I mean have they released any 4 man content that’s truly “hard”?
vBRP is the hardest 4 man content out (virtually non-puggable) but once you have enough experience it becomes relatively easy and can be done in 45 minutes or less.
We’ll never get back those old days of only a select few completing vWGT and vICP. The game caters towards casuals solely now.
Your average "casual" buys the base game(maybe a costume for 750 crown), explores a bit and stays a burden with its unique resto-staff/bow build while your "1%" elitists provide builds, guides, addons and 3rd party websites to the game.BrianLovesLisa wrote: »I mean have they released any 4 man content that’s truly “hard”?
vBRP is the hardest 4 man content out (virtually non-puggable) but once you have enough experience it becomes relatively easy and can be done in 45 minutes or less.
We’ll never get back those old days of only a select few completing vWGT and vICP. The game caters towards casuals solely now.
if the game only catered to the elitist 1% they would have died, sorry ZOS knows that casuals are more likely to spend money then the 1%. not to mention there is more money to be made from causals then the 1% who want everything harder and harder.
Achievements are totally optional, and because of your low personal skill you would rather have them nerfed to the ground instead of improving.Facefister wrote: »Oreyn_Bearclaw wrote: »
And then AFTER the story run ill be doing them on Vet for achievement clears, in which i would be grateful they dont take me hours or multiple days of attempts like SotH or HotR did.
Facefister wrote: »Achievements are totally optional, and because of your low personal skill you would rather have them nerfed to the ground instead of improving.Facefister wrote: »Oreyn_Bearclaw wrote: »
And then AFTER the story run ill be doing them on Vet for achievement clears, in which i would be grateful they dont take me hours or multiple days of attempts like SotH or HotR did.
Facefister wrote: »Your average "casual" buys the base game(maybe a costume for 750 crown), explores a bit and stays a burden with its unique resto-staff/bow build while your "1%" elitists provide builds, guides, addons and 3rd party websites to the game.BrianLovesLisa wrote: »I mean have they released any 4 man content that’s truly “hard”?
vBRP is the hardest 4 man content out (virtually non-puggable) but once you have enough experience it becomes relatively easy and can be done in 45 minutes or less.
We’ll never get back those old days of only a select few completing vWGT and vICP. The game caters towards casuals solely now.
if the game only catered to the elitist 1% they would have died, sorry ZOS knows that casuals are more likely to spend money then the 1%. not to mention there is more money to be made from causals then the 1% who want everything harder and harder.
I say its easier than the dragon bone dungeons.6point6b16_ESO wrote: »Def harder than any of the older dungeons.. this post is just a troll
I just knew this post would be about DoM and not Frost Vault vet. Only runs 1 dungeon and titles it dungeons. Typical forum poster does 1 thing and instantly thinks they know everything else too. You should start nerf threads about all classes after only playing one as well so you truly fit in.
True enough, I titled it badly. I never claimed I knew everything, just that this dungeon is too easy for a vet DLC dungeon. Now...instead of personal attacks, maybe you should add something about the dungeons themselves? I will pug Frostvault tonight and update this thread with my view on that one.
I just knew this post would be about DoM and not Frost Vault vet. Only runs 1 dungeon and titles it dungeons. Typical forum poster does 1 thing and instantly thinks they know everything else too. You should start nerf threads about all classes after only playing one as well so you truly fit in.
True enough, I titled it badly. I never claimed I knew everything, just that this dungeon is too easy for a vet DLC dungeon. Now...instead of personal attacks, maybe you should add something about the dungeons themselves? I will pug Frostvault tonight and update this thread with my view on that one.
Any update on your frostvault run or did you wiped so badly so you cant tell anymore what type of a Professional Player you are?
I just knew this post would be about DoM and not Frost Vault vet. Only runs 1 dungeon and titles it dungeons. Typical forum poster does 1 thing and instantly thinks they know everything else too. You should start nerf threads about all classes after only playing one as well so you truly fit in.
