I feel like you’re overvaluing Breton’s sustain on live and not quite sure where you’re getting your data. According to the endgame trial groups, raid buffed dps is High Elf>Dark Elf>Breton>Khajiit. They are third best currently, no reason they need a nerf.
Here is a link to the study i am basing my assumptions off of:
It is also important to note that my proposed changes are based off of the most recent analysis of DPS parses done by @susmitds and the Hell Runners Guild, found here: https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
Later in this thread, I provide a detailed analysis of this study and use its findings to justify the changes I make to the races.
Big shout out and special thanks to those brave and patient souls, willing to take the time for all those DPS parses in the name of science. This wouldn't be possible without you. Well conducted, guys.
I figured as much. That data is severely skewed and wrong as minor vulnerability uptime wasn’t even accounted for.
As I said, the endgame trial guilds have done tests and the dps is currently Altmer>Dunmer>Khajiit>Breton. Breton will only be better against trash.
There is no shock damage except MagSorc in my tests or any external source of Minor Vulnerability.
You realize that Elemental Weapon procs Minor vulnerability correct?I feel like you’re overvaluing Breton’s sustain on live and not quite sure where you’re getting your data. According to the endgame trial groups, raid buffed dps is High Elf>Dark Elf>Breton>Khajiit. They are third best currently, no reason they need a nerf.
Here is a link to the study i am basing my assumptions off of:
It is also important to note that my proposed changes are based off of the most recent analysis of DPS parses done by @susmitds and the Hell Runners Guild, found here: https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
Later in this thread, I provide a detailed analysis of this study and use its findings to justify the changes I make to the races.
Big shout out and special thanks to those brave and patient souls, willing to take the time for all those DPS parses in the name of science. This wouldn't be possible without you. Well conducted, guys.
I figured as much. That data is severely skewed and wrong as minor vulnerability uptime wasn’t even accounted for.
As I said, the endgame trial guilds have done tests and the dps is currently Altmer>Dunmer>Khajiit>Breton. Breton will only be better against trash.
There is no shock damage except MagSorc in my tests or any external source of Minor Vulnerability.
I don't believe the lack of minor vulnerability would favor Breton over the other races, as this debuff provides a flat 8% increase in damage to all races a cross the board.
It’s not about the lack, it’s about the varying uptimes. That’s why you’ll see a 4K difference in DPS between parses on those charts.
Here’s a video of someone in the endgame community testing the races with minor vulnerability accounted for. https://youtu.be/_F0pIdxUyEY
Granted this test is with parse food and no Berserker enchant on Breton, but it’s the only one I could find. A lot of endgame players don’t make videos or anything like that regarding DPS tests so it’s hard to find concrete proof. If you join any of the Class Discords you’d find proof just by asking for it.
I too am having difficulty in finding a study conducted better than this. As such, I'm basing my analysis on the best I can find. This is the study linked in the original post.
Even in this setting, I have a hard time believing minor vulnerability would provide any statistical deviation from what is currently being shown. This is because the uptime on each class, mag sorc included, should be consistent (because the only source of this being applied is elemental weapon or shock damage on mag sorc, and within the different classes this is being used consistently accross all races). Although this does provide relatively large differences between individual parses due to varying up times, according to the law of averages, this should be fairly consistent and accounted for when you take the average of a sufficient number of parses.
Minor vulnerability being externally applied for better uptime would have a larger impact on statistical variation between classes, and not races.
No, it wouldn’t have a larger class impact over race impact, because in an actual raid you have 100% minor vulnerability uptime with healers running aether. It is entirely possible to have 30% vulnerability uptime from Ele weapon one parse, and 5% the next. Look at Likos tests, he has 100% aether uptime. And minor vulnerability will severely skew data, as it is a heavily impacting random variable. Any endgame PvE player knows this to the point where minor vulnerability uptime almost always has to be shown for DPS parses. If you base your changes off that data you linked then I retract my vote for any of these changes to go through on the principal that the data it’s drawn from is factually incorrect.
HatchetHaro wrote: »I feel like you’re overvaluing Breton’s sustain on live and not quite sure where you’re getting your data. According to the endgame trial groups, raid buffed dps is High Elf>Dark Elf>Breton>Khajiit. They are third best currently, no reason they need a nerf.
Here is a link to the study i am basing my assumptions off of:
It is also important to note that my proposed changes are based off of the most recent analysis of DPS parses done by @susmitds and the Hell Runners Guild, found here: https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
Later in this thread, I provide a detailed analysis of this study and use its findings to justify the changes I make to the races.
