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Earthgore.... is it heading for nerfdom?

  • Jhalin
    Jhalin
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    Vicarra wrote: »
    To say that Earthgore "simplifies healing" or "removes the need to use braincells" or "replaces healers" is to deliberately gloss over the fact that the wearer does not get to control how or when or where it procs.

    Because they don’t need to. It’s a big AoE that caps off everyone in it unless, and sometimes even despite the group doing something catastrophically wrong

    This set carries bad healers. It gives bad healers the impression they’re doing their job when a set saves their group, which means they’re not learning how to be an effective healer.

    35s is not that long, in reality it’s only a 29s cooldown as the 5000hp/s lasts 6 seconds

    It takes more time for an ultimate to come up, of which there is nothing as powerful as Earthgore. Earthgore is better than any healing ability in the game, what about that sounds balancede
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    I do not see any problem in Earth gore. If you can not kill targer for 29 seconds when it is not active, when the set do not work like target have no set at all - why doyou think that you kill it with any other constantly working set?
    Heal in pvp is redu ed twice, so there are no 30 k hp but only 15, am i wrong ? Is it so overpowered - like for example 2 damege shields on Sorc with healing pet ? They gives 20 k hp on only shields. I do not see problem in good set for support. This game is not only about damage dealers you know?
  • technohic
    technohic
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    I do not see any problem in Earth gore. If you can not kill targer for 29 seconds when it is not active, when the set do not work like target have no set at all - why doyou think that you kill it with any other constantly working set?
    Heal in pvp is redu ed twice, so there are no 30 k hp but only 15, am i wrong ? Is it so overpowered - like for example 2 damege shields on Sorc with healing pet ? They gives 20 k hp on only shields. I do not see problem in good set for support. This game is not only about damage dealers you know?

    Heals ate half but so is damage. And as said before, nobody uses it alone. Its usually groups with multiple which makes the cooldown trivial.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    technohic wrote: »
    I do not see any problem in Earth gore. If you can not kill targer for 29 seconds when it is not active, when the set do not work like target have no set at all - why doyou think that you kill it with any other constantly working set?
    Heal in pvp is redu ed twice, so there are no 30 k hp but only 15, am i wrong ? Is it so overpowered - like for example 2 damege shields on Sorc with healing pet ? They gives 20 k hp on only shields. I do not see problem in good set for support. This game is not only about damage dealers you know?

    Heals ate half but so is damage. And as said before, nobody uses it alone. Its usually groups with multiple which makes the cooldown trivial.

    Do you think that you kill group with ton of wigors then ?

    Earth gore procs the same time if you damage some one in there group. If there are a lot of them - thay can proke the same time. Than all you need ti do negate and dps.

    Or you try to fight alone against the raid?
    Edited by OwnerOfSuccuby on April 11, 2019 10:29AM
  • heaven13
    heaven13
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    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Jhalin wrote: »
    Jeremy wrote: »
    Zardayne wrote: »
    Haashhtaag wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    @jeremy I agree. A bad healer is just as bad with or without.

    But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.

    You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.

    Good healers don’t use it, plain and simple.

    Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.

    Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?

    Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.

    People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.

    Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run

    Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference

    I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.

    In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.

    Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?

    That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.

    The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.

    Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.

    Someone obviously does not play as a healer...

    I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.

    Somebody obviously does not know how to adapt while playing healer. I suggest You to slot mutagen and healing ward while running with pugs or stay behind the team and use BoL. You'll learn pretty fast how heals track allies.

    Nah. What you will learn (and quickly) is this fantasy of yours that our heals track allies is just that - a fantasy. There is a reason so many healers use Earthgore. If it was half as easy to keep track of everyone on the battlefield and heal them quickly during an emergency then that would not be the case. But you can pretend we're all just "bad healers" who need a crutch if it makes you feel better. But the truth is this is a real weakness in the healer's tool kit and Earthgore helps mitigate it.

    That reason is if they wouldnt use earthgore they would be useless because at that point tank can start using earthgore and be more effective healer then the actual healer. This sets just disables any need to use brain and eyes because the most important role that healer is responsible for which is saving allies from "oh crap" moments will be done by the set. This is why 4 man content is so easily cleared with 3 DDs and tank using earthgore ( I personally got vBRP flawless run that way). It is easy to keep track on allies as a healer people just want to make it easier with earthgore because why not. If You have some pugs in Your group just use simple combo of mutagen+healing ward that's all both abilities will not requre targetting. The only thing that Earthgore helps healers with is just lowering amount of brain cells needed to be good at already not that hard healing.


    Let's be honest. Can't we same the same about every proc set for DPS players such as Skoria, etc? Can't we just replace Earthgore in your last sentence there with almost any DPS proc set and change healer to DPS to have the same outcome.

    The only thing that Skoria helps DPS with is just lowering amount of brain cells needed to be good at already not that hard damage dealing.

    I mean isn't using those sets to increase DPS just carrying that person to look like they are more damaging and bad ass than they really are? Oh and it makes killing stuff easier! Those sets proc a hell of a lot more than earthgore...

    The problem with Earthgore is in PVP, plain and simple. There might be a small group of leet doodz that can run vet DLC dungeons and Trials without a healer and only an Earthgore tank but I bet the majority would get mopped up without a healer saving their ass. I'd even wager they wouldn't care less if Earthgore saved them or Healing ward. They'd just be glad they made it to the end to tell the tale.

    Wow looks like there is some contest on taking things out of context and twisting them on that forum. Is skoria proccing when You need it the most and on enemie that You need it the most to proc ? Because that is what earthgore is doing with healing.

    But yeah lets keep to Your idea of comparing healing sets to damaging sets 1 to 1. If there would be a damaging set that before multipliers proc 30k bleed (since heals also do not scale from penetrations) AoE dmg in 6 seconds on the ground and would disable some buff on enemies inside it with 35 second cooldown would that set be ok for You ?

    Lol looks like you've never run Depths of Malatar on vet and had your Earthgore proc on Tharayya during the Narilmor fight.
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  • Juhasow
    Juhasow
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    heaven13 wrote: »
    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Jhalin wrote: »
    Jeremy wrote: »
    Zardayne wrote: »
    Haashhtaag wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    @jeremy I agree. A bad healer is just as bad with or without.

    But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.

    You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.

    Good healers don’t use it, plain and simple.

    Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.

    Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?

    Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.

    People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.

    Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run

    Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference

    I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.

    In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.

    Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?

    That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.

    The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.

    Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.

    Someone obviously does not play as a healer...

    I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.

    Somebody obviously does not know how to adapt while playing healer. I suggest You to slot mutagen and healing ward while running with pugs or stay behind the team and use BoL. You'll learn pretty fast how heals track allies.

    Nah. What you will learn (and quickly) is this fantasy of yours that our heals track allies is just that - a fantasy. There is a reason so many healers use Earthgore. If it was half as easy to keep track of everyone on the battlefield and heal them quickly during an emergency then that would not be the case. But you can pretend we're all just "bad healers" who need a crutch if it makes you feel better. But the truth is this is a real weakness in the healer's tool kit and Earthgore helps mitigate it.

    That reason is if they wouldnt use earthgore they would be useless because at that point tank can start using earthgore and be more effective healer then the actual healer. This sets just disables any need to use brain and eyes because the most important role that healer is responsible for which is saving allies from "oh crap" moments will be done by the set. This is why 4 man content is so easily cleared with 3 DDs and tank using earthgore ( I personally got vBRP flawless run that way). It is easy to keep track on allies as a healer people just want to make it easier with earthgore because why not. If You have some pugs in Your group just use simple combo of mutagen+healing ward that's all both abilities will not requre targetting. The only thing that Earthgore helps healers with is just lowering amount of brain cells needed to be good at already not that hard healing.


