Yep. I pretty much agree. That's why I'm building for pure damage. Actually, not quite. The one thing melee magblade has going for it is speed. Piling Skooma Smuggler on top of Swift jewelry made quite a difference to both offense and defense for me. Remember the Summerset Swift meta? That's basically what I'm playing. I'm squishy af, but I can outrun most stamsorcs in cloak. The shade even feels somewhat redundant. The poor stamblades who try to dodge roll or LoS after my gank often get spammed to death with Concealed or they eventually get Zaan-ed while I have an Immovability and Detection pot up, plus the speed from Skooma Smuggler.I see alot of people talk about tanky this, sustain that, shield this... everyone seems intent on finding a well balanced build and the sad truth is magnb does not have a balanced setup. Magnb in its current form has to operate with all in builds, be it tanker, bomber, healer, or ganker. Trying to build well rounded and you end up with a mediocre build that gets rolled by meta.
I see alot of people talk about tanky this, sustain that, shield this... everyone seems intent on finding a well balanced build and the sad truth is magnb does not have a balanced setup. Magnb in its current form has to operate with all in builds, be it tanker, bomber, healer, or ganker. Trying to build well rounded and you end up with a mediocre build that gets rolled by meta.
@fred4
I’m trying to take different stance on similar playstyle & see how I do; I’ll post back after a few days.
I’ve race changed to Breton & am not vamp.
Trying to use the following:
Head: troll king light nirn
Shoulder: troll king light nirn
Chest: impreg heavy reinforced
Legs: impreg heavy reinforced
Gloves: willows path light nirn
Sash: willows path light nirn
Shoes: willows path light nirn
Neck: impreg infused recovery
Ring1: impreg infused sp dmg
Ring2: impreg infused sp dmg
Weapon1: 2h sword willows path sharp - increase weapon & spell dmg enchant
Weapon2: resto staff willows path defending - shock enchant
Using lover mundus so my spell pen hits 15k (including the 5k from cp for 78 points)
My damage may be a little low but I was trying not to die so quickly to bleed builds, thus the troll king & lingering health pots & willows path also gives 15% health recovery.
If damage is too low, I’ll swap troll king for molag kena.
Using refreshing path, blessing of restoration, & forward momentum for the hots.
The changes to Altmer actually prompted me to invest time and energy in trying to make the magblade work. The idea was basically to create some sort of battlemage using mainly a big sword and lots of magic to support this. I've tried sword & shield + resto staff, two-handed sword & resto staff, two-handed sword and flame staff. And various skill setups. Most worked fairly well. Biggest weakness being resource recovery, and a lack of escape tools when you get caught with snares. Another thing I found annoying, is that the flame staff is so effective at doing ranged damage, that it becomes the primary weapon, while the greatsword becomes more of a backup. Which is not how I want to play my magblade. Downside of using a resto staff is that the enemy team makes you a primary target, and my deaths while using a resto staff were actually much higher than any other staff despite the heals.
Today I tried a charged frost staff with front enchant for the first time. My god, what an eye-opener. The frost staff is simply made for magblades. Excellent in duels, helps with escape, (my first battleground in a long time with 0 deaths), and the utility for the team is just amazing (slowing/rooting the entire enemy team to let the relic carrier score is lovely).
Using Blockade liberally for obvious reasons, the ability to cloak to a good position and then drop blockade in the middle of a group is not to be underestimated. For long range standoffs its obviously not as effective as a flame/lightning staff.
Crippling grasp functions similar to Clench but is better (more overall damage, less cost, less obvious projectile, snare major expedition and extra magicka), Swallow Soul is the main ranged nuke, cloak is an auto-include of course, and I'm using the soul assault ultimate to have a ranged option to finish people off (other ultimate to consider would be meteor, but most people know well how to deal with it these days and I feel soul assault is usually more effective). Though 90% of the time I actually use the main bar's ultimate which is obviously Incapacitating Strike. I'm also using Meditate for resource recovery on the frost staff bar for resource management and to recover health.
Main bar is two-handed sword (dual wield would be an excellent alternative, but I prefer the looks of the greatsword) with the standard skill setup (impale, conceiled strike, cloak, lotus fan and harness magicka (though I think damped magic would actually be the better morph))
So far I really love it, as the combination of ice staff / melee magblade compensates for one of the biggest weaknesses of the spec, no snare immunity. By having the best snare in the game, this evens the playing field or even tops it to the magblade's advantage. And even though I really hate to be on the receiving end of snares, I must say it has been absolutely a joy to play so far. Note that my experiences are only relevant to no-CP battlegrounds.
For the sets I'm still using Fortified Brass and War Maiden. Fortified Brass is still an experiment on my part. it basically boosts my resistances in purple gear to just over 18k physical/20k spell. With the shadow passive 23k/25k. I feel these kinds of resistances are simply needed to survive as melee, but I have also noticed that if I pick the right targets killing them fast enough means I don't really take much damage. So I'm still in two minds whether another light set would be better for the playstyle. On the other hand, my current sets do seem to work just fine, so why fix what isn't broken.
