Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
And that means ZOS should have made 4 stealthy races because?
Because in Skyrim there were four races with starting bonuses to stealth (I believe, I am away from my computer.) Wood Elves, Dark Elves, Kahjits, and Argonians. All have a rich history of the use of stealth.
It would have opened up stealth game play to more races.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
And that means ZOS should have made 4 stealthy races because?
No but the way you said sounded like they had goals to begin with.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
And that means ZOS should have made 4 stealthy races because?
No but the way you said sounded like they had goals to begin with.
Well they did.
"Because Skyrim did it" is not much of a reason for ZOS to do something, especially considering how different Skyrim and ESO are.
Guess that would have been nice, but considering it doesn't fit in with any of the goal ZOS had set up and it's really not necessary I can't see why you expected ZOS to do that. Especially since that would require them to rebalance a good portion of the passives again.
"Because Skyrim did it" is not much of a reason for ZOS to do something, especially considering how different Skyrim and ESO are.
How about because Elder Scrolls did it. You know the series this MMO is based on? Why the game has "Elder Scrolls" in the title and not "generic fantasy name" instead? So why have Wood Elves at all if they are having such issues as "knowing what the hell Wood Elves are"? Why not trim all the races down to three or four playable ones? Is there ten races in this game only because, you know, Skyrim did it?
This IP is strong because it is a long term IP with stories that flow from one to the other in a consistent setting. ESO is not set in some alternate reality were Wood Elves are NOT stealthy and Argonians are NOT poison resistant. That's who those races are, it's at their core.Guess that would have been nice, but considering it doesn't fit in with any of the goal ZOS had set up and it's really not necessary I can't see why you expected ZOS to do that. Especially since that would require them to rebalance a good portion of the passives again.
Well tough. It's not like we started these threads AFTER the changes went live. These threads started weeks before. AND it was brought to their attention.
And what goals did they set up? You seem to think there were some goals Zos has, but what were they? To stay true to the lore? Fail. To break up the metas? They just changed what the metas are, they did not break the concept of metas, so fail again.
They made Wood Elves a PvP only race. Was that a goal? They cut down the the amount of races who were good at stealth. Was that another goal?
What were these goals that you know so much about? Because all I see now is narrower, stricter metas and less choices for some dungeon rolls. So was that the goal? Less choice? Please tell us as it seems you were there. Tell us the reasoning behind these baffling changes.
MartiniDaniels wrote: »DreadDaedroth wrote: »Zos is a bit obsessed by unicity at the moment, I don't understand why though, unicity is not indicator of quality and plus the different playble races are distinct enough even if they share similar bonus.
Many of us have speculated that it was a planned effort to make Khajiit more attractive ahead of the Khajiit chapter release. Most of us have resisted race changing the Bosmer characters we have grown attached to, but many have also used the race change tokens and are embracing their new kitties as they frolic, murder, and steal in their recently available homeland. Some have even turned to necromancy, and are bashing their way to new Alliance ranks as we speak!
The ZOS marketing machine is rolling along at full speed! Bugs, lore, and lag be damned..... they will hit their sales goals at all costs!
If that was the reason they wouldn't have nerfed the Khajiit crit chance.
They replaced crit chance with crit damage because in PVP crit damage is more valuable fro high crit builds (because base crit is cut by impen and so impact of lower piece in equation is higher), while in PVE group content dps is comparable. But overall khajiit has a big load of passives, they are not especially good for min-maxing but from the newbie point they may look very impressive. Overall, racial passives were changed:
1. PVP balancing
2. Enforce sales of adventurer pack via buffing DC races and given free tokens
3. Make khajiit a good if not best race for overland content, so new players as khajiits in khajjit land will feel comfortable.
They changed the crit chance to crit damage because it was too strong in PvE. Added with the buff to the Shadow mundus stone Khajiit would have been either the best or the second best as both PvE stamina and magicka DPS. If their goal was making Khajiit the best for overland content they wouldn't have removed the crit chance.
From the newbie point of view an orc would look a lot more attractive.