    Let's be honest. Can't we same the same about every proc set for DPS players such as Skoria, etc? Can't we just replace Earthgore in your last sentence there with almost any DPS proc set and change healer to DPS to have the same outcome.

    The only thing that Skoria helps DPS with is just lowering amount of brain cells needed to be good at already not that hard damage dealing.

    I mean isn't using those sets to increase DPS just carrying that person to look like they are more damaging and bad ass than they really are? Oh and it makes killing stuff easier! Those sets proc a hell of a lot more than earthgore...

    The problem with Earthgore is in PVP, plain and simple. There might be a small group of leet doodz that can run vet DLC dungeons and Trials without a healer and only an Earthgore tank but I bet the majority would get mopped up without a healer saving their ass. I'd even wager they wouldn't care less if Earthgore saved them or Healing ward. They'd just be glad they made it to the end to tell the tale.

    Wow looks like there is some contest on taking things out of context and twisting them on that forum. Is skoria proccing when You need it the most and on enemie that You need it the most to proc ? Because that is what earthgore is doing with healing.

    But yeah lets keep to Your idea of comparing healing sets to damaging sets 1 to 1. If there would be a damaging set that before multipliers proc 30k bleed (since heals also do not scale from penetrations) AoE dmg in 6 seconds on the ground and would disable some buff on enemies inside it with 35 second cooldown would that set be ok for You ?

    Lol looks like you've never run Depths of Malatar on vet and had your Earthgore proc on Tharayya during the Narilmor fight.

    Looks like You are another person who have issues with understanding the context. Just one example doesnt make this set suddenly weak. You can find one or 2 examples for every monster set where it's gimped down by certain mechanics or players behaviours.
  • Grianasteri
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    MaxJrFTW wrote: »
    A screenshot was leaked a couple of weeks ago.

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.

    You're welcome.

    If this is accurate, it is likely I will no longer use the set on my healers. I mean sure go for it if you like, but it seems to me that there are other sets that can proc big heals more often, both for single target and aoe, so there are options.
    Edited by Grianasteri on April 11, 2019 3:28PM
  • Joy_Division
    Joy_Division
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    Many people in this thread are not interpreting the rumors about this set correctly.
    rumor wrote:
    healing the lowest Health ally in the area for 31200 Health over 6 seconds

    does not mean restricted to one target during the duration it's active..

    Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.
    Edited by Joy_Division on April 11, 2019 1:05PM
  • Olupajmibanan
    Olupajmibanan
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    Many people in this thread are not interpreting the rumors about this set correctly.
    rumor wrote:
    healing the lowest Health ally in the area for 31200 Health over 6 seconds

    does not mean restricted to one target during the duration it's active..

    Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.

    Well, every earthgore tick will go on one player only, that's something we all agree on. But that doesn't necesarily mean that all 6 ticks must go on one specific player.

    That would actually make a lot of sense. Let's say first two ticks (out of 6 ticks) will heal one player to full health, so next ticks will heal another low-health ally.
    But if this is the case, my concern is traffic load. It would take a lot of resources to check the health of all players in the area before every tick.
    Edited by Olupajmibanan on April 11, 2019 1:12PM
  • Zardayne
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    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Jhalin wrote: »
    Jeremy wrote: »
    Zardayne wrote: »
    Haashhtaag wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    @jeremy I agree. A bad healer is just as bad with or without.

    But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.

    You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.

    Good healers don’t use it, plain and simple.

    Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.

    Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?

    Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.

    People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.

    Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run

    Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference

    I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.

    In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.

    Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?

    That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.

    The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.

    Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.

    Someone obviously does not play as a healer...

    I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.

    Somebody obviously does not know how to adapt while playing healer. I suggest You to slot mutagen and healing ward while running with pugs or stay behind the team and use BoL. You'll learn pretty fast how heals track allies.

    Nah. What you will learn (and quickly) is this fantasy of yours that our heals track allies is just that - a fantasy. There is a reason so many healers use Earthgore. If it was half as easy to keep track of everyone on the battlefield and heal them quickly during an emergency then that would not be the case. But you can pretend we're all just "bad healers" who need a crutch if it makes you feel better. But the truth is this is a real weakness in the healer's tool kit and Earthgore helps mitigate it.

    That reason is if they wouldnt use earthgore they would be useless because at that point tank can start using earthgore and be more effective healer then the actual healer. This sets just disables any need to use brain and eyes because the most important role that healer is responsible for which is saving allies from "oh crap" moments will be done by the set. This is why 4 man content is so easily cleared with 3 DDs and tank using earthgore ( I personally got vBRP flawless run that way). It is easy to keep track on allies as a healer people just want to make it easier with earthgore because why not. If You have some pugs in Your group just use simple combo of mutagen+healing ward that's all both abilities will not requre targetting. The only thing that Earthgore helps healers with is just lowering amount of brain cells needed to be good at already not that hard healing.


    Let's be honest. Can't we same the same about every proc set for DPS players such as Skoria, etc? Can't we just replace Earthgore in your last sentence there with almost any DPS proc set and change healer to DPS to have the same outcome.

    The only thing that Skoria helps DPS with is just lowering amount of brain cells needed to be good at already not that hard damage dealing.

    I mean isn't using those sets to increase DPS just carrying that person to look like they are more damaging and bad ass than they really are? Oh and it makes killing stuff easier! Those sets proc a hell of a lot more than earthgore...

    The problem with Earthgore is in PVP, plain and simple. There might be a small group of leet doodz that can run vet DLC dungeons and Trials without a healer and only an Earthgore tank but I bet the majority would get mopped up without a healer saving their ass. I'd even wager they wouldn't care less if Earthgore saved them or Healing ward. They'd just be glad they made it to the end to tell the tale.

    Wow looks like there is some competition on taking things out of context and twisting them on that forum. Is skoria proccing when You need it the most and on enemie that You need it the most to proc ? Because that is what earthgore is doing with healing.

    But yeah lets keep to Your idea of comparing healing sets to damaging sets 1 to 1. If there would be a damaging set that proc 30k+ bleed (since heals also do not scale from penetrations) AoE dmg in 6 seconds on the ground and would disable some buff on enemies inside it with 35 second cooldown would that set be ok for You ?

    I'm not trying to take things out of context I'm just trying to prove that all of these proc sets are a crutch when it boils down to it. Be it healing, damage mitigation, or damage procs. When I run as DPS on my magden, Skoria procs multiple times within 35 seconds and 2 gets me around 30k. I'd Venture to say I get 3-4 procs in 35 seconds which is well over a 30k heal. Of course I'm talking PVE here. Truth is I'd be fine if all proc sets were pulled but they're not so I try and enjoy them for what they are and try to use them to shore up deficiencies in my build or class.

    Earthgore is problematic in both PvE and PvP because it disables brain usage and oversimplifies healing in most important moments of it. You cannot say that currently existing damaging monster sets like skoria oversimplify DPSing the way earthgore is doing that to healing. You can get close to the same result without those damaging monster helmets and I dont think so there is any damaging monster set You would be able to give someone impresion "woof good that I had it because otherwise my team wouldnt kill that boss" but there is lot of situations where You can say " woof that earthgore just saved us".

    Dont forget that skoria is single target set that deals significantly less AoE dmg and in way smaller area plus it is reduced by resistances something that heals are not effected by so if we would have damaging version of earthgore with bleed dmg it would propably do more single target DPS then skoria on single target and way more in AoE. Damaging earthgore would propably also disable boss AoEs on the ground. Also lets not forget that earthgore procs in the moment when it's needed the most so it's basically like skoria magically would proc always on the enemie You want at the moment You want it to proc despite multiple enemies being affected by Your DoTs. Comparing damaging sets and healing sets 1 to 1 is just straight silly and misses the point and that skoria argument is more of a meme for me the real argument. Also there is a difference between a crutch and a CRUTCH.

