people are crying about it, let it play out for a few months to see how it will actually play out ! Then ask for a change as I cant see zos making a u turn on it straight away
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people play on has to be a 30-day?
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
It's pretty simple: Everyone plays there because everyone plays there.
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
It's pretty simple: Everyone plays there because everyone plays there.
So you're saying that people are on the 30-day not because it's 30-day, but because of inertia? But since all existing campaigns are closing down and people will be forced to select a new campaign when Elsweyr launches, why would that inertia matter? Why not just have everyone pick unlocked? It seems like that would simultaneously fix the problem and send ZOS a message (in the form that ZOS seems to care about the most--player statistics). Again, sorry if this sounds like a dumb question--I'm genuinely curious.
But you can still play with your friends: the IC campaign (both CP/no CP), the 7-day campaign, and the <lv50 one are all unlocked. As well as with some of your friends, like you said, on the two main campaigns. Yes, that's where the fights are, but you can't have your cake and eat it, we pick factions for our characters for a reason. Also, besides community, there's also the case of faction pride, playing strategically, etc., and it's funny how most people decided to 'play with other friends' when it's most convenient map-wise... Like a commenter said above, let's wait and see how it turns out, maybe it's a healthy change for PvP, I for one, am tired of having frequent enemy encounters with the same players that I then later see being trolls or generals in my alliance's zone chat.
Yes, that's where the fights are, but you can't have your cake and eat it
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people play on has to be a 30-day?
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
At the end of the day it boils down to where the fights are, for most people. If everyone consciously chooses to migrate over, great. But if not, you end up with hopelessly lopsided campaigns.
Player behavior and choice here will play a big part in dictating how this plays out, but it still doesn't change the fact that this is a totally arbitrary change that wasn't necessary. And for many players, where their guilds choose to play on a given night isn't their decision alone. If someone's guilds don't choose to swap to the less-restricted campaign, they're screwed. I can hardly expect my entire DC guild to change servers to cater just to me and 3-4 other people who play other alliances, particularly if them changing servers means a more lopsided campaign and/or fewer people to fight.
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
At the end of the day it boils down to where the fights are, for most people. If everyone consciously chooses to migrate over, great. But if not, you end up with hopelessly lopsided campaigns.
Player behavior and choice here will play a big part in dictating how this plays out, but it still doesn't change the fact that this is a totally arbitrary change that wasn't necessary. And for many players, where their guilds choose to play on a given night isn't their decision alone. If someone's guilds don't choose to swap to the less-restricted campaign, they're screwed. I can hardly expect my entire DC guild to change servers to cater just to me and 3-4 other people who play other alliances, particularly if them changing servers means a more lopsided campaign and/or fewer people to fight.
But you have no issue asking the entire game to cater to you and those 3-4 other people? As stated above this is a fresh start and the best way for people to show their numbers as to locked or not locked is to join the campaign that has what you want. If enough people do this and it is shown that faction hoppers outnumber faction loyalists then maybe they will swap the 7 day and 30 day as to which is locked and which isn't. If you all just take a defeatist attitude and join the locked campaign even though you are against it then ZOS will never know. They changed battlegrounds to CP then back again to no CP. They also have stated that this is somewhat of a trial to see how it is received, as well as to see if they can spread population among servers and reduce map flipping. I would say each person should state their case in game by joining the server that suits their play style.
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
At the end of the day it boils down to where the fights are, for most people. If everyone consciously chooses to migrate over, great. But if not, you end up with hopelessly lopsided campaigns.
Player behavior and choice here will play a big part in dictating how this plays out, but it still doesn't change the fact that this is a totally arbitrary change that wasn't necessary. And for many players, where their guilds choose to play on a given night isn't their decision alone. If someone's guilds don't choose to swap to the less-restricted campaign, they're screwed. I can hardly expect my entire DC guild to change servers to cater just to me and 3-4 other people who play other alliances, particularly if them changing servers means a more lopsided campaign and/or fewer people to fight.