"Because Skyrim did it" is not much of a reason for ZOS to do something, especially considering how different Skyrim and ESO are.
How about because Elder Scrolls did it. You know the series this MMO is based on? Why the game has "Elder Scrolls" in the title and not "generic fantasy name" instead? So why have Wood Elves at all if they are having such issues as "knowing what the hell Wood Elves are"? Why not trim all the races down to three or four playable ones? Is there ten races in this game only because, you know, Skyrim did it?
This IP is strong because it is a long term IP with stories that flow from one to the other in a consistent setting. ESO is not set in some alternate reality were Wood Elves are NOT stealthy and Argonians are NOT poison resistant. That's who those races are, it's at their core.Guess that would have been nice, but considering it doesn't fit in with any of the goal ZOS had set up and it's really not necessary I can't see why you expected ZOS to do that. Especially since that would require them to rebalance a good portion of the passives again.
Well tough. It's not like we started these threads AFTER the changes went live. These threads started weeks before. AND it was brought to their attention.
And what goals did they set up? You seem to think there were some goals Zos has, but what were they? To stay true to the lore? Fail. To break up the metas? They just changed what the metas are, they did not break the concept of metas, so fail again.
They made Wood Elves a PvP only race. Was that a goal? They cut down the the amount of races who were good at stealth. Was that another goal?
What were these goals that you know so much about? Because all I see now is narrower, stricter metas and less choices for some dungeon rolls. So was that the goal? Less choice? Please tell us as it seems you were there. Tell us the reasoning behind these baffling changes.
Look at the forum avatar Orc, yeah if that's their main no wonder they are defending ZoS so hard.
"Because Skyrim did it" is not much of a reason for ZOS to do something, especially considering how different Skyrim and ESO are.
How about because Elder Scrolls did it. You know the series this MMO is based on? Why the game has "Elder Scrolls" in the title and not "generic fantasy name" instead? So why have Wood Elves at all if they are having such issues as "knowing what the hell Wood Elves are"? Why not trim all the races down to three or four playable ones? Is there ten races in this game only because, you know, Skyrim did it?
This IP is strong because it is a long term IP with stories that flow from one to the other in a consistent setting. ESO is not set in some alternate reality were Wood Elves are NOT stealthy and Argonians are NOT poison resistant. That's who those races are, it's at their core.
So you wanted all of the passives to be redone during the PTS cycle instead?Guess that would have been nice, but considering it doesn't fit in with any of the goal ZOS had set up and it's really not necessary I can't see why you expected ZOS to do that. Especially since that would require them to rebalance a good portion of the passives again.
Well tough. It's not like we started these threads AFTER the changes went live. These threads started weeks before. AND it was brought to their attention.
And what goals did they set up? You seem to think there were some goals Zos has, but what were they? To stay true to the lore? Fail. To break up the metas? They just changed what the metas are, they did not break the concept of metas, so fail again.
They made Wood Elves a PvP only race. Was that a goal? They cut down the the amount of races who were good at stealth. Was that another goal?
What were these goals that you know so much about? Because all I see now is narrower, stricter metas and less choices for some dungeon rolls. So was that the goal? Less choice? Please tell us as it seems you were there. Tell us the reasoning behind these baffling changes.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
And that means ZOS should have made 4 stealthy races because?
No but the way you said sounded like they had goals to begin with.
Well they did.
And utterly failed
"Because Skyrim did it" is not much of a reason for ZOS to do something, especially considering how different Skyrim and ESO are.
How about because Elder Scrolls did it. You know the series this MMO is based on? Why the game has "Elder Scrolls" in the title and not "generic fantasy name" instead? So why have Wood Elves at all if they are having such issues as "knowing what the hell Wood Elves are"? Why not trim all the races down to three or four playable ones? Is there ten races in this game only because, you know, Skyrim did it?
