Ragnaroek93 wrote: »My experience so far with med armor Nb: I'm squishy, have no pressure and my burst is nerfed. And on top of that I don't have a snare outside of Ambush now in a meta in which everyone will have Major Exp and a snare removal on demand. Medium armor loses it's identity completely and this game will be ruled by magsorcs, heavy armor snb builds and necros.
You "promised" to listen to community feedback and I really hoped that you start trying to finally balance this game. But guess what, I was wrong. Don't come up with some reasoning like long term vision when you're game isn't balanced nor is it "perfectly imbalanced", it's more like people are working on the changes who have no idea about their own game.
Stamblades will be nonexistent next update, but I'm quite confident that's what a lot of the community wants. Most people don't want a good fight (one that's competitive where both contestants have an equal shot at winning) they just want to win so the less competitive classes the better in their eyes, and since the magsorc community is quite large and vocal you can only imagine how happy some magsorcs are knowing they don't have to worry about stamblades or Dk wings anymore.
But don't worry, now they're going to have Stam Necros to worry about. Enjoy fighting a class that's actually OP.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Why?SidewalkChalk5 wrote: »It'd be pretty cool if you change Cleansing Ritual to 8 seconds (to match pretty much everything else).
GrumpyDuckling wrote: »ZOS, I 100% applaud that you are changing more skills to scale off highest stats:
Dragonknight - Inferno
Nightblade - Summon Shade
Sorcerer - Streak
Templar - Cleansing Ritual
Warden - Nature's Grasp
But why did you settle on Streak? A good chunk of the Dadedric Summoning skill line isn't even a consideration for stamina sorcerer. Why not make sorcerer pets scale with highest stats?
That is just plain wrong. Twin Slashes, Low Slash, Puncture - those are 5m range abilities. Have a look at Rearming Trap, too! DK got a few patches back a buff to Elder Dragon, increasing the range of non-channeling melee skills (so Flurry, which has 7m range, is not buffed). However, if they are utilizing their range at full, they would lose Rearming Trap (so they would need to get closer at least to recast Trap). Every other DW wielding Stamina DPS than DK has to get in 5m range. So your assumption is wrong. You are comparing with a class, which has the unique ability of a higher melee range for instant-cast skills and are saying that "Weapon skill close-in attacks nearly all have 7m range", while in truth this is a specialty of DK's (and 2H wielding).RaddlemanNumber7 wrote: »The range of melee attack skills is still inconsistent. Weapon skill close-in attacks nearly all have 7m range. DK Ardent Flame abilities like whip and burning embers have 7m range. NB skills like soul harvest, assassin's blade and concealed weapon have only a 5m range.
GrumpyDuckling wrote: »ZOS, I 100% applaud that you are changing more skills to scale off highest stats:
Dragonknight - Inferno
Nightblade - Summon Shade
Sorcerer - Streak
Templar - Cleansing Ritual
Warden - Nature's Grasp
But why did you settle on Streak? A good chunk of the Dadedric Summoning skill line isn't even a consideration for stamina sorcerer. Why not make sorcerer pets scale with highest stats?
Why would stamina sorcerers want pets? That is ridiculous.
GrumpyDuckling wrote: »ZOS, I 100% applaud that you are changing more skills to scale off highest stats:
Dragonknight - Inferno
Nightblade - Summon Shade
Sorcerer - Streak
Templar - Cleansing Ritual
Warden - Nature's Grasp
But why did you settle on Streak? A good chunk of the Dadedric Summoning skill line isn't even a consideration for stamina sorcerer. Why not make sorcerer pets scale with highest stats?
Why would stamina sorcerers want pets? That is ridiculous.
Dark Veil: Adjusted this passive to grant a flat 1 and 2 second duration increase to Shadow abilities, rather than 8 and 15% duration extensions. The duration of these abilities before allocating this passive have been adjusted to ensure the total duration remains relatively the same to their current Live values.
GrumpyDuckling wrote: »ZOS, I 100% applaud that you are changing more skills to scale off highest stats:
Dragonknight - Inferno
Nightblade - Summon Shade
Sorcerer - Streak
Templar - Cleansing Ritual
Warden - Nature's Grasp
But why did you settle on Streak? A good chunk of the Dadedric Summoning skill line isn't even a consideration for stamina sorcerer. Why not make sorcerer pets scale with highest stats?