True enough, I titled it badly. I never claimed I knew everything, just that this dungeon is too easy for a vet DLC dungeon. Now...instead of personal attacks, maybe you should add something about the dungeons themselves? I will pug Frostvault tonight and update this thread with my view on that one.
Any update on your frostvault run or did you wiped so badly so you cant tell anymore what type of a Professional Player you are?
Yeah I mean it seems pretty common knowledge that Depths is SUPER easy and Frostvaults is rather difficult.
Tan9oSuccka wrote: »If Yoloswag420scopez (Max CP, gold meta gear) says it’s too easy, it’s probably just about right.
Facefister wrote: »-Scavenging Maw
Don't stand in red circles, run in circles, burn
-King Narilmar
Stack and burn
-Dark Orb
Stack and burn
Only the last boss has a few more mechanics.
Facefister wrote: »Your average "casual" buys the base game(maybe a costume for 750 crown), explores a bit and stays a burden with its unique resto-staff/bow build while your "1%" elitists provide builds, guides, addons and 3rd party websites to the game.BrianLovesLisa wrote: »I mean have they released any 4 man content that’s truly “hard”?
vBRP is the hardest 4 man content out (virtually non-puggable) but once you have enough experience it becomes relatively easy and can be done in 45 minutes or less.
We’ll never get back those old days of only a select few completing vWGT and vICP. The game caters towards casuals solely now.
if the game only catered to the elitist 1% they would have died, sorry ZOS knows that casuals are more likely to spend money then the 1%. not to mention there is more money to be made from causals then the 1% who want everything harder and harder.
NordSwordnBoard wrote: »I was NOT disappointed when I heard Quintus' speaking to Tharayya at the entrance - he sounds like hes in a port-a-potty, or talking to her with two tin cans joined by a string - hilarious effect.
So...I accidentally ran DoM on normal(as tank)...it was so easy I learned very little about the mechanics...everyone in the group was first time though...easy completion. I ran it again(pugging by the way) and remembered to select vet this time. We did wipe a couple times on the first boss...mainly because I was moving too much trying to avoid the poison spewing(then I just started meditating through 80% of it and had no problem at all) and a couple times on a couple of the other bosses, but it was a run with only me and one other guy having run through it once on normal with minimal mechanics knowledge and we passed it the first run through. The only other vet DLC dungeons I was able to pug first time through without trouble were the wolfhunter dungeons. I am really not impressed with the this trend. I remember when ICP and WGT came out...those were difficult for the time...and all the other DLC dungeons up to wolfhunter followed the same pattern...now they are trending to be too easy...vet DLC dungeons should take more practice than a single time through with a random pug. I have not yet tried Frostvault, but I suspect it will be the same story.
Here is the problem: Some of us dislike trials for various reasons(difficulty not being one of them). We enjoy difficult 4 man content, and aside from Blackrose and DSA, vet DLC dungeons used to be great content for us...now, not so much. An easy solution would be to make a 3rd difficulty tier for these dungeons with exclusive rewards of some type, the feeling I got from vDoM is that it was only marginally more difficult than vCoA, which would be fine if there was a 3rd difficulty tier, but without that, it feels like a letdown.
Emma_Overload wrote: »MLGProPlayer wrote: »Nemesis7884 wrote: »i think normal dlc dungeons should be clearable by any pug cp 160+ without whiping more than 2 or 3 times
i think vet dlc dungeons should be clearable by any pug cp 500+ without whiping more than a couple times per boss
and then zos can always use vet hardmode with additional rewards for the best experienced players
but it simply does not make sense to lock vet dungeons behind a difficulty level that can only be cleared by pre made experience groups and exclude 80% of players that use mostly pugs... it doesn't make sense from a community stand point nor from a ecnonomics one
Why doesn't it make sense? Why do casuals need to clear vet content?
Monster helms, monster helms and monster helms. How many times do I have to say it in how many threads for you guys to get it?
Also, not everybody is a "casual". Some people are just hardcore about different aspects of the game than you.