    You took things out of context and You proved nothing with that.

    I'm not going to continue to go back and forth with you since we're both firm on where we stand on the subject but your last sentence had me scratching my head. A a difference between a crutch and a CRUTCH? No, all of these proc sets can be fit into the words you used "disables brain usage and oversimplifies ________" (Fill in the blank here with healing/DPS/Survival). Of course the damaging monster sets help to simplify DPSing too. Just as you say a poor healer uses a 35 sec cooldown heal proc as a crutch, a poor DPS player can use the damage procs to increase their DPS and thus make them look better than they actually are as well. Those sets help carry them too. All of that added DPS during Boss fights helps speed up the encounter which reduces the amount of time your team will have to take casualties. It might not be as visible as an Earthgore proc that saves the day but the team is benefiting from the DPS procs.

    Edit: I just wanted to mention again I don't run earthgore all of the time but as someone who mainly Pugs dungeons it can really help in a disorganized group and/or newer dungeons with more mobility required. Sometimes Bogdan's too small of a radius for that and as much as I love the look of Chokethorn for my druid, it's not a very smart heal. That's where I feel Earthgore has it's place. If they remove it or change it, so be it. I healed for years without it and if I can survive healing as a DK in the beginning, I'll be fine.
    Edited by Zardayne on April 11, 2019 5:44PM
  • Joy_Division
    Joy_Division
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    Many people in this thread are not interpreting the rumors about this set correctly.
    rumor wrote:
    healing the lowest Health ally in the area for 31200 Health over 6 seconds

    does not mean restricted to one target during the duration it's active..

    Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.

    Well, every earthgore tick will go on one player only, that's something we all agree on. But that doesn't necesarily mean that all 6 ticks must go on one specific player.

    That would actually make a lot of sense. Let's say first two ticks (out of 6 ticks) will heal one player to full health, so next ticks will heal another low-health ally.
    But if this is the case, my concern is traffic load. It would take a lot of resources to check the health of all players in the area before every tick.

    Just about every heal in the game does that already. It's ZOS's coding, reluctance to improve/adopt anti-cheating measures, etc., that punch the servers in the gut as far as performance; the rumored monster set will just be like adding a sentence to War and Peace.
    Edited by Joy_Division on April 11, 2019 1:33PM
  • Juhasow
    Juhasow
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    Zardayne wrote: »
    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Jhalin wrote: »
    Jeremy wrote: »
    Zardayne wrote: »
    Haashhtaag wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    @jeremy I agree. A bad healer is just as bad with or without.

    But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.

    You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.

    Good healers don’t use it, plain and simple.

    Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.

    Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?

    Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.

    People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.

    Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run

    Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference

    I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.

    In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.

    Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?

    That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.

    The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.

    Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.

    Someone obviously does not play as a healer...

    I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.

    Somebody obviously does not know how to adapt while playing healer. I suggest You to slot mutagen and healing ward while running with pugs or stay behind the team and use BoL. You'll learn pretty fast how heals track allies.

    Nah. What you will learn (and quickly) is this fantasy of yours that our heals track allies is just that - a fantasy. There is a reason so many healers use Earthgore. If it was half as easy to keep track of everyone on the battlefield and heal them quickly during an emergency then that would not be the case. But you can pretend we're all just "bad healers" who need a crutch if it makes you feel better. But the truth is this is a real weakness in the healer's tool kit and Earthgore helps mitigate it.

    That reason is if they wouldnt use earthgore they would be useless because at that point tank can start using earthgore and be more effective healer then the actual healer. This sets just disables any need to use brain and eyes because the most important role that healer is responsible for which is saving allies from "oh crap" moments will be done by the set. This is why 4 man content is so easily cleared with 3 DDs and tank using earthgore ( I personally got vBRP flawless run that way). It is easy to keep track on allies as a healer people just want to make it easier with earthgore because why not. If You have some pugs in Your group just use simple combo of mutagen+healing ward that's all both abilities will not requre targetting. The only thing that Earthgore helps healers with is just lowering amount of brain cells needed to be good at already not that hard healing.


    Let's be honest. Can't we same the same about every proc set for DPS players such as Skoria, etc? Can't we just replace Earthgore in your last sentence there with almost any DPS proc set and change healer to DPS to have the same outcome.

    The only thing that Skoria helps DPS with is just lowering amount of brain cells needed to be good at already not that hard damage dealing.

    I mean isn't using those sets to increase DPS just carrying that person to look like they are more damaging and bad ass than they really are? Oh and it makes killing stuff easier! Those sets proc a hell of a lot more than earthgore...

    The problem with Earthgore is in PVP, plain and simple. There might be a small group of leet doodz that can run vet DLC dungeons and Trials without a healer and only an Earthgore tank but I bet the majority would get mopped up without a healer saving their ass. I'd even wager they wouldn't care less if Earthgore saved them or Healing ward. They'd just be glad they made it to the end to tell the tale.

    Wow looks like there is some competition on taking things out of context and twisting them on that forum. Is skoria proccing when You need it the most and on enemie that You need it the most to proc ? Because that is what earthgore is doing with healing.

    But yeah lets keep to Your idea of comparing healing sets to damaging sets 1 to 1. If there would be a damaging set that proc 30k+ bleed (since heals also do not scale from penetrations) AoE dmg in 6 seconds on the ground and would disable some buff on enemies inside it with 35 second cooldown would that set be ok for You ?

    I'm not trying to take things out of context I'm just trying to prove that all of these proc sets are a crutch when it boils down to it. Be it healing, damage mitigation, or damage procs. When I run as DPS on my magden, Skoria procs multiple times within 35 seconds and 2 gets me around 30k. I'd Venture to say I get 3-4 procs in 35 seconds which is well over a 30k heal. Of course I'm talking PVE here. Truth is I'd be fine if all proc sets were pulled but they're not so I try and enjoy them for what they are and try to use them to shore up deficiencies in my build or class.

    Earthgore is problematic in both PvE and PvP because it disables brain usage and oversimplifies healing in most important moments of it. You cannot say that currently existing damaging monster sets like skoria oversimplify DPSing the way earthgore is doing that to healing. You can get close to the same result without those damaging monster helmets and I dont think so there is any damaging monster set You would be able to give someone impresion "woof good that I had it because otherwise my team wouldnt kill that boss" but there is lot of situations where You can say " woof that earthgore just saved us".

    Dont forget that skoria is single target set that deals significantly less AoE dmg and in way smaller area plus it is reduced by resistances something that heals are not effected by so if we would have damaging version of earthgore with bleed dmg it would propably do more single target DPS then skoria on single target and way more in AoE. Damaging earthgore would propably also disable boss AoEs on the ground. Also lets not forget that earthgore procs in the moment when it's needed the most so it's basically like skoria magically would proc always on the enemie You want at the moment You want it to proc despite multiple enemies being affected by Your DoTs. Comparing damaging sets and healing sets 1 to 1 is just straight silly and misses the point and that skoria argument is more of a meme for me the real argument. Also there is a difference between a crutch and a CRUTCH.

    You took things out of context and You proved nothing with that.

    I'm not going to continue to go back and forth with you since we're both firm on where we stand on the subject but your last sentence had me scratching my head. A a difference between a crutch and a CRUTCH? No, all of these proc sets can be fit into the words you used "disables brain usage and oversimplifies ________" (Fill in the blank here with healing/DPS/Survival). Of course the damaging monster sets help to simplify DPSing too. Just as you say a poor healer uses a 35 sec cooldown heal proc as a crutch, a poor DPS player can use the damage procs to increase their DPS and thus make them look better than they actually are as well. Those sets help carry them too. All of that added DPS during Boss fights helps speed up the encounter which reduces the amount of time your team will have to take casualties. It might not be as visible as an Earthgore proc that saves the day but the team is benefiting from the DPS procs.