Why would stamina sorcerers want pets? That is ridiculous.
Ragnaroek93 wrote: »After testing my stamnb on PTS I have no words to describe how disappointed I am. Fear costs 4k magicka and is just a CC now with no extra effect on it. Mark Target costs a lot of magicka as well and has basically no useful effect on it other than fracture. I don't have defile anymore and so I can't kill tanky builds, meanwhile it's fine that Necro and sword and board builds have major defile on non ults. Grim focus is kinda trash now as well. I
You're forcing us to slot garbage skills just to get access to important buffs by nerfing our good skills. You don't even put any effort into making Mark Target or Fear attractive, you just trash Surprise Attack (a skill that wasn't an issue during 4 years). I don't know if you are aware that we only have 10 skill slots available, how the hell am I supposed to slot all the skills that you want me to use?
Good that you nerf "overloaded" skills which were the reason for build diversity and flexibility. When do we nerf Elemental Drain (just compare this weapon skill with the class skill Mark Target for a good laugh), Heroic Slash, Race Against Time (compare again with Shuffle for a good lol) and Reverb Bash since they're overloaded as hell too?
Another thing is how medium armor isn't allowed to have good sets. Fury and Legion somehow aren't nerfed (because whatever), spell strat isn't nerfed either, magicka gets a copy version from every stamina set and medium armor gets taken away it's indendity by handing out a snare removal and major expedition to everyone. Med armor just gets blatantly ignored since years and for some reason heavy armor builds are meta since 3 years now.
Ragnaroek93 wrote: »After testing my stamnb on PTS I have no words to describe how disappointed I am. Fear costs 4k magicka and is just a CC now with no extra effect on it. Mark Target costs a lot of magicka as well and has basically no useful effect on it other than fracture. I don't have defile anymore and so I can't kill tanky builds, meanwhile it's fine that Necro and sword and board builds have major defile on non ults. Grim focus is kinda trash now as well. I
You're forcing us to slot garbage skills just to get access to important buffs by nerfing our good skills. You don't even put any effort into making Mark Target or Fear attractive, you just trash Surprise Attack (a skill that wasn't an issue during 4 years). I don't know if you are aware that we only have 10 skill slots available, how the hell am I supposed to slot all the skills that you want me to use?
Good that you nerf "overloaded" skills which were the reason for build diversity and flexibility. When do we nerf Elemental Drain (just compare this weapon skill with the class skill Mark Target for a good laugh), Heroic Slash, Race Against Time (compare again with Shuffle for a good lol) and Reverb Bash since they're overloaded as hell too?
Another thing is how medium armor isn't allowed to have good sets. Fury and Legion somehow aren't nerfed (because whatever), spell strat isn't nerfed either, magicka gets a copy version from every stamina set and medium armor gets taken away it's indendity by handing out a snare removal and major expedition to everyone. Med armor just gets blatantly ignored since years and for some reason heavy armor builds are meta since 3 years now.
You are aware that all other classes do have to make drastic decisions too with only the same 10 slots, right? As a Stam DK I really receive your post as an overly privileged kid which OP toys have been slightly removed. You do not get how OP the nerfed abilities deserved it. And I do have a NB alt.
Okay, I understand the removal of Surprise Attack in respect to the redundancy that it created with Mark Target, but I have two issues with the change.
1) It's a weak amount. 5% armor reduction against a target with 20k physical resistance equates to 1k penetration which is kinda meh honestly.
2) It only supports one style of combat which is the cowardly attack from the shadows that I'm sure a lot of people enjoy, but not all of us want to play that way. Some of us enjoy the class for its aggressiveness, and this change does nothing for that play style. It's bad enough as it is that the assassination passive supports gankers; now you're making the main spammable do this too?
Suggestion:
Simple. Give the ability Minor Fracture. It's slightly more powerful than the 5% and its applicable to all play styles.
Joosef_Kivikilpi wrote: »Okay, I understand the removal of Surprise Attack in respect to the redundancy that it created with Mark Target, but I have two issues with the change.
