i feel they dropped the ball on the dungeons. They are ghost towns and pretty much wasted dlc. You can cry about skill all you want but at the end of the day no ones doing this content and everyone knows it.
very badly designed.
dimensional wrote: »I disagree 100% with the entire premise of the OP. Dungeon DLC adds a TON of value for the average player.
dimensional wrote: »I disagree 100% with the entire premise of the OP. Dungeon DLC adds a TON of value for the average player.
I'm with the OP. When weighing the pros and cons of dropping my ESO+ sub, no longer having to worry about any DLC dungeons when doing my daily randoms was a huge plus!
dimensional wrote: »dimensional wrote: »I disagree 100% with the entire premise of the OP. Dungeon DLC adds a TON of value for the average player.
I'm with the OP. When weighing the pros and cons of dropping my ESO+ sub, no longer having to worry about any DLC dungeons when doing my daily randoms was a huge plus!
That sounds like a HUGE negative to me, IMO. Not playing DLC dungeons is missing out on a ton of content, oh well I guess you must like running the same boring dungeons over and over?
Just like real life!
Hard things are hard and people who don't put effort in cant do them.
Run 4 min mile, hard but doable.... quick jog over the road as a car comes, easy!
Dead lift 250kg, hard but doable.... lift a bag with shopping in, easy!
Plot a re-entry angle for a space shuttle, hard but doable.... daily sudoku, easy!
Vet HM trials, hard but doable.... overland mob, easy!
If you put time and dedication in to something you will improve, don't give me the 'I haven't got time or I'm a casual player' because my answer will be, since when can anyone expect to be top 5% in anything when having a casual effort attempt at it.
dimensional wrote: »dimensional wrote: »I disagree 100% with the entire premise of the OP. Dungeon DLC adds a TON of value for the average player.
I'm with the OP. When weighing the pros and cons of dropping my ESO+ sub, no longer having to worry about any DLC dungeons when doing my daily randoms was a huge plus!
That sounds like a HUGE negative to me, IMO. Not playing DLC dungeons is missing out on a ton of content, oh well I guess you must like running the same boring dungeons over and over?
Transairion wrote: »dungeon DLC has just seemed like something you do the first few days and Joe Schmoe gets his sets and is done with it
I've never been in ANY DLC dungeon after Shadow of the Hist DLC. I'm very casual player so veteran difficuly is basically locked and normal difficulty is not possible too because I need to explore each dungeon, read every note, listen to every NPC and it's almost impossible to find group for that. So I just ignore DLC dungeons as they don't exist.
Also I hate 3rd party tutorials and guides, I really want to discover dungeon mechanics by myself, and that makes them 150% impossible.
This, its about finding the Wrathstone. The redguard lady is paid by an benefactor to retrieve them.LiraTaurwen wrote: »Its pointless endevour and "its a MMO so it haz to have dungeons...and raids!"
Even WoW losing money on those. And now desperate move to stuff main STORY in them...just to pi** off 99,9% of playerbase....just shows theyre not paying for themselves.It will backfire so badly.
Guess why they are "free" with ESO+....but have 0 added value for 99,9% of playerbase.
All the motifs, all the OP gear and monster sets (insane power creep that is screwing up the whole game BTW) STILL didnt manage to increase participation.
The main story is not in them, at least not in the sense that you can't complete the story if you don't do the dungeons. It's just a side part of the story, I think it's nice that instead of these new dungeons having a different story it somehow ties to the overall theme and narrative of this year updates.
Why people constantly separate players into playstyles? Some people love dungeons and also questing, this is not all black and white and I would argue that most players fall into this category and try a bit of everything, if it was not the case this game would be a solo game and there would be no need for servers and game could run without lag and fps problems etc!
SydneyGrey wrote: »I just hate that they included the Wrathstone story-line in these dungeons. People will rush through, you won't get to actually experience the story, and people who have a hard time doing difficult dungeons won't be able to do it at all.
Bad move on ZOS's part. They were so proud to say their Elsweyr/Wrathstone story-line would last all year, but don't care that a lot of people wouldn't get to actually experience this first part of it.
Literally the only way you can do it is if you screenshot all the dialogue super fast so you can read it later.
Ok so, I know it’s hard for you to understand and grasp but: what might seem easier to YOU won’t seem so easier to others.Facefister wrote: »The new DLC dungeons are way easier than the Wolfhunter ones and you get the skin by just clearing the easier one on vet. WHAT. DO. YOU. WANT?
dimensional wrote: »I disagree 100% with the entire premise of the OP. Dungeon DLC adds a TON of value for the average player.
there was once a reasonable balance i think players were happy with.
trials and arenas provided highly mechanical challenges for top players and organized groups
vet dungeons provided medium challenges for regular players/pugs
public dungeons and delves provided challenges for softer players
dlc's have upset that balance by becoming mini trials.
thats all it really is.
Transairion wrote: »Since their inception dungeon DLC has only got harder and harder, lowering the amount of players who can clear them even more. Having hard stuff is perfectly fine, we all hate ourselves play for the challenge after all... but it really does seem like almost all the content in Dungeon DLC is "top player" content. That's really not a lot of players in the grand scheme of things, especially when the point of DLC is to sell it to make money.