    Edit: I just wanted to mention again I don't run earthgore all of the time but as someone who mainly Pugs dungeons it can really help in a disorganized group and/or newer dungeons with more mobility required. Sometimes Bogdan's too small of a radius for that and as much as I love the look of Chokethorn for my druid, it's not a very smart heal. That's where I feel Earthgore has it's place. If they remove it or change it, so be it. I healed for years without it and if I can survive healing as a DK in the beginning, I'll be fine.

    Ok lets analyze 2 types of sets damaging ones vs earthgore.

    What is the job of DD ? To do DPS. How effective at that those monster sets are ? Only small percentage of overall DPS comes from those sets.

    What is the main job of healer ? To keep allies alive. How effective at that earthgore can be ? Very often earthgore is main reason why group sirvived some encounter.

    You cannot say that certain damaging set carried You through some content but You can say that about earthgore. There is a drastic difference between what damaging monster sets provide for DD and what earthgore provides for healers and if You dont see that difference there is no point for You to discuss anything here.

    I already said tha if You're doing some content with the pug just use mutage+healing ward and nobody will die from anything else then one shots if You're doing Your job properly. Usding the excuse that earthgore is ok because it helps to complete content with pugs is just lazy try to cover up that earthgore is braindead set for people who dont put attention to what they're doing.
    Edited by Juhasow on April 11, 2019 7:48PM
  • eso_lags
    eso_lags
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    Oh no I hope they dont nerf it... Then the pvp and pve bots will have to actually press buttons to heal instead of getting a massive heal and purge every 35 seconds..

  • eso_lags
    eso_lags
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    Many people in this thread are not interpreting the rumors about this set correctly.
    rumor wrote:
    healing the lowest Health ally in the area for 31200 Health over 6 seconds

    does not mean restricted to one target during the duration it's active..

    Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.

    Why would people interpret it any other way?

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.

    From this it looks like it would have an aoe that removes negative effects from people who stand in it and then heal one person for 31k health.. If this is correct its worded kind of bad.

    Either way the set should be nerfed. Zos needs to stop making it easy for people to be bots in this game. Brainless gameplay mechanics encourage people to be bad and never get better. I see it everyday. But if my interpretation of the change is correct then it seems like a decent change.
  • Zardayne
    Zardayne
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    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Jhalin wrote: »
    Jeremy wrote: »
    Zardayne wrote: »
    Haashhtaag wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    @jeremy I agree. A bad healer is just as bad with or without.

    But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.

    You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.

    Good healers don’t use it, plain and simple.

    Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.

    Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?

    Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.

    People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.

    Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run

    Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference

    I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.

    In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.

    Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?

    That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.

    The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.

    Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.

    Someone obviously does not play as a healer...

    I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.

    Somebody obviously does not know how to adapt while playing healer. I suggest You to slot mutagen and healing ward while running with pugs or stay behind the team and use BoL. You'll learn pretty fast how heals track allies.

    Nah. What you will learn (and quickly) is this fantasy of yours that our heals track allies is just that - a fantasy. There is a reason so many healers use Earthgore. If it was half as easy to keep track of everyone on the battlefield and heal them quickly during an emergency then that would not be the case. But you can pretend we're all just "bad healers" who need a crutch if it makes you feel better. But the truth is this is a real weakness in the healer's tool kit and Earthgore helps mitigate it.

    That reason is if they wouldnt use earthgore they would be useless because at that point tank can start using earthgore and be more effective healer then the actual healer. This sets just disables any need to use brain and eyes because the most important role that healer is responsible for which is saving allies from "oh crap" moments will be done by the set. This is why 4 man content is so easily cleared with 3 DDs and tank using earthgore ( I personally got vBRP flawless run that way). It is easy to keep track on allies as a healer people just want to make it easier with earthgore because why not. If You have some pugs in Your group just use simple combo of mutagen+healing ward that's all both abilities will not requre targetting. The only thing that Earthgore helps healers with is just lowering amount of brain cells needed to be good at already not that hard healing.


    Let's be honest. Can't we same the same about every proc set for DPS players such as Skoria, etc? Can't we just replace Earthgore in your last sentence there with almost any DPS proc set and change healer to DPS to have the same outcome.

    The only thing that Skoria helps DPS with is just lowering amount of brain cells needed to be good at already not that hard damage dealing.

    I mean isn't using those sets to increase DPS just carrying that person to look like they are more damaging and bad ass than they really are? Oh and it makes killing stuff easier! Those sets proc a hell of a lot more than earthgore...

    The problem with Earthgore is in PVP, plain and simple. There might be a small group of leet doodz that can run vet DLC dungeons and Trials without a healer and only an Earthgore tank but I bet the majority would get mopped up without a healer saving their ass. I'd even wager they wouldn't care less if Earthgore saved them or Healing ward. They'd just be glad they made it to the end to tell the tale.

    Wow looks like there is some competition on taking things out of context and twisting them on that forum. Is skoria proccing when You need it the most and on enemie that You need it the most to proc ? Because that is what earthgore is doing with healing.

    But yeah lets keep to Your idea of comparing healing sets to damaging sets 1 to 1. If there would be a damaging set that proc 30k+ bleed (since heals also do not scale from penetrations) AoE dmg in 6 seconds on the ground and would disable some buff on enemies inside it with 35 second cooldown would that set be ok for You ?

    I'm not trying to take things out of context I'm just trying to prove that all of these proc sets are a crutch when it boils down to it. Be it healing, damage mitigation, or damage procs. When I run as DPS on my magden, Skoria procs multiple times within 35 seconds and 2 gets me around 30k. I'd Venture to say I get 3-4 procs in 35 seconds which is well over a 30k heal. Of course I'm talking PVE here. Truth is I'd be fine if all proc sets were pulled but they're not so I try and enjoy them for what they are and try to use them to shore up deficiencies in my build or class.

    Earthgore is problematic in both PvE and PvP because it disables brain usage and oversimplifies healing in most important moments of it. You cannot say that currently existing damaging monster sets like skoria oversimplify DPSing the way earthgore is doing that to healing. You can get close to the same result without those damaging monster helmets and I dont think so there is any damaging monster set You would be able to give someone impresion "woof good that I had it because otherwise my team wouldnt kill that boss" but there is lot of situations where You can say " woof that earthgore just saved us".

    Dont forget that skoria is single target set that deals significantly less AoE dmg and in way smaller area plus it is reduced by resistances something that heals are not effected by so if we would have damaging version of earthgore with bleed dmg it would propably do more single target DPS then skoria on single target and way more in AoE. Damaging earthgore would propably also disable boss AoEs on the ground. Also lets not forget that earthgore procs in the moment when it's needed the most so it's basically like skoria magically would proc always on the enemie You want at the moment You want it to proc despite multiple enemies being affected by Your DoTs. Comparing damaging sets and healing sets 1 to 1 is just straight silly and misses the point and that skoria argument is more of a meme for me the real argument. Also there is a difference between a crutch and a CRUTCH.

    You took things out of context and You proved nothing with that.

    I'm not going to continue to go back and forth with you since we're both firm on where we stand on the subject but your last sentence had me scratching my head. A a difference between a crutch and a CRUTCH? No, all of these proc sets can be fit into the words you used "disables brain usage and oversimplifies ________" (Fill in the blank here with healing/DPS/Survival). Of course the damaging monster sets help to simplify DPSing too. Just as you say a poor healer uses a 35 sec cooldown heal proc as a crutch, a poor DPS player can use the damage procs to increase their DPS and thus make them look better than they actually are as well. Those sets help carry them too. All of that added DPS during Boss fights helps speed up the encounter which reduces the amount of time your team will have to take casualties. It might not be as visible as an Earthgore proc that saves the day but the team is benefiting from the DPS procs.