This IP is strong because it is a long term IP with stories that flow from one to the other in a consistent setting. ESO is not set in some alternate reality were Wood Elves are NOT stealthy and Argonians are NOT poison resistant. That's who those races are, it's at their core.Guess that would have been nice, but considering it doesn't fit in with any of the goal ZOS had set up and it's really not necessary I can't see why you expected ZOS to do that. Especially since that would require them to rebalance a good portion of the passives again.
Well tough. It's not like we started these threads AFTER the changes went live. These threads started weeks before. AND it was brought to their attention.
And what goals did they set up? You seem to think there were some goals Zos has, but what were they? To stay true to the lore? Fail. To break up the metas? They just changed what the metas are, they did not break the concept of metas, so fail again.
They made Wood Elves a PvP only race. Was that a goal? They cut down the the amount of races who were good at stealth. Was that another goal?
What were these goals that you know so much about? Because all I see now is narrower, stricter metas and less choices for some dungeon rolls. So was that the goal? Less choice? Please tell us as it seems you were there. Tell us the reasoning behind these baffling changes.
Look at the forum avatar Orc, yeah if that's their main no wonder they are defending ZoS so hard.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
And that means ZOS should have made 4 stealthy races because?
No but the way you said sounded like they had goals to begin with.
Well they did.
And utterly failed
Your point?
"Because Skyrim did it" is not much of a reason for ZOS to do something, especially considering how different Skyrim and ESO are.
How about because Elder Scrolls did it. You know the series this MMO is based on? Why the game has "Elder Scrolls" in the title and not "generic fantasy name" instead? So why have Wood Elves at all if they are having such issues as "knowing what the hell Wood Elves are"? Why not trim all the races down to three or four playable ones? Is there ten races in this game only because, you know, Skyrim did it?
This IP is strong because it is a long term IP with stories that flow from one to the other in a consistent setting. ESO is not set in some alternate reality were Wood Elves are NOT stealthy and Argonians are NOT poison resistant. That's who those races are, it's at their core.Guess that would have been nice, but considering it doesn't fit in with any of the goal ZOS had set up and it's really not necessary I can't see why you expected ZOS to do that. Especially since that would require them to rebalance a good portion of the passives again.
Well tough. It's not like we started these threads AFTER the changes went live. These threads started weeks before. AND it was brought to their attention.
And what goals did they set up? You seem to think there were some goals Zos has, but what were they? To stay true to the lore? Fail. To break up the metas? They just changed what the metas are, they did not break the concept of metas, so fail again.
They made Wood Elves a PvP only race. Was that a goal? They cut down the the amount of races who were good at stealth. Was that another goal?
What were these goals that you know so much about? Because all I see now is narrower, stricter metas and less choices for some dungeon rolls. So was that the goal? Less choice? Please tell us as it seems you were there. Tell us the reasoning behind these baffling changes.
Look at the forum avatar Orc, yeah if that's their main no wonder they are defending ZoS so hard.
Aaand now we're down to personal attacks. Good job.
For what it's worth, I never actually play on my orc. Besides she would be a healer if I levelled her so I'm wouldn't benefit much from the passives.
Well most people pick the avatar that reflects their char in game. So no it's not a personal attack as much as it is an observation. So let me add what exactly is your purpose in this thread?
Not much of a better reason. First off, ESO doesn't have starting bonuses so to be "consistent" Dark Elves and Argonians would have to receive some form of stealth bonus. Second, to keep the races from being overloaded some other passive would have to be removed; I doubt the Dunmer and Argonian players would take lightly to losing one of their passives for this. But wait. What about all those other starting bonuses from the other single player games? To keep it "consistent" we'd have to get all of those in too somehow, right? All of this in the middle of the PTS cycle.
So yeah. I don't see why you expected ZOS to go through all that willingly.
So you wanted all of the passives to be redone during the PTS cycle instead?Guess that would have been nice, but considering it doesn't fit in with any of the goal ZOS had set up and it's really not necessary I can't see why you expected ZOS to do that. Especially since that would require them to rebalance a good portion of the passives again.
Well tough. It's not like we started these threads AFTER the changes went live. These threads started weeks before. AND it was brought to their attention.