Big shout out and special thanks to those brave and patient souls, willing to take the time for all those DPS parses in the name of science. This wouldn't be possible without you. Well conducted, guys.
I figured as much. That data is severely skewed and wrong as minor vulnerability uptime wasn’t even accounted for.
As I said, the endgame trial guilds have done tests and the dps is currently Altmer>Dunmer>Khajiit>Breton. Breton will only be better against trash.
Could you please post a link to data that reflects this? I have heard this, but the only data I have seen supports otherwise.
https://forums.elderscrollsonline.com/en/discussion/459447/dps-comparison-of-races-on-pts-v4-3-3-pretty-graphs-analyses-and-farming-for-insightful-votes/p1I feel like you’re overvaluing Breton’s sustain on live and not quite sure where you’re getting your data. According to the endgame trial groups, raid buffed dps is High Elf>Dark Elf>Breton>Khajiit. They are third best currently, no reason they need a nerf.
Here is a link to the study i am basing my assumptions off of:
It is also important to note that my proposed changes are based off of the most recent analysis of DPS parses done by @susmitds and the Hell Runners Guild, found here: https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
Later in this thread, I provide a detailed analysis of this study and use its findings to justify the changes I make to the races.
Big shout out and special thanks to those brave and patient souls, willing to take the time for all those DPS parses in the name of science. This wouldn't be possible without you. Well conducted, guys.
I figured as much. That data is severely skewed and wrong as minor vulnerability uptime wasn’t even accounted for.
As I said, the endgame trial guilds have done tests and the dps is currently Altmer>Dunmer>Khajiit>Breton. Breton will only be better against trash.
There is no shock damage except MagSorc in my tests or any external source of Minor Vulnerability.
Uh...
You do realize that Elemental Weapon procs Concussion and therefore Minor Vulnerability, right?
Also, sure, but you've also introduced a ton of differing variance in your tests in terms of human error and also just ignoring whether the parses had lucky or unlucky crits, which skews the data even further, making it wildly unreliable. If anything, it would have been so much better if you at least also recorded and showed the % of Critical Damage dealt per parse.
At this point, you're just misleading the community with flawed testing and pretty graphs. Having 60k parses with differences of up to (and even over) 6k is, honestly, mathematically atrocious.
HatchetHaro wrote: »I feel like you’re overvaluing Breton’s sustain on live and not quite sure where you’re getting your data. According to the endgame trial groups, raid buffed dps is High Elf>Dark Elf>Breton>Khajiit. They are third best currently, no reason they need a nerf.
Here is a link to the study i am basing my assumptions off of:
It is also important to note that my proposed changes are based off of the most recent analysis of DPS parses done by @susmitds and the Hell Runners Guild, found here: https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
Later in this thread, I provide a detailed analysis of this study and use its findings to justify the changes I make to the races.
Big shout out and special thanks to those brave and patient souls, willing to take the time for all those DPS parses in the name of science. This wouldn't be possible without you. Well conducted, guys.
I figured as much. That data is severely skewed and wrong as minor vulnerability uptime wasn’t even accounted for.
As I said, the endgame trial guilds have done tests and the dps is currently Altmer>Dunmer>Khajiit>Breton. Breton will only be better against trash.
Could you please post a link to data that reflects this? I have heard this, but the only data I have seen supports otherwise.
https://forums.elderscrollsonline.com/en/discussion/459447/dps-comparison-of-races-on-pts-v4-3-3-pretty-graphs-analyses-and-farming-for-insightful-votes/p1I feel like you’re overvaluing Breton’s sustain on live and not quite sure where you’re getting your data. According to the endgame trial groups, raid buffed dps is High Elf>Dark Elf>Breton>Khajiit. They are third best currently, no reason they need a nerf.
Here is a link to the study i am basing my assumptions off of:
It is also important to note that my proposed changes are based off of the most recent analysis of DPS parses done by @susmitds and the Hell Runners Guild, found here: https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
Later in this thread, I provide a detailed analysis of this study and use its findings to justify the changes I make to the races.
Big shout out and special thanks to those brave and patient souls, willing to take the time for all those DPS parses in the name of science. This wouldn't be possible without you. Well conducted, guys.
I figured as much. That data is severely skewed and wrong as minor vulnerability uptime wasn’t even accounted for.
As I said, the endgame trial guilds have done tests and the dps is currently Altmer>Dunmer>Khajiit>Breton. Breton will only be better against trash.