    Edit: I just wanted to mention again I don't run earthgore all of the time but as someone who mainly Pugs dungeons it can really help in a disorganized group and/or newer dungeons with more mobility required. Sometimes Bogdan's too small of a radius for that and as much as I love the look of Chokethorn for my druid, it's not a very smart heal. That's where I feel Earthgore has it's place. If they remove it or change it, so be it. I healed for years without it and if I can survive healing as a DK in the beginning, I'll be fine.

    Ok lets analyze 2 types of sets damaging ones vs earthgore.

    What is the job of DD ? To do DPS. How effective at that those monster sets are ? Only small percentage of overall DPS comes from those sets.

    What is the main job of healer ? To keep allies alive. How effective at that earthgore can be ? Very often earthgore is main reason why group sirvived some encounter.

    You cannot say that certain damaging set carried You through some content but You can say that about earthgore. There is a drastic difference between what damaging monster sets provide for DD and what earthgore provides for healers and if You dont see that difference there is no point for You to discuss anything here.

    I already said tha if You're doing some content with the pug just use mutage+healing ward and nobody will die from anything else then one shots if You're doing Your job properly. Usding the excuse that earthgore is ok because it helps to complete content with pugs is just lazy try to cover up that earthgore is braindead set for people who dont put attention to what they're doing.

    As I mentioned before I can really see how Earthgore is a major problem in ball groups in Cyrodiil. I encounter it all the time with half that mass running it, it's ridiculous. Now if they have to remove Earthgore to get it out of Cyrodiil all together, I'm perfectly fine with that. I can easily adapt my pve gameplay without it as I don't run it all the time anyway.

    When it boils down to it I just don't see the issue with it from a PVE standpoint. When I read what I bolded in your last response I fail to see how terrible it is. Your right as a healer my main job is to keep allies alive and if earthgore helped us achieve the goal and we lived through an encounter that's a win. As a healer I am in no competition with anyone and where that additional healing comes from, be it earthgore or the bonus from my sanctuary set, I'm happy when everyone makes it back to their kids in Ogrimmar. On my magdens heal setup I do still run healing ward after the nerf to it and either mutagen or Regen( if I haven't respecced since my last pvp). Anyway that's my reasoning on why I use it sometime and personally think in PVP it's too much. An acronym I learned in the Marines years ago was KISS-keep it simple stupid. If something makes my job easier and can free me up abit to throw out more damage and support for the team, I'm generally for it. I spent many years healing in MMOs and watching healthbars only to click a characters healthbar and click a heal button while I was half unaware of what was going on around me. At least here when I'm freed up and I can get into the mix too and enjoy playing and healing again.

    All I will say about damaging proc sets is they are nice and help quit a bit. I recently started running Vet Maelstrom again and with my new setup removed Skoria and tried a defensive one and all I'll say is I went back real quick. Did it carry me, no? Did it make the killing quicker and the rounds smoother, most definitely.

    Anyway, just my opinion for what it's worth.
    Edited by Zardayne on April 11, 2019 9:22PM
  • Zhoyzu
    Zhoyzu
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    I keep hearing the same thing over and over. "Earthgore will be single target now!!"... Is it being nerfed? Specifically, is it being nerfed for PvE?

    Nerfs arent specific to pve or pvp they just simply nerf and thats its who ever is affected is affected.

    In some leak or discussion from the elyweyr hype it was said the cooldown was gonna stay 35s and the heal will be single target. itll still remove harmful aoes from under the target that existed before EG proc.

    SO yea EG went from BIS to worst
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • SoLooney
    SoLooney
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    Jhalin wrote: »
    Vicarra wrote: »
    To say that Earthgore "simplifies healing" or "removes the need to use braincells" or "replaces healers" is to deliberately gloss over the fact that the wearer does not get to control how or when or where it procs.

    Because they don’t need to. It’s a big AoE that caps off everyone in it unless, and sometimes even despite the group doing something catastrophically wrong

    This set carries bad healers. It gives bad healers the impression they’re doing their job when a set saves their group, which means they’re not learning how to be an effective healer.

    35s is not that long, in reality it’s only a 29s cooldown as the 5000hp/s lasts 6 seconds

    It takes more time for an ultimate to come up, of which there is nothing as powerful as Earthgore. Earthgore is better than any healing ability in the game, what about that sounds balancede

    You really never experienced healing at the end game level. You think earthgore carries groups? Lmao

    29 seconds is a huge cooldown. Thats plenty of time for people to mess up on mechanics and die. Bad healers are then exposed during that cooldown

    Theres a reason healers are mostly using bogdan and sentinel when theres stamina dps

    The only time I see my healers use earthgore are the mini trials. Heck our tanks wear it cause of all the incoming damage

    Bad healers are not gonna be saved by using earthgore, you have no idea what you're talking about
    Edited by SoLooney on April 11, 2019 9:24PM
  • Girl_Number8
    Girl_Number8
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    EarthGore is a problem set in PvP. It's a big problem set in battlegrounds aswell. It needs to be changed as it is a near automatic reset. I don't really see how anyone can argue that it should stay as is in PvP but I wouldn't mind hearing it.

    For PvE however it's a strong potent set that will carry a bad healer. Or make a good one very bored. I don't necessarily think it needs to be deleted as I do in PvP. But it makes bad healers complacent.

    It won't save a bad group no, nothing can save a bad group in PvE except a good player. It however masks a bad healer as decent.

    In alot of content truly all one needs a tank running it with say yellow orbs or mutagen and it's enough if the group is semi competent.

    I was in a VDSA the other day routine stuff easy arena. And we were training a tank my friend who usually heals wanted to dps so we just pugged a heals. They were terrible at keeping mutagen up or sending out energy orbs they would be near dead or the tank would be in need of an emergency heal and would think to then apply mutagen or springs instead of a quick burst heal. In essence they were a bad healer dead ALOT and not really understanding that there is somewhat of a rotation even as a healer. Not understanding which heals to use and when. But that earthgore would proc and burst heal the tank or them and they felt good. Since we were training the tank we figured might as well help this healer, 810+ but maybe new to healing. They said that they were doing great and there was only minimal deaths so we are wrong. Metrics on the tank showed that 4/5 times over prolonged encounters earthgore was most of their healing received by our healer. And they left angrily thinking they were doing a good job.

    This little story doesn't mean earthgore needs to be gone from pve but I really think it is far to much of a carry and it's existence makes other balanced sets just seem crap in comparison. 29 seconds cooldown seems long but it's pretty darn short.

    Happy and hoping it's really getting melted in PvP

    Nah, they just need to remove those monster helms from the golden vendor and the problem will be solved. Zerglings are always on crying for a helms they can't get the proper way in the Vet Content. This silliness only happens after the Nerfilings aka the Zerglings and causal bgs players get something they can't do the right way. This would give a reason for the content to be done like any self respecting veteran PvP player has done and hush the mess of all the whining.

    I mean L2P it all and get better. Earthgore is not a problem in PvP there is something a lot bigger that is biggest crutch so many players are using rn and it is not set. But I don't want to see nerfs, I want to see buffs so I am not going to put it's head on the chopping block because I like a challenge.

    This won't affect me in anyway but seeing it affect the game because players don't have enough burst or coordination in PvP is just petty but just stay potatoes I guess.

