Oreyn_Bearclaw wrote: »Ill be running it for the story, so to me the difficulty being more forgiving is a good thing.
If you are running for the story, you comment has no relevance to the discussion. Normal is story mode. This thread is talking about vet.
To the OP, I was also extremely disappointed in these dungeons for the same reason. I didnt actually pug them, but my first runs of these were an absolute cakewalk expect one of the final bosses, which turned out to have a bugged mechanic. The trash is a joke. There is nothing of merit that even warrants a discussion. All of the other DLC dungeons (there might be an exception or two) has something in the trash pulls that at least has to be considered. The bosses are almost all glorified stack in burns where the most difficult mechanic is "kill adds".
I mean have they released any 4 man content that’s truly “hard”?
vBRP is the hardest 4 man content out (virtually non-puggable) but once you have enough experience it becomes relatively easy and can be done in 45 minutes or less.
We’ll never get back those old days of only a select few completing vWGT and vICP. The game caters towards casuals solely now.
I mean have they released any 4 man content that’s truly “hard”?
vBRP is the hardest 4 man content out (virtually non-puggable) but once you have enough experience it becomes relatively easy and can be done in 45 minutes or less.
We’ll never get back those old days of only a select few completing vWGT and vICP. The game caters towards casuals solely now.
Emma_Overload wrote: »NOPE.
Quit making Vet DLC dungeons into mini Trials!
Emma_Overload wrote: »NOPE.
Quit making Vet DLC dungeons into mini Trials!
Difficult content makes things entertaining, and gives you a sense of accomplishment when you overcome it.
When you can just steamroll through content what's the point of purchasing it? The story? There's YouTube for that.
I mean have they released any 4 man content that’s truly “hard”?
vBRP is the hardest 4 man content out (virtually non-puggable) but once you have enough experience it becomes relatively easy and can be done in 45 minutes or less.
We’ll never get back those old days of only a select few completing vWGT and vICP. The game caters towards casuals solely now.
If you want a real challenge, play against other players. Not against the computer.
Emma_Overload wrote: »NOPE.
Quit making Vet DLC dungeons into mini Trials!
Difficult content makes things entertaining, and gives you a sense of accomplishment when you overcome it.
When you can just steamroll through content what's the point of purchasing it? The story? There's YouTube for that.
Emma_Overload wrote: »NOPE.
Quit making Vet DLC dungeons into mini Trials!
Difficult content makes things entertaining, and gives you a sense of accomplishment when you overcome it.
When you can just steamroll through content what's the point of purchasing it? The story? There's YouTube for that.
If you're ready to sacrifice your time for that it might be. But it's not for everyone.
Nemesis7884 wrote: »i think normal dlc dungeons should be clearable by any pug cp 160+ without whiping more than 2 or 3 times
i think vet dlc dungeons should be clearable by any pug cp 500+ without whiping more than a couple times per boss
and then zos can always use vet hardmode with additional rewards for the best experienced players
but it simply does not make sense to lock vet dungeons behind a difficulty level that can only be cleared by pre made experience groups and exclude 80% of players that use mostly pugs... it doesn't make sense from a community stand point nor from a ecnonomics one
Emma_Overload wrote: »NOPE.
Quit making Vet DLC dungeons into mini Trials!
Difficult content makes things entertaining, and gives you a sense of accomplishment when you overcome it.
When you can just steamroll through content what's the point of purchasing it? The story? There's YouTube for that.
If you want to experience the story whats the point of watching someone else on youtube?
I do get it, people who are sadists take pleasure from hardship. You want to be beaten and frustrated to have fun. But a game, fundamentally, should NOT make a player feel that way.
MLGProPlayer wrote: »Nemesis7884 wrote: »i think normal dlc dungeons should be clearable by any pug cp 160+ without whiping more than 2 or 3 times
i think vet dlc dungeons should be clearable by any pug cp 500+ without whiping more than a couple times per boss
and then zos can always use vet hardmode with additional rewards for the best experienced players
but it simply does not make sense to lock vet dungeons behind a difficulty level that can only be cleared by pre made experience groups and exclude 80% of players that use mostly pugs... it doesn't make sense from a community stand point nor from a ecnonomics one
Why doesn't it make sense? Why do casuals need to clear vet content?
MLGProPlayer wrote: »Emma_Overload wrote: »NOPE.
Quit making Vet DLC dungeons into mini Trials!
Difficult content makes things entertaining, and gives you a sense of accomplishment when you overcome it.
When you can just steamroll through content what's the point of purchasing it? The story? There's YouTube for that.
If you want to experience the story whats the point of watching someone else on youtube?
I do get it, people who are sadists take pleasure from hardship. You want to be beaten and frustrated to have fun. But a game, fundamentally, should NOT make a player feel that way.
That's not sadism. It's called being engaged. Games are an interactive experience designed to stimulate the mind and body. If content is easy, you aren't doing either.
Facefister wrote: »
Oreyn_Bearclaw wrote: »
And then AFTER the story run ill be doing them on Vet for achievement clears, in which i would be grateful they dont take me hours or multiple days of attempts like SotH or HotR did.