There is no shock damage except MagSorc in my tests or any external source of Minor Vulnerability.
Uh...
You do realize that Elemental Weapon procs Concussion and therefore Minor Vulnerability, right?
Also, sure, but you've also introduced a ton of differing variance in your tests in terms of human error and also just ignoring whether the parses had lucky or unlucky crits, which skews the data even further, making it wildly unreliable. If anything, it would have been so much better if you at least also recorded and showed the % of Critical Damage dealt per parse.
At this point, you're just misleading the community with flawed testing and pretty graphs. Having 60k parses with differences of up to (and even over) 6k is, honestly, mathematically atrocious.
HatchetHaro wrote: »I feel like you’re overvaluing Breton’s sustain on live and not quite sure where you’re getting your data. According to the endgame trial groups, raid buffed dps is High Elf>Dark Elf>Breton>Khajiit. They are third best currently, no reason they need a nerf.
Here is a link to the study i am basing my assumptions off of:
It is also important to note that my proposed changes are based off of the most recent analysis of DPS parses done by @susmitds and the Hell Runners Guild, found here: https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
Later in this thread, I provide a detailed analysis of this study and use its findings to justify the changes I make to the races.
Big shout out and special thanks to those brave and patient souls, willing to take the time for all those DPS parses in the name of science. This wouldn't be possible without you. Well conducted, guys.
I figured as much. That data is severely skewed and wrong as minor vulnerability uptime wasn’t even accounted for.
As I said, the endgame trial guilds have done tests and the dps is currently Altmer>Dunmer>Khajiit>Breton. Breton will only be better against trash.
Could you please post a link to data that reflects this? I have heard this, but the only data I have seen supports otherwise.
https://forums.elderscrollsonline.com/en/discussion/459447/dps-comparison-of-races-on-pts-v4-3-3-pretty-graphs-analyses-and-farming-for-insightful-votes/p1I feel like you’re overvaluing Breton’s sustain on live and not quite sure where you’re getting your data. According to the endgame trial groups, raid buffed dps is High Elf>Dark Elf>Breton>Khajiit. They are third best currently, no reason they need a nerf.
Here is a link to the study i am basing my assumptions off of:
It is also important to note that my proposed changes are based off of the most recent analysis of DPS parses done by @susmitds and the Hell Runners Guild, found here: https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
Later in this thread, I provide a detailed analysis of this study and use its findings to justify the changes I make to the races.
Big shout out and special thanks to those brave and patient souls, willing to take the time for all those DPS parses in the name of science. This wouldn't be possible without you. Well conducted, guys.
I figured as much. That data is severely skewed and wrong as minor vulnerability uptime wasn’t even accounted for.
As I said, the endgame trial guilds have done tests and the dps is currently Altmer>Dunmer>Khajiit>Breton. Breton will only be better against trash.
There is no shock damage except MagSorc in my tests or any external source of Minor Vulnerability.
Uh...
You do realize that Elemental Weapon procs Concussion and therefore Minor Vulnerability, right?
Also, sure, but you've also introduced a ton of differing variance in your tests in terms of human error and also just ignoring whether the parses had lucky or unlucky crits, which skews the data even further, making it wildly unreliable. If anything, it would have been so much better if you at least also recorded and showed the % of Critical Damage dealt per parse.
At this point, you're just misleading the community with flawed testing and pretty graphs. Having 60k parses with differences of up to (and even over) 6k is, honestly, mathematically atrocious.
Thanks for this. I didn’t realize that post exists, I’m happy to see some people understand how skewed those other tests are.
They'd just have too much sustain then.Edit: changed argonian bonuses from healing received to healing done to emphasize their lore as being skilled in restoration magic. Also changed their bonus to weapon/spell damage to magicka/stamina recovery to better reflect argonian resilience, while still indirectly helping them out in dps parses.
HatchetHaro wrote: »They'd just have too much sustain then.Edit: changed argonian bonuses from healing received to healing done to emphasize their lore as being skilled in restoration magic. Also changed their bonus to weapon/spell damage to magicka/stamina recovery to better reflect argonian resilience, while still indirectly helping them out in dps parses.
The thing with DPS right now is that Bosmer, Redguards, and Bretons have too much sustain for most DPS cases, and that is where Orcs, Dunmer, and Altmer outright surpass them on; on the other hand, even in the rarer DPS cases that benefit from more sustain, an Orc can pretty much exactly match a Bosmer in PvE DPS stats by just putting on an Infused Stamina Recovery glyph, let alone a Stamina Cost-Reduction glyph.
