Bumi Rockafella wrote: »
Just wait till next patch, more nerfs incoming. Status effects through shields and harness sustain "fixed".
That's your friendly sorcerer reps hard at work for you.
Just wait till next patch, more nerfs incoming. Status effects through shields and harness sustain "fixed".
That's your friendly sorcerer reps hard at work for you.
Yeah, yeah. Keep on trying to poke the sleeping dragon...
Fixing status effects is fair game. I actually remember faintly seeing that being acknowledged here a while back.
What I AM afraid of are crazy blanket nerfs that will cripple pet sorcs, eradicate non-pets and do nothing about the here mentioned sorc weaknesses, ready to be exploited again.
Just wait till next patch, more nerfs incoming. Status effects through shields and harness sustain "fixed".
That's your friendly sorcerer reps hard at work for you.
Yeah, yeah. Keep on trying to poke the sleeping dragon...
Fixing status effects is fair game. I actually remember faintly seeing that being acknowledged here a while back.
What I AM afraid of are crazy blanket nerfs that will cripple pet sorcs, eradicate non-pets and do nothing about the here mentioned sorc weaknesses, ready to be exploited again.
If you want to run around maimed and burning all day, that's on you. Personally I'd rather not.
It's one of the few damage shield perks left. The question left here is whether we're really using "magical shields" that actually protect us from something or can we just call it "extra temporary health" and be done with it.
Currently damage shields are the one counter the LOL ice wall ice wall ice wall ice wall spam everywhere and I'd rather keep it that way.
Well, you're not luring with pets, they're too stupid. And without them, you're not as powerful in those 1v1 encounters, as you admitted they are the strength. Proves my point, no synergy. Bad design.
Really? Cus I’m sure myself and others such as Iryllia have won dueling tournaments without a single pet....last patch. Sorc w/o pets is a top dueling spec rn if you know how to play it. And with them it is one of if not the strongest spec in the game all around. And in fact matriarch builds were last patch too.
If you’re struggling on Sorc in Wrathstone, I hate to break it to you, but it’s not the class that’s the issue.
Priyasekarssk wrote: »Bumi Rockafella wrote: »
I'd like to add to this. I can't believe a class rep is saying this and it makes me reevaluate if the class reps know what they are talking about. Sustain sucks! Mages wrath in addition to being able to be dodged twice is flat out broken, if the target moves too fast after the initial cast it will not land, this is being exploited to no end. Streak cost to dam much for how slow it is 80% of the time you get knocked down before the skills animation finishes, why doesn't this work as fast as cloak? Frags misses twice as much as it land and its to dam slow as well, I'm not talking about it being dodged either it just will miss. Over all the Sorc skills are to unreliable.
I'm not saying you can't be successful on a Sorc but its a very frustrating play style as the feel of the skills are off. To call them top tier is a flat out lie.
Yaaa i wasnt going to say anything but i really really hope this guy is a minority among the reps when they talk about sorc.
Well I guess either a few people on the forum or the entire class rep team, some of the best open world pvper and dueler and a the whole sorc class discord is wrong then....
You can choose
Yes its wrong and shameless lie. No explanation required. When 4 Dks or warden coordinated group jump on you with CCs not to mention fossilize or permafrost you're instant death in BGs. No matter you are god of Pvp .
When 4 mage sorc jump on me I just do 1 roll dodge and escape as nothing happened. No matter you are god of PVP. This is just one example.
Just put a video for above scenario . We can talk about many dishonest lies later.
All noobs want status quo to be maintained for noob streamers. That's is the result of class representative program. All trial groups are still loading only nbs. Orc became super meta. No one want a balanced gameplay just use the opportunity to get more and more cheese.
Even when Zos try to balance based on numbers all noob streamers cry and whines in forums like cry babies. Alcast is the only person who gives some unbiased opinion.
I sincerely ask zos to disband class representative program. It only self serving, not doing anything for the game. Its very bad for any game to do balance like this. Money makes many people to lie shamelessly. Balance based on real data and numbers. It's moral responsibility for ZOs to balance the game being eso is their only successful game in recent times.
Illuvatarr wrote: »Well, you're not luring with pets, they're too stupid. And without them, you're not as powerful in those 1v1 encounters, as you admitted they are the strength. Proves my point, no synergy. Bad design.