1) It's a weak amount. 5% armor reduction against a target with 20k physical resistance equates to 1k penetration which is kinda meh honestly.
2) It only supports one style of combat which is the cowardly attack from the shadows that I'm sure a lot of people enjoy, but not all of us want to play that way. Some of us enjoy the class for its aggressiveness, and this change does nothing for that play style. It's bad enough as it is that the assassination passive supports gankers; now you're making the main spammable do this too?
Suggestion:
Simple. Give the ability Minor Fracture. It's slightly more powerful than the 5% and its applicable to all play styles.
Their talk about redundancy... Then it feels like half the sets they come out with provide the same buffs as skills we use... Redundancy. The thing though with redundancy... It gives a person multiple paths to walk down in different ways to get similar results, whichever fits better for the circumstance. I am not a fan of them pigeon holing abilities to do one thing. There isn't enough bar space to be very effective then realistically speaking. Cool on paper, not in execution.
ZOS_GinaBruno wrote: »
- Are there any changes you feel are against the spirit of the class?
ZOS_GinaBruno wrote: »
- Are there any changes you feel are against the spirit of the class?
Removing major fracture (instead of major ward/resolve) from Surprise Attack is against the spirit of the NB class. Instead of removing major fracture from the skill, veiled strike and its morphs should have been removed from the shadow skill tree (to avoid procing major ward/resolve from the shadow barrier passive). Blur and it's morphs could take its place the shadow tree as compensation.
Surprise attack was admittedly stacked (giving major ward/resolve, major fracture, and also very strong burst damage), but limiting the offensive capabilities of this skill was the wrong way to go about it (and goes completely against the class's identity). It limits the damage potential of the class in favor of sustained defense, which directly contradicts not only NB being emphasized as a high offense/low defense class, but also the NB's class identity as rogues/assassins (as opposed to brawlers).
Allowing surprise attack to proc major ward and resolve makes NB the only class that receives these buffs passively (and for free) inherent in spamming their class single target damage attack.
This encourages them to continually attack and pressure enemies, which tends to be more associated with the brawler style of gameplay rather than the rogue/assassin (which nightblades are most associated with).
Classic NB (rogue style of play) should be regarded as opportunistic, and should capitalize off of short durations of offense (burst, which is already their forte) followed by a short duration of going on the defensive to set up their next offensive burst (usually facilitated by cloaking, which also grants major ward/resolve).
If the defensive portion of the skill were removed (instead of fracture), it would be rewarding to the assassin/rogue playstyles and fit in nicely with the high risk/high reward theme of the class. It would also leave the less traditional NB brawler playstyles relatively unharmed. The brawler style of play for NB can still be achievable through the upkeep of other defensive buffs (specifically dark cloak for the sustained healing) that should be kept up at all times, and is further facilitated by major ward/resolve scaling positively with the number of pieces of heavy armor the user is wearing.
@ZOS_GinaBruno
To resolve the redundancy issue of major fracture being granted by both surprise attack and mark target, mark target could receive minor vulnerability and it could be removed from teleport strike. Concealed weapon could be the class source of major breach, to give an advantage to magicka characters willing to expose themselves in melee range.
usmcjdking wrote: »Corrosive Armor needs to be reworked for the sake of PVP and PVE.
Suggestion (only Corrosive Armor):
Reduce ultimate cost to 100.
Reduce duration to 6 seconds.
The skill is quite honestly the biggest cheese skill in dueling, sometimes accounting for a damage gain of over 30% for 11 seconds while crippling incoming damage. An increase to 12 seconds is absolutely ridiculous for a skill that already overperforms massively in PVP. The only answer to a corrosive'd DK is to simply run away for 12 seconds.
In PVE this skill is potent but too expensive. DK DPS is already hampered by the fact that it's source of Major Ward/Resolve is generally trash, and Stam DK is hit exceptionally hard by this. Much like Stamplar, Stam DK needs staying power, the ability to otherwise ignore mechanics and maintain damage on target through tough mechanics designed to force melee to disengage.
For Templar:
New Radiant Ward is super good. Perhaps increase the AOE check for targets to 8m for PVP's sake.