    Maybe the necro will actually be a challenge.... :*

    And any healers attacking PvP sets to ruin solo play just (fight the nerf) and stop being petty and going after other sets because your sad. Most have been really positive comments but Cx just get this message to the devs. It shouldn't be hard with a such a long cool down.
    Lokirules wrote: »
    If Pvers really want someone to blame for the Earthgore Nerf don’t blame the Ball groups of Cryo blame the great 1vXs who expect to one shot Zerglings and then Tbag them

    Don't put us all in the same category. Great pvpers don't complain about this and I certainly don't clamdip other players, as it is disrespectful. I won't name him but he's a glass cannon that doesn't have a rounded out build and unfortunately nerfilings copy and paste from that edited bs rather then learn to theory craft properly. By the way he PvPs with a healer so it is the 2 v X lol....not 1 v X.

    Everyone dies and you don't always kill all your opponents but it is a game and that is what makes it fun. :)

  • Joy_Division
    Joy_Division
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    eso_lags wrote: »
    Many people in this thread are not interpreting the rumors about this set correctly.
    rumor wrote:
    healing the lowest Health ally in the area for 31200 Health over 6 seconds

    does not mean restricted to one target during the duration it's active..

    Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.

    Why would people interpret it any other way?

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.

    From this it looks like it would have an aoe that removes negative effects from people who stand in it and then heal one person for 31k health.. If this is correct its worded kind of bad.

    Either way the set should be nerfed. Zos needs to stop making it easy for people to be bots in this game. Brainless gameplay mechanics encourage people to be bad and never get better. I see it everyday. But if my interpretation of the change is correct then it seems like a decent change.

    You are adding in the word "one." The rumor does not impose such a restriction. It says "lowest health ally". That could be one person in one second and another the next.

    Edited by Joy_Division on April 11, 2019 9:55PM
  • Jhalin
    Jhalin
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    SoLooney wrote: »
    Jhalin wrote: »
    Vicarra wrote: »
    To say that Earthgore "simplifies healing" or "removes the need to use braincells" or "replaces healers" is to deliberately gloss over the fact that the wearer does not get to control how or when or where it procs.

    Because they don’t need to. It’s a big AoE that caps off everyone in it unless, and sometimes even despite the group doing something catastrophically wrong

    This set carries bad healers. It gives bad healers the impression they’re doing their job when a set saves their group, which means they’re not learning how to be an effective healer.

    35s is not that long, in reality it’s only a 29s cooldown as the 5000hp/s lasts 6 seconds

    It takes more time for an ultimate to come up, of which there is nothing as powerful as Earthgore. Earthgore is better than any healing ability in the game, what about that sounds balancede

    You really never experienced healing at the end game level. You think earthgore carries groups? Lmao

    29 seconds is a huge cooldown. Thats plenty of time for people to mess up on mechanics and die. Bad healers are then exposed during that cooldown

    Theres a reason healers are mostly using bogdan and sentinel when theres stamina dps

    The only time I see my healers use earthgore are the mini trials. Heck our tanks wear it cause of all the incoming damage

    Bad healers are not gonna be saved by using earthgore, you have no idea what you're talking about

    My multiple vet trial busts would care to disagree but that’s neither here nor there. Earthgore is under every circumstance too strong. The passive AoE burst healing means healers pay far less attention. It’s making bad habits, and if you listened maybe you would’ve noticed I said it creates poor habits as players try to enter harder content. A bad healer crutches on Earthgore to heal for then, it makes a decent one inattentive to group positioning, it leaves unorganized dps unpunished and complacent to their own inexperience and unpreparedness for actual difficult content.

    Earthgore has and does carry groups that are not prepared for the content.

    In four-mans healers are for the most part unnecessary, not exclusively due to this set, but a good portion of the blame lies there. One shots are unhealable, and everything else can be handled by one person wearing Earthgore or backbarring a resto for a few casts of mutagen or healing ward.

    If someone can’t heal without Earthgore, they were never ready for the content that’s stumping them
  • Lokirules
    Lokirules
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    EarthGore is a problem set in PvP. It's a big problem set in battlegrounds aswell. It needs to be changed as it is a near automatic reset. I don't really see how anyone can argue that it should stay as is in PvP but I wouldn't mind hearing it.

    For PvE however it's a strong potent set that will carry a bad healer. Or make a good one very bored. I don't necessarily think it needs to be deleted as I do in PvP. But it makes bad healers complacent.

    It won't save a bad group no, nothing can save a bad group in PvE except a good player. It however masks a bad healer as decent.

    In alot of content truly all one needs a tank running it with say yellow orbs or mutagen and it's enough if the group is semi competent.

    I was in a VDSA the other day routine stuff easy arena. And we were training a tank my friend who usually heals wanted to dps so we just pugged a heals. They were terrible at keeping mutagen up or sending out energy orbs they would be near dead or the tank would be in need of an emergency heal and would think to then apply mutagen or springs instead of a quick burst heal. In essence they were a bad healer dead ALOT and not really understanding that there is somewhat of a rotation even as a healer. Not understanding which heals to use and when. But that earthgore would proc and burst heal the tank or them and they felt good. Since we were training the tank we figured might as well help this healer, 810+ but maybe new to healing. They said that they were doing great and there was only minimal deaths so we are wrong. Metrics on the tank showed that 4/5 times over prolonged encounters earthgore was most of their healing received by our healer. And they left angrily thinking they were doing a good job.

    This little story doesn't mean earthgore needs to be gone from pve but I really think it is far to much of a carry and it's existence makes other balanced sets just seem crap in comparison. 29 seconds cooldown seems long but it's pretty darn short.

    Happy and hoping it's really getting melted in PvP

    Nah, they just need to remove those monster helms from the golden vendor and the problem will be solved. Zerglings are always on crying for a helms they can't get the proper way in the Vet Content. This silliness only happens after the Nerfilings aka the Zerglings and causal bgs players get something they can't do the right way. This would give a reason for the content to be done like any self respecting veteran PvP player has done and hush the mess of all the whining.

    I mean L2P it all and get better. Earthgore is not a problem in PvP there is something a lot bigger that is biggest crutch so many players are using rn and it is not set. But I don't want to see nerfs, I want to see buffs so I am not going to put it's head on the chopping block because I like a challenge.

    This won't affect me in anyway but seeing it affect the game because players don't have enough burst or coordination in PvP is just petty but just stay potatoes I guess.

    Maybe the necro will actually be a challenge.... :*

    And any healers attacking PvP sets to ruin solo play just (fight the nerf) and stop being petty and going after other sets because your sad. Most have been really positive comments but Cx just get this message to the devs. It shouldn't be hard with a such a long cool down.
    Lokirules wrote: »
    If Pvers really want someone to blame for the Earthgore Nerf don’t blame the Ball groups of Cryo blame the great 1vXs who expect to one shot Zerglings and then Tbag them

    Don't put us all in the same category. Great pvpers don't complain about this and I certainly don't clamdip other players, as it is disrespectful. I won't name him but he's a glass cannon that doesn't have a rounded out build and unfortunately nerfilings copy and paste from that edited bs rather then learn to theory craft properly. By the way he PvPs with a healer so it is the 2 v X lol....not 1 v X.

    Everyone dies and you don't always kill all your opponents but it is a game and that is what makes it fun. :)
    I was mostly talking about PS4 NAs 1VXers where I play. One of the “Greatest” players cry’s whenever someone beats him in duels and demands that the sets used to beat him be nerfed into the ground on his YouTube channel and he’s not alone. Yes you can fight Earthgore easily with Defiles and with smart tactical play
    I’m a Farmer so what
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    eso_lags wrote: »
    Many people in this thread are not interpreting the rumors about this set correctly.
    rumor wrote:
    healing the lowest Health ally in the area for 31200 Health over 6 seconds

    does not mean restricted to one target during the duration it's active..

    Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.

