Sorcs are fine in PVP, you just need to learn how to build and play in the new meta.
The class just isn't "carry me" broken anymore, you need to build like EVERY other class. You need to invest in crit resist, surprise, just like everyone. You need to invest in armor, hell you can use a monster set, boundless storm, or protective jewelry and be fine in light armor. There are defensive sets like armor master and invuln if you're really having problems, or slot the psijic ult with minor protection. You need to add a little health with some tri-stat glyphs. When you do, shields are actually stronger than they were before, and you're not one hit squish under that shield stack.
Damage is still really good, just build for it. ZOS just added sets like spell strat that give you about 1000 spell damage single target. Spinner is still a solid damage set. Stacking penetration works on everyone and scales great with our damage.
Pets are a significant percentage of our class toolkit, you leave a lot on the table by not using one. Three skills, and at least as many passives. Devs made them worth using now this patch, probably getting ready for Necromancer. I hate pets too, but you leave a lot on the table by not using one.
We are in a really good place, and I haven't felt this way about the sorc class in a long time. I'll be really surprised TBH if we don't see a nerf next patch. Why? Because ZOS can't leave a good thing alone.
Sorcs are fine in PVP, you just need to learn how to build and play in the new meta.
The class just isn't "carry me" broken anymore, you need to build like EVERY other class. You need to invest in crit resist, surprise, just like everyone. You need to invest in armor, hell you can use a monster set, boundless storm, or protective jewelry and be fine in light armor. There are defensive sets like armor master and invuln if you're really having problems, or slot the psijic ult with minor protection. You need to add a little health with some tri-stat glyphs. When you do, shields are actually stronger than they were before, and you're not one hit squish under that shield stack.
Damage is still really good, just build for it. ZOS just added sets like spell strat that give you about 1000 spell damage single target. Spinner is still a solid damage set. Stacking penetration works on everyone and scales great with our damage.
Pets are a significant percentage of our class toolkit, you leave a lot on the table by not using one. Three skills, and at least as many passives. Devs made them worth using now this patch, probably getting ready for Necromancer. I hate pets too, but you leave a lot on the table by not using one.
We are in a really good place, and I haven't felt this way about the sorc class in a long time. I'll be really surprised TBH if we don't see a nerf next patch. Why? Because ZOS can't leave a good thing alone.
I wouldn’t say overpowered, just in a really good spot.
Are you talking CP or non-CP Minalan?
Butchered? Totally a L2P issue. They’re stronger in pvp now then before the last patch, their burst has improved.
They’re a solid pvp clas.
oxygen_thief wrote: »
what is working here? where are dks wings, wardens shields, nbs incaps, bleeds and other nasty staff? where are groups with dedicated healers and stan on kd. you can shoot like this with every build but serious guys will eat you alive
Eh, I'm not buying the sorc-OP-mantra. At very quick glance, we seem to be slightly better off this patch than Nerfmire. But the core problems, they are still there.
- sustained damage is still rather low, which leads to problems against targets you can't kill with one burst.
- skills are very telegraphed and easy to counter. Especially our execute is just hilariously useless now.
- following the telegraph, many skills are easily mitigated by wings, slabs, cloak, dodge and purge
- our toolkit doesn't work symbiotically: still no burst ult, Meteor doesn't combo with Rune Cage, we are ranged but get punished for opening gaps, we're supposed to use pets but they are stupid and demand two slots.
- burst, while potentially the highest in the game, is backloaded, which is far inferior to a frontloaded burst like shalks-dawnbreaker-spin2win
- sustain is low and our sustain tool demanding and dangerous, not to mention it breaks combat mechanics with that annoying delay after the cast
- bound to a Master staff, both hard to get and wasting two set boni
- Harness, although not sorc-specific, is OP against magicka users - but pathetic against stamina
And all that while certain heavy armor sets are blatantly OP, Stamblade damage output is sickening, DW reigns supreme and Dawnbreaker is just overloaded. Yeah, you can do work on a sorc with a lot of investment and opponent evaluation. But a skilled opponent can easily exploit our weaknesses. And a skilled sorc would probably multiply his performance on the meta classes.
Sorc needs a rather thorough overhaul. Not bandaids. By nerfing just about everything, ZOS brought this piece of work upon themselves. They have already hinted at such a rework and I hope they don't need another year for that.
Eh, I'm not buying the sorc-OP-mantra. At very quick glance, we seem to be slightly better off this patch than Nerfmire. But the core problems, they are still there.
- sustained damage is still rather low, which leads to problems against targets you can't kill with one burst.
- skills are very telegraphed and easy to counter. Especially our execute is just hilariously useless now.
- following the telegraph, many skills are easily mitigated by wings, slabs, cloak, dodge and purge
- our toolkit doesn't work symbiotically: still no burst ult, Meteor doesn't combo with Rune Cage, we are ranged but get punished for opening gaps, we're supposed to use pets but they are stupid and demand two slots.