Not sure what you mean by having no snare immunity when you are running 2H. That's what Forward Momentum is for and one of the major reasons for going with the melee / 2H playstyle. You could go so far as saying: It's what makes Cloak work.
Try reading one of the magblade form threads for ideas of builds. I know I’ve posted what I’m using.
Today I tried a charged frost staff with front enchant for the first time. My god, what an eye-opener. The frost staff is simply made for magblades. Excellent in duels, helps with escape, (my first battleground in a long time with 0 deaths), and the utility for the team is just amazing
I agree, though the problem is, it leads to these cat and mouse games, in IC, where whichever NB gets the jump on the other one has a practically guaranteed kill. I don't find that satisfying. I wouldn't mind being able to put up a fight that lasts longer than 2 seconds, but I guess I'm trying to do the same to others. The point of being that squishy is to have the kill speed in 1vX or AvA situations, but 1v1 against another NB running a similar spec it's actually kind of boring.Also, dont build for getting hit. Cloak is the best damage avoidance mechanic in the game, use it instead.
Magblade feels very compromised in the healing / defense department, since Murkmire. I guess that's what balance is, the price for having cloak.
...cast Vigor and dodge roll.
...cast Rally and dodge roll.
...block.
What do you want me to say? That initial heal missing from Healing Ward has really screwed magblade, and shields were never the solution for 1vXing, unless maybe you're a magsorc. I know dodge rolls have also been nerfed, but they still scale better than shields ever did. Not saying stamblade is easy, not at all, but the combination of dodge rolls, cloak and shade is extremely powerful when played right. I've seen an expert do it, but would concede there is possibly more of a learning curve. If I could sacrifice my shield for a magicka-based dodge roll skill, I would do it. Soul Assault is a bad example, but other than that...
I understand your sentiment, I do. I'm just not sure anymore that stamblades don't, in fact, have better defenses now. Probably they're just too different to settle this without getting into a huge argument. My impression is that more experienced players than me tend to give stamina the edge, in PvP, and that is partially because of dodge roll sustain.
Hahahaha . OK, np.
...cast Vigor and dodge roll.
...cast Rally and dodge roll.
...block.
What do you want me to say? That initial heal missing from Healing Ward has really screwed magblade, and shields were never the solution for 1vXing, unless maybe you're a magsorc. I know dodge rolls have also been nerfed, but they still scale better than shields ever did. Not saying stamblade is easy, not at all, but the combination of dodge rolls, cloak and shade is extremely powerful when played right. I've seen an expert do it, but would concede there is possibly more of a learning curve. If I could sacrifice my shield for a magicka-based dodge roll skill, I would do it. Soul Assault is a bad example, but other than that...
I understand your sentiment, I do. I'm just not sure anymore that stamblades don't, in fact, have better defenses now. Probably they're just too different to settle this without getting into a huge argument. My impression is that more experienced players than me tend to give stamina the edge, in PvP, and that is partially because of dodge roll sustain.
Sorry i think you misunderstood, and that's a mistake on my part. My smart-ass comment was too vague. I actually agree with you that magblade defense need help. I was trying to say that it's ironic that stam nbs dont have to pay a price for having cloak.
Does anyone have experience with the iceheart monster set on melee magblade? Seems on paper quite nice to help with survivability? Since trollking/earthgore won’t work without actual heals, lord warden seems a bit undewhelming, and the other defensive monster set only has like a 6% proc chance.
Does anyone have experience with the iceheart monster set on melee magblade? Seems on paper quite nice to help with survivability? Since trollking/earthgore won’t work without actual heals, lord warden seems a bit undewhelming, and the other defensive monster set only has like a 6% proc chance.
Does anyone have experience with the iceheart monster set on melee magblade? Seems on paper quite nice to help with survivability? Since trollking/earthgore won’t work without actual heals, lord warden seems a bit undewhelming, and the other defensive monster set only has like a 6% proc chance.
No way I would wear that on melee magblade. An AOE that lasts for 6 seconds, gone off at the wrong time, would mess with your ability to cloak away. In particular, it would set off NPCs in IC that you're trying to cloak past.Does anyone have experience with the iceheart monster set on melee magblade?
Haven't tried it in a long time. It seemed "meh" when I did.Seems on paper quite nice to help with survivability?
Which you have. You're a melee magblade, you run Forward Momentum. Brilliant synergy witth Troll King. I don't see Earthgore being good for a highly mobile, cloaking build.Since trollking/earthgore won’t work without actual heals
Agreed. A tanking set. Stationary. No go.lord warden seems a bit undewhelming
Malubeth? You can't beat Troll King. Troll King reliably kicks in when you need it, not at some random time when you don't. You need to be tanky and have other heals when using Malubeth, IMO. In other words, use it as a vampire magplar for whom Troll King does not work.and the other defensive monster set only has like a 6% proc chance.
brandonv516 wrote: »I see alot of people talk about tanky this, sustain that, shield this... everyone seems intent on finding a well balanced build and the sad truth is magnb does not have a balanced setup. Magnb in its current form has to operate with all in builds, be it tanker, bomber, healer, or ganker. Trying to build well rounded and you end up with a mediocre build that gets rolled by meta.