    Why would people interpret it any other way?

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.

    From this it looks like it would have an aoe that removes negative effects from people who stand in it and then heal one person for 31k health.. If this is correct its worded kind of bad.

    Either way the set should be nerfed. Zos needs to stop making it easy for people to be bots in this game. Brainless gameplay mechanics encourage people to be bad and never get better. I see it everyday. But if my interpretation of the change is correct then it seems like a decent change.

    You are adding in the word "one." The rumor does not impose such a restriction. It says "lowest health ally". That could be one person in one second and another the next.

    It kinda suggest that one ally will be healed for 30k hp in 6 seconds

    image2.jpg
    Edited by Juhasow on April 12, 2019 1:31AM
  • heaven13
    heaven13
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    ✭✭✭
    heaven13 wrote: »
    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Jhalin wrote: »
    Jeremy wrote: »
    Zardayne wrote: »
    Haashhtaag wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    @jeremy I agree. A bad healer is just as bad with or without.

    But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.

    You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.

    Good healers don’t use it, plain and simple.

    Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.

    Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?

    Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.

    People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.

    Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run

    Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference

    I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.

    In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.

    Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?

    That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.

    The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.

    Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.

    Someone obviously does not play as a healer...

    I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.

    Somebody obviously does not know how to adapt while playing healer. I suggest You to slot mutagen and healing ward while running with pugs or stay behind the team and use BoL. You'll learn pretty fast how heals track allies.

    Nah. What you will learn (and quickly) is this fantasy of yours that our heals track allies is just that - a fantasy. There is a reason so many healers use Earthgore. If it was half as easy to keep track of everyone on the battlefield and heal them quickly during an emergency then that would not be the case. But you can pretend we're all just "bad healers" who need a crutch if it makes you feel better. But the truth is this is a real weakness in the healer's tool kit and Earthgore helps mitigate it.

    That reason is if they wouldnt use earthgore they would be useless because at that point tank can start using earthgore and be more effective healer then the actual healer. This sets just disables any need to use brain and eyes because the most important role that healer is responsible for which is saving allies from "oh crap" moments will be done by the set. This is why 4 man content is so easily cleared with 3 DDs and tank using earthgore ( I personally got vBRP flawless run that way). It is easy to keep track on allies as a healer people just want to make it easier with earthgore because why not. If You have some pugs in Your group just use simple combo of mutagen+healing ward that's all both abilities will not requre targetting. The only thing that Earthgore helps healers with is just lowering amount of brain cells needed to be good at already not that hard healing.


    Let's be honest. Can't we same the same about every proc set for DPS players such as Skoria, etc? Can't we just replace Earthgore in your last sentence there with almost any DPS proc set and change healer to DPS to have the same outcome.

    The only thing that Skoria helps DPS with is just lowering amount of brain cells needed to be good at already not that hard damage dealing.

    I mean isn't using those sets to increase DPS just carrying that person to look like they are more damaging and bad ass than they really are? Oh and it makes killing stuff easier! Those sets proc a hell of a lot more than earthgore...

    The problem with Earthgore is in PVP, plain and simple. There might be a small group of leet doodz that can run vet DLC dungeons and Trials without a healer and only an Earthgore tank but I bet the majority would get mopped up without a healer saving their ass. I'd even wager they wouldn't care less if Earthgore saved them or Healing ward. They'd just be glad they made it to the end to tell the tale.

    Wow looks like there is some contest on taking things out of context and twisting them on that forum. Is skoria proccing when You need it the most and on enemie that You need it the most to proc ? Because that is what earthgore is doing with healing.

    But yeah lets keep to Your idea of comparing healing sets to damaging sets 1 to 1. If there would be a damaging set that before multipliers proc 30k bleed (since heals also do not scale from penetrations) AoE dmg in 6 seconds on the ground and would disable some buff on enemies inside it with 35 second cooldown would that set be ok for You ?

    Lol looks like you've never run Depths of Malatar on vet and had your Earthgore proc on Tharayya during the Narilmor fight.
    Juhasow wrote: »
    heaven13 wrote: »
    Juhasow wrote: »
    Zardayne wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Jhalin wrote: »
    Jeremy wrote: »
    Zardayne wrote: »
    Haashhtaag wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    @jeremy I agree. A bad healer is just as bad with or without.

    But I never said otherwise. What I said is that it gives an effective alternative to a bad healer in many situations.

    You may not have been saying it. But a lot of people in this thread were. They were acting like Earthgore was so overpowered all a healer had to do was slap it on and that would forgo the need to use any other abilities - which is just so absurd. And that was what that post you responded to of mine was addressing.

    Good healers don’t use it, plain and simple.

    Perhaps you've never healed PUGs with non templar class (One without a smart heal). The other classes don't have the luxury of breath of life instantly bailing us out even though you can't see your target. When I'm on my warden you had better be in my heal's cone (shrooms) or AOE (seeds) if you need some burst but in a pug these folks can be running all chaotic. Earthgore can give one of the healers classes some "smart" burst heal for emergencies that our class isn't built with. I switch between Earthgore and Nightflame depending on how the pugs acting.

    Then again according to you those of us healers that do use Earthgore obviously aren't leet enough to be real healers. Should I say the same when a DPS chooses to run Skoria?

    Definitely. It's even useful to Templars now since they changed Breath of Life to where you have to see them as well.

    People who do not play as healers - especially in pugs (and I would suggest that's a majority of the people posting in favor of these nerfs) don't realize just how useful a heal like this is. Because our base tool kits really gives us nothing to effectively deal with situations where people are running all over the place in different directions (often with mobs chasing them) and needing heals to stay alive. They assume everyone stands in our area of effects or ideally positions themselves for heals when that's rarely the case - especially during chaotic fights.

    Sorry to break it to you but if your group is running around like headless chickens then they shouldn’t be succeeding. Players scraping by with those awful habits only reinforces them which will only do them a disservice in the long run

    Earthgore is a crutch set. Good healers did without before, they can do without now. It’ll sure be easier to tell the difference

    I might would agree with you if not the fact so many of the fights on this game actually encourage players to run around like headless chickens.

    In any case - Earthgore is not a "crutch set". It's a smart set for healers and is useful to them - which is the purpose of a set. Why isn't it considered a "crutch set" for DPS players to use monster sets that give extra damage? It's a ridiculous logic.

    Funnily enough earthgore is actually what makes healers less usefull. Why You would need a healer if tank or DD with that set can replace him in most "oh crap" moments ?

    That's only true if other players in the group assume some of the responsibly of healing themselves - which would be true with or without Earthgore.

    The problem here isn't Earthgore. The problem is it's often easier for DPS to heal themselves during oh crap moments then for the healer to track them down and heal them. Which brings me back to the original post.

    Yeah tracking allies is so hard in the game which automatically tracks allies with heals lel.

    Someone obviously does not play as a healer...

    I suggest you go heal some pugs for awhile. You'll learn pretty fast how well heals "track" allies.

    Somebody obviously does not know how to adapt while playing healer. I suggest You to slot mutagen and healing ward while running with pugs or stay behind the team and use BoL. You'll learn pretty fast how heals track allies.

    Nah. What you will learn (and quickly) is this fantasy of yours that our heals track allies is just that - a fantasy. There is a reason so many healers use Earthgore. If it was half as easy to keep track of everyone on the battlefield and heal them quickly during an emergency then that would not be the case. But you can pretend we're all just "bad healers" who need a crutch if it makes you feel better. But the truth is this is a real weakness in the healer's tool kit and Earthgore helps mitigate it.