And what goals did they set up? You seem to think there were some goals Zos has, but what were they? To stay true to the lore? Fail. To break up the metas? They just changed what the metas are, they did not break the concept of metas, so fail again.
They made Wood Elves a PvP only race. Was that a goal? They cut down the the amount of races who were good at stealth. Was that another goal?
What were these goals that you know so much about? Because all I see now is narrower, stricter metas and less choices for some dungeon rolls. So was that the goal? Less choice? Please tell us as it seems you were there. Tell us the reasoning behind these baffling changes.
These goals right here: https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21 ?
Though I'm sure you knew already. The fact that you disagree with some of the results doesn't mean they didn't exist.
Grandesdar wrote: »Does this thread really have over 2600 entries for such a trifle? Oh geez. Just give em the passive or whatever they are asking for.
Cundu_Ertur wrote: »That much they did do, but they still took the number of stealthy races down from 2 to 1; we had suggested several times that they boost the number from 2 to 4.
Why would they do that though? That wouldn't help any of their goals? Plus, wouldn't that cause the other races to be overloaded in terms of racial passives?
Yeah, like they actually cared about any of those fake goals they set. Like the preservation of established lore, that rings a bell. Yeah epic job right there, or open up races for more roles. Yeah sure big epic fail that's why my race isn't even accepted as healers in core trial groups when we are a healing race.
And that means ZOS should have made 4 stealthy races because?
No but the way you said sounded like they had goals to begin with.
Well they did.
Starlight_Knight wrote: »10 pages on Goliath bash - ZoS - "it will be nerfed on Monday"
87 pages on Woodelf loosing stealth - ZoS - nothing
Oh! Maybe we have been approaching this all wrong. Maybe we should make some nerf "Hunter's Eye" threads, saying it's too strong in PvP and suggest putting them back to the old passive as a solution.
Oh! Maybe we have been approaching this all wrong. Maybe we should make some nerf "Hunter's Eye" threads, saying it's too strong in PvP and suggest putting them back to the old passive as a solution.
Well, can't hurt. See you over here:
https://forums.elderscrollsonline.com/en/discussion/482394/bomser-op-in-ic-nerf-hunters-eye/p1?new=1
Oh! Maybe we have been approaching this all wrong. Maybe we should make some nerf "Hunter's Eye" threads, saying it's too strong in PvP and suggest putting them back to the old passive as a solution.
Well, can't hurt. See you over here:
https://forums.elderscrollsonline.com/en/discussion/482394/bomser-op-in-ic-nerf-hunters-eye/p1?new=1
Oh! Maybe we have been approaching this all wrong. Maybe we should make some nerf "Hunter's Eye" threads, saying it's too strong in PvP and suggest putting them back to the old passive as a solution.
Well, can't hurt. See you over here:
https://forums.elderscrollsonline.com/en/discussion/482394/bomser-op-in-ic-nerf-hunters-eye/p1?new=1
Just look at that, now someone thinks that Bosmer are actually good at detection. Spreading misinformation and hyping up the usefulness of detection is a detriment to our cause as ZOS will take this as a counter-example to our "detection is useless".
ZOS_RogerJ wrote: »Just a friendly reminder, as we've removed some posts, to keep the thread on-topic, constructive and civil.
MartiniDaniels wrote: »Oh! Maybe we have been approaching this all wrong. Maybe we should make some nerf "Hunter's Eye" threads, saying it's too strong in PvP and suggest putting them back to the old passive as a solution.
Well, can't hurt. See you over here:
https://forums.elderscrollsonline.com/en/discussion/482394/bomser-op-in-ic-nerf-hunters-eye/p1?new=1
Just look at that, now someone thinks that Bosmer are actually good at detection. Spreading misinformation and hyping up the usefulness of detection is a detriment to our cause as ZOS will take this as a counter-example to our "detection is useless".
I'm sure everybody considers that thread a trolling though it is thin ice of course
Grandesdar wrote: »Does this thread really have over 2600 entries for such a trifle? Oh geez. Just give em the passive or whatever they are asking for.