Completely agree. Especially in no-CP, Magblade should be played all or nothing with enough sustain that the person is comfortable with.
brandonv516 wrote: »I see alot of people talk about tanky this, sustain that, shield this... everyone seems intent on finding a well balanced build and the sad truth is magnb does not have a balanced setup. Magnb in its current form has to operate with all in builds, be it tanker, bomber, healer, or ganker. Trying to build well rounded and you end up with a mediocre build that gets rolled by meta.
Completely agree. Especially in no-CP, Magblade should be played all or nothing with enough sustain that the person is comfortable with.
uh yeah this. 5 digit bow procs and impales are easy if you just build for damage in nocp instead of trying to be a tank and win a 1vX. you won't.
brandonv516 wrote: »I see alot of people talk about tanky this, sustain that, shield this... everyone seems intent on finding a well balanced build and the sad truth is magnb does not have a balanced setup. Magnb in its current form has to operate with all in builds, be it tanker, bomber, healer, or ganker. Trying to build well rounded and you end up with a mediocre build that gets rolled by meta.
Completely agree. Especially in no-CP, Magblade should be played all or nothing with enough sustain that the person is comfortable with.
uh yeah this. 5 digit bow procs and impales are easy if you just build for damage in nocp instead of trying to be a tank and win a 1vX. you won't.
thankyourat wrote: »brandonv516 wrote: »I see alot of people talk about tanky this, sustain that, shield this... everyone seems intent on finding a well balanced build and the sad truth is magnb does not have a balanced setup. Magnb in its current form has to operate with all in builds, be it tanker, bomber, healer, or ganker. Trying to build well rounded and you end up with a mediocre build that gets rolled by meta.
Completely agree. Especially in no-CP, Magblade should be played all or nothing with enough sustain that the person is comfortable with.
uh yeah this. 5 digit bow procs and impales are easy if you just build for damage in nocp instead of trying to be a tank and win a 1vX. you won't.
But why build for all damage when you can hit 5 digit bows and also be tanky. Unless you are going to be a ganker or bomber building for all damage isn't going to be viable 1vX. magblade burst damage is going to be high regardless. There is no real reason to go all in on damage. Regardless of the class the most successful approach to building in ESO is a good balanced build with damage and defense. 1vX is still possible on magblade I don't see a reason to give it up and go the ganker route unless you are just looking for a different playstyle.
thankyourat wrote: »brandonv516 wrote: »I see alot of people talk about tanky this, sustain that, shield this... everyone seems intent on finding a well balanced build and the sad truth is magnb does not have a balanced setup. Magnb in its current form has to operate with all in builds, be it tanker, bomber, healer, or ganker. Trying to build well rounded and you end up with a mediocre build that gets rolled by meta.
Completely agree. Especially in no-CP, Magblade should be played all or nothing with enough sustain that the person is comfortable with.
uh yeah this. 5 digit bow procs and impales are easy if you just build for damage in nocp instead of trying to be a tank and win a 1vX. you won't.
But why build for all damage when you can hit 5 digit bows and also be tanky. Unless you are going to be a ganker or bomber building for all damage isn't going to be viable 1vX. magblade burst damage is going to be high regardless. There is no real reason to go all in on damage. Regardless of the class the most successful approach to building in ESO is a good balanced build with damage and defense. 1vX is still possible on magblade I don't see a reason to give it up and go the ganker route unless you are just looking for a different playstyle.
thankyourat wrote: »brandonv516 wrote: »I see alot of people talk about tanky this, sustain that, shield this... everyone seems intent on finding a well balanced build and the sad truth is magnb does not have a balanced setup. Magnb in its current form has to operate with all in builds, be it tanker, bomber, healer, or ganker. Trying to build well rounded and you end up with a mediocre build that gets rolled by meta.
Completely agree. Especially in no-CP, Magblade should be played all or nothing with enough sustain that the person is comfortable with.
uh yeah this. 5 digit bow procs and impales are easy if you just build for damage in nocp instead of trying to be a tank and win a 1vX. you won't.
But why build for all damage when you can hit 5 digit bows and also be tanky. Unless you are going to be a ganker or bomber building for all damage isn't going to be viable 1vX. magblade burst damage is going to be high regardless. There is no real reason to go all in on damage. Regardless of the class the most successful approach to building in ESO is a good balanced build with damage and defense. 1vX is still possible on magblade I don't see a reason to give it up and go the ganker route unless you are just looking for a different playstyle.