    That reason is if they wouldnt use earthgore they would be useless because at that point tank can start using earthgore and be more effective healer then the actual healer. This sets just disables any need to use brain and eyes because the most important role that healer is responsible for which is saving allies from "oh crap" moments will be done by the set. This is why 4 man content is so easily cleared with 3 DDs and tank using earthgore ( I personally got vBRP flawless run that way). It is easy to keep track on allies as a healer people just want to make it easier with earthgore because why not. If You have some pugs in Your group just use simple combo of mutagen+healing ward that's all both abilities will not requre targetting. The only thing that Earthgore helps healers with is just lowering amount of brain cells needed to be good at already not that hard healing.


    Let's be honest. Can't we same the same about every proc set for DPS players such as Skoria, etc? Can't we just replace Earthgore in your last sentence there with almost any DPS proc set and change healer to DPS to have the same outcome.

    The only thing that Skoria helps DPS with is just lowering amount of brain cells needed to be good at already not that hard damage dealing.

    I mean isn't using those sets to increase DPS just carrying that person to look like they are more damaging and bad ass than they really are? Oh and it makes killing stuff easier! Those sets proc a hell of a lot more than earthgore...

    The problem with Earthgore is in PVP, plain and simple. There might be a small group of leet doodz that can run vet DLC dungeons and Trials without a healer and only an Earthgore tank but I bet the majority would get mopped up without a healer saving their ass. I'd even wager they wouldn't care less if Earthgore saved them or Healing ward. They'd just be glad they made it to the end to tell the tale.

    Wow looks like there is some contest on taking things out of context and twisting them on that forum. Is skoria proccing when You need it the most and on enemie that You need it the most to proc ? Because that is what earthgore is doing with healing.

    But yeah lets keep to Your idea of comparing healing sets to damaging sets 1 to 1. If there would be a damaging set that before multipliers proc 30k bleed (since heals also do not scale from penetrations) AoE dmg in 6 seconds on the ground and would disable some buff on enemies inside it with 35 second cooldown would that set be ok for You ?

    Lol looks like you've never run Depths of Malatar on vet and had your Earthgore proc on Tharayya during the Narilmor fight.

    Looks like You are another person who have issues with understanding the context. Just one example doesnt make this set suddenly weak. You can find one or 2 examples for every monster set where it's gimped down by certain mechanics or players behaviours.

    Look man, I was just pointing out that Earthgore is not any 'smarter' than any other proc set. It doesn't always proc when/where it's needed.

    You're the one blowing things out of context and are heavily invested in trash talking this set and players who use/benefit from it. I healed before Earthgore. I'll heal after. It is what it is (and what "it is" still won't be the nerf needed for PvP).
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Glory
    Glory
    Class Representative
    This set will still be very good. How is soaking up all ground effects and full healing an ally with basically no proc condition not still insanely good?
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Jhalin
    Jhalin
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    Glory wrote: »
    This set will still be very good. How is soaking up all ground effects and full healing an ally with basically no proc condition not still insanely good?

    Because it’s current use is unfortunately healing an entire raid when they should reasonably be wiping

    It’s the big problem in PvP, where a Zerg makes much better use of it than any small group ever could, but it’s teaching healers in PvE that they can rely on a set instead of awareness which hurts them and their groups in the long run

    It should have its identity focused more on cleansing ground AoEs, like how the mechanic functions in the BRF itself, not the burst healing
  • Haashhtaag
    Haashhtaag
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    Zhoyzu wrote: »
    I keep hearing the same thing over and over. "Earthgore will be single target now!!"... Is it being nerfed? Specifically, is it being nerfed for PvE?

    Nerfs arent specific to pve or pvp they just simply nerf and thats its who ever is affected is affected.

    In some leak or discussion from the elyweyr hype it was said the cooldown was gonna stay 35s and the heal will be single target. itll still remove harmful aoes from under the target that existed before EG proc.

    SO yea EG went from BIS to worst

    It was never BIS healing set in pve lol
  • jcm2606
    jcm2606
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    In my opinion, the OP part of this set is how the cooldown can be bypassed by having multiple people wearing it. A single person wearing it, saving an entire group for doing basically nothing, is annoying, but it's manageable. Once it procs, you have a 35 second window to take down whoever's wearing it, then continue slaying everybody else. A single person wearing it isn't OP.

    What's OP is when multiple people wear it, effectively bypassing the cooldown. You could have one Earthgore go off, dump everything you've got into killing everybody, only for a second Earthgore to proc and reset the fight in their favour. Maybe a third, or a fourth, while we're at it.

    What should happen, IMO, is the cooldown should be moved from the proc itself, to the recipients. Have Earthgore apply a cooldown on any player it heals, so that when a player receives healing from Earthgore, they cannot receive it again until the cooldown is over. To prevent Earthgore constantly proccing, add a short cooldown to the proc itself. This fixes the issue of Earthgore stacking, while still keeping it as a viable AOE healing set. A single person running the set is unaffected, only multiple people running the set get nerfed.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Haashhtaag wrote: »
    Zhoyzu wrote: »
    I keep hearing the same thing over and over. "Earthgore will be single target now!!"... Is it being nerfed? Specifically, is it being nerfed for PvE?

    Nerfs arent specific to pve or pvp they just simply nerf and thats its who ever is affected is affected.

    In some leak or discussion from the elyweyr hype it was said the cooldown was gonna stay 35s and the heal will be single target. itll still remove harmful aoes from under the target that existed before EG proc.

    SO yea EG went from BIS to worst

    It was never BIS healing set in pve lol

    If Earthgore wasn't bis, what was?
  • eso_lags
    eso_lags
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    eso_lags wrote: »
    Many people in this thread are not interpreting the rumors about this set correctly.
    rumor wrote:
    healing the lowest Health ally in the area for 31200 Health over 6 seconds

    does not mean restricted to one target during the duration it's active..

    Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.

    Why would people interpret it any other way?

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.

    From this it looks like it would have an aoe that removes negative effects from people who stand in it and then heal one person for 31k health.. If this is correct its worded kind of bad.

    Either way the set should be nerfed. Zos needs to stop making it easy for people to be bots in this game. Brainless gameplay mechanics encourage people to be bad and never get better. I see it everyday. But if my interpretation of the change is correct then it seems like a decent change.

    You are adding in the word "one." The rumor does not impose such a restriction. It says "lowest health ally". That could be one person in one second and another the next.

    I get what you are saying but that really seems like a stretch, but i assume you would know. And if it is like you say then thats pretty stupid wording. "healing the lowest health ally" should be interpreted as one person. Like how it says now "all allies in thee area", it should be more specific if thats the case.

    Because whats the change if its like you say? Then it just heals the next lowest health ally after it heals the first one? Thats pretty much the same as healing everyone in the area except in would be limited to 6 people I suppose.
  • eso_lags
    eso_lags
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    Juhasow wrote: »
    eso_lags wrote: »
    Many people in this thread are not interpreting the rumors about this set correctly.
    rumor wrote:
    healing the lowest Health ally in the area for 31200 Health over 6 seconds

    does not mean restricted to one target during the duration it's active..

    Those who still think the rumored change is useless in PvE or PvP either do not understand how the rumored change would work or are just complaining for complaining's sake.

    Why would people interpret it any other way?

    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally under 50% health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.

    From this it looks like it would have an aoe that removes negative effects from people who stand in it and then heal one person for 31k health.. If this is correct its worded kind of bad.

    Either way the set should be nerfed. Zos needs to stop making it easy for people to be bots in this game. Brainless gameplay mechanics encourage people to be bad and never get better. I see it everyday. But if my interpretation of the change is correct then it seems like a decent change.

    You are adding in the word "one." The rumor does not impose such a restriction. It says "lowest health ally". That could be one person in one second and another the next.

    It kinda suggest that one ally will be healed for 30k hp in 6 seconds

    image2.jpg

    pretty much
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