Giving Argonians, a race with good-enough sustain for almost all DPS rotations, a tiny bit of Mag+Stam recovery isn't going to help them with DPS.
Weapon and Spell Damage is nicer, imo; in fact, I'd suggest 5% Weapon and Spell Critical Chance instead, since Critical Chance isn't as powerful in PvP, and draw upon their experience in guerilla warfare as lore-friendly reasoning behind it.
Worth in Spell Damage = (Total Spell Damage * Additional Healing Done Bonus) / (Base Healing Done Bonus * (1 + Spell Damage Buff))
Let's take an exemple...
Nightblade Argonian + Olorime/Jorvuld/Earthgore + Essence of Spell Power
(don't freak out on the efficiency, it's just for the exemple).
Sits at 2228 Spell Damage and +51% Healing Done without Quick to Mend, +57% Healing Done with Quick to Mend.
What is Quick to Mend worth in Spell Damage in this situation ?
74 Spell Damage(2228 + X * 1.2) * 1.51 = 2228 * 1.57
(2228 * 1.51) + (X * 1.2 * 1.51) = 2228 * (1.51 + 0.06)
(2228 * 1.51) + (X * 1.2 * 1.51) = (2228 * 1.51) + (2228 * 0.06)
X * 1.2 * 1.51 = 2228 * 0.06
X = (2228 * 0.06) / (1.2 * 1.51)
X = 133.68 / 1.812
X = 73.77483443708609271523178807947
X ~ 74
The general simplified formula isWorth in Spell Damage = (Total Spell Damage * Additional Healing Done Bonus) / (Base Healing Done Bonus * (1 + Spell Damage Buff))
John_Falstaff wrote: »The more I look into it, the more it seems that the best spot is a mix of 5% critical damage and 5% critical chance. At 75% base (without any passives) critical chance and 200% base critical damage, that would be a relative bump of 0.85% compared to current critical damage passive (0.57% compared to the old 8% critical chance bonus), and most importantly, at 200% base crit damage, such passive will give uniform boost across whole range of base critical chances, favoring neither high crit nor low crit builds.
I've tried to run 4% critical chance and 5% critical damage too, it's still 0.3% better than current passive at 75% base crit (and ever so slightly worse than old 8% crit passive), but it stops being uniform and slightly disfavors builds with lower crit. Maybe it would suit people who fear khajiits would overperform on magicka side (where base crit will be lower).
John_Falstaff wrote: »Just to post a graph as a follow-up... Graphs are pretty, can't be a bad thing to have one.
John_Falstaff wrote: »I'm frankly leaning towards giving khajiits a mix of critical chance (spell and weapon) and critical damage, because it would seem that it's the only way to ensure that all builds - high critical or low - will benefit from the passive in equal measure. I'll just quote myself from the thread devoted to it and started by @muh in combat mechanics forum.John_Falstaff wrote: »The more I look into it, the more it seems that the best spot is a mix of 5% critical damage and 5% critical chance. At 75% base (without any passives) critical chance and 200% base critical damage, that would be a relative bump of 0.85% compared to current critical damage passive (0.57% compared to the old 8% critical chance bonus), and most importantly, at 200% base crit damage, such passive will give uniform boost across whole range of base critical chances, favoring neither high crit nor low crit builds.
I've tried to run 4% critical chance and 5% critical damage too, it's still 0.3% better than current passive at 75% base crit (and ever so slightly worse than old 8% crit passive), but it stops being uniform and slightly disfavors builds with lower crit. Maybe it would suit people who fear khajiits would overperform on magicka side (where base crit will be lower).John_Falstaff wrote: »Just to post a graph as a follow-up... Graphs are pretty, can't be a bad thing to have one.
John_Falstaff wrote: »@twing1_ , I'm taking whole values because, apparently, the game truncates fractional parts; not sure if it would apply to racial passives too. But there you go, with 3.8% crit chance and 7% crit damage:
What I don't like in that scheme is that it still penalizes low crit builds, no matter magicka or stamina (though in smaller degree than pure crit damage as it is now on live). That's the issue with current passive - low crit builds, heavy armor, healers who're sitting at 30% critical or less, peculiar builds of sorc tanks that relied on higher crit and Surge, simply stamina builds that wanted to run Veiled or Deadly Strikes instead of AY, they'll all be locked out of their racial passive.