But you have no issue asking the entire game to cater to you and those 3-4 other people? As stated above this is a fresh start and the best way for people to show their numbers as to locked or not locked is to join the campaign that has what you want. If enough people do this and it is shown that faction hoppers outnumber faction loyalists then maybe they will swap the 7 day and 30 day as to which is locked and which isn't. If you all just take a defeatist attitude and join the locked campaign even though you are against it then ZOS will never know. They changed battlegrounds to CP then back again to no CP. They also have stated that this is somewhat of a trial to see how it is received, as well as to see if they can spread population among servers and reduce map flipping. I would say each person should state their case in game by joining the server that suits their play style.
It isn't just him, it's a bloody lot of us.
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
At the end of the day it boils down to where the fights are, for most people. If everyone consciously chooses to migrate over, great. But if not, you end up with hopelessly lopsided campaigns.
Player behavior and choice here will play a big part in dictating how this plays out, but it still doesn't change the fact that this is a totally arbitrary change that wasn't necessary. And for many players, where their guilds choose to play on a given night isn't their decision alone. If someone's guilds don't choose to swap to the less-restricted campaign, they're screwed. I can hardly expect my entire DC guild to change servers to cater just to me and 3-4 other people who play other alliances, particularly if them changing servers means a more lopsided campaign and/or fewer people to fight.
But you have no issue asking the entire game to cater to you and those 3-4 other people?
Yes, that's where the fights are, but you can't have your cake and eat it
Except the thing is, until now, we have been able to have that cake.
ZOS chose to let us have it. They encouraged people to play with their groups of friends, wherever they wanted to, regardless of which campaign they were on.
They removed faction locks as we knew them, years ago, because they didn't provide value to gameplay, instead restricting players from playing together.
It's incredibly insulting to be told, after years of being able to play the content we want to play together, "go play some other content if you want to keep playing with your friends". Why? Why is the solution to shove me into IC when what we want to do is continue playing in Cyrodiil together? My guilds aren't consciously trying to fix campaign results or troll one another. My AD group fights on Tuesdays and Thursdays, my DC one is on Wednesdays and Fridays. Those core groups are mostly people not swapping between alliances - I just want to play with both groups of friends. And I've been permitted, if not outright encouraged, by ZOS to do so for years now. Except now I can't? How the hell is that even remotely okay?
White wabbit wrote: »It hasn't even gone live and people are crying about it, let it play out for a few months to see how it will actually play out ! Then ask for a change as I cant see zos making a u turn on it straight away
Why don't you just stop playing with 50% of your friends that you currently play with "for a few months and see how it plays out".
And for no reason other than some completely arbitrary mechanic being reintroduced after being put to bed years ago, at that.
Naive question from an outsider looking in: How important is the campaign duration? Or, to put it more directly, why doesn't everyone just migrate to the 7-day unlocked campaign and leave the 30-day campaigns behind as the "dead" campaigns? Is there a particular reason why the "main" campaign that most people plays one has to be a 30-day?
At the end of the day it boils down to where the fights are, for most people. If everyone consciously chooses to migrate over, great. But if not, you end up with hopelessly lopsided campaigns.
Player behavior and choice here will play a big part in dictating how this plays out, but it still doesn't change the fact that this is a totally arbitrary change that wasn't necessary. And for many players, where their guilds choose to play on a given night isn't their decision alone. If someone's guilds don't choose to swap to the less-restricted campaign, they're screwed. I can hardly expect my entire DC guild to change servers to cater just to me and 3-4 other people who play other alliances, particularly if them changing servers means a more lopsided campaign and/or fewer people to fight.
But you have no issue asking the entire game to cater to you and those 3-4 other people? As stated above this is a fresh start and the best way for people to show their numbers as to locked or not locked is to join the campaign that has what you want. If enough people do this and it is shown that faction hoppers outnumber faction loyalists then maybe they will swap the 7 day and 30 day as to which is locked and which isn't. If you all just take a defeatist attitude and join the locked campaign even though you are against it then ZOS will never know. They changed battlegrounds to CP then back again to no CP. They also have stated that this is somewhat of a trial to see how it is received, as well as to see if they can spread population among servers and reduce map flipping. I would say each person should state their case in game by joining the server that suits their play style.
It isn't just him, it's a bloody lot of us.
White wabbit wrote: »It hasn't even gone live and people are crying about it, let it play out for a few months to see how it will actually play out ! Then ask for a change as I cant see zos making a u turn on it straight away