Really? Cus I’m sure myself and others such as Iryllia have won dueling tournaments without a single pet....last patch. Sorc w/o pets is a top dueling spec rn if you know how to play it. And with them it is one of if not the strongest spec in the game all around. And in fact matriarch builds were last patch too.
If you’re struggling on Sorc in Wrathstone, I hate to break it to you, but it’s not the class that’s the issue.
Cyrus is right and others are right. The hard counters are separate and need to be addressed now. They were put in place because frankly mag sorcs were always one change or patchPriyasekarssk wrote: »Bumi Rockafella wrote: »
I'd like to add to this. I can't believe a class rep is saying this and it makes me reevaluate if the class reps know what they are talking about. Sustain sucks! Mages wrath in addition to being able to be dodged twice is flat out broken, if the target moves too fast after the initial cast it will not land, this is being exploited to no end. Streak cost to dam much for how slow it is 80% of the time you get knocked down before the skills animation finishes, why doesn't this work as fast as cloak? Frags misses twice as much as it land and its to dam slow as well, I'm not talking about it being dodged either it just will miss. Over all the Sorc skills are to unreliable.
I'm not saying you can't be successful on a Sorc but its a very frustrating play style as the feel of the skills are off. To call them top tier is a flat out lie.
Yaaa i wasnt going to say anything but i really really hope this guy is a minority among the reps when they talk about sorc.
Well I guess either a few people on the forum or the entire class rep team, some of the best open world pvper and dueler and a the whole sorc class discord is wrong then....
You can choose
Yes its wrong and shameless lie. No explanation required. When 4 Dks or warden coordinated group jump on you with CCs not to mention fossilize or permafrost you're instant death in BGs. No matter you are god of Pvp .
When 4 mage sorc jump on me I just do 1 roll dodge and escape as nothing happened. No matter you are god of PVP. This is just one example.
Just put a video for above scenario . We can talk about many dishonest lies later.
All noobs want status quo to be maintained for noob streamers. That's is the result of class representative program. All trial groups are still loading only nbs. Orc became super meta. No one want a balanced gameplay just use the opportunity to get more and more cheese.
Even when Zos try to balance based on numbers all noob streamers cry and whines in forums like cry babies. Alcast is the only person who gives some unbiased opinion.
I sincerely ask zos to disband class representative program. It only self serving, not doing anything for the game. Its very bad for any game to do balance like this. Money makes many people to lie shamelessly. Balance based on real data and numbers. It's moral responsibility for ZOs to balance the game being eso is their only successful game in recent times.
4 mag sorcs using heavy overload would drop the group you are talking about in 2 gcds.
Just wait till next patch, more nerfs incoming. Status effects through shields and harness sustain "fixed".
That's your friendly sorcerer reps hard at work for you.
Yeah, yeah. Keep on trying to poke the sleeping dragon...
Fixing status effects is fair game. I actually remember faintly seeing that being acknowledged here a while back.
What I AM afraid of are crazy blanket nerfs that will cripple pet sorcs, eradicate non-pets and do nothing about the here mentioned sorc weaknesses, ready to be exploited again.
If you want to run around maimed and burning all day, that's on you. Personally I'd rather not.
It's one of the few damage shield perks left. The question left here is whether we're really using "magical shields" that actually protect us from something or can we just call it "extra temporary health" and be done with it.
Currently damage shields are the one counter the LOL ice wall ice wall ice wall ice wall spam everywhere and I'd rather keep it that way.
Okay, I can see that.
(^_^)'
Just wait till next patch, more nerfs incoming. Status effects through shields and harness sustain "fixed".
That's your friendly sorcerer reps hard at work for you.
Yeah, yeah. Keep on trying to poke the sleeping dragon...
Fixing status effects is fair game. I actually remember faintly seeing that being acknowledged here a while back.
What I AM afraid of are crazy blanket nerfs that will cripple pet sorcs, eradicate non-pets and do nothing about the here mentioned sorc weaknesses, ready to be exploited again.
If you want to run around maimed and burning all day, that's on you. Personally I'd rather not.
It's one of the few damage shield perks left. The question left here is whether we're really using "magical shields" that actually protect us from something or can we just call it "extra temporary health" and be done with it.