Pure critical damage may have toned down magicka side, but for one I feel it did that too much, and for another, it did so incidentally, by being a blanket nerf to all low crit builds (and since magicka happens to have lower crit in general - we're talking optimized meta setups here - magicka got the bigger hit). But low crit builds aren't limited to magicka, that's why pure critical damage bonus is so bad - it puts race's performance in direct relationship to the crit chance a build runs, that's not healthy.
John_Falstaff wrote: »@twing1_ , I frankly don't think it's a correct approach and line of reasoning. I do understand that you're aiming to keep khajiits at their current ranking position on magicka side. But it's not a correct approach, to do so by manipulating a variable that only incidentally happens to be different for magicka than it is for stamina (and even so, only in current meta). Current passive is not spec-dependent, it's crit-dependent, it only happened so that magicka also happens to run lower crit. Next patch we'll have a strong crit set for magicka, for all we know, and all this balancing effort of tuning a passive to very specific details of builds will be all in vain because khajiits will then bolt ahead of everyone on magicka side.
More correct approach would be to untie crit dependency of the passive from the spec - keep the graph more or less uniform in relation to crit chance, but make two separate graphs for magicka and stamina instead if you will - by making different values for both crit damage and crit chance for magicka and stamina. But I'm frankly not sure if 5%+5% or 4%+5% would indeed overbuff magicka khajiits.
Point in case, your proposal tries to balance magicka and stamina, but instead you're manulipulating the wrong slider - it's the slider between high and low crit buff/nerf. It changes way more than just balance between magicka and stamina, and only affects that balance indirectly, just as a side effect.
John_Falstaff wrote: »@twing1_ , I think you've lost me for a moment there - when you said "with lower crit builds benefiting more than higher crit builds)", you meant the 3.8% crit / 7% damage scheme? But it has the opposite effect, it penalizes the lower crit builds instead (pure 10% crit damage does the same, just in smaller degree). Or I misunderstood you somewhere?
And I fear that if chosen system, with a tie to mundus stones, doesn't allow for equal values of crit chance and damage, then that system may not be able to balance khajiit at all. The very nature of chosen stats - crit chance or damage - makes khajiits depend on base values, while other races buff base damage (through directly manipulating weapon / spell power or sustain that can be directly converted into it). The only other spec-dependent is probably redguad, but even so redguads aren't punished nearly so harshly for not running weapon spammable as khajiits are punished for not running high crit. So it's a bit of special case, by developers' own choice.
John_Falstaff wrote: »@twing1_ , I frankly still don't understand why even begin the thread to propose better racial passives than Wrathstone brought... and propose passives flawed in same way as the ones in Wrathstone. Developers made the mistake by pigeonholing khajiits into high crit builds and making them highly gear-dependent. We found a way how to fix it - since crit damage can only take limited range of values (everyone runs Minor Force, all groups run Major, mundus and CPs are there for everyone), then, at given base crit damage, given proportion of crit damage and crit chance buff (in case of 200% base crit damage, half-and-half) results in flat, largely crit-agnostic passive. It's a way to give khajiits the bonus that won't punish them whether they run Veiled, AY, Deadly Strikes, PvP build, whether they're healer or tank... If magicka side overperforms as a result - well, as reluctant I am to hurt the symmetry, it can be adjusted by base spell power, by reducing max magicka bonus. If we're on a task of fixing races, then why squeeze ourselves into limitations that clearly aren't letting us to come to good solution?
John_Falstaff wrote: »@twing1_ , I assume you mean your proposal from above, 3.8% crit chance and 7% crit damage. Yes; technically, it would work - I still see it as somewhat half-measure, partly because it'll penalize healers and because it's simply a disadvantage compared to other races - altmer, dunmer, breton, all have flat 'response curve' in regard to crit, all of them have mostly gear-agnostic racial bonus, only khajiits (and, in very minor way, redguards) have to build around their passive. But you're right in regard that for damage dealers, that would be acceptable, and for everything above ~56% it would work same or better than the old crit chance passive, which covers majority of stamina and magicka DD builds.
I don't think imperials are in a good position yet, still only serves as a stamina race, while it should be a jack-of-all-trades
CurvedSwords123 wrote: »Scrap the snare reduction, give Redguards a toughness bonus.
CurvedSwords123 wrote: »Scrap the snare reduction, give Redguards a toughness bonus.
The toughness bonus comes in their added physical resistance. The 15% snare reduction is just a cherry on top.