So...I accidentally ran DoM on normal(as tank)...it was so easy I learned very little about the mechanics...everyone in the group was first time though...easy completion. I ran it again(pugging by the way) and remembered to select vet this time. We did wipe a couple times on the first boss...mainly because I was moving too much trying to avoid the poison spewing(then I just started meditating through 80% of it and had no problem at all) and a couple times on a couple of the other bosses, but it was a run with only me and one other guy having run through it once on normal with minimal mechanics knowledge and we passed it the first run through. The only other vet DLC dungeons I was able to pug first time through without trouble were the wolfhunter dungeons. I am really not impressed with the this trend. I remember when ICP and WGT came out...those were difficult for the time...and all the other DLC dungeons up to wolfhunter followed the same pattern...now they are trending to be too easy...vet DLC dungeons should take more practice than a single time through with a random pug. I have not yet tried Frostvault, but I suspect it will be the same story.
Here is the problem: Some of us dislike trials for various reasons(difficulty not being one of them). We enjoy difficult 4 man content, and aside from Blackrose and DSA, vet DLC dungeons used to be great content for us...now, not so much. An easy solution would be to make a 3rd difficulty tier for these dungeons with exclusive rewards of some type, the feeling I got from vDoM is that it was only marginally more difficult than vCoA, which would be fine if there was a 3rd difficulty tier, but without that, it feels like a letdown.