With the changes coming in the Wrathstone DLC Magicka Warden DPS is closer to the other classes due to indirect buffs, like Ancient Knowledge change. They are still less but the upcoming DLC did improve some things.
They can't buff MagDen without making them even more monstrous in PvP...
I'd love to see the removal of double casting fletcher infection and then increase it's damage and make it like poison injection. This would increase magden damage while not adding to stamdens power.
I'd also like to see something added to our spammable mag birds. It's so damn boring and needs something..
I play my magden as more of a druid and not a cryomancer so I tend to lean toward the animal line for my hope for dps increase but if it went to ice I'd be fine with it.
Our whole rotation is so clunky with all of the double cast this, double barred ultimates, and wait 3 seconds for that I just wish the whole class was re-looked at. Most other classes are able to smoothly move from one attack to the other seamlessly. Counting 3 mississippi and wondering if you casted one or was it two flies in a game built for faster combat than the old school MMOs had doesn't work real great.
ESO_Nightingale wrote: »I'd love to see the removal of double casting fletcher infection and then increase it's damage and make it like poison injection. This would increase magden damage while not adding to stamdens power.
I'd also like to see something added to our spammable mag birds. It's so damn boring and needs something..
I play my magden as more of a druid and not a cryomancer so I tend to lean toward the animal line for my hope for dps increase but if it went to ice I'd be fine with it.
Our whole rotation is so clunky with all of the double cast this, double barred ultimates, and wait 3 seconds for that I just wish the whole class was re-looked at. Most other classes are able to smoothly move from one attack to the other seamlessly. Counting 3 mississippi and wondering if you casted one or was it two flies in a game built for faster combat than the old school MMOs had doesn't work real great.
I totally agree. Most of our skills are just raw damage and so damn boring. They feel utterly lazy. Poison injection swarm is such a common suggestion and its a good suggestion too. Id be happy with seeing it. I understand if you like the druid aspect more and thank you for not wanting to throw cryomamcer under the bus. Lots of people want viable cryomancers in pve and pvp where they deal damage and dont just act as a cc support.
MinarasLaure wrote: »
MinarasLaure wrote: »
So very true..Most of the time I feel like I'm slapping people with a wet noodle.
Illuvatarr wrote: »Magden is the strongest pvp spec atm.
I do like the class but cannot play this if it's doing low DPS in raids/end game contents wondering if can buff for PvE (so people who can main magden to 810+)
SaintSubwayy wrote: »well changing frost staff passive to do something usefull DPS wise, would be a start.
Fire -> 8% ST dmg
Shock -> 8% Aoe dmg
Frost -> tanking -.^
If frost would do like 8% more critdmg, or something like this, would make a big change in PVE.
Furthermore they should introduce "Tanking Staffs" and give them the Frost Passives destros have now, and some other nice passives and skills.
would atleast help forst DMG in PVE...maybe rework the Chilled status Effect aswell, making a change in PVP snares etc.
MLGProPlayer wrote: »By the way, has anyone tested on PTS if the bear is scaling with the 5pc bonus of Necropotence? It's working with petsorcs again and resulting in huge DPS gains over live
Ice just needs to do actual damage. Easy fix ZOS and Magdem would be really really good!! Make ice in line with other "elemental" damage and we golden!
Magden weak in pvp? you guys need a reality check lol..
https://www.youtube.com/watch?v=N07izIv8EjM&t=