Currently damage shields are the one counter the LOL ice wall ice wall ice wall ice wall spam everywhere and I'd rather keep it that way.
Okay, I can see that.
(^_^)'
It's more than that, if enchant status effects work on everything all of the time, then there's no reason to use poisons.
You shields won't protect you from some of the really nasty mobility and damage poisons out there. But they DO counter elemental effect and should continue to do so. Accept that you need to slot something different against damage shields.
Not every build is supposed to be BIS against everyone, if it is then it's probably an issue. Asking for X to be nerfed because it counters my build, and I don't feel like slotting Y instead is getting tiring. Accept that wings is going to be really good against reach. Accept that force pulse isn't as good against nightblades as reach is. Accept that you need radiant mage light or a detect pot against cloak.
You make a build choice, and build a playstyle around it, not everything is supposed to be easy.
Are you kidding me? Some people actually believe sorcs are in a bad spot right now? What on earth...
Are you talking CP or non-CP Minalan?
I play CP, and it's great. But we are still really good no CP with the right build.
There are a million really strong nocp builds this patch, try this for example, this is what I would do if I played nocp: https://youtu.be/6ja-ms64r-0
If everyone is making it work except for you, the problem isn't the class.
Are you kidding me? Some people actually believe sorcs are in a bad spot right now? What on earth...
Yup, agreed. But this IS how the class is designed. Rune Cage was another example. Sorc is supposed to oneshot with one big combo. And to balance, the combo is rather telegraphed and back-loaded. But as people complained, the burst got nerfed without adjusting the way how it's delivered. Caused problems, IMO. And now we crutch on erratic pets that'll probably get nerfed if the duel lobby has it their way. Leading us back to weak, telegraphed, backloaded burst.
It's a cycle and that's why I want a rework of the class. I lost my thread discussing back and forth here, but that's what I initially meant. And the discord is now encouraging the use of Shieldbreaker, too! Ugh! Just rework the *** class already.
You mean how the class was designed till murkmire. Up to this point, yes, the class benefitted from a high max magicka pool more than everything else. But since they scale with resistances and health to a certain degree, the design changed towards a more balanced state between all three resources. Stamina was already very important on magsorc to regen magicka via dark deal. Lots of metabuilds included shacklebreaker or amberplasm to make dark deal a great resource tool. Now health is also a needed resource to expand the cap on your shields. Therefore tristat glyphs are a very solid source to maintain a resource balance.
Edited: And I am still waiting for visionality to answer my question. Since I heard he plays magsorc on DC side, his story from above most likely never happened (DC players cant fight DC players in open world).
That doesn't really have anything to do with how sorcs are designed to deliver damage and kill enemies. The high magicka pool was necessary for survival. If sorcs used it mainly for damage purposes they would have opted for spell damage instead.
Murkmire also didn't really have a big affect on sorcs' HP since their main shield hardened ward remained almost unaffected in it's strength. And the stamina need also didn't change much.
The problem is and has been for a long time now: sorcs are designed to kill enemies with a well placed combo and in return have little sustain pressure, but ZOS (1) nerfed sorc damage, (2) made it too easy to avoid, and (3) introduced a tank meta.
Now points (1) and (3) are interdependent to some degree, but point (2) is independent and desperately needs to be looked at. As I said multiple times already, making rune cage und dodgeable and unblockable again is the solution to many of these issues that are summarized into (2). And given how well Rune Cage is telefraphed I think there is no reason why it shouldn't be also undodgeable. In fact, that's pretty much the only thing that can make it attractive and other classes stuns are both undodgeable and unblockable. It doesn't even sync with meteor anymore.
other undodgeable and unblockable skills have not a 40 meters range in pvp. fossilizie is 8 or 7 meters and dks need to stay melee. its a tool to stay in their preferred combat zone, same as talons. still dks first need to get into that range to be competitive. also afterwards it is quite easy to kite the dk. then there is fear, also melee range. and the last one is northern storm, an ultimate which does aoe damage around the caster, again not ranged. those people all need to get into melee range before their stuns work and out of that reach dks, melee nightblades are almost harmless.
Are you kidding me? Some people actually believe sorcs are in a bad spot right now? What on earth...