- burst, while potentially the highest in the game, is backloaded, which is far inferior to a frontloaded burst like shalks-dawnbreaker-spin2win
- sustain is low and our sustain tool demanding and dangerous, not to mention it breaks combat mechanics with that annoying delay after the cast
- bound to a Master staff, both hard to get and wasting two set boni
- Harness, although not sorc-specific, is OP against magicka users - but pathetic against stamina
And all that while certain heavy armor sets are blatantly OP, Stamblade damage output is sickening, DW reigns supreme and Dawnbreaker is just overloaded. Yeah, you can do work on a sorc with a lot of investment and opponent evaluation. But a skilled opponent can easily exploit our weaknesses. And a skilled sorc would probably multiply his performance on the meta classes.
Sorc needs a rather thorough overhaul. Not bandaids. By nerfing just about everything, ZOS brought this piece of work upon themselves. They have already hinted at such a rework and I hope they don't need another year for that.
I disagree, I think we just need a few QoL improvements and we'll be fine.
Overload: fix the targeting, clunkiness, and speed of this ultimate projectiles already. Fix the heavy attack bug that breaks regular heavies when you run out of ult. Let us generate ult while using it, and adjust the cost or something so it's a few good well placed light-woven shots. It's Soo baaad.
Streak: fix the pause/momentum loss at the end of a streak for heaven's sake. Why is this still a thing?
Hardened Ward: fix the bug where we get stuck and can't cast it until we roll dodge. This is ridiculous, we've all had it happen.
Bastion: this CP doesn't counter shattering blows because of the health cap. It probably should.
Wrath: does this really need to be double dodgeable? Really?
Meteor: it's still giving the magicka bonus on the wrong bar....
There, mostly bug fixes and really annoying things that would make sorc more fun to play without bringing back old problems.
Butchered? Totally a L2P issue. They’re stronger in pvp now then before the last patch, their burst has improved.
They’re a solid pvp clas.
psychotic13 wrote: »I miss dw sorc
psychotic13 wrote: »I miss dw sorc
I miss the days, were sorc qq actually was valid....oh wait.
Magsorc is considered the strongest magicka pvp class right now for duels and open world.
Battlegrounds get dominated by zoos, open world magsorcs have the best toolkit amongst magclasses to kite and lure out enemies till you can burst down one by one. In duels the spam of clench and weaving in the frags and curses deals extremely high damage with the amplitude passive. I am really not sure, why some people did not realize how strong magicka sorcerers are right now.
psychotic13 wrote: »I miss dw sorc
I miss the days, were sorc qq actually was valid....oh wait.
Magsorc is considered the strongest magicka pvp class right now for duels and open world.
Battlegrounds get dominated by zoos, open world magsorcs have the best toolkit amongst magclasses to kite and lure out enemies till you can burst down one by one. In duels the spam of clench and weaving in the frags and curses deals extremely high damage with the amplitude passive. I am really not sure, why some people did not realize how strong magicka sorcerers are right now.
Well, you're not luring with pets, they're too stupid. And without them, you're not as powerful in those 1v1 encounters, as you admitted they are the strength. Proves my point, no synergy. Bad design.
Eh, I'm not buying the sorc-OP-mantra. At very quick glance, we seem to be slightly better off this patch than Nerfmire. But the core problems, they are still there.
- sustained damage is still rather low, which leads to problems against targets you can't kill with one burst.
- skills are very telegraphed and easy to counter. Especially our execute is just hilariously useless now.
- following the telegraph, many skills are easily mitigated by wings, slabs, cloak, dodge and purge
- our toolkit doesn't work symbiotically: still no burst ult, Meteor doesn't combo with Rune Cage, we are ranged but get punished for opening gaps, we're supposed to use pets but they are stupid and demand two slots.
- burst, while potentially the highest in the game, is backloaded, which is far inferior to a frontloaded burst like shalks-dawnbreaker-spin2win
- sustain is low and our sustain tool demanding and dangerous, not to mention it breaks combat mechanics with that annoying delay after the cast
- bound to a Master staff, both hard to get and wasting two set boni
- Harness, although not sorc-specific, is OP against magicka users - but pathetic against stamina
And all that while certain heavy armor sets are blatantly OP, Stamblade damage output is sickening, DW reigns supreme and Dawnbreaker is just overloaded. Yeah, you can do work on a sorc with a lot of investment and opponent evaluation. But a skilled opponent can easily exploit our weaknesses. And a skilled sorc would probably multiply his performance on the meta classes.
Sorc needs a rather thorough overhaul. Not bandaids. By nerfing just about everything, ZOS brought this piece of work upon themselves. They have already hinted at such a rework and I hope they don't need another year for that.