Nobody good thinks that
Btw, @Waffennacht I owe you an “I told you so” from https://forums.elderscrollsonline.com/en/discussion/comment/5624362#Comment_5624362
PhoenixGrey wrote: »Are you kidding me? Some people actually believe sorcs are in a bad spot right now? What on earth...
Nobody good thinks that
Btw, @Waffennacht I owe you an “I told you so” from https://forums.elderscrollsonline.com/en/discussion/comment/5624362#Comment_5624362
I don't think the actual sorc mains are happy with the changes though. The class has just become much easier to play with all those resists and pet LOS but doesnt really give you full value for your gameplay.
I would take back my wolfhunter sorc in a heartbeat in this slow meta. I would like a 30k non critabble shield with 4 well fitted rather than what we have today.
I miss them mainly for PvP I think sorcs are ok now for pve unless you hate pet builds but sorc between 1.6 and 2.2 was some of the most fun I ever had on ESO its a shame how they butchered the class so badly.
Sorcs are super strong right now in every way except their execute, which kinda sucks because that was such a class defining skill.
Two separate chances to dodgeroll the execute just isn’t ok. Its better off as a instant cast spammable than this dodgeable BS. I might be exaggerating a bit but yeah... mage’s wrath needs to be reexamined
Malamar1229 wrote: »Any magsorcs in this thread arguing magsorcs are subpar or not close to other classes are living in a fantasy world. Magsorcs are arguable over performing in certain areas, and since pigeonholed Into matriarch builds and given recent pet buffs, perform very well open world and in duels. Hell you dont even need matriarch in duels. We've had sorcs place first in Legends tournaments without using matriarch.
Also I play 4 mag sorcs, so def no bias here.
But you're better off with the Matriarch. So how do you balance that? Nerf it so sorcs become meh again? Or leave it, but have the sorc struggle when the pet won't cooperate in Cyrodiil? Buff no-pet and risk pet build becoming OP?
See what I'm getting at? The class has flaws in its design that could really use a rework. And with our reps praising sorc here and there, I can already smell a nerf à là Rune Cage 2.0 incoming...
=/
Pet build becoming OP? They are already.
Non-pet builds also are strong, as Malamar wrote.
Not sure if you just blend stuff out, which does not match your opinion. Malamar clearly wrote that both specs of magsorcs, pet and non-pet are very strong. With pets it just starts to get obnoxious. The class needs some quality of life improvements, not changes to their tools.
Eh. Seen some overpowered stuff in this game. A single twilight really isn't on the same level. But okay, I think it's semantics only. So for argument's sake, let's say that twilight build is top tier. Plus, even. What will your discussion with ZOS be in the future? Will you suggest a nerf, as they're so strong? And what quality of life do you have in mind?
Malamar1229 wrote: »Malamar1229 wrote: »Any magsorcs in this thread arguing magsorcs are subpar or not close to other classes are living in a fantasy world. Magsorcs are arguable over performing in certain areas, and since pigeonholed Into matriarch builds and given recent pet buffs, perform very well open world and in duels. Hell you dont even need matriarch in duels. We've had sorcs place first in Legends tournaments without using matriarch.
Also I play 4 mag sorcs, so def no bias here.
But you're better off with the Matriarch. So how do you balance that? Nerf it so sorcs become meh again? Or leave it, but have the sorc struggle when the pet won't cooperate in Cyrodiil? Buff no-pet and risk pet build becoming OP?
See what I'm getting at? The class has flaws in its design that could really use a rework. And with our reps praising sorc here and there, I can already smell a nerf à là Rune Cage 2.0 incoming...
=/
Pet build becoming OP? They are already.
Non-pet builds also are strong, as Malamar wrote.
Not sure if you just blend stuff out, which does not match your opinion. Malamar clearly wrote that both specs of magsorcs, pet and non-pet are very strong. With pets it just starts to get obnoxious. The class needs some quality of life improvements, not changes to their tools.
Eh. Seen some overpowered stuff in this game. A single twilight really isn't on the same level. But okay, I think it's semantics only. So for argument's sake, let's say that twilight build is top tier. Plus, even. What will your discussion with ZOS be in the future? Will you suggest a nerf, as they're so strong? And what quality of life do you have in mind?
Youre right no reason not to run matriarch except targetable pets are banned in our tournaments so that's why I mentioned it.
For two bar slots, you get a lot of bang for the buck.